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Age of Empires Series Wiki
Age of Empires Series Wiki
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This page contains all Home City Cards available for the Ottoman civilization in Age of Empires III, including The WarChiefs and The Asian Dynasties expansions.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Card Description Age HC level
2 Yörüks Ships 2 Yörüks
1
5 Yörüks Ships 5 Yörüks
1
3 Yörüks Ships 3 Yörüks
10
Crates of 300 Food Ships 300 food
1
Crates of 600 Food Ships 600 food
1
Crates of 700 Food Ships 700 food
10
Cords of 300 Wood Ships 300 wood
1
Cords of 600 Wood Ships 600 wood
1
Cords of 700 Wood Ships 700 wood
10
Cords of 1000 Wood Ships 1,000 wood
10
Chests of 300 Coin Ships 300 coin
1
Chests of 600 Coin Ships 600 coin
1
TEAM Chests of 500 Coin Ships 500 coin
10
TEAM Chests of 1000 Coin Ships 1,000 coin
25
Chests of 700 Coin Ships 700 coin
10
Chests of 1000 Coin Ships 1,000 coin
10
Silk Road Crates and Trade Routes contain +25% resources and XP
25
7 Sheep + 1 Homestead Wagon Ships 7 Sheep and 1 Homestead Wagon
1
15 Sheep + 1 Homestead Wagon Ships 15 Sheep and 1 Homestead Wagon
1
20 Sheep Ships 20 Sheep
10
7 Cows Ships 7 Cows
1
2 Covered Wagons Ships 2 Covered Wagons
10
TEAM 2 Surgeons Ship 2 Surgeons
10
4 Surgeons Ship 4 Surgeons
10
Master Surgeons Surgeons can be trained at the Mosque and heals +50% hit points
10
Agha Heroes get +50% hit points and attack, and the Explorer gets +1.0 speed; also ships an Explorer Dog
1
Hot Air Balloons The Explorer can summon a Hot Air Balloon to explore the map for a limited time
10
Advanced Balloon Ships an Advanced Hot Air Balloon
25

Card Description Age HC level
7 Azaps Ships 7 Azaps
N/A
11 Azaps Ships 11 Azaps
N/A
22 Azaps Ships 22 Azaps
N/A
5 Janissaries/Nizam Fusiliers Ships 5 Janissaries/Nizam Fusiliers
1
6 Janissaries/Nizam Fusiliers Ships 6 Janissaries/Nizam Fusiliers
1
14 Janissaries/Nizam Fusiliers Ships 14 Janissaries/Nizam Fusiliers
10
8 Janissaries/Nizam Fusiliers Ships 8 Janissaries/Nizam Fusiliers
25
9 Janissaries/Nizam Fusiliers Ships 9 Janissaries/Nizam Fusiliers
25
6 Nizam Fusiliers Ships 6 Nizam Fusiliers
N/A
7 Nizam Fusiliers Ships 7 Nizam Fusiliers
N/A
Enderun School Janissaries, Azaps, and Nizam Fusiliers get +20% hit points and attack
1
Acemi Oglan School Janissaries, Azaps, and Humbaracis cost -20%; Nizam Fusiliers * cost -10% *
25
Kuleli School Janissaries, Azaps, Nizam Fusiliers, Abus Gunners, grenade trooper*, and Bashibozuks get +15% hit points and attack
N/A
3 Delis Ships 3 Delis
1
4 Delis Ships 4 Delis
1
7 Delis Ships 7 Delis
10
5 Delis Ships 5 Delis
10
8 Delis Ships 8 Delis
25
3 Sipahis Ships 3 Sipahis; costs 600 food
1
4 Sipahis Ships 4 Sipahis; costs 800 food
10
5 Sipahis Ships 5 Sipahis; costs 1,000 food
10
6 Sipahis Ships 6 Sipahis; costs 1,200 food
25
TEAM Timariots Ships 4 Sipahis*; costs 1,200 food
40
5 Cavalry Archers Ships 5 Cavalry Archers
1
8 Cavalry Archers Ships 8 Cavalry Archers
1
9 Cavalry Archers Ships 9 Cavalry Archers
10
Akincis Light ranged cavalry get +100% multiplier against villagers; Cavalry Archer train time -15%
25
Flight Archery Azaps and Cavalry Archers get +15% attack, and reduce attack delay by replacing ranged attack to volley and stagger modes; Azaps get 1.5 ranged attack Rate of Fire
N/A
Cavalry Combat Cavalry get +15% hit points and attack
10
6 Abus Gunners Ships 6 Abus Gunners
1
8 Abus Gunners Ships 8 Abus Gunners
1
12 Abus Gunners Ships 12 Abus Gunners
40
5 Humbaracis Ships 5 Humbaracis
1
7 Humbaracis Ships 7 Humbaracis
1
6 Humbaracis Ships 6 Humbaracis
10
Cebeci Abus Gunners and grenade trooper* get +20% hit points
10
1 Falconet Ships 1 Falconet
1
2 Falconets Ships 2 Falconets
1
2 Falconets Ships 2 Falconets
10
3 Falconets Ships 3 Falconets
25
Advanced Artillery Ships 1 Mortar; Mortars and Horse Artillery can be trained in the Fortress Age
1
2 Mortars Ships 2 Mortars
1
3 Mortars Ships 3 Mortars
10
TEAM 2 Mortars Ships 2 Mortars
40
1 Great Bombard Ships 1 Great Bombard
1
2 Great Bombards Ships 2 Great Bombards
10
Ottoman Artillery Division Ships 6 Humbaracis and 1 Great Bombard
25
2 Horse Artillery Ships 2 Horse Artillery
10
Topçular Artillery, Abus Gunners, and grenade trooper* get +15% hit points and attack
N/A
Grenade Launchers Humbaracis use a hand mortar to attack and get +2 Line of Sight and range
N/A

Card Description Age HC level
Native Lore Native technologies 20% cheaper
1
TEAM House of Osman Trading Posts and Trading Post Wagons cost -40%
1
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
1
Native Warriors Native warriors cost -25%
10
Advanced Trading Posts Trading Posts get a ranged attack, +20% hit points, and cost -35%
25
City Defense Town Centers get +50% attack and can use Conscription
1
Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
1
Improved Buildings Buildings get +40% hit points
10
TEAM Military Wagons Ships 2 Military Wagons
25
Frontier Defenses Ships 2 Outpost Wagons
1
Advanced Arsenal Arsenals can be built in the Commerce Age and have Flint Lock, Paper Cartridge, Military Drummers, Pillage, Professional Gunners, and Trunion technologies
10
Advanced Frontier Defenses Ships 3 Outpost Wagons and upgrades Outposts to Frontier Outposts
10
Fort Ships 1 Fort Wagon
1
Extensive Fortifications Outposts build limit +7; Walls, Outposts, and Forts get +25% hit points
1
Castramentation Ships 1 Fort Wagon and Fort build limit +1
25
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
N/A
Riding School Cavalry train time -40%; Gatling Camels train time -20% instead
10
Engineering School Artillery train time -30%; Great Bombard and Gatling Camels train time -10%
10
Derbentler Janissaries and Azaps can build Barracks, Stables, and Artillery Foundries
25
Palace Intrigue Provides the Mosque with New Order Infantry, Topçu Corps, and Kapikulu Corps* technologies
10
Mosque Construction Millet System, Koprulu Viziers, Grand Bazaar, Galata Tower District, Topkapi, Tanzimat, New Order Infantry, and Topçu Corps technologies at the Mosque cost -50%
1
Advanced Mill Ships 1 Mill Wagon; Mills get +100% hit points and -50% cost
1
Advanced Market Markets get +20% buy/sell factors
1
Advanced Estate Ships 1 Estate Wagon; Estates get +100% hit points, -31% cost, and can be built in the Exploration Age
25
Advanced Dock Docks get +100% attack and heal ships 85% faster, and war ship train time -33%
10
Factory Ships 1 Factory Wagon
1
Robber Barons Ships 1 Factory Wagon
10
Ranching Livestock Pens can train Cows
1
Yildiz Intelligence Agency Upgrades Muhbirs to Intelligence Agents with +50% hit points and +15 Line of Sight; unlocks a charged pistol attack that allows seeing the location of recently hit targets
N/A
6 Muhbirs Ships 6 Muhbirs
N/A
10 Muhbirs Ships 10 Muhbirs
N/A

Card Description Age HC level
Fish Market Fishing Boats and Galleys gather food from Fish 25% faster and coin from Whales 20% faster
1
Rendering Plant Fishing Boats and Galleys gather food from Fish 30% faster and coin from Whales 25% faster
10
Schooners Fishing Boats cost -20 wood and train time -30%
10
Sawmills Settlers gather wood from trees and Mango Groves 15% faster; trees last 15% longer
10
Exotic Hardwoods Settlers gather wood from trees and Mango Groves 20% faster
25
TEAM Ironmonger Villagers gather coin from mines, Tribal Marketplaces and Mountain Monasteries 10% faster; Abuns gather coin and influence from Mountain Monasteries 10% faster; Mountain Monasteries auto gather coin and influence 10% faster
1
Silversmith Settlers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
10
Royal Mint Settlers gather coin 25% faster; Haciendas auto gather coin 25% faster
25
Capitalism Gives a trickle of 1.65 coin
25
Sublime Porte Exchanges all food for 1.25 times the wood
40
Food Silos Settlers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
1
Sustainable Agriculture Settlers gather food from Mills, Farms, Fields, Haciendas, and Rice Paddies 15% faster; Haciendas auto gather food 15% faster
10
Refrigeration Settlers gather food 20% faster; Haciendas auto gather food 20% faster
25
Stockyards Livestocks fatten 30% faster when tasked to Livestock Pens, Farms, and Villages
1
Furrier Settlers gather food from huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; huntable animals last 7.5% longer and Berry Bushes, and Cherry Orchards last 10% longer
1
Spice Trade Settlers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
10
Textile Mill Settlers gather coin from Estate, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
10
Stonemasons Settlers build buildings 65% faster
10
Land Grab Mills, Livestock Pens, and Estates cost -40% and build time -75%
25
Economic Theory Settlers, Fishing Boats, and Galleys gather resources 10% faster
40

Card Description Age HC level
1 Galley Ships 1 Galley
1
2 Galleys Ships 2 Galleys
1
3 Galleys Ships 3 Galleys
10
4 Galleys Ships 4 Galleys
40
Ottoman Assault Fleet Ships 2 Galleys and 1 Monitor
25
Offshore Support Warships get +15% attack, +2 LOS, and +2 range
40
1 Galleon Ships 1 Galleon
1
1 Frigate Ships 1 Frigate
10
Improved Warships Warships get +25% hit points and attack
10
1 Monitor Ships 1 Monitor
10
TEAM Gunboat Diplomacy Ships 1 Monitor
40
Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost -60%
1
TEAM Coastal Defenses Defensive buildings get +0.8× against ships
1
Hire Mediterranean Mercenary Army Ships 1 Li'l Bombard, 3 Elmetti, and 4 Zouaves; costs 2,000 coin
25
Ottoman Mercenary Army Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin
25
Hire Asian Mercenary Army Ships 7 Manchu and 5 Ronin; costs 2,000 coin
25
Hire Manchurian Cavalry Archers Ships 9 Manchu; costs 1,000 coin
10
Hire Askaris Ships 11 Askaris; costs 1,000 coin
10
Hire Balkan Stradiots Ships 6 Stradiots; costs 1,000 coin
10
Hire Bosniaks Ships 6 Bosniaks; cost 1,000 coin
N/A
Hire Egyptian Mamelukes Ships 4 Mamelukes; costs 1,000 coin
10
Hire Barbary Corsair Force Ships 15 Barbary Corsairs; costs 2,000 coin
40
8 Berber Allies Ships 8 Berber Camel Riders; costs 500 coin
10
7 Tengri Allies Ships 7 Tatar Archers; cost 500 coin
N/A
9 Phanar Allies Ships 9 Evzones; cost 500 coin
N/A
7 Phanar Allies Ships 7 Boyars; cost 500 coin
N/A
9 Sufi Allies Ships 9 Qizilbashs; costs 1,000 coin
10
Mercenary Loyalty Mercenary shipments cost -10% to -25%
25
Recruit Privateers Ships 2 Privateers; costs 500 coin
1
Recruit Privateer Fleet Ships 4 Privateers; costs 1,000 coin
10
2 Xebecs Ships 2 Xebecs; costs 1,000 coin
N/A
Theaters Upgrades the Tavern to the Theater which can train Ronin; outlaws use -2 population
1
Mahmudiye Ships 1 Battleship; Battleships get +150% attack but Rate of Fire is slowered by ×2 ; costs 1,500 coin
N/A
1 Battleship Ships 1 Battleship; costs 1,000 coin
N/A

Changelog[]

Age of Empires III[]

  • "Light Artillery Hitpoints" (II) improves the hit points of Abus Gunners by 20%.
  • "TEAM Rumeliots" (IV) costs 1,200 food.
  • Mosque Construction (III) lowers Mosque technology cost by 60%.

Definitive Edition[]

General[]

  • The following cards are now INFINITE: "2 Settlers", "10 Pikemen", "1 Falconet", "2 Falconets" (Industrial Age), "2 Mortars", "Frontier Defenses", "1 Caravel", "1 Monitor", "Hire Mediterranean Army", "Hire Highland Mercenary Army"
  • "7 Sheep + 1 Homestead Wagon" added
  • "15 Sheep" now also ships 1 Homestead Wagon and are renamed accordingly
  • Cows shipped by "7 Cows" are now semi-fattened (having 200 out of 500 food)
  • "Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers)
  • "Improved Grenades" increases the siege damage of Grenadiers by 25% (down from 67%) and moved from Commerce Age to Industrial Age
  • "Grenade Launchers" added
  • "Native Lore" moved from Commerce Age to Exploration Age
  • "Advanced Trading Post" now increase the hit points of Trading Posts by 20% (down from 40%)
  • "Colonial Militia" renamed to "Town Militia"
  • "Frontier Defenses" no longer increase the hit points of Outposts by 25%
  • "Fort" now also increases the build limit of Forts by 1
  • "Castrametation" now also allows the Explorer to build Outposts and Forts
  • "Advanced Dock" now no longer reduce the train time of Fishing Boats and increases the ship repair rate of Docks by 50% (down from 100%)
  • "Advanced Plantation" renamed to "Advanced Estate"
  • "5 Spies" now ships 6 Spies and are renamed accordingly
  • "8 Spies" now ships 10 Spies and are renamed accordingly
  • "Schooners" effect changed to reducing the cost of Fishing Boats by 20% and train time by 40% (from reducing the cost of Fishing Boats by -60%)
  • "Sawmills" now also make trees last 15% longer
  • "Silversmith" now also make mines last 15% longer
  • "Spice Trade" now also make huntable animals and Berry Bushes last 10% longer
  • "Medicine" now also reduces the cost of villagers by 15% but no longer affect Fishing Boats
  • "Admiralty" effect changed to reducing the cost of Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade by 60% (from increasing warship build limit)
  • "Offshore Support" now increase warship attack by 15% (down from 20%) and LOS and range by 2 (down from 5)
  • Although it is not listed in the patch notes, with update 23511, the "Dance Hall" card was changed to the "Theaters" card.
  • "Hire Highland Mercenary Army" now ships Harquebusiers instead of Hackapells
  • "Fencing School" (II): Now also increases Shock Infantry trainspeed.
  • "Fish Market", "Fish Market (2x)", "Rendering Plant": Whale gather rate reduced by 5% for each card.
  • "TEAM Coastal Defenses": All European civilizations now have access to this card.
  • "Advanced Dock" (I): Healing rate for ships reduced to 85% (from 100%).
  • "Naval Gunners" (III): Added to French, Swedish and Russian home cities.
  • "Offshore Support" (II): Removed from British and Italian Homecities; added to German homecity.
  • "Hire Irish Brigadiers" (II): Reduced amount of Irish Brigadiers to 9 (from 11).
  • "Assassins": Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
  • "Agents": Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.

Ottoman-specific[]

  • "TEAM Silk Road" (I): renamed to "Silk Road", no more affects allies' crates, and now affects XP (both Trade Routes and crates). The effect set to +25%.
  • "Hire Mediterranean Mercenary Army" (IV): changed name to "Ottoman Mercenary Army" and now unique to the Ottomans.

Knights of the Mediterranean[]

  • With update 13.27885, "Acemi Oglan School" reduces not only the cost of Janissaries and Nizam Fusiliers, but now also their train time by -40%, "Cigar Roller" (II) removed from Home City, "Textile Mill" (III) added to Home City, "Artillery Hitpoints" (II) removed from Home City, "TEAM Artillery Attack" (II) removed from Home City, "Topçular" (III) Improves Artillery, Abus Gunner, Humbaraci attack and hit points by 15%; also regulates the dress code for Ottoman artillery units, "Light Artillery Hitpoints" (II) is now called "Cebeci" and improves the hit points of Abus Gunners by 25%, "Janissary Combat" (III) also applies to Azaps and was therefore renamed to "Enderun School", "Battlefield Constructions" (II) also applies to Azaps; card renamed to "Derbentler", "Irregulars" (III) has been renamed to "Akincis", "Kuleli School" (IV) gives +15% hit points and damage of all Ottoman infantry, "Flight Archery" (IV) speeds up the train time and arrow release of Cavalry Archers and Azaps; train time reduced by -20%, "6 Nizam Fusiliers" (III) added to Home City, "INF 7 Nizam Fusiliers" (IV) added to Home City, "TEAM Rumeliots" (IV) Ships 4 Sipahi (no changes) and adds 10% hand resistance to all Heavy Cavalry in the entire team, costs 1500 food, card renamed to "TEAM Kapikulu", "Town Militia" (I) Replaced by the City Defense card, "6 Bosniaks" (III, 1000c) added to Home City, "9 Barbary Corsairs" (III) Card replaced with 8 Berber Allies (III, Camel Riders), "6 Elmetti" (IV) Card replaced with Infinite 9 Sufi Allies (IV, Qizilbash), "12 Ninja" (IV) Card replaced with 11 Askaris (IV), added "9 Phanar Allies" (II, Evzones), "7 Phanar Allies" (III, Boyars), and "7 Tengri Allies" (II, Tatar Archers) to the Home City, "2 Xebecs" (IV) added to the Home City, costs 1000c.
  • With update 13.58326, Engineering School (II) no longer reduces the train time of Grenade troopers and Abus Gunners; Mahmudiye (IV, 1500c) 7 Azaps (II), 11 Azaps (III), 22 Azaps (IV), and Matrakci School (II) added to Home City; Cebeci (II) gives Abus Gunners and Humbaraci +20% hit points, 6 Nizam Fusiliers (III) now properly respects population costs and build limit, Akincis (III) now also improves Cavalry Archer train time by -15%, Mosque Construction (III) lowers Mosque technology cost by 50%, Acemi Oglan School (IV) no longer reduces the train time of Janissaries and Nizam Fusiliers, but now reduces the costs of all Ottoman infantry instead; – 20% for Janissaries, Humbaracis, Azaps, -10% for Nizam Fusiliers, Abus Gunners; Flight Archery (IV) no longer improves train time for Azaps and Cavalry Archers, but instead increases their damage by +15%, TEAM Kapikulu (IV) Costs 1200f and no longer improves Heavy Cavalry melee armor by 10% (moved to new Mosque technology); card renamed to TEAM Timariots.
This section is most likely incomplete and may need expansion. You can help by adding to it.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"