Patch 3.4 is a patch for Age of Empires II HD: The Forgotten. It was announced on April 15, 2014. It came with improvements and bug fixes.
New additions[]
- Added Intro and outro slides for Campaign's 1 โ 4 (English).
- Updated the global Forgotten Campaign's map.
- Added Achievements for new Civilizations and Campaigns (English).
- Added additional Scenario Editor Triggers (Change unit armor, range and speed).
- Scenario Editor Population limit now can correctly go above 200.
Improvements to AI behavior[]
(note this is not the full AI overhaul, but the beginning of changes to enable new AI features):
- AI players will now successfully trade with the users markets and trade carts.
- AI players will now build docks in nomad mode.
- AI players will now continue constructing buildings after building a wonder.
- AI players will now train and research times have been adjusted on all difficulties.
- AI players no longer team up with each other against the player when not on a team.
- AI players on easiest will now attack the player's villagers.
- AI players will now keep building, building types that were previously destroyed before completion.
- AI villagers will now gather resources consistently on LudiKris sized maps.
- AI villagers no longer warp around when constructing a Wonder while the game speed 4x or above.
- AI villagers no longer drop food when instructed to collect from a different food source.
Improvements to localization[]
- Fixed various issues related to cut off text in El Dorado campaign slides.
- Fixed various issues related to in game text overlapping in the El Dorado campaign.
- SPA: Significant reduction of desyncs with LudiKris maps.
- NL: Fixed the invite button text in the Host Lobby.
- KOR: Fixed the DM/RM ELO rank texts on the Main Menu so it no longer overflows.
- NL/SPA/RUS/CHS/ITA: Fixed text alignments in the Options screen.
- BRA: Fixed cut off text in several locations in the Forgotten Campaigns.
- FR: Fixed the "Fog of War" string in Spectator Mode.
- FR/BRA: Fixed the "view lock" string in spectator mode.
General bug fixing[]
- Improvements to game launching in Windows XP.
- Treaty games now end when all opponents resign.
- Siege rams with units inside them now have the patrol, guard, and follow buttons enabled for them.
- Teams remain correct when switching from a random map game to a wonder race game.
- ELO feedback no longer appears in Single Player if played after saving and exiting a Multiplayer game.
- The text "Ranked Type" is now displayed correctly when the user resets the Lobby Browser filters.
- The "Region" option now appears correctly in the Lobby Browser when the filters are reset.
- Custom scenario briefing text no longer flows off the edge of the screen.
- Scenario briefing screen now shows up for standalone scenarios in Single Player.
- Scenarios assigned to a campaign now show up correctly in the campaign editor.
- Spectator option no longer becomes available after visiting a Multiplayer lobby.
- Building counting script commands now count buildings that have been queued.
- Selecting "no to save" now functions correctly in Editor Mode while in Diplomacy.
- User no longer has access to multiple cobra cars at the beginning of the second El Dorado scenario.
- Converting units no longer breaks the secondary objective in Alaric scenario (mission 1).