Patch 3.7 is a patch for Age of Empires II HD: The Forgotten. Released on July 31, 2014, it introduced a number of bug fixes and performance improvements.
AI Fixes and Updates[]
- Standard AI script was updated:
- Difficulty reduced on the lower difficulty settings:
- AI now asks for tributes less often
- AI now responds when denying tribute requests
- AI now responds more often to taunt 31 ("attack now")
- AI now properly responds to taunts 35 ("stop building a navy") and 37 ("build a wonder")
- Implemented sn-livestock-to-town-center
- Implemented scout-flank for up-send-scout
- Adjusted sn-prefered-trade-distance to bring its behavior more in line community expectations
- Adjusted sn-wall-targeting-mode in a way that should not affect human players
- AI players now gather their sheep inside their town centers instead of just beside them
- AI workers gathering boar will now by default choose town centers as drop sites
- up-retreat-now now instructs ungrouped soldiers and boats to retreat in addition to grouped land soldiers
- up-retreat-now sends boats to the first available dock and land units to the first available town center
- up-retreat-now now issues fewer individual commands to units, which should improve performance in multiplayer
- Fixed an issue where up-reset-unit did not handle -1 as an input correctly
- Fixed an issue where up-drop-resources would not affect workers gathering food from boars
- Fixed an issue where up-resource-status was giving incorrect results when a technology was unavailable to the civilization that was calling it
- Fixed an issue where up-send-scout was sending scouts to strange places
- Fixed an issue where standard and conquerors AI players' names would always appear in the host's language in a multiplayer game
- Fixed an issue where restoring a save game with conquerors AIs would cause the AIs revert to the default AI behaviour
- Fixed an issue where the standard AI would not choose a "leader name" for itself once the game had started
- Fixed an issue where the AI would not properly respond to bear attacks
- Fixed an issue where the AI in the last player slot in a multiplayer game would have no name for clients
- Fixed a crash that could occur when an AI villager was hunting boar
- Fixed a crash that could occur when an AI was creating and issuing orders to soldier groups
Performance changes[]
- Improvements to smooth scrolling in multiplayer
- Fixed an issue where loading a game saved in the late game would cause the game to run slowly
- Fixed an issue where the pathfinding system would leak memory, causing the game to run slowly in the late game
- Performance improvements to the pathfinding system on larger maps
Bugfixes[]
- Fixed an issue where joining a game as the host was leaving would cause the client to become stuck forever on the "joining game" status screen
- Fixed an issue where the host kicking a player as they were loading would cause the client to become stuck forever on the "joining game" status screen
- Fixed an issue where kicking a human player as they were readying up would cause their lobby slot to become corrupted
- Fixed an issue where a client joining a lobby, then cancelling the join immediately would cause a player slot in the game they were joining to become corrupted
- Fixed an issue where replacing a spectator with a computer player caused that player slot to become corrupted
- Fixed an issue where the wrong ELO pre-game feedback could be displayed in lobbies when the host was readied up
- Fixed an issue where clients would not see other clients as spectators when they should
- Fixed an issue where spectating a defeated player would cause the spectator to also be defeated (and be kicked out of the game)
- Fixed an issue where loading and saving a single player game while in spectator mode would result in the spectator controlling an AI player
- Fixed several issues where saving, loading, or creating a scenario in the scenario editor would cause an apparent resolution change
- Fixed an issue where going from the game achievements screen back to a multiplayer game after the game was over would cause an apparent resolution change
- Fixed an issue where restarting the game would cause an apparent resolution change
- Fixed an issue where imperial age Gaia units would revert to dark age units in save games
- Fixed an issue where the AI could repeatedly try to build buildings in inaccessible places, resulting in the Romans in Attila the Hun mission 5 not building military buildings
- Fixed an issue where Forgotten custom campaigns would show up twice on versions of Windows before 8.0
- Fixed an issue where the in-game music would stop playing if the user opened the "Load" menu while in-game
- Fixed an issue where teams could be overridden inappropriately in scenario games
- Fixed an issue where multiplayer Forgotten saves could be loaded in HD
- Fixed an issue where the launcher's dimensions were not preserved across DPI settings
- Fixed an issue where the palisade gate icon was not visible on the tech tree screen
- Fixed a crash that could occur when leaving a game
Forgotten data changes[]
- Fixed ore mines
- Fixed heavy swordsman
- Fixed keep/bbt shadow on Slavic set
- Fixed feudal TC shadow on Slavic set
- Fixed Dolphin
- Fixed Magyar Huszar idle animation
- Fixed Italian wonder color information
- Fixed wooden bridges shadows
- Fixed feudal mill on Slavic set
- Changed some IDs in all files to fix the history screens and some mistakes in the last loc drop.
Other changes[]
- Changed green and yellow ping thresholds in multiplayer lobbies to reflect connections that will impact game playability
- Monks now contribute to players' military population counts for victory point and AI tracking purposes
- Updated achievement localization
- Added art for the AoF civs in the history section