Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki

Patch 3.0 is a patch in Age of Empires II HD: The Forgotten.

The introduction of The Forgotten came with a host of changes to the game, with the game version being incremented from 2.8 to 3.0. Some of the changes included in this new game version affect only those in possession of the expansion (content additions and balance changes) while others (bugfixes and UI improvements) affect all players equally; the former are included in the official patch notes of version 3.0 linked in the infobox.

Balance Changes[]

General[]

Aztecs[]

  • Free Loom removed.
  • Start with +50 gold.
  • Jaguar Warriors +1 pierce armor.
  • Elite Jaguar Warriors +1 attack vs. infantry.
  • Castle Age unique tech: Atlatl (Skirmisher-line +1 Attack, +1 Range).

Britons[]

Byzantines[]

  • Castle Age Tech: Greek Fire (Fire Ship line +1 Range).

Celts[]

Chinese[]

Franks[]

Goths[]

  • Tech tree corrected to show that infantry are 35% cheaper instead of 25%.
  • Treadmill Crane removed.
  • Perfusion description corrected to show +100% working speed to Barracks instead of +50%.

Huns[]

  • Cannon Galleons removed.
  • Cavalry Archers cost reduction reduced to -15%/-25% (Castle/Imperial ages) from -25%/-30% (i.e., 40w, 65g โ†’ 34w, 49g in Castle Age).
  • Treadmill Crane removed.
  • Tarkan (non-elite) +10 HP.
  • Tarkan (non-elite) gets +1 melee attack.
  • Castle Age Tech: Marauders (create Tarkans at Stables).

Japanese[]

Koreans[]

  • Turtle Ship cost -10% (180 wood, 180 gold).
  • War Wagon creation time decreased from 25 to 21 seconds.
  • War Wagon cost -10 wood, (120w, 60g โ†’ 110w, 60g).
  • Fortifications (walls, towers, Castles) and Outposts are build 33% faster.
  • Team Bonus changed: Mangonel, Onagers and Siege Onagers minimum range reduced by 1 tile.
  • Castle Age Tech: Panokseon (Turtle Ships move 15% faster).

Maya[]

Mongols[]

  • Elite Cannon Galleons removed.
  • Mangudai anti-Siege bonus limited to Rams.
  • Mangudai (non-elite) attack delay -50% (1.0 โ†’ 0.5 seconds).
  • Castle Age Tech: Nomads (destroyed Houses don't lose their population room).

Persians[]

  • Castle Age Tech: Boiling Oil (Castle primary projectile +9 damage vs. rams).

Saracens[]

  • Market costs -75 wood.
  • Non-elite Mamelukes get +1 melee attack.
  • Castle Age Tech: Madrasah (killed own Monks return 33% of their cost).

Spanish[]

Teutons[]

  • Town Center LOS restored to normal (moved to Chinese).
  • Town Center garrison +10 units, maximum arrows +5.
  • Town Center +2 attack removed.
  • Teutonic Knight (non-elite) +10 HP.
  • Monk healing range bonus fixed (did not work automatically in The Conquerors).
  • Castle Age Tech: Ironclad (Siege weapons get +4 melee armor).

Turks[]

Vikings[]

  • Team Bonus: Docks are only -15% cheaper (reduced from -25%; Docks cost 128 wood instead of 113 wood).
  • Viking ship cost now staggered per age: 10% cheaper in Feudal (81w, 27g), 15% in Castle (76w, 25g), 20% in Imperial (72w, 24g).
  • Able to research Treadmill Crane.
  • Longboats wood cost same as Galley line.
  • Berserkergang cost 850 food, 400 gold (from 500 food, 850 gold).
  • Regular/Elite Berserks base HP increased to 54/62 (48/60 โ†’ 54/62 HP). Training time of Berserk line reduced to 14 second (from 16 seconds).
  • Castle Age Tech: Chieftains (Berserks get +4 attack bonus vs. cavalry)

Random maps[]

General[]

  • Deer variance removed, each player has 4 deer at more or less the same distance from Town Center.
  • Fish density improved: fish appear at more regular intervals thus reducing chances of unlucky Dock placement.

Archipelago[]

  • Bonus islands appear in the center.
  • Gold distance variance reduced.

Arena[]

  • Relics can no longer appear stuck in walls.
  • Wall distance variance removed, distance set to 20.

Baltic[]

  • Larger base size, preventing players to be too close to water.
  • Wolves removed.

Black Forest[]

  • Forests remade to prevent the occurrence of bubbles in which resources and relics often got stuck.
  • Larger base size.
  • Gold and stone distribution balanced.
  • Relic distribution balanced.

Coastal[]

  • Larger base size for players.

Crater Lake[]

  • Larger base size.
  • Gold moved slightly further.
  • Central island's position improved.

Fortress[]

  • Fish removed.

Ghost Lake[]

  • Inland sea rounded.
  • Bonus sheep scattered around more evenly.

Gold Rush[]

  • Central gold mines' position improved.

Highland[]

  • Variance on distance of extra boar and sheep reduced.

Islands[]

  • Bonus islands appear in the center.
  • Larger base size to prevent noodle-shaped islands.

Mediterranean[]

  • Central sea rounded.
  • Larger base size, prevents players from being too close to water.
  • Wolves removed.

Migration[]

  • Sheep and deer distance variance improved, 2 sheep appear very close to Town Center.
  • Wood distribution improved.
  • Distance of gold mines improved.
  • Gold and stone no longer appear on the shores of mainland.

Oasis[]

  • Forest enlarged, same distance from Town Center for everyone.

Rivers[]

  • Water edges remade: 50% water covers all edges of the map, 50% none.
  • Bonus islands appear in the center.

Salt Marsh[]

  • Map remade from scratch, a ring of water with shallows appears in the middle.

Scandinavia[]

  • Ice patches are broken into smaller pieces and scattered around more evenly.

Yucatรกn[]

  • Boar variance removed.

Bug Fixes, Performance and UI Improvements[]

General Gameplay[]

  • Attack-move: There is a new button and hotkey for this. Units will automatically engage enemy units while advancing to their destination.
  • Balanced Build Queue: When players select multiple buildings, all units created are load balanced for quickest completion time.
  • Scrolling has several improvements. Diagonal speeds match horizontal/vertical speeds. Also the diagonal angle of scrolling matches the tiles (perfectly parallel to the map edge).
  • The AI has remembered that trebuchets are useful in battle! Be prepared to counter siege units again
  • Game Speed - Players may now choose to go up to 8X speed via the hotkeys in single player (Number pad + and number pad - )

System Improvements[]

  • Registry settings are now centralized for game options. In the original code base, they were controlled and maintained in an adhoc manner and some didnโ€™t update until players exited the game without crashing.
  • Game Settings are remembered instantly. The cancel button has been removed. All game settings are enabled by default (and some have been renamed to allow the most common settings to be enabled).
  • Sound volume has been renamed to Master volume, to better reflect its functionality, as music volume is relative to master volume.
  • Music comes back after losing focus.
  • Scroll speed has been rebalanced again (so players will want to readjust).
  • Player profiles have been rewritten and should no longer be corruptible. For most players, it will port the campaign progress to the new profile system, but other settings for recent singleplayer and multiplayer settings will be started fresh.
  • Player profiles now immediately remember settings for all modes:
    • Single player settings in Age of Empires: HD Edition (referred to as AoK for simplicity for the items in this list)
    • Multiplayer settings in AoK
    • Single player settings in Age of Empires: The Forgotten (AoF)
    • Multiplayer settings in AoF
    • Lobby filter settings
    • There are a few setting exceptions that arenโ€™t remembered where it makes sense. For example, in MP, locked teams will always be enabled by default.
  • All languages now use text files instead of dll files. Enterprising individuals should easily be able to take the English strings and translate them to any language of their choosing and share them in the workshopโ€ฆlike ewok!
  • Cursors are now a consistent size (some cursors were showing up too small).
  • The games extension system has been rewritten to allow for separation between features only available in Age of Empires: HD Edition (AoK) and Age of Empires: The Forgotten (AoF):
      • .ai, * .ai2: These files are generally blank, exist in the AI folder and declare AI personalities of a matching name. AoF can load both types. AoK can only load * .ai files.
      • .per, * .per2: The counterpart to * .ai and * .ai2 files. These files also live in the AI folder and contain all the scripting support for a personality. AoF can load both types. AoK can only load * .per files.
      • .rms, * .rms2: Random Map Script files that live in the Random folder. AoF can load both types. AoK can only load * .rms files.
      • .gax, * .gax2: These are single player save game files and are mutually exclusive. In AoK players can only save and load * .gax files. In AoF, players can only save and load * .gax2 files.
      • .msx, * .msx2: These are multiplayer saves and are mutually exclusive. In AoK players can only save and load * .msx files. In AoF, players can only save and load * .msx2 files. (ditto with * .tmsx, * .tmsx2 โ€“ which are temp saves).
      • .mgx, * .mgx2: These are replay files and are mutually exclusive. In AoK players can only save and load * .mgx files. In AoF, players can only save and load * .mgx2 files.
      • .scx, * scx2: These are scenario files. AoF can load both types. AoK can only load * .scx files.
      • .cpx, * .cpx2: These are campaign files. AoF can load both types. AoK can only load * .cpx files.

Performance Improvements[]

  • The AI has been optimized to reduce how often it searches for targets when it doesnโ€™t have one. This was responsible for approximately 10% or more of the frame rate cost and should improve late-game performance.
  • Left+click dragging (selection boxes) no longer negatively affect the frame rate while the mouse is moving.
  • Moving the mouse while placing a building no longer negatively affects frame rate.
  • Many of the sprites (buildings and units) have been optimized to use less draw calls.
  • Frame rate now follows new constraints that eliminate most types of โ€œcommand-lagโ€.

Scenario Editor[]

  • The player can now generate maps in the Scenario Editor with RMS files inside the Random directory as well as any of the embedded random map types.
  • The player can now paint any terrain type.
  • The player can now use any terrain type when setting the base terrain.

Multiplayer Features[]

  • Mirror Random has been added to civ dropdowns in multiplayer. When players choose this option, the civilization will be chosen from the civilizations on the opposing team. The rules are a little more complicated in how selection works to account for all cases of course.

Hotfix[]

There was a small hotfix addressing some minor bugs associated with the release of this patch:

  • Loc displaying issues in languages other than English. (No Chinese did not start with an Eagle Scout).
  • Capture the Relic - ensuring Monastery was invulnerable for a few specific edge cases
  • Game speed options in UI functions properly when selecting. Players can still use num+ / - to go up to 8x in single player.
Patches/Updates/Hotfixes
Age of Empires
Age of Empires 1.0a ยท 1.0b ยท 1.0c
The Rise of Rome 1.0a
Definitive Edition Changelog (DE1) ยท CU3 ยท CU4 ยท CU5 ยท CU6 ยท CU7 ยท U8 ยท U9 ยท U10 ยท U11 ยท 28529 ยท 34483 ยท 35199 ยท 38862 ยท 46777 ยท 100.2.31845.0 | Summary
Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 93001 (93870) ยท 95810 ยท 99311 ยท 107882 ยท 108769 (109739) ยท 111772 (113358) ยท 125283 ยท 141935
Age of Empires II
The Age of Kings 2.0a [backport of patch 1.0 for The Conquerors]
The Conquerors 1.0 (launch) ยท 1.0b ยท 1.0c
HD Edition 2.1 ยท 2.2 ยท 2.3 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
The Forgotten 3.0 ยท 3.1 ยท 3.2 ยท 3.3 ยท 3.4 ยท 3.5 ยท 3.6 ยท 3.6a ยท 3.7 ยท 3.8 ยท 3.9 ยท 4.0 ยท 4.1 ยท 4.2 ยท 4.3
The African Kingdoms 4.4 ยท 4.5 ยท 4.6 ยท 4.7 ยท 4.8 ยท 4.9
Rise of the Rajas 5.0 ยท 5.1 ยท 5.3 ยท 5.4 ยท 5.5 ยท 5.6 ยท 5.7 ยท 5.8
The Last Khans 32708 ยท 32911 ยท 33059 ยท 33164 ยท 33315 ยท 34055 (34223 ยท 34397) ยท 34699 (34793 ยท 35209) ยท 35584 ยท 36202 ยท 36906 ยท 37650 (37906) ยท 39284 (39515) ยท 40220 ยท 40874 ยท 41855 ยท 42848 (43210)
Lords of the West 44725 (44834 ยท 45185) ยท 46295 ยท 47820 ยท 50292 (50700)
Dawn of the Dukes 51737 (53347) ยท 54480 ยท 56005 ยท 58259 ยท 59165
Dynasties of India 61321 ยท 62085 ยท 63482 (63581) ยท 66692 (71094) ยท 73855 ยท 75350 ยท 77209 ยท 78174 (78757) ยท 81058 (82587)
Return of Rome 83607 (85208 ยท 85614) ยท 87863 ยท 90260 ยท 93001 (93870)
The Mountain Royals 95810 (96976) ยท 99311 (99404) ยท 104954
Victors and Vanquished 107882 ยท 108769 (109739) ยท 111772 (113358 ยท 114480) ยท 117204 ยท 118476 ยท 125283 (127161)
Chronicles: Battle for Greece 128442 ยท 130746 ยท 133431  ยท 141935 ยท 143191
The Three Kingdoms 143421 ยท 144358 ยท 145651 ยท 147949
Age of Mythology
Windows 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10
Mac 1.0.1 ยท 2.0 ยท 2.01
The Titans 1.01 ยท 1.02 ยท 1.03
Extended Edition 1.5 ยท 1.6 ยท 1.7 ยท 1.8 ยท 1.9 ยท 1.10 ยท 1.11 ยท 1.12
Tale of the Dragon 2.0 ยท 2.1 ยท 2.2 ยท 2.3 ยท 2.4 ยท 2.5 ยท 2.6 ยท 2.7 ยท 2.8
Retold 17.18697 ยท 17.22308 ยท 17.27932 ยท 17.30764 (17.31993) ยท 17.36100 (17.38008) ยท 17.43876 ยท 17.46557 ยท 17.51177 (17.54147) ยท 17.64528 (18.419ยท 18.7603
Immortal Pillars 18.9036 (18.9861) ยท 18.12962 ยท 18.15886 (18.18178) ยท 18.21333 ยท 18.27100 (18.28714) ยท 18.33318 ยท 18.34798
Age of Empires III
Age of Empires III 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06 ยท 1.07 ยท 1.08 ยท 1.09 ยท 1.10 ยท 1.11 ยท 1.12 ยท 1.13 ยท 1.14
The WarChiefs 1.01 ยท 1.02 ยท 1.03 ยท 1.04 ยท 1.05 ยท 1.06
The Asian Dynasties 1.01 ยท 1.02 ยท 1.03
Definitive Edition 1529 ยท 3552 (4087) ยท 5208 ยท 6159 (6847) ยท 9476 ยท 10807 ยท 13088 ยท 14825 ยท 18493 ยท 20322 ยท 23511 (24632) ยท 26865 (27330 ยท 27812) ยท 29715 (30181)
The African Royals 38254 (39346) ยท 43871 ยท 47581 ยท 50830 ยท 54545 ยท 56860 ยท 61213 ยท 13.690 ยท 13.4412
Knights of the Mediterranean 13.9057 ยท 13.10442 ยท 13.12327 ยท 13.18214 ยท 13.27885 (13.29366 ยท 13.29985) ยท 13.38085 ยท 13.58326 ยท 14.3853 ยท 14.43676 ยท Update 15.30007 ยท Patch 15.30007 ยท 15.59076 (Data Patch)
Age of Empires IV
Release Patch 7989 ยท Update 8324 ยท Patch 9369 ยท Patch 10257 ยท Patch 11009 ยท Patch 11963
Season One Season One Update ยท Server-Side Patch 12973 ยท Patch 14681 ยท Patch 15965
Season Two Season Two Update 17718 ยท Patch 20249 ยท Patch 23349
Season Three Update 24916 ยท Patch 5.1.148 ยท Server-Side Patch 5.1.148.1 ยท Patch 5.2.131
Season Four Update 6.0.878 ยท Patch 6.1.130
Season Five Update 7.0.5861 (Hotfix 7.0.5976 ยท Hotfix 7.0.6026) ยท Patch 7.1.113
Xbox release Update 8.0.185 ยท Patch 8.1.276 ยท Patch 8.2.218
Season Six Update 9.1.176 ยท Patch 9.1.370 ยท Patch 9.2.628
Season Seven Update 10.0.576 ยท Patch 10.1.48
Season Eight Update 11.0.782 ยท Patch 11.1.1201
Season Nine Update 12.0.1974 ยท Patch 12.0.2246 ยท Patch 12.1.2454 (Hotfix 12.1.2638) ยท Patch 12.2.3327
Season Ten Update 13.0.4178 ยท Patch 13.0.4343 ยท Patch 13.1.4420 ยท Patch 13.2.4553
Season Eleven Update 14.0.4963