Patch 1.0b is a patch in Age of Empires II: The Conquerors. It was released July 5, 2001 (after experimentation with a non-public beta patch released June 9, 2001).[1]

Civilizations[edit | edit source]

Units[edit | edit source]

Buildings[edit | edit source]

  • Castles now take longer to build.
  • Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).
  • Fish Traps now provide food at a faster rate.

Technologies[edit | edit source]

Enhancements[edit | edit source]

  • Open ground is always green on the mini map, even on snow or sand terrain.
  • Black Forest is no longer an option if players select Random Map or Land Random.
  • Farms can be queued to 40.
  • Blind Random Map – Available only in multiplayer. Selects randomly between a number of different map types, and players are not told what kind of map they are playing on. To play a blind random map, click Multiplayer on the main menu, and then set the Map Style to Blind Random.
  • Turbo Random Map – In turbo mode, all buildings work 2.5 times faster except when building economic units (Fishing Ship, Trade Cogs and Trade Carts, Villagers). All economic units gather 2.5 times faster and carry 2.5 times as many resources. All trade units work 2.0 times faster. Villagers construct buildings 2.5 times faster except for Castles, towers, and Wonders. To play a turbo random map, click Single Player on the main menu, click Standard Game, and then set the Map Style to Turbo Random Map.
  • Custom Random Maps -- Play using one of the many random maps custom designed by Ensemble Studios. The custom random maps may not work effectively for certain types of games or when players are playing against a computer opponent. Computer opponents assume that all custom maps are Coastal. So a map with terrain that is vastly different may decrease the typical skill level of computer opponents.

If players play a regicide game using the custom map Pilgrims, they do not start the game with a Castle. If players play a regicide game using the custom map Metropolis, they start the game with three Kings and three Castles. Also, if they play Pilgrims with 7 to 8 players, some players may instantly resign.

To play using a custom map, click Single Player on the main menu, click Standard Game, set the Map Style to Custom, and then select one of the following maps as the Location.

  • Canals -- A network of canals creates a spider web effect as they try to connect every player's starting town.
  • Capricious -- Starting food, gold and stone might be at normal levels, in short supply, or in abundance. Starting trees will always be the same.
  • Dingoes -- Villagers shepherd their flocks while avoiding rampaging wild animals. Lots of sheep, lots of wolves, no Scout.
  • Graveyards -- Control weed-choked graveyards packed with scary trees and abandoned buildings that conceal resources and ancient relics.
  • Metropolis -- Control three Town Centers, three sets of villagers, three Scouts and three sets of resources!
  • Moats -- Each player's town is surrounded by a narrow body of water with several land bridges for access and moats narrow enough for ranged units to fire across.
  • Paradise Island -- Start on a tropical island with your enemies. The map is loaded with fish, boars, and berries. Find the three relics at the base of the volcano in the center, but beware of the guardians!
  • Pilgrims -- Your starting island may be small, but there is a whole new world to discover! Hop in your Transport and race your enemies to the new world!
  • Prairie -- Food is often scarce and there aren't a lot of natural defenses, but your two Scouts can cover a lot of ground.
  • Seasons -- Based on the 4 seasons in a year, with a 25% chance of loading up a Winter map, Spring map, Summer map, or Autumn map.
  • Sherwood Forest -- Multiplayer only. Your town is surrounded by forests, yet you can walk freely through them. Use your hunting wolf to scout the terrain or for sneak attacks on your enemy’s villagers.
  • Sherwood Heroes -- Single player version of Sherwood Forest. Start out with some familiar heroes.
  • Shipwreck -- A few bruised villagers and their waterlogged sheep stranded on a desert island.
  • Team Glaciers -- In the frozen north, each team must defend its own hunk of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare, though strangely, this has led to a bumper crop of deer.
  • The Unknown -- Everything is random. Everything. From the moment the game starts, you have to scout (with a random number of Scouts, of course) to figure out whether you are on an island, a mainland, or inside a clearing of trees.

Bug Fixes[edit | edit source]

  • Male Mayan farmers are now as good as female ones.
  • Imperial Age Houses now have normal House armor.
  • Villagers now walk around farms normally if stopped and started again (the infamous "Farm bug").
  • Monks no longer heal garrisoned units.
  • Computer opponents no longer always switch to attack the opponent with the highest score. That is, they initially attack that opponent, but then they keep attacking for some time afterwards, even if that opponent's score drops.
  • Teuton Monk resistance now works properly, so researching Faith is beneficial to them.
  • On Nomad maps, Chinese, Persians, Huns, and Mayans now get the correct starting resources.
  • Computer opponents now build Lumber Camps next to bamboo.
  • Town centers now always take damage from Bombard Towers.
  • The Team Glaciers map no longer starts players on ice terrain.
  • The Unknown map no longer starts players surrounded by wood. This map was also revised with many small adjustments to resources, relics, and terrain.
  • The Pilgrims map now starts off with a Lumber Camp instead of a Town Center. Extra villagers and resources have been added to player islands as well.
  • In ParadiseIsland, players are no longer automatically defeated after launch of regicide games.
  • Male hunters no longer get +1 LOS.
  • Teuton Town Centers now get their attack bonus.
  • War Wagons no longer get unintended bonus damage vs. siege.

References[edit | edit source]

Patches
Age of Empires Age of Empires 1.0a  · 1.0b  · 1.0c
The Rise of Rome 1.0a
Definitive Edition CU3  · CU4  · CU5  · CU6  · CU7  · U8  · U9  · U10  · U11  · Update 28529  · Update 34483  · Update 35199  · Update 38862  · Update 46777
Age of Empires II The Age of Kings 1.0a  · 1.0b  · 1.0c  · 2.0a
The Conquerors 1.0a  · 1.0b  · 1.0c
HD Edition 2.1  · 2.2  · 2.3  · 2.5  · 2.6  · 2.7 · 2.8
The Forgotten 3.1 · 3.2 · 3.3 · 3.4 · 3.5 · 3.6a  · 4.0  · 4.1  · 4.2  · 4.3  · 4.4  · 4.5  · 4.6  · 4.7  · 4.8  · 4.9  · 5.1  · 5.3  · 5.4  · 5.5  · 5.6  · 5.7  · 5.8
Definitive Edition Update 32911  · Update 33059  · Update 33164  · Update 33315  · Update 34055  · Hotfix 34223  · Hotfix 34397  · Update 34699  · Hotfix 34793  · Hotfix 35209  · Update 35584  · Update 36202  · Update 36906  · Update 37650  · Hotfix 37906  · Update 39284  · Hotfix 39515  · Update 40220  · Update 40874  · Update 41855  · Update 42848  · Hotfix 43210  · Update 44725  · Hotfix 44834  · Hotfix 45185  · Update 46295  · Update 47820
Age of Mythology PC 1.01  · 1.02  · 1.03  · 1.04  · 1.05  · 1.06  · 1.07  · 1.08  · 1.09  · 1.10
Mac 1.0.1  · 2.0  · 2.01
The Titans 1.01  · 1.02  · 1.03
Extended Edition 1.5  · 1.6  · 1.7  · 1.8  · 1.9  · 1.10  · 1.11  · 1.12
Tale of the Dragon 2.0  · 2.1  · 2.2  · 2.3  · 2.4  · 2.5  · 2.6  · 2.7  · 2.8
Age of Empires III Age of Empires III 1.01  · 1.02  · 1.03  · 1.04  · 1.05  · 1.06  · 1.07  · 1.08  · 1.09  · 1.10  · 1.11  · 1.12  · 1.13  · 1.14
The WarChiefs 1.01  · 1.02  · 1.03  · 1.04  · 1.05  · 1.06
The Asian Dynasties 1.01  · 1.02  · 1.03
Definitive Edition Update 3552  · Hotfix 4087  · Update 5208  · Update 6159  · Hotfix 6847  · Update 9476  · Update 10807  · Update 13088  · Update 14825  · Update 18493  · Update 20322  · Update 23511  · Hotfix 24632  · Update 26865  · Hotfix 27330  · Update 29715  · Hotfix 30181
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