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Notorious Skirmisher from the Balkans that counters Skirmishers. Can use stealth.
—In-game description

The Pandour is a mercenary ranged infantry unit in Age of Empires III: Definitive Edition - Knights of the Mediterranean.

Overview[]

The Pandour is a ranged infantry unit based on the Schiavone. Both units share most of their stats, having the same hit points, resistance against ranged damage, speed, and Line of Sight, but slightly less hand attack, almost twice as much ranged attack, taking two population spaces instead of one, costing coin, and having less train time. Additionally, Pandours are able to use stealth, which makes them move slower (half speed) but turns them invisible to most enemies.

The Pandour is effective at countering light infantry units due to its ranged multipliers, and it is slightly effective against heavy infantry. It lacks multipliers against light cavalry, and is vulnerable against cavalry and shock infantry due to its low hit points and lack of hand resistance. However, they are very useful if the enemy constantly uses Skirmishers or light infantry that can take down heavy infantry. Unlike Schiavoni, Pandours deal additional damage against villagers in melee combat, making them effective units if they are combined with Oprichniks to raid enemy settlements and decrease their economy.

Pandours are available as one of the random selected mercenaries to be trained at the Tavern, Saloon, Monastery or the Palace.

Civilization differences[]

  • The Germans can train Pandours if the player sends the "Mercenary Camps" Home City Card, which upgrades the Tavern to the Mercenary Camp. Also, the Germans' Battleships can train Pandours through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The United States can get Pandours through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Revolutions[]

  • Pandours can also be obtained after revolting to Hungary or Romania. For the Germans, every existing and new constructed Outpost spawns a Pandour after revolting; additionally, both of the revolutionary nations can send a "10 Pandours" shipment, which also enables their creation at the Tavern, Barracks, Forts, Galleons, and Outposts (Blockhouses if revolting from the Russians).

Further statistics[]

Unit strengths and weaknesses
Strong vs. Light infantry, heavy infantry, counter-skirmishers, villagers
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Flint lock Flint Lock (+10%)
Cree Tanning Cree Tanning (+10%)
Navajo Weaving Navajo Weaving (+5%)
Gadaa System Gadaa System (+5%; Ethiopians only)
Tar kilns Tar Kilns (+5%)
Attack Counter Infantry Rifling Counter Infantry Rifling (+1.0 multiplier vs. light infantry)
Paper cartridge Paper Cartridge (+15%)
Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+10%)
Clenched Fist Clenched Fist (+25% hand attack)
Somali jile daggers Somali Jile Daggers (-35% hand attack ROF)
Armatoloi Armatoloi (+5%)
Kalthoff repeaters Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali oryx shields Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana Hualcana (+5%; Inca only)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%; Germans only)
Quechuan Mountaineering Quechuan Mountaineering (+10%)
Apache Endurance Apache Endurance (+5%)
Akan Drums Akan Fontomfrom (+5%)
Line of Sight Town Watch Town Watch (+3)
Train time Standing Army Standing Army (-25%)
Akan Drums Akan Fontomfrom (-20%)
Blue Nile Ties Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet Quechuan Diet (-15%)
Immigrants Immigrants (-10%)
New Mexico Immigration New Mexico Immigration (-10%; United States only)
Philhellenism Philhellenism (-10%)
Strangers' Quarters Strangers' Quarters (-10%; Africans only)
Wallensteins Contracts Wallenstein's Contracts (-10%; Germans only)
Cost Blue Nile Ties Blue Nile Ties (-15%; Ethiopians only)
Wallensteins Contracts Wallenstein's Contracts (-15%; Germans only)
Philhellenism Philhellenism (-10%)
Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Golden liberty Golden Liberty (-5% coin cost)
Somali oryx shields Somali Oryx Hide Shields (-10%)
Yemeni Relations Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Other Multinationalism Multinationalism (ships 8 random European mercenaries)
Wallensteins Contracts Wallenstein's Contracts (-50% mercenary shipments cost; Germans only)
Penalties Tillys Discipline Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Pandour
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
Team ranged infantry damage TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Age III tech tree aoe3
Mexican Home City 3 (Liberation March) Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Age III tech tree aoe3
Spanish Home City 3 (Fencing School) Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Age II tech tree aoe3
Baja California Home City (Outlaw Combat) Outlaw Combat Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California)
Revolution
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to the Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
  • "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.

Africans[]

Card Description Age
Trainspeed africa Feudal Armies All units' train time -15%; hero respawn time -15%
Age III tech tree aoe3
Loyal warriors Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)
Age III tech tree aoe3

Chinese[]

Card Description Age
Chinese Home City 1 (TEAM Yongle Infrastructure) TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Age II tech tree aoe3
Western reforms Western Reforms All units get +8% hit points and damage
Age IV tech tree aoe 3
Acupuncture aoe3 Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
Age III tech tree aoe3
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
Dutch Home City 2 (Infantry Hitpoints) TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead
Age II tech tree aoe3
Dutch Home City 5 (Dutch States Army) Dutch States Army Mercenary train time -15% and shipments arrive time -20%; mercenaries (except Napoleon Guns and Li'l Bombards) get +7% speed; Highlanders can be trained at Barracks, Royal Horsemen at Stables, and both at the Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10%
Age III tech tree aoe3

Ethiopians[]

Card Description Age
Ethiopian Home City 2 (TEAM Coffee Consumption) TEAM Coffee Consumption Ranged infantry get +5% speed
Age IV tech tree aoe 3
Temenyas Temenyas Gunpowder infantry get +5% damage; Neftenya can be trained in the Commerce Age
Age I tech tree aoe3
Ignatian spirituality Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat
Age IV tech tree aoe 3

Europeans[]

Card Description Age
Maltese Home City 5 (Hire Pandours) Hire Pandours Delivers 11 Pandours; costs 1,000 coin
Age III tech tree aoe3
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary and native warrior shipments cost -25% (-10% for INFINITE cards) (Wallenstein's Contracts cost -50% and +3 Uhlans for the Germans)
Age III tech tree aoe3
Loyal warriors Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Revolution
Romania Home City (Pandours) 10 Pandours Delivers 10 Pandours; enables Pandours at Outposts, Blockhouses, Barracks, Taverns, Forts, and Galleons; +1 Outpost Wagon; Outpost and Blockhouse build limit +1
Revolution
South Africa Home City (Wanderlust) Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
Revolution
  • "Hire Pandours" is available to the Germans (with +2 extra Pandours), Maltese, and Russians.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "10 Pandours" is available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary, and to the Ottomans and Russians upon revolting to Romania.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
French Home City 3 (Royal Fencing School) Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Age II tech tree aoe3
Revolutionary French Home City (Cult of the Supreme Being) Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster
Revolution

Germans[]

Card Description Age
German Home City 5 (Improved Mercenaries) Improved Mercenaries Mercenaries get +15% hit points and damage
Age III tech tree aoe3
German Home City 5 (Mercenary Camps) Mercenary Camps Upgrades the Tavern to Mercenary Camp which get -50% cost, -25% build time, -50% build bounty and hit points, -60% coin generation, +3 build limit, and offer a fixed assortment of German mercenaries: Landsknechts, Jaegers, Giant Grenadiers, Black Riders, and Pandours
Age III tech tree aoe3
German Home City 5 (Adler von Lübeck) Adler von Lübeck Delivers 1 Battleship and 1 Privateer; Battleships can train mercenaries; costs 900 food, 900 wood, 900 coin
Age III tech tree aoe3

Haudenosaunee[]

Card Description Age
Iroquois Home City 2 (Scout Infantry) TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight
Age II tech tree aoe3
Iroquois Home City 3 (Conservative Tacticcs) Conservative Tactics Infantry get +10% hit points and damage
Age II tech tree aoe3

Hausa[]

Card Description Age
Hausa Home City Cards 5 (Sahelian Kingdoms) Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage
Age IV tech tree aoe 3

Inca[]

Card Description Age
Inca Home City 2 (Road Building) Road Building Land military units get +10% speed
Age II tech tree aoe3
Inca Home City 2 (TEAM Inca Bridges) TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
Age I tech tree aoe3
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian martial arts Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
Age II tech tree aoe3
Shivajis tactics TEAM Shivaji's Tactics All units get +5% hit points and damage
Age IV tech tree aoe 3
Indian Home City 3 (Conscript Sepoys) Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one
Age II tech tree aoe3

Italians[]

Card Description Age
Iroquois Home City 2 (Infantry Hitpoints) Infantry Hitpoints Infantry get +15% hit points
Age II tech tree aoe3
Italian Home City 2 (Schiavoni Swords) Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage
Age II tech tree aoe3

Japanese[]

Card Description Age
Onin war Onin War Infantry get +33% siege attack damage
Age II tech tree aoe3
Bakufu Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead
Age III tech tree aoe3

Lakota[]

Card Description Age
Sioux Home City 2 (Wind Runner) Moccasins Infantry get +10% speed
Age IV tech tree aoe 3

Maltese[]

Card Description Age
Maltese Home City 2 (TEAM Knights of the Round Table) TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Age I tech tree aoe3
Maltese Home City 3 (Squires) Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster
Age III tech tree aoe3

Mexicans[]

Card Description Age
Mexican Home City 2 (Guerrilla Tactics) Guerrilla Tactics Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability
Age III tech tree aoe3
Mexican Home City 2 (Plan of Tuxtepec) Plan of Miramare Turns all Salteadores into Voltigeurs; rifle infantry get +2 Line of Sight and range (including ability range); costs 750 food, 750 wood
Age IV tech tree aoe 3
Mexican Home City 2 (TEAM Mariachi) TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Age I tech tree aoe3
Federal card colegio de san nicolas Colegio de San Nicolás Delivers Books of 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
Age II tech tree aoe3
Federal card national servant National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Rio Grande Home City (Bastimento) Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Revolution
Maya Home City (Pok Ta Pok) Pok Ta Pok Infantry get +10% speed and -10% train time
Revolution
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Ottomans[]

Card Description Age
Ottoman Home City 3 (Matrakci School) Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Age II tech tree aoe3

Portuguese[]

Card Description Age
Portuguese Home City 2 (Gunpowder Infantry Hitpoints) TEAM Gunpowder Infantry Hitpoints Gunpowder infantry get +15% hit points
Age III tech tree aoe3

Russians[]

Card Description Age
Russian Home City 2 (Ransack) Ransack Infantry get +50% siege attack damage
Age III tech tree aoe3
Russian Home City 3 (Dueling School) Dueling School Infantry train time -25%
Age I tech tree aoe3

Spanish[]

Card Description Age
Spanish Home City 2 (Peninsular Guerrillas) Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
Age IV tech tree aoe 3
Spanish Home City 3 (Inquisition) TEAM Spanish Inquisition Delivers 1 Inquisitor; all units get +10 Line of Sight
Age II tech tree aoe3

Swedes[]

Card Description Age
Swedish Home City 5 (German Mercenary Contracts) German Mercenary Contracts Mercenaries get +20% hit points and damage; Jaegers and Landsknechts can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Stables and Galleons
Age IV tech tree aoe 3

United States[]

Card Description Age
US Home City 2 (Continental Rangers) Continental Rangers Rifle infantry get +15% hit points and damage
Age III tech tree aoe3
US Home City 5 (Poker) Poker Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin
Age IV tech tree aoe 3
Federal card indiana mobilization Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Age III tech tree aoe3
Federal card hamilton's own Hamilton's Own Delivers 4 Napoleon Guns and 2 Li'l Bombards; mercenary get +25% hit points and damage; costs 2,500 coin
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.

Changelog[]

Age3DE Icon Knights of the Mediterranean[]

  • Originally, Pandours cost 170 coin. With update 13.27885, they cost 185 coin. Schiavone has a ×0.75 ranged multiplier against cavalry and shock infantry.
  • With update 13.58326, Pandour gets ×0.75 melee multiplier against heavy cavalry and hand shock infantry, and ×0.6 ranged multiplier vs. heavy cavalry and ×0.5 hand shock infantry.

In-game dialogue[]

The Pandour speaks Croatian, using the Crabat's dialogue files.

History[]

The Pandours were light infantrymen of the Hungarian military during the 18th century, generally drawn from Slavic border regions, especially Croatia. While effective, they were undisciplined, and tended to rely on a reputation for ferocity and individual prowess in combat, making them useful tools at times and a hindrance to military cohesion in others. In an effort to mitigate the latter issue, the Habsburgs imprisoned their commander, the troublesome Baron von der Trenck, and modified their structure so as to become more manageable – yet their fearsome reputation remained.

Trivia[]

  • The Pandour is based on the Pandurs from the Habsburg monarchy. Its in-game appeareance resembles the Seven Years' War period irregular Austrian infantry, particularly as seen in the artwork for the book The Austrian Army 1740 - 1780 Volume II by Philip Haythornthwaite.
    • Historically, the Pandours began as irregular light infantry troops raised as a militia to defend the border with the Ottomans. Eventually, by the time of the Napoleonic Wars these frontier troopers became light infantry regiments known as Grenzers.
  • Prior to being introduced as a proper mercenary unit in Knights of the Mediterranean, revolting into Hungary as the Germans granted Jaegers with +10% speed and renamed as "Pandours"; sending the namesake Home City Card available to Hungary and Romania granted the same effect, in addition to making them available from military buildings.
  • Contrary to its in-game description, the Pandour it is not classified as a Skirmisher, due to not being tagged as light infantry.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Aoe3 unit type mercenary Mercenaries
InfantryMercenary armored pistoleer portrait Armored Pistoleer · Arsonist aoe3de Arsonist · Askari aoe3de portrait Askari · Corsair de Barbary Corsair · Cannoneer portrait aoe3de Cannoneer · Dahomey amazon aoe3de portrait Dahomey Amazon · Fusilier de Fusilier · Mercenary giant grenadier portrait Giant Grenadier · Highlander de Highlander · Mercenary irish brigade portrait Irish Brigadier · Iron troop aoe3de Iron Troop · Jaeger portrait aoe3de updated Jaeger · Landsknecht de Landsknecht · Ninja de Ninja · Mercenary pandour portrait Pandour · Ronin de Ronin · Swiss pikeman aoe3de Swiss Pikeman · Zouave icon aoe3de Zouave
CavalryBlack rider aoe3de Black Rider · Mercenary bosniak rider portrait Bosniak · Elmeti aoe3de Elmetto · Gatling camel aoe3de portrait Gatling Camel · Hackapell aoe3de Hackapell · Harquebusier icon Harquebusier · Jat lancer de Jat Lancer · Kanuri guard aoe3de portrait Kanuri Guard · Mameluke aoe3de Mameluke · Manchu de Manchu · Mercenary mounted rifleman portrait Mounted Rifleman · Mercenary royal horseman portrait Royal Horseman · Sennar horseman aoe3de portrait Sennar Horseman · Stradiot aoe3de Stradiot · Yojimbo aoe3de Yojimbo · Zenata rider aoe3de portrait Zenata Rider
ArtilleryLil bombard aoe3de Li'l Bombard · Napoleon gun icon aoe3de Napoleon Gun · Gatling camel aoe3de portrait Gatling Camel
ShipBattleship portrait Battleship · Privateer aoe3de Privateer · War dhow portrait aoe3de War Dhow · Wokou junk aoe3de Wokou Junk · Xebec portrait aoe3de Xebec
Outlaws
InfantryAfrican vagabond portrait African Vagabond · Colonial looter portrait Colonial Looter · Cossack daredevil portrait Cossack Daredevil · Dacoit aoe3de Dacoit · Desert archer portrait aoe3de Desert Archer · Desert warrior portrait aoe3de Desert Warrior · Hajduk portrait Hajduk · Highwayman dismounted portrait Highwayman · Inquisitor portrait Inquisitor · Pistolero aoe3de Pistolero · Renegado aoe3de Renegado · Thuggee aoe3de Thuggee · Blind monk aoe3de Wokou Monk · Wayward ronin aoe3de Wokou Ronin
Shock infantryPirate aoe3de Pirate · Wokou pirate aoe3de Wokou Pirate
CavalryComanchero icon aoe3de Comanchero · Mounted cossack daredevil portrait Cossack Daredevil · Crabat portrait Crabat · Desert raider portrait aoe3de Desert Raider · Highwayman mounted portrait Highwayman · Wokou horseman aoe3de Wokou Horseman
ArtilleryCaptured mortar aoe3de Captured Mortar
ShipCatamaran aoe3de Marathan Catamaran
Flag MexicanDE MexicansDesperado portrait Desperado · Vaquero portrait Cuatrero · Bandido portrait Bandido
Flag American act3 aoe3de United StatesGunslinger aoe3de Gunslinger · Cowboy aoe3de Cowboy · Owlhoot aoe3de Owlhoot
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