The Outpost is a defensive building in Age of Empires III that attacks nearby enemies and also serves as a drop-off point for Home City shipments. It is available to the European (except the Russians, who build the Blockhouse) and Federal American civilizations.
Native American civilizations build War Huts instead of Outposts, which combine the functions of a Barracks and an Outpost. Asian civilizations build Castles, which combine the functions of an Artillery Foundry and an Outpost. African civilizations build Watch Towers, which combine the functions of a Tavern and an Outpost.
The Outpost is a strong defensive building with a lot of hitpoints, good line of sight, and a good attack. They can be upgraded to Frontier Outposts that are significantly tougher and stronger. Outposts are useful for defending territory, whether in your colony, near Trading Posts and Native settlements, or other strategic map locations.
There is a limit to the number of Outposts you can build in a single game, though that number can be increased by certain shipments from the Home City.
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Overview[]
Outposts have a fairly high amount of hit points, and a ranged attack that does 1.5x damage to cavalry and 1.3x to shock infantry, so scouting parties should be careful. They also have an anti-ship attack with an extremely long range, which can be particularly powerful if the "TEAM Coastal Defenses" Home City Card is sent. Outposts are more effective if surrounded by walls and a gate, slowing down enemy units, and effectively protecting the own Outpost until reinforcements arrive.
Outposts can be garrisoned by villagers, making them effective at securing resources such as huntable animals and mines, and gaining crucial map control. Unlike the Town Center, garrisoning villagers does not increase the Outpost's attack.
The player can build up to 7 Outposts at a time, which can be increased to 14 with the "Extensive Fortifications" Home City Card available to most civilizations.
The "Outpost Trick" refers to using a unit with high ranged resistance and/or hit points to distract a Outpost or Town Center while it is being attacked, or troops move past it instead (especially Settler, or Villager for Outposts, Explorer, War Chief, and Monk for both). Against Fortified Outposts, higher hit points are preferable (ranged resistance is useless), and drawing the area of effect fire away from the main force attacking from a different angle. The AI will never manually switch targets with an Outpost or Town Center, or focus fire with them, and most players fail to do so either. Furthermore, loosely grouped outposts and other defensive buildings will have blind spots in their coverage that only allow 1-2 of them to attack simultaneously if attacked from certain angles.
In the Definitive Edition, the "Castrametation" Home City Card allows the Explorer to build Outposts.
Upgrades Outposts into Fortified Outposts (+50% hit points, +100% anti-ship attack damage, and get a bombard attack); requires Frontier Outpost
The only way for the Knights of St. John to research Fortified Outposts is through use of the Heavy Fortifications card available to them in the Fortress Age.
Delivers 1 Fort Wagon; Fort build limit +1; enables the Explorer to build Outposts and Forts
Military Frontier
Each Outpost/Blockhouse spawns 1 Grenzer/Dorobant; enables Grenzers/Dorobants to build Outposts/Blockhouses, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Hajduks
Each Outpost/Blockhouse spawns 1 Hajduk; enables Hajduks to be trained at Outposts/Blockhouses, Barracks, Taverns, Forts, and Galleons, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
12 Crabats
Delivers 12 Crabats; enables Crabats to be trained at Outposts/Blockhouses, Stables, Taverns, Forts, and Galleons, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
10 Pandours
Delivers 10 Pandours; enables Pandours to be trained at Outposts/Blockhouses, Barracks, Taverns, Forts, and Galleons, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Hungarian Grenadiers
Each Outpost/Blockhouse spawns 1 Hungarian Grenadier; fully replaces Grenadiers and Humbaracis with Hungarian Grenadiers at Barracks, Artillery Foundries, Forts, Galleons, and on the map; enables them to be trained at Outposts/Blockhouses, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Magyar Hussars
Each Outpost/Blockhouse spawns 1 Magyar Hussar (Hussar with +200% hit points and +50% damage), +1 Outpost Wagon; Outpost/Blockhouse build limit +1; costs 500 coin
Wallachian Horse Archers
Each Outpost/Blockhouse spawns 1 Wallachian Horse Archer (Cavalry Archer with -25% hit points, -33% Rate of Fire, and +10% speed); enables Wallachian Horse Archers to be trained at Outposts/Blockhouses, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Roșior Dragoons
Each Outpost/Blockhouse spawns 1 Roșior Dragoon; enables Roșior Dragoons to be trained at Forts, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Delivers 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up
Imperial Age
"The Alamo" is available to the United States upon selecting the TexasFederal State, and Mexicans upon revolting to Texas, and spawns 4 Minutemen when an Outpost is destroyed.
Enables Grenadiers and Young Guards to mine, chop wood, gather from crates, and build Trading Posts, Outposts, Barracks, Stables, Artillery Foundries, and Field Hospitals
Delivers 3 Inquisitors; enables Inquisitor to be trained at the Tavern/Mercenary Camp, Town Center, Command Post, Church, and Outpost; outlaw population cost -2 (to a minimum of 1), +2 Uhlans
Transforms all Outposts into Falconets; grants Field Guns; artillery Line of Sight +4; costs 250 food, 250 wood
Presidios
Enables the General to build Outposts; Fort build limit +1; Wall cost -20%, Outpost cost -30%, Fort cost -40%; Wall, Outpost, and Fort build time -20%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Trías Fortifications
Delivers 1 Fort Wagon; Fort build limit +1; enables Militiamen to be called from Outposts and Forts
Talavera Architecture
Building build time -30%, hit points +30%, grant coin build bounty instead of XP
Delivers 1 Outpost Wagon; adds 1.7 to XP trickle rate; Town Centers, Outposts, Blockhouses, and Forts can use Patrol from the Commerce Age; costs 300 food
Watauga Association
Delivers 2 Outpost Wagons; frontier fortification population support +10; all existing and newly constructed Outposts and Blockhouses spawn 2 State Militia
Moultrie's Militia
Delivers 12 State Militia; enables State Militia to build Outposts, Barracks, and Stables; the General's Inspiring Flag now boosts the damage of nearby State Militia by an additional +10%
Connecticut Shipwrights
War ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead
Imperial Age
"Watauga Association" is available upon selecting the Tennessee Federal State.
"Moultrie's Militia" is available upon selecting the South Carolina Federal State.
"Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
With update 13088, the Outpost has a ×1.3 ranged multiplier against shock infantry.
Trivia[]
Unlike their tower predecessors from the previous games, the Outpost and its upgrades does not follow the architecture set of the civilization that built it.
Before the Definitive Edition, the in-game Outpost model did not resembled its building portrait because the Outpost design showed was of an earlier version, which can be seen in pre-release screenshots. This still goes for its upgrade icons (Frontier and Fortified Outpost) and their respective in-game models, since the upgrade icons were not updated in the Definitive Edition to resemble their in-game models.
History[]
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Outposts are buildings that are used to gain territory in a military conflict. One example of their use is in the disputed territory of Clipperton Island. The Island was originally charted by Magellan in 1521. It changed hands between Spain, France, and the United States. Eventually, Mexico claimed it and built an outpost to reinforce their claim. Even with the outpost, though, Clipperton Island continued to change hands well into the twentieth century.
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Gallery[]
In-game Outpost
In-game Frontier Outpost
In-game Fortified Outpost
The beta Outpost model
The beta Frontier Outpost model
The beta Fortified Outpost model
In-game Outpost in the Definitive Edition
In-game Frontier Outpost in the Definitive Edition
In-game Fortified Outpost in the Definitive Edition