Azaps and Cavalry Archers get +15% attack, and reduce attack delay by replacing ranged attack to volley and stagger modes; Azaps get 1.5 ranged attack Rate of Fire
Upgrades Muhbirs to Intelligence Agents with +50% hit points and +15 Line of Sight; unlocks a charged pistol attack that allows seeing the location of recently hit targets
Settlers gather food from huntable animals 15% faster and from Berry Bushes, and Cherry Orchards 20% faster; huntable animals last 7.5% longer and Berry Bushes, and Cherry Orchards last 10% longer
1
Spice Trade
Settlers gather food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
10
Textile Mill
Settlers gather coin from Estate, Fields, Haciendas, and Rice Paddies 25% faster; Haciendas auto gather coin 25% faster
The following cards are now INFINITE: "2 Settlers", "10 Pikemen", "1 Falconet", "2 Falconets" (Industrial Age), "2 Mortars", "Frontier Defenses", "1 Caravel", "1 Monitor", "Hire Mediterranean Army", "Hire Highland Mercenary Army"
"7 Sheep + 1 Homestead Wagon" added
"15 Sheep" now also ships 1 Homestead Wagon and are renamed accordingly
Cows shipped by "7 Cows" are now semi-fattened (having 200 out of 500 food)
"Advanced Artillery" effect changed to allowing Mortars and Horse Artillery to be trained in the Fortress Age (from upgrading Falconets to Field Guns and Mortars to Howitzers)
"Improved Grenades" increases the siege damage of Grenadiers by 25% (down from 67%) and moved from Commerce Age to Industrial Age
"Fencing School" (II): Now also increases Shock Infantry trainspeed.
"Fish Market", "Fish Market (2x)", "Rendering Plant": Whale gather rate reduced by 5% for each card.
"TEAM Coastal Defenses": All European civilizations now have access to this card.
"Advanced Dock" (I): Healing rate for ships reduced to 85% (from 100%).
"Naval Gunners" (III): Added to French, Swedish and Russian home cities.
"Offshore Support" (II): Removed from British and Italian Homecities; added to German homecity.
"Hire Irish Brigadiers" (II): Reduced amount of Irish Brigadiers to 9 (from 11).
"Assassins": Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
"Agents": Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.
Ottoman-specific[]
"TEAM Silk Road" (I): renamed to "Silk Road", no more affects allies' crates, and now affects XP (both Trade Routes and crates). The effect set to +25%.
"Hire Mediterranean Mercenary Army" (IV): changed name to "Ottoman Mercenary Army" and now unique to the Ottomans.
With update 13.27885, "Acemi Oglan School" reduces not only the cost of Janissaries and Nizam Fusiliers, but now also their train time by -40%, "Cigar Roller" (II) removed from Home City, "Textile Mill" (III) added to Home City, "Artillery Hitpoints" (II) removed from Home City, "TEAM Artillery Attack" (II) removed from Home City, "Topçular" (III) Improves Artillery, Abus Gunner, Humbaraci attack and hit points by 15%; also regulates the dress code for Ottoman artillery units, "Light Artillery Hitpoints" (II) is now called "Cebeci" and improves the hit points of Abus Gunners by 25%, "Janissary Combat" (III) also applies to Azaps and was therefore renamed to "Enderun School", "Battlefield Constructions" (II) also applies to Azaps; card renamed to "Derbentler", "Irregulars" (III) has been renamed to "Akincis", "Kuleli School" (IV) gives +15% hit points and damage of all Ottoman infantry, "Flight Archery" (IV) speeds up the train time and arrow release of Cavalry Archers and Azaps; train time reduced by -20%, "6 Nizam Fusiliers" (III) added to Home City, "INF 7 Nizam Fusiliers" (IV) added to Home City, "TEAM Rumeliots" (IV) Ships 4 Sipahi (no changes) and adds 10% hand resistance to all Heavy Cavalry in the entire team, costs 1500 food, card renamed to "TEAM Kapikulu", "Town Militia" (I) Replaced by the City Defense card, "6 Bosniaks" (III, 1000c) added to Home City, "9 Barbary Corsairs" (III) Card replaced with 8 Berber Allies (III, Camel Riders), "6 Elmetti" (IV) Card replaced with Infinite 9 Sufi Allies (IV, Qizilbash), "12 Ninja" (IV) Card replaced with 11 Askaris (IV), added "9 Phanar Allies" (II, Evzones), "7 Phanar Allies" (III, Boyars), and "7 Tengri Allies" (II, Tatar Archers) to the Home City, "2 Xebecs" (IV) added to the Home City, costs 1000c.
With update 13.58326, Engineering School (II) no longer reduces the train time of Grenade troopers and Abus Gunners; Mahmudiye (IV, 1500c) 7 Azaps (II), 11 Azaps (III), 22 Azaps (IV), and Matrakci School (II) added to Home City; Cebeci (II) gives Abus Gunners and Humbaraci +20% hit points, 6 Nizam Fusiliers (III) now properly respects population costs and build limit, Akincis (III) now also improves Cavalry Archer train time by -15%, Mosque Construction (III) lowers Mosque technology cost by 50%, Acemi Oglan School (IV) no longer reduces the train time of Janissaries and Nizam Fusiliers, but now reduces the costs of all Ottoman infantry instead; – 20% for Janissaries, Humbaracis, Azaps, -10% for Nizam Fusiliers, Abus Gunners; Flight Archery (IV) no longer improves train time for Azaps and Cavalry Archers, but instead increases their damage by +15%, TEAM Kapikulu (IV) Costs 1200f and no longer improves Heavy Cavalry melee armor by 10% (moved to new Mosque technology); card renamed to TEAM Timariots.
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