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Civilization Technology tree Strategy Home City Cards


This page contains all Home City Cards available for the Ottoman civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Ottoman Home City 1
Card Description Age HC level
Ottoman Home City 1 (INF 2 Yoruks) 2 Yörüks Ships 2 Yörüks
Age I tech tree aoe3
1
Ottoman Home City 1 (5 Yoruks) 5 Yörüks Ships 5 Yörüks
Age II tech tree aoe3
1
Ottoman Home City 1 (3 Yoruks) 3 Yörüks Ships 3 Yörüks
Age I tech tree aoe3
10
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Age I tech tree aoe3
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Age II tech tree aoe3
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food
Age II tech tree aoe3
10
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Age I tech tree aoe3
1
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Age II tech tree aoe3
1
Spanish Home City 1 (700 Wood) Cords of 700 Wood Ships 700 wood
Age II tech tree aoe3
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood
Age III tech tree aoe3
10
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Age I tech tree aoe3
1
Spanish Home City 1 (600 Food) Chests of 600 Coin Ships 600 coin
Age II tech tree aoe3
1
Ottoman Home City 1 (TEAM 400 Coin) TEAM Chests of 500 Coin Ships 500 coin
Age IV tech tree aoe 3
10
Aztec Home City 1 (1000 Coin TEAM) TEAM Chests of 1000 Coin Ships 1,000 coin
Age IV tech tree aoe 3
25
Spanish Home City 1 (700 Coin) Chests of 700 Coin Ships 700 coin
Age II tech tree aoe3
10
British Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin
Age III tech tree aoe3
10
Ottoman Home City 1 (Silk Road) Silk Road Crates and Trade Routes contain +25% resources and XP
Age I tech tree aoe3
25
Spanish Home City 1 (7 Sheep) 7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
Age I tech tree aoe3
1
Spanish Home City 1 (15 Sheep) 15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
Age III tech tree aoe3
1
Ottoman Home City 1 (20 Sheep) 20 Sheep Ships 20 Sheep
Age III tech tree aoe3
10
Spanish Home City 1 (7 Cow) 7 Cows Ships 7 Cows
Age II tech tree aoe3
1
Ottoman Home City 1 (2 Covered Wagons) 2 Covered Wagons Ships 2 Covered Wagons
Age IV tech tree aoe 3
10
Spanish Home City 1 (2 Surgeons) TEAM 2 Surgeons Ship 2 Surgeons
Age II tech tree aoe3
10
Spanish Home City 1 (4 Surgeons) 4 Surgeons Ship 4 Surgeons
Age II tech tree aoe3
10
French Home City 1 (Master Surgeons) Master Surgeons Surgeons can be trained at the Mosque and heals +50% hit points
Age II tech tree aoe3
10
Ottoman Home City 1 (Agha) Agha Heroes get +50% hit points and attack, and the Explorer gets +1.0 speed; also ships an Explorer Dog
Age I tech tree aoe3
1
Spanish Home City 1 (Hot Air Balloon) Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
Age II tech tree aoe3
10
Advanced balloon Advanced Balloon Ships an Advanced Hot Air Balloon
Age III tech tree aoe3
25

Ottoman Home City 2
Card Description Age HC level
Ottoman Home City 2 (7 Azaps) 7 Azaps Ships 7 Azaps
Age II tech tree aoe3
N/A
Ottoman Home City 2 (11 Azaps) 11 Azaps Ships 11 Azaps
Age III tech tree aoe3
N/A
Ottoman Home City 2 (22 Azaps) 22 Azaps Ships 22 Azaps
Age IV tech tree aoe 3
N/A
Ottoman Home City 2 (5 Janisaaries) 5 Janissaries Ships 5 Janissaries
Age II tech tree aoe3
1
Ottoman Home City 2 (6 Janisaaries) 6 Janissaries Ships 6 Janissaries
Age III tech tree aoe3
1
Ottoman Home City 2 (12 Janissaries) 12 Janissaries Ships 12 Janissaries
Age IV tech tree aoe 3
10
Ottoman Home City 2 (8 Janisaaries) 8 Janissaries Ships 8 Janissaries
Age III tech tree aoe3
25
Ottoman Home City 2 (9 Janissaries INF) 9 Janissaries Ships 9 Janissaries
Age III tech tree aoe3
25
Ottoman Home City 2 (6 Nizam Fusiliers) 6 Nizam Fusiliers Ships 6 Nizam Fusiliers
Age III tech tree aoe3
N/A
Ottoman Home City 2 (INF 7 Nizam Fusiliers) 7 Nizam Fusiliers Ships 7 Nizam Fusiliers
Age IV tech tree aoe 3
N/A
Ottoman Home City 2 (Janissary Combat) Enderun School Janissaries, Azaps, and Nizam Fusiliers get +20% hit points and attack
Age III tech tree aoe3
1
Ottoman Home City 2 (Acemi Olgian School) Acemi Oglan School Janissaries, Azaps, and Humbaracis cost -20%; Nizam Fusiliers * cost -10% *
Age IV tech tree aoe 3
25
Ottoman Home City 2 (Kuleli School) Kuleli School Janissaries, Azaps, Nizam Fusiliers, Abus Gunners, grenade trooper*, and Bashibozuks get +15% hit points and attack
Age IV tech tree aoe 3
N/A
Ottoman Home City 2 (3 Delis) 3 Delis Ships 3 Delis
Age II tech tree aoe3
1
Ottoman Home City 2 (4 Delis) 4 Delis Ships 4 Delis
Age III tech tree aoe3
1
Ottoman Home City 2 (7 Delis) 7 Delis Ships 7 Delis
Age IV tech tree aoe 3
10
Ottoman Home City 2 (5 Delis) 5 Delis Ships 5 Delis
Age III tech tree aoe3
10
Ottoman Home City 2 (8 Delis) 8 Delis Ships 8 Delis
Age IV tech tree aoe 3
25
Ottoman Home City 2 (3 Spahis) 3 Sipahis Ships 3 Sipahis; costs 600 food
Age III tech tree aoe3
1
Ottoman Home City 2 (4 Spahis) 4 Sipahis Ships 4 Sipahis; costs 800 food
Age IV tech tree aoe 3
10
Ottoman Home City 2 (5 Spahis) 5 Sipahis Ships 5 Sipahis; costs 1,000 food
Age III tech tree aoe3
10
Ottoman Home City 2 (6 Spahis) 6 Sipahis Ships 6 Sipahis; costs 1,200 food
Age IV tech tree aoe 3
25
Ottoman Home City 2 (4 Spahis TEAM) TEAM Timariots Ships 4 Sipahis*; costs 1,200 food
Age IV tech tree aoe 3
40
Russian Home City 2 (5 Cavalry Archers) 5 Cavalry Archers Ships 5 Cavalry Archers
Age III tech tree aoe3
1
Russian Home City 2 (8 Cavalry Archers) 8 Cavalry Archers Ships 8 Cavalry Archers
Age IV tech tree aoe 3
1
Russian Home City 2 (9 Cavalry Archers) 9 Cavalry Archers Ships 9 Cavalry Archers
Age IV tech tree aoe 3
10
Ottoman Home City 2 (Irregular) Akincis Light ranged cavalry get +100% multiplier against villagers; Cavalry Archer train time -15%
Age III tech tree aoe3
25
Ottoman Home City 2 (Flight Archery) Flight Archery Azaps and Cavalry Archers get +15% attack, and reduce attack delay by replacing ranged attack to volley and stagger modes; Azaps get 1.5 ranged attack Rate of Fire
Age IV tech tree aoe 3
N/A
British Home City 2 (Cavalry Combat) Cavalry Combat Cavalry get +15% hit points and attack
Age III tech tree aoe3
10
Ottoman Home City 2 (6 Abus Guns) 6 Abus Gunners Ships 6 Abus Gunners
Age III tech tree aoe3
1
Ottoman Home City 2 (8 Abus Guns) 8 Abus Gunners Ships 8 Abus Gunners
Age IV tech tree aoe 3
1
Ottoman Home City 2 (12 Abus Guns) 12 Abus Gunners Ships 12 Abus Gunners
Age IV tech tree aoe 3
40
Ottoman Home City 2 (4 Humbaraci) 5 Humbaracis Ships 5 Humbaracis
Age III tech tree aoe3
1
Ottoman Home City 2 (7 Humbaraci) 7 Humbaracis Ships 7 Humbaracis
Age IV tech tree aoe 3
1
Ottoman Home City 2 (INF 6 Humbaraci) 6 Humbaracis Ships 6 Humbaracis
Age IV tech tree aoe 3
10
Ottoman Home City 2 (Cebeci) Cebeci Abus Gunners and grenade trooper* get +20% hit points
Age II tech tree aoe3
10
Mexican Home City 2 (1 Falconet INF) 1 Falconet Ships 1 Falconet
Age III tech tree aoe3
1
Mexican Home City 2 (2 Falconet INF) 2 Falconets Ships 2 Falconets
Age IV tech tree aoe 3
1
Spanish Home City 2 (2 Falconets) 2 Falconets Ships 2 Falconets
Age III tech tree aoe3
10
Ottoman Home City 2 (3 Falconets) 3 Falconets Ships 3 Falconets
Age IV tech tree aoe 3
25
Spanish Home City 2 (Advanced Artillery) Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
Age III tech tree aoe3
1
Spanish Home City 2 (2 Mortars) 2 Mortars Ships 2 Mortars
Age IV tech tree aoe 3
1
Spanish Home City 2 (3 Mortars) 3 Mortars Ships 3 Mortars
Age IV tech tree aoe 3
10
Spanish Home City 2 (2 Mortars TEAM) TEAM 2 Mortars Ships 2 Mortars
Age IV tech tree aoe 3
40
Ottoman Home City 2 (1 Great Bombard) 1 Great Bombard Ships 1 Great Bombard
Age IV tech tree aoe 3
1
Ottoman Home City 2 (2 Great Bombards) 2 Great Bombards Ships 2 Great Bombards
Age IV tech tree aoe 3
10
Ottoman Home City 2 (Ottoman Artillery Division) Ottoman Artillery Division Ships 6 Humbaracis and 1 Great Bombard
Age IV tech tree aoe 3
25
British Home City 2 (2 Horse Artillery) 2 Horse Artillery Ships 2 Horse Artillery
Age IV tech tree aoe 3
10
Ottoman Home City 2 (Topcular) Topçular Artillery, Abus Gunners, and grenade trooper* get +15% hit points and attack
Age III tech tree aoe3
N/A
Home City 2 (Grenade Launchers) Grenade Launchers Humbaracis use a hand mortar to attack and get +2 Line of Sight and range
Age III tech tree aoe3
N/A

Ottoman Home City 3
Card Description Age HC level
Spanish Home City 3 (Native Lore) Native Lore Native technologies 20% cheaper
Age II tech tree aoe3
1
Ottoman Home City 3 (Cheap Trading Post) TEAM House of Osman Trading Posts and Trading Post Wagons cost -40%
Age I tech tree aoe3
1
Spanish Home City 3 (Native Treaties) Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Age II tech tree aoe3
1
Spanish Home City 3 (Native Warriors) Native Warriors Native warriors cost -25%
Age III tech tree aoe3
10
Spanish Home City 3 (Advanced Trading Post) Advanced Trading Posts Trading Posts get a ranged attack, +20% hit points, and cost -35%
Age I tech tree aoe3
25
Levy ottoman City Defense Town Centers get +50% attack and can use Conscription
Age I tech tree aoe3
1
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
Age I tech tree aoe3
1
Spanish Home City 3 (Improved Buildings) Improved Buildings Buildings get +40% hit points
Age IV tech tree aoe 3
10
Ottoman Home City 3 (Team Defenses) TEAM Military Wagons Ships 2 Military Wagons
Age III tech tree aoe3
25
Mexican Home City 3 (Frontier Defenses INF) Frontier Defenses Ships 2 Outpost Wagons
Age II tech tree aoe3
1
Spanish Home City 3 (Advanced Arsenal) Advanced Arsenal Arsenals can be built in the Commerce Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies
Age II tech tree aoe3
10
Spanish Home City 3 (Advanced Frontier Defenses) Advanced Frontier Defenses Ships 3 Outpost Wagons and upgrades Outposts to Frontier Outposts
Age III tech tree aoe3
10
Spanish Home City 3 (Fort) Fort Ships 1 Fort Wagon
Age III tech tree aoe3
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Outposts build limit +7; Walls, Outposts, and Forts get +25% hit points
Age II tech tree aoe3
1
British Home City 3 (Castramentation) Castramentation Ships 1 Fort Wagon and Fort build limit +1
Age IV tech tree aoe 3
25
Ottoman Home City 3 (Matrakci School) Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Age II tech tree aoe3
N/A
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%; Gatling Camels train time -20% instead
Age II tech tree aoe3
10
French Home City 3 (Engineering School) Engineering School Artillery train time -30%; Great Bombard and Gatling Camels train time -10%
Age II tech tree aoe3
10
Ottoman Home City 3 (Battlefield Construction) Derbentler Janissaries and Azaps can build Barracks, Stables, and Artillery Foundries
Age II tech tree aoe3
25
Spanish Home City 3 (Royal Decree) Palace Intrigue Provides the Mosque with New Order Infantry, Topçu Corps, and Kapikulu Corps* technologies
Age II tech tree aoe3
10
Ottoman Home City 3 (Mosque Construction) Mosque Construction Millet System, Koprulu Viziers, Grand Bazaar, Galata Tower District, Topkapi, Tanzimat, New Order Infantry, and Topçu Corps technologies at the Mosque cost -50%
Age III tech tree aoe3
1
Spanish Home City 3 (Advanced Mill) Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
Age I tech tree aoe3
1
Spanish Home City 3 (Advanced Market) Advanced Market Markets get +20% buy/sell factors
Age I tech tree aoe3
1
Spanish Home City 3 (Advanced Plantation) Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
Age I tech tree aoe3
25
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 85% faster, and war ship train time -33%
Age I tech tree aoe3
10
Spanish Home City 3 (Factory) Factory Ships 1 Factory Wagon
Age IV tech tree aoe 3
1
British Home City 3 (Robber Barons) Robber Barons Ships 1 Factory Wagon
Age IV tech tree aoe 3
10
British Home City 3 (Ranching) Ranching Livestock Pens can train Cows
Age I tech tree aoe3
1
Ottoman Home City 3 (Intelligence Agents) Yildiz Intelligence Agency Upgrades Muhbirs to Intelligence Agents with +50% hit points and +15 Line of Sight; unlocks a charged pistol attack that allows seeing the location of recently hit targets
Age III tech tree aoe3
N/A
Ottoman Home City 3 (6 Muhbirs) 6 Muhbirs Ships 6 Muhbirs
Age II tech tree aoe3
N/A
Ottoman Home City 3 (10 Muhbirs) 10 Muhbirs Ships 10 Muhbirs
Age III tech tree aoe3
N/A

Ottoman Home City 4
Card Description Age HC level
Spanish Home City (Fish Market) Fish Market Fishing Boats and Galleys gather food from Fish 25% faster and coin from Whales 20% faster
Age I tech tree aoe3
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing Boats and Galleys gather food from Fish 30% faster and coin from Whales 25% faster
Age II tech tree aoe3
10
Spanish Home City 4 (Schoners) Schooners Fishing Boats cost -20 wood and train time -30%
Age I tech tree aoe3
10
Spanish Home City Cards (Sawmills) Sawmills Settlers gather wood from trees and Mango Groves 15% faster; trees last 15% longer
Age I tech tree aoe3
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Settlers gather wood from trees and Mango Groves 20% faster
Age I tech tree aoe3
25
Ottoman Home City 4 (Ironmonger) TEAM Ironmonger Villagers gather coin from mines, Tribal Marketplaces and Mountain Monasteries 10% faster; Abuns gather coin and influence from Mountain Monasteries 10% faster; Mountain Monasteries auto gather coin and influence 10% faster
Age I tech tree aoe3
1
Spanish Home City 4 (Silversmith) Silversmith Settlers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
Age II tech tree aoe3
10
Spanish Home City 4 (Royal Mint) Royal Mint Settlers gather coin 25% faster; Haciendas auto gather coin 25% faster
Age III tech tree aoe3
25
Capitalism Capitalism Gives a trickle of 1.65 coin
Age I tech tree aoe3
25
Ottoman Home City 4 (Sublime Porte) Sublime Porte Exchanges all food for 1.25 times the wood
Age I tech tree aoe3
40
French Home City 4 (Food Silos) Food Silos Settlers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
Age I tech tree aoe3
1
Spanish Home City 4 (Sustainable Agriculture2) Sustainable Agriculture Settlers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
Age II tech tree aoe3
10
Spanish Home City 4 (Refrigeration) Refrigeration Settlers gather food 20% faster; Haciendas auto gather food 20% faster
Age III tech tree aoe3
25
Spanish Home City 4 (Stockyards) Stockyards Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
Age I tech tree aoe3
1
Spanish Home City 4 (Furrier) Furrier Settlers gather food from huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; huntable animals last 7.5% longer and Berry Bushes, and Cherry Orchards last 10% longer
Age I tech tree aoe3
1
Spanish Home City 4 (Spice Trade) Spice Trade Settlers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
Age II tech tree aoe3
10
Spanish Home City 4 (Textile Mill) Textile Mill Settlers gather coin from Estate, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
Age III tech tree aoe3
10
Spanish Home City 4 (Stone Masions) Stonemasons Settlers build buildings 65% faster
Age II tech tree aoe3
10
Spanish Home City 4 (Land Grab) Land Grab Mills, Livestock Pens, and Estates cost -40% and build time -75%
Age I tech tree aoe3
25
Spanish Home City 4 (Economic Theory) Economic Theory Settlers, Fishing Boats, and Galleys gather resources 10% faster
Age II tech tree aoe3
40

Ottoman Home City 5
Card Description Age HC level
Ottoman Home City 5 (1 Galley) 1 Galley Ships 1 Galley
Age II tech tree aoe3
1
Ottoman Home City 5 (2 Galleys) 2 Galleys Ships 2 Galleys
Age II tech tree aoe3
1
Ottoman Home City 5 (3 Galleys) 3 Galleys Ships 3 Galleys
Age III tech tree aoe3
10
Ottoman Home City 5 (4 Galleys) 4 Galleys Ships 4 Galleys
Age IV tech tree aoe 3
40
Ottoman Home City 5 (3 Galleys) Ottoman Assault Fleet Ships 2 Galleys and 1 Monitor
Age IV tech tree aoe 3
25
British Home City 5 (Offshore Support) Offshore Support Warships get +15% attack, +2 LOS, and +2 range
Age II tech tree aoe3
40
Spanish Home City 5 (1 Galleon) 1 Galleon Ships 1 Galleon
Age II tech tree aoe3
1
Spanish Home City 5 (1 Frigate) 1 Frigate Ships 1 Frigate
Age III tech tree aoe3
10
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +25% hit points and attack
Age II tech tree aoe3
10
Spanish Home City 5 (1 Monitor) 1 Monitor Ships 1 Monitor
Age IV tech tree aoe 3
10
Spanish Home City 5 (1 Monitor TEAM) TEAM Gunboat Diplomacy Ships 1 Monitor
Age IV tech tree aoe 3
40
Spanish Home City 5 (Admiralty) Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60%
Age II tech tree aoe3
1
French Home City 5 (Coastal Defenses) TEAM Coastal Defenses Defensive buildings get +0.8× against ships
Age II tech tree aoe3
1
Spanish Home City 5 (Mediterranean Mercenary Army) Hire Mediterranean Mercenary Army Ships 1 Li'l Bombard, 3 Elmetti, and 4 Zouaves; costs 2,000 coin
Age IV tech tree aoe 3
25
Ottoman Home City 5 (Ottoman Mercenary Army) Ottoman Mercenary Army Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin
Age IV tech tree aoe 3
25
Spanish Home City 5 (Asian Mercenary Army) Hire Asian Mercenary Army Ships 7 Manchu and 5 Ronin; costs 2,000 coin
Age IV tech tree aoe 3
25
Russian Home City 5 (Hire Manchus) Hire Manchurian Cavalry Archers Ships 9 Manchu; costs 1,000 coin
Age III tech tree aoe3
10
Egypt Home City (Hire Askaris) Hire Askaris Ships 11 Askaris; costs 1,000 coin
Age IV tech tree aoe 3
10
Spanish Home City 5 (Hire Stradiot) Hire Balkan Stradiots Ships 6 Stradiots; costs 1,000 coin
Age III tech tree aoe3
10
Dutch Home City 5 (6 Bosniaks) Hire Bosniaks Ships 6 Bosniaks; cost 1,000 coin
Age III tech tree aoe3
N/A
Portuguese Home City 5 (Hire Mamelukes) Hire Egyptian Mamelukes Ships 4 Mamelukes; costs 1,000 coin
Age III tech tree aoe3
10
Ottoman Home City 5 (Hire Barbary Force) Hire Barbary Corsair Force Ships 15 Barbary Corsairs; costs 2,000 coin
Age IV tech tree aoe 3
40
Moroccan Home City (10 Berber Camel Riders) 8 Berber Allies Ships 8 Berber Camel Riders; costs 500 coin
Age III tech tree aoe3
10
Ottoman Home City 5 (7 Tengri Allies) 7 Tengri Allies Ships 7 Tatar Archers; cost 500 coin
Age II tech tree aoe3
N/A
Maltese Home City 5 (9 Phanar Allies) 9 Phanar Allies Ships 9 Evzones; cost 500 coin
Age II tech tree aoe3
N/A
Maltese Home City 5 (7 Phanar Allies) 7 Phanar Allies Ships 7 Boyars; cost 500 coin
Age III tech tree aoe3
N/A
Ottoman Home City 5 (INF 9 Sufi Allies) 9 Sufi Allies Ships 9 Qizilbashs; costs 1,000 coin
Age IV tech tree aoe 3
10
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25%
Age III tech tree aoe3
25
Spanish Home City 5 (Recruit Privateer) Recruit Privateers Ships 2 Privateers; costs 500 coin
Age II tech tree aoe3
1
British Home City 5 (Recruit Privateer Fleet) Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
Age III tech tree aoe3
10
Barbary States Home City (Recruit Xebecs) 2 Xebecs Ships 2 Xebecs; costs 1,000 coin
Age IV tech tree aoe 3
N/A
Theaters Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws use -2 population
Age II tech tree aoe3
1
Ottoman Home City 5 (Mahmudiye) Mahmudiye Ships 1 Battleship; Battleships get +150% attack but Rate of Fire is slowered by ×2 ; costs 1,500 coin
Age IV tech tree aoe 3
N/A
Spanish Home City 5 (1 Battleship) 1 Battleship Ships 1 Battleship; costs 1,000 coin
Age IV tech tree aoe 3
N/A

Changelog[]

3Icon48px Age of Empires III[]

  • "Light Artillery Hitpoints" (II) improves the hit points of Abus Gunners by 20%.
  • "TEAM Rumeliots" (IV) costs 1,200 food.
  • Mosque Construction (III) lowers Mosque technology cost by 60%.

Age3DE Icon Definitive Edition[]

General[]

  • The following cards are now INFINITE: "2 Settlers", "10 Pikemen", "1 Falconet", "2 Falconets" (Industrial Age), "2 Mortars", "Frontier Defenses", "1 Caravel", "1 Monitor", "Hire Mediterranean Army", "Hire Highland Mercenary Army"
  • "7 Sheep + 1 Homestead Wagon" added
  • "15 Sheep" now also ships 1 Homestead Wagon and are renamed accordingly
  • Cows shipped by "7 Cows" are now semi-fattened (having 200 out of 500 food)
  • "Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers)
  • "Improved Grenades" increases the siege damage of Grenadiers by 25% (down from 67%) and moved from Commerce Age to Industrial Age
  • "Grenade Launchers" added
  • "Native Lore" moved from Commerce Age to Exploration Age
  • "Advanced Trading Post" now increase the hit points of Trading Posts by 20% (down from 40%)
  • "Colonial Militia" renamed to "Town Militia"
  • "Frontier Defenses" no longer increase the hit points of Outposts by 25%
  • "Fort" now also increases the build limit of Forts by 1
  • "Castrametation" now also allows the Explorer to build Outposts and Forts
  • "Advanced Dock" now no longer reduce the train time of Fishing Boats and increases the ship repair rate of Docks by 50% (down from 100%)
  • "Advanced Plantation" renamed to "Advanced Estate"
  • "5 Spies" now ships 6 Spies and are renamed accordingly
  • "8 Spies" now ships 10 Spies and are renamed accordingly
  • "Schooners" effect changed to reducing the cost of Fishing Boats by 20% and train time by 40% (from reducing the cost of Fishing Boats by -60%)
  • "Sawmills" now also make trees last 15% longer
  • "Silversmith" now also make mines last 15% longer
  • "Spice Trade" now also make huntable animals and Berry Bushes last 10% longer
  • "Medicine" now also reduces the cost of villagers by 15% but no longer affect Fishing Boats
  • "Admiralty" effect changed to reducing the cost of Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade by 60% (from increasing warship build limit)
  • "Offshore Support" now increase warship attack by 15% (down from 20%) and LOS and range by 2 (down from 5)
  • Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
  • "Hire Highland Mercenary Army" now ships Harquebusiers instead of Hackapells
  • "Fencing School" (II): Now also increases Shock Infantry trainspeed.
  • "Fish Market", "Fish Market (2x)", "Rendering Plant": Whale gather rate reduced by 5% for each card.
  • "TEAM Coastal Defenses": All European civilizations now have access to this card.
  • "Advanced Dock" (I): Healing rate for ships reduced to 85% (from 100%).
  • "Naval Gunners" (III): Added to French, Swedish and Russian home cities.
  • "Offshore Support" (II): Removed from British and Italian Homecities; added to German homecity.
  • "Hire Irish Brigadiers" (II): Reduced amount of Irish Brigadiers to 9 (from 11).
  • "Assassins": Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
  • "Agents": Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.

Ottoman-specific[]

  • "TEAM Silk Road" (I): renamed to "Silk Road", no more affects allies' crates, and now affects XP (both Trade Routes and crates). The effect set to +25%.
  • "Hire Mediterranean Mercenary Army" (IV): changed name to "Ottoman Mercenary Army" and now unique to the Ottomans.

Age3DE Icon Knights of the Mediterranean[]

  • With update 13.27885, "Acemi Oglan School" reduces not only the cost of Janissaries and Nizam Fusiliers, but now also their train time by -40%, "Cigar Roller" (II) removed from Home City, "Textile Mill" (III) added to Home City, "Artillery Hitpoints" (II) removed from Home City, "TEAM Artillery Attack" (II) removed from Home City, "Topçular" (III) Improves Artillery, Abus Gunner, Humbaraci attack and hit points by 15%; also regulates the dress code for Ottoman artillery units, "Light Artillery Hitpoints" (II) is now called "Cebeci" and improves the hit points of Abus Gunners by 25%, "Janissary Combat" (III) also applies to Azaps and was therefore renamed to "Enderun School", "Battlefield Constructions" (II) also applies to Azaps; card renamed to "Derbentler", "Irregulars" (III) has been renamed to "Akincis", "Kuleli School" (IV) gives +15% hit points and damage of all Ottoman infantry, "Flight Archery" (IV) speeds up the train time and arrow release of Cavalry Archers and Azaps; train time reduced by -20%, "6 Nizam Fusiliers" (III) added to Home City, "INF 7 Nizam Fusiliers" (IV) added to Home City, "TEAM Rumeliots" (IV) Ships 4 Sipahi (no changes) and adds 10% hand resistance to all Heavy Cavalry in the entire team, costs 1500 food, card renamed to "TEAM Kapikulu", "Town Militia" (I) Replaced by the City Defense card, "6 Bosniaks" (III, 1000c) added to Home City, "9 Barbary Corsairs" (III) Card replaced with 8 Berber Allies (III, Camel Riders), "6 Elmetti" (IV) Card replaced with Infinite 9 Sufi Allies (IV, Qizilbash), "12 Ninja" (IV) Card replaced with 11 Askaris (IV), added "9 Phanar Allies" (II, Evzones), "7 Phanar Allies" (III, Boyars), and "7 Tengri Allies" (II, Tatar Archers) to the Home City, "2 Xebecs" (IV) added to the Home City, costs 1000c.
  • With update 13.58326, Engineering School (II) no longer reduces the train time of Grenade troopers and Abus Gunners; Mahmudiye (IV, 1500c) 7 Azaps (II), 11 Azaps (III), 22 Azaps (IV), and Matrakci School (II) added to Home City; Cebeci (II) gives Abus Gunners and Humbaraci +20% hit points, 6 Nizam Fusiliers (III) now properly respects population costs and build limit, Akincis (III) now also improves Cavalry Archer train time by -15%, Mosque Construction (III) lowers Mosque technology cost by 50%, Acemi Oglan School (IV) no longer reduces the train time of Janissaries and Nizam Fusiliers, but now reduces the costs of all Ottoman infantry instead; – 20% for Janissaries, Humbaracis, Azaps, -10% for Nizam Fusiliers, Abus Gunners; Flight Archery (IV) no longer improves train time for Azaps and Cavalry Archers, but instead increases their damage by +15%, TEAM Kapikulu (IV) Costs 1200f and no longer improves Heavy Cavalry melee armor by 10% (moved to new Mosque technology); card renamed to TEAM Timariots.
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Home City Cards in Age of Empires III
Civilizations
AfricanFlag Ethiopian aoe3de Ethiopians · Flag Hausa Hausa
AsianFlag ChineseDE Chinese · Flag IndianDE Indians · Flag JapaneseDE Japanese
EuropeanFlag BritishDE British · Flag DutchDE Dutch · Flag FrenchDE French · Flag GermanDE Germans · Flag ItalianDE Italians · Flag MalteseDE Maltese · Flag OttomanDE Ottomans · Flag PortugueseDE Portuguese · Flag RussianDE Russians · Flag SpanishDE Spanish · Flag SwedishDE Swedes
Federal AmericanFlag MexicanDE Mexicans · Flag American act3 aoe3de United States
Native AmericanFlag AztecDE Aztecs · Flag IroquoisDE HaudenosauneeI · Flag IncanDE Inca · Flag SiouxDE LakotaS
Campaign and Historical Battle civilizations
Barbary States flag revolt Barbary Pirates (Algiers) · Flag CanadianDE Canadians (Battle of Queenston Heights) · Flag John Black's Mercenaries DE John Black's Mercenaries (Act II: Ice) · Flag Maltese Cross Knights of St. John (Act I: Blood) · Flag Moroccan Moroccans (The Battle of the Three Kings) · Flag American act3 aoe3de United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"
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