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This article is about the consulate ally in Age of Empires III. For other uses, see Ottomans.
Consulate ottomans

The Ottomans are a Consulate ally in Age of Empires III: The Asian Dynasties available only to the Indians. Like all Consulate allies, it requires 100 export to ally with them (25 export if the Diplomatic Intrigue Home City Card was sent). Doing so grants the player +7 Line of Sight to all units and buildings.

Description[]

The Ottomans are a Consulate ally that provide a wide variety of benefits, as their shipments are focused on sending economic and military units. The army options grant the player access to Rumeliots, Baghdad Janissaries, and Great Bombards. The time required to train these armies varies, but can be reduced by 50% with the "Good Faith Agreements" Home City Card.

Technologies[]

Age Improvement Cost Research time Effect
Age II tech tree aoe3
Azap icon 6 Azaps 200 export 30 seconds Delivers 6 Baghdad Azaps*
Indian villager icon 4 Settlers 300 export Delivers 4 Hindu Villagers*
Hindu Villager train limit +4
Age IV tech tree aoe 3
Great bombard icon 2 Great Bombards 850 export Delivers 2 Great Bombards
Imperial Age
Imperial Age
OttomanBrigade icon Ottoman Brigade 2,300 export 90 seconds Delivers 13 Baghdad Janissaries and 4 Great Bombards
  • The Good Faith Agreements card reduces technology cost by 40% and research time by 50%, except for Brigades, whose cost are reduced by 300 export and do not research faster.

Armies[]

Age Army Cost Train time Pop. Consists of
Age II tech tree aoe3
OttomanExpeditionaryCompany icon Ottoman Expeditionary Company 400 export 20 seconds 6 3 Ottomans deli portrait Rumeliots*
Age III tech tree aoe3
OttomanExpeditionaryForce icon Ottoman Expeditionary Force 800 export 40 seconds 13 3 Ottomans deli portrait Rumeliots*
7 Janissary aoe3de Baghdad Janissaries
Age IV tech tree aoe 3
OttomanExpeditionaryArmy icon Ottoman Expeditionary Army 1,600 export 60 seconds 27 13 Janissary aoe3de Baghdad Janissaries
2 Great bombard de Great Bombards
  • The Good Faith Agreements Home City Card reduces army train time by 50%.

Strategy[]

The Ottomans allow the player to explore maps faster with their passive bonus. This is most useful for novice players who are not familiar with some maps, and also allows the player to locate natural sources of resources and find the enemy in advance, know their position, spy on them, and know what type of strategy they are using in order to carry out a counterstrategy. Exploring maps can be even more effective with fast Indian cavalry units, notably the Sowar, which is the fastest heavy cavalry in the game.

The 4 Settlers do not cost population, allowing the player to save 400 wood that can be used to build military buildings, and is especially useful in a boom strategy.

The 6 Azaps are best used for an emergency if the base is being attacked, and are useful for counterattacking both heavy cavalry and light ranged cavalry, but can only be sent once, preventing them from being replaced. Sepoys, Urumi Swordsmen, Gurkhas, and Howdahs can perform these functions better than Baghdad Azaps, and can be massed and retrained.

Rumeliots, in comparison with Sowars, have more hand attack damage and hit points, and attack faster, while taking the same population, although are slightly slower. Rumeolits can be more useful if combined with Urumis Swordsmen and Sowars; the first are strong against heavy infantry and light ranged cavalry, and the second serve as a shock force and can protect against infantry. Gurkhas and Howdahs can be combined to eliminate heavy infantry and heavy cavalry from a distance. If possible, some Sepoys or Baghdad Janissaries can be combined, creating a complete army that combines melee and ranged units that complement each other well.

Baghdad Janissaries, if compared with Sepoys, have more hit points, siege damage and hand bonus damage against cavalry and shock infantry. If combined with infantry or cavalry, such as Sowars and Rajputs, or with Gurkhas and Howdahs, it will be a strong combination.

Great Bombards are strong against infantry and buildings, but are slow and fire very slowly, and vulnerable to heavy cavalry and artillery, so they should be combined with heavy infantry or heavy cavalry.

Changelog[]

3ADIcon48px The Asian Dynasties[]

  • The Ottoman ally bonus gives units and buildings +10 Line of Sight.

Age3DE Icon Definitive Edition[]

  • The Ottoman ally bonus gives units and buildings +7 Line of Sight.
Consulate allies in Age of Empires III: The Asian Dynasties
Standard game
Flag ChineseDE ChineseConsulate british British Allies · Consulate french French Allies · Consulate germans German Allies · Consulate russians Russian Allies
Flag IndianDE IndiansConsulate british British Allies · Consulate french French Allies · Consulate ottomans Ottoman Allies · Consulate portuguese Portuguese Allies
Flag JapaneseDE JapaneseConsulate dutch Dutch Allies · Consulate japanese Japanese Isolation · Consulate portuguese Portuguese Allies · Consulate spanish Spanish Allies
Campaign-exclusive
Act II: ChinaConsulate Chinese Mercenaries Chinese Mercenaries · Consulate Indian Mercenaries Indian Mercenaries · Consulate japanese Japanese Mercenaries