Patch 3.6 is a patch for Age of Empires II HD: The Forgotten. It was released on June 18, 2014. It came with improvements, bug fixes and content expansions, most notably the introduction of 'Battles of the Forgotten'.
New default AI[]
- Would you like to play a game? The "Computer" AI has been overhauled and should provide a much greater challenge for players of all skill levels.
- The original "Conquerors AI" has been made a selectable option for players.
- Custom AIs are now selectable in multiplayer.
New campaign (AoF)[]
- The "Battles of the Forgotten" has been added to the Forgotten Campaign.
- 7 unique scenarios have been added.
- Campaign map has been updated
General bug fixes[]
- Recorded games chapter buttons are now functioning correctly.
- Recorded games no longer crash when restarting after chapter skipping.
- Fixed multiple issues that caused the game to crash or corrupt saves.
- A crash has been resolved that could occur when using the "Save Chapter" hot key.
- Several issues have been resolved in Co-op games with spectators.
- Spectators no longer force other player to be spectators if they were the same player color.
- Players can now correctly add units in the Map Editor after Spectating a game.
- Several adjustments have been made to ELO calculations around scenarios with dropped players.
- The "Create Object" trigger no longer resets when making "Other" objects in the Scenario Editor.
- Triggers may now modify diplomacy parameters even when diplomacy is locked.
- The Population and Resource filters now default correctly in the Lobby Screen.
- The buy/sell text is now scaling correctly for various resolutions.
- A crash has been resolved when using the "taunt-using-range" action.
- Double clicking now correctly selects units of the same type but different attributes.
- Monasteries no longer spawn close together in Nomad Capture the Relic.
- Fixed multiple issues that caused the AI town center to be placed incorrectly in nomad/steppe maps.
- AI Kings now correctly garrison in nearby builds when theirs is under attack.
- AI hunting related commands are now functioning correctly.
- AI tendency to overproduce certain building types has been addressed (like siege workshops).
- Large groups of units no longer get stuck on hills while attack-moving.
- Performance improvements in some of Steam's security systems.
- Path finding performance improvements, specifically when villagers are in large groups.
- Double-clicking the top of the screen no longer causes the game to toggle full screen.
- A duplicate music track has been replaced with "Voodoodoodoo" which was previously missing.
- Winning as a Random Civ now correctly increases both achievements.
Scripter updates[]
- Added "skybox-clear-signal" AI scripting command (allows scripts to clear previously set signals so that the signal may fire again).
- Added "skybox-set-name-mode" AI scripting command (allows custom AI developers to tell the game to use randomly-generated names).
- The AI now correctly counts units with unit IDs greater than 900.
- Added "sn-preferred-trade-distance".
- Added "sn-enable-patrol-attack".
- Added "sn-home-exploration-time".
- Added "sn-allow-adjacent-dropsites".
- Added "sn-wall-targeting-mode".
- Added "up-drop-resources".
- Added "up-get-victory-data".
- Added "up-send-scout".
Localization updates[]
- A crash has been resolved relating to the Vote screen in German or Russian localizations.
- Russian history files have been added for HD.
- Japanese history files have been added for HD.
- Chinese text files have been updated for HD.
- Added some strings that were missing in HD edition (that were present in the Forgotten).
Campaign updates and misc[]
- Gates no longer take damage when units pass through them.
- Resolved a crash in Dracula 1 when sending the Power Cart into the Mining Camp.
- In El Dorado 2 the gates now have an opening animation.
- In Prithviraj 1 players are able disembark units from the transport ships correctly.
- Various other issues have been addressed.
- Alfred the Alpacca has been discovered messing around in the code mumbling something about his new game. We apologize in advance for any undocumented irregularities.