Patch 4.2 is a patch for Age of Empires II HD: The Forgotten. It was released on June 26, 2015. and was followed by an update on August 13, 2015 which fixed numerous bugs caused by the patch.
Patch 4.2 Changes[]
Performance[]
A few in-game chat commands allows players to customize the performance to their desires and needs. Most computers can handle 30FPS and draw the UI every frame without issue, but some systems cannot. The default will be set to 10 updates / second for the UI, but now it is fully customizable. Here are the chat commands:
- getfpsโreports the current FPS for the max frame rate and UI frame rate.
- setmaxfps # -- Set it between 5 and whatever players want, and the game will render as fast as possible. If it caps out at 60, then turn off v-sync. This is still restricted to 30fps in multiplayer games due to the fact it is tightly coupled to network events and running a network game at 60fps would result in double the network activity for each player.
- setuifps # -- Set it between 1 and whatever players want, but it will not exceed the max fps. This works in both single and multiplayer games.
Scenario Editor[]
- Change Object Name Trigger now functions correctly and enables players to change names.
- Triggers in the Editor no longer disappear when editing the map.
- Triggers in the Editor are now correctly highlighted yellow.
- Units list now correctly defaults to the Units category.
- Difficultly level now says hardest rather than harder.
- Delete Garrisoned Unit button no longer crashes.
- Deleting triggers and effects no longer crashes.
Mod manager[]
- Preview images now need to be jpg files to get around the 1MB limit.
- The "Error 25" message when adding a large preview image has been improved.
- Validation should no longer stall if the player has not accepted the Steam User Agreement.
- Legacy mods now show the appropriate icons for subscribed and published.
- Invalid mod files will now be removed when running the game (If the player had extension-less files in their mods directory that matched the name of the mod they were trying to upgrade the extraction would fail).
History page[]
- Images are no longer cropped.
- Mouse wheel scrolling now functions correctly.
- Britons header text is now displayed correctly.
- Britons history text is no longer cut off by the scroll bar.
- Civilization-specific audio should now be playing correctly for each civilization.
- Generic drum audio should now be playing for all non-civilization categories.
General[]
- Dragging the selection box in the mini map is now smoother.
- Tribute resource images are now being displayed correctly.
- Clearing Tribute now correctly clears the number on the image.
- Campaign objective text is now correctly being crossed out when completed.
- Selecting Print Screen on the Main Menu no longer crashes.
- Addressed a random crash when selecting Scenario/Main Menu on the Post Game screen.
- Unit health bars are now larger and more visible.
- Tech tree info boxes are no longer bold.
- Tech tree info boxes are no longer highlighted yellow, the background is now white.
- The game will now launch if the installation directory started with a space.
Update to Patch 4.2 Changes[]
AI[]
- AI should now function correctly and participate during gameplay.
- AI should now attack Palisade Walls
Scenario Editor[]
- Change Unit Stance no longer crashes the game.
- Selecting transfer arrows with nothing selected in the options tab no longer crashes the game
- Trigger scroll bar now scrolls correctly when using the up/down arrows.
- Seed values for map generation can now be changed after deselection.
- Trigger descriptions can now be edited.
- Character limit for trigger display instructions has been increased.
- Lock teams button should now function correctly.
- Choose Teams should now be on by default for older scenarios.
Mod Manager[]
- Modded taunt files should now be functioning.
- Preview images when publishing are no longer gigantic
- Preview images now function correctly as jpg files.
- Visibility drop down now functions correctly.
- A View Workshop button has been added and will bring up the appropriate Steam page.
Additional Improvements[]
- Accepting a Steam invite should now allow players to interact with the multiplayer lobby.
- The multiplayer lobby screen should no longer freeze when the host if file transferring.
- Incorrect cursor outlines should no longer appear.
- Corrupted cursor should no longer appear
- Deleted scenarios no longer appear as the default option when creating a game.
- Added launch option "oldschool" for those who value style over readability (may not function in all languages)