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Powerful, defensive building that can also train units.
—In-game description

The Palace is a military/defensive building in Age of Empires III: Definitive Edition - The African Royals that is unique to African civilizations and can be built once the Commerce Age is reached. It combines the functions of Asian Castles and European Taverns, in which it acts as a defensive building that trains artillery and mercenaries.

Tactics[]

Units[]

For the available mercenaries, see Mercenaries (Age of Empires III).
Age Unit Cost Pop. Civ.
Age II tech tree aoe3.png
Levied gunner portrait aoe3de.png Levied Gunner 90 influence 1
Ethiopians
Aoe3 hausa flag.png
Maigadi aoe3de portrait.png Maigadi 200 influence
Aoe3 hausa flag.png
Age III tech tree aoe3.png
Falconet aoe3de.png Falconet 500 influence 5
Ethiopians
Aoe3 hausa flag.png
Culverin icon aoe3de.png Culverin 4
Age IV tech tree aoe 3.png
Sebastopol mortar portrait aoe3de.png Sebastopol Mortar 1,000 influence 8
Ethiopians
The Falconet and Culverin requires Imported Cannons to be trained at Palaces.

Technologies[]

Age Technology Cost Effect
Age III tech tree aoe3.png
Imported Cannons 300 influence Palaces can train Falconets and Culverins at the cost of influence

Further statistics[]

Building strengths and weaknesses
Strong vs. Most ground units, ships
Weak vs. Artillery, especially Rockets and Great Bombards, Siege units
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)

Home City Cards[]

History[]

A quintessential symbol of royal power, a palace served as a residence, a fortification, and a site where diplomacy would be conducted. Palaces allowed their residents to exert considerable influence into the surrounding region, and in many instances rulers deemed it prudent to establish several throughout their domain, allowing them to shift their focus to where it was needed most.

See also[]

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