Patch 20249 is a patch in Age of Empires IV, released on August 3, 2022.
Remappable hotkeys[]
- When using the Fully Remappable hotkey layout, holding down Shift key and unit production commands will correctly batch produce units.
- When using the Fully Remappable hotkey layout, holding down a hotkey now correctly queues up multiple units in a production building, and buys/sells large quantities of resources at the market.
Fixes to Remappable Key Bindings[]
- Cancel Construction hotkey is now remappable.
- Wooden Fortresses now respect bindings made under the Outpost category.
- Golden Gate keys are now properly mapped to match the Market.
- Khan Attack Speed Arrow is now remappable.
- Mongol Town Center double production keys now mirror the Town Center keys properly.
- Professional Scouts (Improved) now mirrors the base hotkey.
- English unique technology Admiralty is now remappable.
- White Tower unit production hotkeys now update properly.
- Wynguard Palace unit production is now remappable.
- Astronomical Clocktower siege is now remappable.
- Barbican of the Sun emplacement upgrades are now remappable.
- Palace of Swabia Prelates now mirror the Town Center binding.
- Burgrave Palace is now fully remappable.
- Delhi Sultanate Assign Scholar Directly is now remappable
New mod options[]
Additional terrain types for modders that spawn just one instance of each main resource type:
- Gold (small and large), Stone (small and large), berries (small and large), deer (small and large, so 3 and 7) and sheep (single, double, triple).
Balance[]
General[]
- Technologies
- Herbal Medicine Healing rate improvement reduced from 100% to 60%.
- Survival Techniques cost reduced from 100 Gold, 50 Wood to 75 Gold, 25 Wood. Research time reduced from 45 to 25 seconds.
- Units
- Siege Engineering research time reduced from 45 to 30 seconds.
- Ram cost decreased from 300 to 250.
- Scout health regeneration reduced by 50%. Production time increased from 20 to 25 seconds. Reducing the height of Stealth forests from 500 to 100 to allow for Scouts to see through them reliably without obstruction.
- Early Horseman, Vanguard Man-at-Arms and Spearman Cost to advance to the next tier reduced from 75 Gold, 25 Food to 35 Gold, 15 Food. Research time reduced from 30 to 15 seconds.
- Buildings
- Defenses no longer favor Rams as a target.
- Town Center Weapons: Reducing the number of Garrison slots from 20 to 15. Default weapon attack interval increased from 1.12 to 1.88. Garrison arrow attack interval increased from 1.12 to 1.88. Town Center Garrison slots reduced from 20 to 15.
- Outpost health reduced from 1000 to 750. Build time increased from 45 to 60 seconds. Outpost garrison attack interval increased from 1.12 to 1.88.
Delhi Sultanate[]
- Tower War Elephant health reduced from 860 to 600. Ranged armor increased from 4 to 7.
French[]
Town Center production rate bonus set to:
- Dark Age 10%
- Feudal Age 10%
- Castle Age 15%
- Imperial Age 20%
- Known issue: Help text currently reflects old values.
Holy Roman Empire[]
- HRE Emergency Repairs cooldown increased from 60 to 75.
- Prelates have found a way to exploit their shiny new Attack move behavior. They now respect the cooldown of the Inspiration ability correctly.
Mongols[]
- Mongols now begin the game with a packed Ger.
Maps[]
- Altai
The gold generation locations on Altai have been given a pass after seeing instances of both large and small gold spawns favoring one player.
Now, to ensure that both starting small gold deposits don't spawn forward for one player, the far starting gold deposit has been moved to the Accessible resources distribution and will spawn behind the player in a safer location.
Additionally, the large gold deposits have been moved out of Balanced distribution and will now always spawn on the outside lanes, on opposite sides of the Sacred Sites. So, if the Sacred Sites spawn in the northwest and southeast corners, the large gold deposits will spawn in the northeast and southwest corners, ensuring that both players get equal access.
Starting large forests should also no longer spawn in between the mountains and the edge of the map, which before could block one of the map lanes.
Additionally, fixes for team game spawning (3v3 and 4v4) were put in that now should prevent players from spawning outside the mountain range in larger games.
- Ancient Spires
A check in the Ancient Spires map script to fix an issue where a player's starting pond could stomp out one of the trade posts. The map should always spawn two trade posts on opposing sides of the map.
Bug fixes[]
General[]
- Horse Archer Incendiary Arrows no longer lose attack speed when they are upgraded.
- Fixed a crash that could occur when clicking on a match summary and attempting to view the replay immediately after loading the main menu.
- Fixed a bug whereby it was possible to repair structures even when players don't have the necessary resources.
- Villagers will no longer T-pose while reloading after shooting Gaia.
UI/UX changes[]
- New icons were created for the Abbasid Market โ Toggle Secondary Trade Resource.
- Post-Match Timeline UI
- French's third and fourth Age-up markers will now be displayed properly on Post-Match Timeline UI.
- Fixed an issue where the "Time To Age IV" column in the post-game Statistics tab under Technology was missing.
- Player Color Mini-map Changes
- Adjusted the orange player color so that it's easier to distinguish it from the red.
- Updated the black outline thickness of unit icons on the Minimap so that their color stands out more.
- Wynguard Rangers and Raiders added to the English tech tree.