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This article is about the building. For the god power, see The Peach Blossom Spring.

Can be harvested by villagers. Its resources are gathered very quickly, but the stockpile stops growing if a villager gathers from it.
—In-game description

Peach Blossom Spring is an Archaic Age building in Age of Mythology: Retold - Immortal Pillars that is only available to the Chinese major god Fuxi through invoking his god power The Peach Blossom Spring. It starts with a mere 100 food, which increases at 2 food per second, reaching larger quantities as the game goes on. The stockpile increase stops permanently the instant a worker starts gathering from it. The resource to be gathered or generated can be changed into wood or gold, with no loss to the building's current resource stockpile, which is completely converted. If it was not yet harvested, it continues to accumulate the newly selected resource.

Changing the gathered resource while gatherers are tasked to it will cause them to immediately be tasked to drop off their currently held resources into the nearest drop-off point for those resources, and the resources stockpiled in the building will transform into the new resource. It cannot be destroyed, but is instead captured by another player if none of the player's own units are nearby. Only the player controlling the spring can harvest from it. As it is an indestructible building, players may not delete it either. However, it perishes when all of its generated resources are gathered.

Special abilities[]

Activating any of these turns off the others. By default, Produce Food is active.

  • Produce Food (Active, toggled): Stockpiles food at 2/second
  • Produce Wood (Active, toggled): Stockpiles wood at 2/second
  • Produce Gold (Active, toggled): Stockpiles gold at 2/second

Further statistics[]

General[]

Relics[]

Strategy[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Due to its increasing stockpile, this tree should ideally be placed as soon as the game starts, just after the player queues Peasants at the Town Center. Players should hold off from tasking workers to it until all other nearby safe sources of food on land (the starting Chickens, huntables, and Berry Bushes) are exhausted, to gain the most benefit out of it without spending extra resources (and thus precious villager work time) to set up Farms.

Its placement depends slightly on the map; if in a closed map, the player should build it away from the Town Center to utilize its large Favored Land aura to the maximum, then build a Silo next to it when it is time to harvest. If it is an open map or any which is hard to wall off, placing it far away is risky, as it may be captured by enemy units or lamed by enemy villagers, and any workers tasked to it will also be at risk of attack. Players must apply their own prudence in this case.

One of the main advantages of the Peach Blossom Spring is the significantly faster gather rate. Most workers gather from it faster than any other source of the same resource type. Plow and its subsequent technologies improve food gather rate from the Peach Blossom Spring. Similarly, the other gather rate upgrades (the Hand Axe and Pickaxe lines) also improve their respective resource gather rates. Other gather rate improvement technologies, like Vibrant Land, do not affect gathering speed from the Peach Blossom Spring.

Mythology[]

The Peach Blossom Spring is based on a famous essay by Tao Qian, written in 421 CE, that tells the story of a fisherman who discovered a mythical grove of peach blossoms:

“One day, as he followed the course of a stream, he became unconscious of the distance he had travelled. All at once he came upon a grove of blossoming peach trees which lined either bank for hundreds of paces. No tree of any other kind stood amongst them, but there were fragrant flowers, delicate and lovely to the eye, and the air was with drifting peach bloom.
—In-game help section

Trivia[]

  • The mechanic of accumulating food until the source is started to be harvested first appeared in the series as the Crate of Surströmming in Age of Empires III: Definitive Edition.
  • The mechanic of changing the resource to be gathered from a building first appeared in the series through the Rice Paddy in Age of Empires III: The Asian Dynasties.
  • The Chinese characters on a stone next to the peach blossom trees says 桃花源 (Taohuayuan), the name of the utopia that the fisherman found in Tao Qian's fable of the same name.

Gallery[]

Buildings in Age of Mythology
Generic
Economic Town Center · Village Center · House · Farm · Armory · Market
Military Dock · Temple
Walls and gates Wooden Wall · Wooden Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate
Tower Sentry Tower · Watch Tower · Guard Tower
Special Wonder · Titan Gate
Unique
Greeks Granary · Storehouse · Military Academy · Archery Range · Stable · Fortress
Egyptians Granary · Lumber Camp · Mining Camp · Monument · Obelisk · Barracks · Siege Works · Migdol Stronghold · Citadel Wall · Citadel Gate · Ballista Tower · Lighthouse
Norse Longhouse · Dwarven Armory · Great Hall · Ox Cart · Hill Fort
Atlanteans Manor · Economic Guild · Sky Passage · Military Barracks · Counter Barracks · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Palace · Orichalcum Wall · Orichalcum Gate · Mirror Tower
Chinese
(Immortal Pillars)
Silo · Imperial Academy · Machine Workshop · Military Camp · Baolei · Crossbow Tower · Great Wall · Great Wall Gate
Chinese
(Tale of the Dragon)
Storage Pit · Garden · Earthen Wall · Earthen Gate · War Academy · Stable · Castle · Great Wall · Great Gate
Non-constructable (non-campaign exclusive buildings)
God power buildings Asgardian Hill Fort · Citadel Center · Earth Wall · Healing Spring · Hesperides Tree · Lure · Peach Blossom Spring · Plenty Vault · Sentinel · Shennong's Farm · Tartarian Gate · Underworld Passage
Random map Great Wall · Qinghai Lake Shrine · Settlement · Trading Post
Scenario Editor Temple (Chinese SPC)
Cut/Removed
Bandit Migdol · Charioteria