“ | Papal heavy cavalry that absorbs some of the damage inflicted to nearby allies. Counters all Infantry. | ” |
—In-game description |
The Papal Lancer is a melee heavy cavalry unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean that is unique to the Italians. It is a lesser version of the Elmetto that is capable of protecting nearby allied units.
Overview[]
The Papal Lancer is a melee cavalry similar to the Spanish Lancer, as being effective against all infantry units. It has twice the hit points of the Lancer, a slightly higher Line of Sight, and more attack, but takes three population spaces, moves slightly slower, and has half the multiplier against infantry.
Papal Lancers are trained at the Basilica in batches of three for 300 food, 300 wood, and 300 coin, which takes 60 seconds to train. However, these batches are queued as shipments, meaning that Home City Cards that have been sent before will arrive first, delaying Papal Lancers' training, but in exchange, players do not need to have available shipments to train them.
Despite not being as effective as Spanish Lancers in terms of attack, they can take a lot of damage due to their increased hit points and hand resistance. Unlike other Lancer-type units, they don't have negative multipliers against heavy infantry, which allows them to handle these units more easily. Additionally, Papal Lancers have the Deflection ability, which allows them to absorb some of the damage inflicted to nearby player or ally units, making them effective support units. However, they will be vulnerable against light ranged cavalry (like Dragoons) and heavy infantry that can outnumber them easily, so it is recommended to combine Papal Lancers with ranged infantry units that counter light cavalry and heavy infantry.
Special abilities[]
- Deflection: Absorb 25% of the damage inflicted to nearby allies (except artillery) within 12 range.
- Lance Charge (requires the "Papal Arsenal" Home City Card): The Papal Lancer charges at the enemy with his lance, which deals 60 damage (90 against Infantry), has a range of 4, and an AOE of 4.
- Health Regeneration: Regenerates hitpoints when idle (0.25% per second after 3.5 seconds idle).
Upgrades[]
The Papal Lancer is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age, but its name is not changed to reflect this.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Infantry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+10%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% ROF) Yoga (+5%) |
Resistance | Pancerni (+10% ranged resistance) Sudanese Quilted Armor (+10% hand resistance) |
Speed | Comanche Mustangs (+5%) Apache Endurance (+5%) Wind Horses (+0.5) |
Line of Sight | Town Watch (+3) |
Home City Cards[]
As Papal Lancers are unique to the Italians, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Papal Lancer
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and Hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Cavalry Combat | Cavalry get +15% hit points and attack | |
Schiavoni Swords | All cavalry and infantry get +15% hand attack | |
Papal Arsenal | Basilica shipments arrive 33% faster; Papal Bombards get the 'Holy Fire' action, Papal Guards get the 'Pistol Attack' action, Papal Lancers get the 'Lance Charge' action and Papal Zouaves get the 'Carbine Attack' action | |
Broken Lance Company | Ships 3 Papal Lancers and 1 Stradiot; costs 300 food, 300 wood, 300 coin | |
Mercenary Loyalty | Mercenary and native warrior shipments cost -10% to -25% | |
Caballeros | Lancers get +1.0 multiplier against infantry and +1 hand attack range |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
- "Mercenary Loyalty" reduces cost of "Broken Lance Company" by 25%.
- "Caballeros" is available upon revolting to Argentina.
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | All units get +10 Line of Sight; +1 Inquisitor |
Trivia[]
- While visually similar to the Elmetto, the Papal Lancer does not have the mercenary tag.
- The Papal Lancer could be based on the lance fournie (French for "equipped lance"), a medieval equivalent to the modern army squad that would have accompanied and supported a Man-at-Arms in battle.
- These squads (called "lances"), however, were also used by France, Burgundy (Coustilliers were part of lances), Brittany, Germany, and Poland.
History[]
“ | During the late medieval and early modern periods, surplus of wealth combined with manpower shortages led the Papacy to the natural conclusion of relying on mercenaries for military strength. Some of these were drawn from the so-called lanze spezzate, individual lancer cavalrymen who were hired into mercenary companies. Papal armies were at their most powerful in the 17th century, but then gradually declined with the rise of nation-states with greater power and resources as religious influence waned. | ” |