Scenario instructions Edit
Starting conditions Edit
- Starting Age: Imperial Age
- Starting resources: 500 wood, 500 food, 200 gold, 500 stone
- Population limit: 75
- Starting units:
- Defeat Hungary.
- Survive until Subotai's reinforcements arrive.
- Because of the ice on the Sajo River, it is impossible to build ships.
- We must use our Saboteurs wisely. We cannot train anymore.
- Siege Onagers can flatten forests.
- Player (Mongols): The player starts in the north, with a few Guard Towers, a Castle, and a Town Center up.
- Hungary (Teutons, Magyars in the Definitive Edition): Hungary has a huge fortification just across the river taking up most of the southwestern part of the map. They attack with Cavaliers, Teutonic Knights (Elite Magyar Huszars in the Definitive Edition), Elite Skirmishers, (Heavy) Scorpions, Capped Rams, and Trebuchets, with Monk support.
The scenario begins with Genghis Khan's son Ogotai's base on one side of the Sajo River and Hungary's base on the other side. As mentioned in the scenario introduction, the river is partially frozen and the player can't build Docks, so at the beginning the only way across the river is over a Bridge. While Ogotai is told to hold out 40 minutes until Subotai arrives with reinforcements, said reinforcements only consist of two Hunting Wolves and ten Saboteurs (in the Definitive Edition, five of the Saboteurs are replaced by Khans, which are hero Elite Mangudais with a unique skin). Five minutes later, the Hungarians blow up the bridge and try to achieve victory via a Wonder, so the player has to find another way to avert defeat.
Early defenses Edit
The first few minutes of the scenario are still calm, so the player should use the time to build up an economy quickly and wall off the bridge funnel with Fortified Walls. This can stem the Hungarian tide a little, however the enemy also has Trebuchets at their disposal so the wall won't hold forever unattended. As the bridge is very narrow, the starting Saboteurs can blow up many Cavaliers and Teutonic Knights with one explosion. Mangonels and their upgrades are equally effective.
Going on the offensive Edit
After the initial wave, Hungary send much fewer and weaker units, so the player might even be able to push towards the enemy base and establish a head before the bridge is blown up. The classic Mongol army of a few Light Cavalry, mass (Elite) Mangudai, and mixed in siege weapons can deal with enemy units very effectively. Once a certain critical mass of fully upgraded Elite Mangudai is reached, they alone are sufficient to kill any opposition. Trebuchets should not be forgotten to deal with Hungary's many towers and Castles. A couple of Monks can also increase chances of Mangudai surviving, but it should be noted that the enemy units resist conversion.
Like mentioned above, after 40 minutes, Subotai arrives, and at the 45 minute mark, the bridge is destroyed. Now the two factions are completely separated, so the player doesn't have to worry about any raids, but Hungary will soon (52 minute mark) start building a Wonder.
Luckily, to the south the river can be crossed over thick ice, however the way ahead is blocked by trees. The fastest way through is by removing the trees via Siege Onager.
In whichever way the player crossed the river, defeating Hungary should not be too much of a problem with enough Elite Mangudai and some Trebuchets. If the player is running low on time, the remaining Saboteurs can rush in and swiftly take care of the Wonder.
Hungary doesn't resign easily, so most likely all of their units and military buildings, as well as their Markets have to be destroyed before victory is declared. Researching Spies can help find any stray enemy units or buildings.
Another tip Edit
If the player gets some Saboteurs across the Bridge they can stop the Wonder being built; the AI dislikes attacking them so the player can sit them in a corner nearby where the Wonder will be built (near the Town Center). Only one of them is needed to blow up the Wonder if it is attacked right after the start of the construction.
- If this scenario and the preceding one are opened in the Scenario Editor, the player's name appears as Ogedei Khan.
- This is the only scenario besides Lepanto and the William Wallace learning Campaign that has only one opponent.
- Since this scenario predates the release of Age of Empires II HD: The Forgotten, the Hungarians are played by Teutons (Germans) rather than Magyars. However, the Hungarians also included German forces from Austria in reality, along with Knights Templar (usually represented as Teutons in Age of Empires II). This is corrected in Definitive Edition, where the Hungarians are properly represented by the Magyars, whose cavalry specialty also matches the opening cutscene that emphasizes the civilization's horses being cousins to those of the Mongols.
- This is the first scenario in the series to feature the Ice terrain. Unlike in the ice introduced in Age of Empires II: The Conquerors, units make splashes when they walk over it, revealing that it is actually repainted shallow water. The aquatic plants of the shallow water terrain can also be seen surrounding some of the ice.
- This was changed in the Definitive Edition, where the "ice" is replaced with an actual ice terrain from the Age of Empires II: The Conquerors, and the map now reflects the winter atmosphere.
- According to the fifth Design Document of Ensemble Studios (dated 17 July 1998), it was once planned to follow this scenario with a final, allohistorical one where the Mongols invade Western Europe.
- In the Definitive Edition, the achievement "The Go-Getter" can be earned if the player completes the scenario before Subotai arrives.
Historical comparison Edit
- The original name is a misspelling of Pax Mongolica (Latin for "Mongol Peace"), a term used in historiography to "describe the eased communication and commerce the unified administration helped to create and the period of relative peace that followed the Mongols' vast conquests." It is a spin on the earlier Pax Romana ("Roman Peace"). In the Definitive Edition, this is fixed.
- This battle took place only two days after the Battle of Legnica in Poland, 500 km away. Both Mongol battle plans were devised by Subotai.
- Although the scenario instructs to survive the Hungarian onslaught over the bridge until Subotai arrives, in the real battle it was the Hungarians who resisted the Mongols as they tried to cross and made unprecedented casualties with their cavalry archers. However, the Hungarians claimed victory too early and retired to their camp to celebrate, allowing a small Mongol party to cross the river west of the bridge and kill the depleted bridge garrison while Subotai's second army built a pontoon to the west and crossed it to raze the Hungarian camp.
- There was no ice during the actual battle, which took place in the spring, and the bridge was not destroyed.
- This battle is traditionally identified as the first where gunpowder was used in Europe, due to the Mongols deploying Chinese Fire Lances and Grenadiers. The presence of Saboteurs is probably a reference to this. The similar, but weaker, Petards were not introduced until Age of Empires II: The Conquerors.
- Though the Mongols won, Ogotai died a year later, forcing his armies to withdraw to settle the succession debate in Mongolia. This timely event is widely credited with sparing Europe from further conquest, and has been sometimes used to explain why Eastern Europe lagged behind the Western part from the Late Middle Ages.
- The Mongols invaded Hungary again in 1285-1286, but this time the Hungarians won.