Outlaws are units with a cheap coin cost, but use up more population than mercenaries. In the game files, since update 23511, they are referred to as
They are not to be confused with mercenaries, even though they have a similar function to them, so they aren't countered by Spies, Ninjas, Advanced Native Scouts, or Maigadis. Outlaws also shouldn't be confused by Treasure Guardians that share the same unit models, but differs in names, stats, and can be sniped by Heroes.
They are trainable from the Tavern (for European civilizations), Native Embassy (for Native American civilizations), Saloon (for American civilizations), Monastery (for Asian civilizations), and Watch Tower (for African civilizations) from the Commerce Age.
The types of outlaws available at the Tavern or Monastery depends on the map, with a selection of them available in every game. On the other hand, the Native Embassy, the Saloon, and the Watch Tower can only train preset outlaws for their respective civilizations. All outlaws requiring population can have their population cost reduced by 2 if a civilization has access to the Theaters, Atonement, Dance Hall or Cantinas Home City Cards.
List of outlaws
Age of Empires III
- Pirate (Amazonia, Caribbean, Hispaniola, New England, Orinoco, Patagonia, Saguenay): A dangerous Pirate.
- Comanchero (Andes, Araucania, California, Great Lakes, Great Plains, Northwest Territory, Painted Desert, Pampas, Patagonia, Saguenay, Sonora, Texas, Yucatán, Yukon): A dangerous outlaw on horseback.
- Pistolero (Amazonia, Araucania, Bayou, Carolina, Orinoco, Painted Desert, Pampas, Rockies, Sonora, Unknown, Yucatán, Yukon): A dangerous outlaw with a pistol.
- Renegado (Andes, Bayou, California, Carolina, Great Lakes, Great Plains, New England, Rockies, Texas): A dangerous outlaw with a rifle.
The Asian Dynasties
- Dacoit (Deccan, Indochina, Himalayas, Silk Road): A dangerous Indian highwayman armed with a pistol.
- Thuggee (Deccan): A dangerous Indian thug armed with a rifle.
- Wokou Horseman (Himalayas, Mongolia, Siberia, Silk Road, Yellow River): A nomadic horseman. Good against cavalry.
- Wokou Monk (Yellow River): A Monk with keen senses. Good against infantry.
- Wokou Pirate (Borneo, Indochina): An Eastern pirate in search of booty. Good against cavalry and buildings.
- Wokou Ronin (Honshu, Mongolia, Siberia): A Japanese swordsman with no master. Good against cavalry and buildings.
- Corsair Marksman: Corsair skirmisher armed with a Kabyle musket to ambush infantry, villagers and rival pirates.
- Cowboy (United States): Outlaw armed with a revolver who can gather from livestock and build Livestock Pens.
- Gaucho (Argentina): Cavalry that hurls bolas which can slow down enemies. Gathers from livestock and builds Livestock Pens.
- Jagunço (Brazil): A dangerous outlaw on horseback armed with a rifle. Effective against Heavy Cavalry and Heavy Infantry.
- Llanero (Gran Colombia): Hand cavalry with a powerful lance attack. Very effective against infantry.
- Morochuco (Peru): Cavalry armed with a revolver who can gather from livestock and build Livestock Pens.
- Mounted Granadero (Argentina): Ranged cavalry with a powerful grenade attack. Very effective against buildings.
With the introduction of the United States, the following units were introduced for this civilization as unique versions of the Comanchero, Pistolero and Renegado, respectively.
- Cowboy: A dangerous outlaw on horseback.
- Gunslinger: A dangerous outlaw with a pistol.
- Owlhoot: A dangerous outlaw with a rifle.
With the introduction of the Mexicans, the following units were introduced for this civilization as unique versions of the Comanchero, Pistolero and Renegado, respectively.
- Cuatrero: A dangerous outlaw on horseback.
- Desperado: A dangerous outlaw with a pistol.
- Bandido: A dangerous outlaw with a rifle.
With the introduction of the African civilizations, the following units were introduced for these civilizations as their preset outlaws.
- Desert Archer (African maps): Secretive, skilled archer from the desert that can hit distant targets as well as shoot fast at short range. Good against infantry.
- Desert Warrior (African maps): Hardy javelin warrior equipped with a large shield. The shield grants different armor types when switching combat stances. Good against cavalry.
- Desert Raider: Plundering Desert Raider. Good against buildings.
Knights of the Mediterranean
- Hajduk: Popular outlaw armed with a rifle. Good against other skirmishers. Benefits from promotions.
- Cossack Daredevil: Fast Cossack hand cavalry from the Wild Fields with a powerful lance attack that charges while fighting. Can dismount.
- Crabat: Fast light ranged cavalry that performs well against all units. Counters Heavy Cavalry in hand combat. Benefits from promotions.
- Inquisitor: Sinister priest who spies and heals in the name of the faith. Inflicts burning damage.
- Highwayman: Mounted Outlaw armed with a pistol. Can also use a deadly charged rifle attack and dismount from his horse. Good against Cavalry.
The technologies that affect units with the outlaw tag, are shown below:
- Folk Heroes (+20% hit points and attack, and -50% train time, Europeans only)
- Compunction (+20% hit points and attack, and -50% train time, Asians only)
- Refreshing Beverages (Outlaw and Hero charged ability cooldown -30%, Americans only)
- Wild West (+20% hit points and attack, and -50% train time, Americans only)
- Peacemakers (+30% hit points and attack, Americans only)
- Nomadic Bandits (+20% hit points and attack, -30% train time; +25% hit points and attack at the Industrial Age, +50% in the Imperial Age, Africans only)
Home City Cards
|This article or section is a stub. You can help the Wiki by expanding it.|
- Update 38254 changed the word "Outlaw" to "Bandit" in the names of Wild West outlaw Treasure Guardian units, to better differentiate the trainable outlaws from the Treasure Guardian units.
- Outlaws and Treasure Guardians have different themes from popular culture: pirates, Wild West, Indian bandits, Japanese Jidaigeki, desert warriors, African natives and Victorian era colonial explorers.
|Unit tags in Age of Empires III|
|Infantry||Heavy Infantry (Hand Infantry) (Musket Infantry) · Light Infantry (Foot Archer) (Rifle Infantry)|
|Cavalry and Shock Infantry||Heavy Cavalry (Hand Cavalry) (Ranged Heavy Cavalry) · Light Cavalry · Shock Infantry (Hand Shock Infantry) (Ranged Shock Infantry)|
|Other||Siege unit · Artillery · Mercenary · Building · Ship · Hero · Pet|
|Support tags||Gunpowder unit · Gunpowder cavalry · Grenade Trooper · Archer · Outlaw · Native warrior · Counter skirmisher · Lancer|