Patch 12.2.3327 is a patch for Age of Empires IV: The Sultans Ascend, released on February 13, 2025. It includes balance changes for many civilizations and introduces a new event game mode - Chart a Course.
Gameplay[]
[]
- Downvoted free-for-all maps list is now displayed in the Quick match search screen.
Balance and bugfixes[]
General changes and bugfixes[]
- Corrected an issue that allowed cavalry units to attack while moving if a movement command was issued immediately after an attack command.
- Fixed an issue where the description for Serpentine Powder did not properly reflect changes made to bonus against melee units.
Balance and gameplay changes (all civilizations)[]
- Scout cost reduced from 70 food โ 65 food.
- Scout train time reduced from 25 โ 23 seconds.
- Malian Scout train time reduced from 15 โ 14 seconds.
- Professional Scouts movement speed penalty increased from 35 โ 40%.
- Professional Scouts cost increased from 75 wood, 275 gold โ 100 wood, 275 gold.
- Bombard damage increased from 50 โ 55.
- Cannon damage increased from 55 โ 60.
- Culverin damage increased from 35 โ 40.
- Springald projectile now has a significantly larger hitbox.
- Adjustable Crossbars projectile blast radius and projectile scatter reduced from +100% โ +75%.
- Spearmen now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.
- Crossbowman damage decreased from 12 โ 11.
- Crossbowman bonus damage increased from 9 โ 10.
- Elite Crossbowman damage decreased from 15 โ 14.
- Elite Crossbowman bonus damage increased from 11 โ 12.
- Elite Army Tactics:
Civilization-specific changes[]
Byzantines[]
- Fixed an issue where Mercenary Tower Elephants would not benefit from Incendiary Arrows.
- Cataphracts now use Byzantine shields.
Delhi Sultanate[]
- No longer gain three free Scholars with first Madrasa.
- Dome of the Faith discount reduced; Scholars now train for 75 gold.
- Incendiary Arrows, Biology, Elite Army Tactics research time from 22 minutes โ 23.
- Silk Bowstrings research time from 12 minutes โ 18.
English[]
- Fixed an issue where Network of Citadels had an outdated description.
- Fixed an issue where Wynguard Rangers could see over Stealth Forests.
Japanese[]
- New Bonus: Barracks cost -50% wood.
- Fishing Village changed from 40% wood โ 25% wood discount on Fishing Boats.
- Samurai train time reduced from 23 โ 20 seconds.
- Tatara cost reduced from 50 gold, 25 stone โ 35 gold, 15 stone and research time reduced from 30 โ 15 seconds.
- Hizukuri cost reduced from 100 gold, 75 stone โ 100 gold, 50 stone and research time reduced from 60 โ 45 seconds.
- Daimyo Manor cost reduced 225 stone โ 175 stone.
- Yorishiro Adjustments:
- Dock and military building production speed reduced from 150% โ 125%.
- Farmhouse/Lumber Camp/Forge RPM reduced from 75 f/w โ 70 f/w, 60 g โ 50 g.
Malians[]
- House health increased from 500 โ 550.
- Town Center cost reduced from 400 wood, 450 gold โ 400 wood, 400 gold.
- Feudal Sofa, Veteran/Elite unchanged:
- Health increased from 155 โ 160.
- Attack increased from 16 โ 17.
- Scout renamed to Vanguard Scout.
- Musofadi Warrior:
- Health increased from 90 โ 95.
- Veteran Health increased from 110 โ 115.
- Elite Health increased from 135 โ 140.
- Pit Mine:
- Pit Mine health increased from 1500 โ 1600.
- Pit Mine generation 35 gold โ 36 gold per minute:
- Fixed an issue with incorrect cap on Pit Mines for maps with extremely close Gold Mines creating overlapping influences.
- Fixed an issue where small Pit Mines would generate 1% less gold than intended with full saturation.
- Fixed an issue where Mansa Javelineers could be unlocked from the Archery Range without building the Farimba Garrison.
Mongols[]
- Fixed an issue where Khan's Hunter double production was using the Mangudai icon.
- Fixed an issue where The White Stupa was not selected by the Select All Technology Buildings hotkey.
- Fixed an issue where researching the improved version Superior Mobility first would not grant the faster unpacking effect.
Ottomans[]
- Cavalry Archer renamed to Akinji.
- Akinji cost reduced from 100 food, 80 wood โ 90 food, 80 wood.
- Akinji production time reduced from 27 seconds โ 25 seconds.
- Cavalry Archer Vizier Point renamed to Akinji System.
- Military and technology building discount 33% โ 40%.
Variant civilization changes[]
The following changes apply only to the variant versions of the classic civilizations. Variant civilizations share in many of the changes made to their parent civilization listed above.
Ayyubids[]
- Fixed an issue where the last Atabeg could not be retrained and was permanently lost.
- Atabegs no longer incorrectly use Malian Camel Trader skins.
- Fixed an issue where Desert Raiders would benefit from Silk Bowstrings on their melee weapons.
Order of the Dragon[]
- Gilded Spearmen now gain +6/8/10/12 additional bonus damage versus Elephants with Base/Hardened/Veteran/Elite tiers.
- Fixed an issue where the Inspire ability range for the Order of the Dragon Aachen Chapel was shorter than its visual range.