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The Oromo are an Industrial Age Alliance option in Age of Empires III: Definitive Edition - The African Royals, available to the Ethiopians. Allying with the Oromo to advance into the Industrial Age or Imperial Age provides the following benefits:

Units[]

Livestock Market
  • Goat: Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen, Farm, or Village.

Technologies[]

Mountain Monastery
Age Technology Cost Description
Irreechaa 75 influence Fields grant 10 influence when built
Gadaa System 500 influence Unit hit points and damage +5%; villager and Abun gather work rate +5%; Mountain Monastery auto gather work rate +5%

Shipments[]

  • : 9 Goats carrying an additional 70 food
  • : 18 Goats carrying an additional 70 food

Strategy[]

Oromo is a good middle-to-late game complement to the economy for the Ethiopians. Oromo enables Goats at the Livestock Market and ships many of them; this is important, as livestock is one of the sources of influence for African civilizations, and it is not an easy resource to get. The Goats can be traded like the Zebu Cattle, so if the player needs more coin or wood, they can sell them. It is usually better to pick Oromo for aging up to the Industrial Age rather than the Imperial Age, since the economic advantages provided will be more impactful in the long run.

Oromo also offers Irreecha, which is a technology that makes Fields give 10 influence when built. This makes a great combo if the player has Draft Oxen (Zebu Cattle and Prize Bulls can build Fields and work on them) and Advanced Agriculture (Fields and Granaries get +75% hit points and build time -50%; Fields are free) in their deck. With these two shipments and this technology, the player may use livestock to make Fields that costs no resources, get some influence in return, and then use the livestock to work at the Fields.

Oromo also gives the player some military support in the form of the the Gadaa System technology, which gives all units more hit points and attack. The economic focus and Gadaa System make Oromo a flexible pick at the midgame, especially when the player craves more influence. Using Oromo in combination with the Habesha in the Commerce Age and Indians in the Fortress Age is the best way for the player to secure influence generation and perform an economic boom. While the Habesha improve Mountain Monasteries, the Indians ship influence and provide a lot of economic upgrades, and the Oromo enable Goats and more economic upgrades. With this economic boom, the player may more freely pick any alliance in the Imperial Age, since the remaining alliances at that point will all have a military focus.

Recommended Alliances[]

The Oromo is a very flexible alliance that synergizes well with all other alliances, as it helps to generate influence. As mentioned previously, it is preferable in many cases to pick first Habesha, then Indians, and then the Oromo, in order to have a good economic boom. If the player prefers to defend for a while, boom first and attack in the late game with fully improved units.

Recommended shipments[]

  • Infinite 4 Semi-fattened Cattle, Prize Bull and Infinite 8 Semi-fattened Cattle + 1 Livestock Market Builder: The player may want to reach the Zebu Cattle limit alongside having Goats for increasing influence generation.
  • Any military unit upgrade: These will stack up with Gadaa System.
  • Advanced Agriculture: Fields and Granaries get +75% hit points and build time -50%; Fields are free. This synergizes with Irreecha, as the player will only need time for generating influence out of free Fields.
  • Advanced Livestock Market: Livestock Markets get -20% buy factors and +20% sell factors; Livestock exchange rates recover 50% faster. These changes also apply to Goats.
  • Karrayyu Pastoralism: Livestock exchange rate -20%; Ships 2 fattened Zebu Cattle.
  • Any upgrade for Villagers: These will stack up with Gadaa System.
  • Draft Oxen: Zebu Cattle and Prize Bulls can build Fields and work on them.
Age up methods in Age of Empires III
Politicians for European civilizations
Commerce Age The Governor · The Imam · The Inventor · The Logistician · The Naturalist · The Philosopher Prince · The Quartermaster · The Medici
Fortress Age The Admiral of the Ocean Sea · The Adventurer · The Bishop · The Ethiopian Queen · The Exiled Prince · The Gentleman Pirate · The Marksman · The Mercenary Contractor · The Mohawk Statesman · The Scout · The Sergeant at Arms
Industrial Age The Cavalry Marshal · The Engineer · The Grand Vizier · The King's Musketeer · The Logistician · The Papal Guard · The Tycoon · The Viceroy · The War Minister · The Pope
Imperial Age El Presidente · The General · The Black Duke · The Inventor · The Knight · The Mercenary Contractor · The Royalist · The Scottish Marshal
Civilizations British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Tribal Council members for Native American civilizations
Commerce Age The Messenger · The Wise Woman · The Warrior · The Elder · The Chief
Civilizations Aztecs · Haudenosaunee · Inca · Lakota
Wonders for Asian civilizations
Chinese Confucian Academy · Porcelain Tower · Summer Palace · Temple of Heaven · White Pagoda
Indians Agra Fort · Charminar Gate · Karni Mata · Taj Mahal · Tower of Victory
Japanese Golden Pavilion · Great Buddha · Shogunate · Torii Gates · Toshogu Shrine
Federal States for the United States
Commerce Age Delaware · Massachusetts · Pennsylvania · Rhode Island · Virginia
Fortress Age Indiana · Kentucky · Maryland · New Hampshire · Tennessee
Industrial Age California · New Jersey · Ohio · South Carolina · Vermont
Imperial Age Connecticut · Florida · Illinois · New York · Texas
Federal States for the Mexicans
Commerce Age Durango · Michoacán · Tlaxcala · Chiapas · Querétaro
Fortress Age Sonora · Coahuila · Sinaloa · San Luis Potosí · Tabasco
Industrial Age Chihuahua · Zacatecas · Tamaulipas · Guanajuato · Guerrero
Imperial Age Oaxaca · Jalisco · Estado de México · Veracruz · Puebla
Alliances for African civilizations
Ethiopians Habesha · Jesuits · Portuguese · Somalis · Sudanese · Indians· Oromo+ · Arabsx
Hausa Akan · Berbers · Hausa · Moroccans · Songhai · Fulani· Yoruba+ · Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
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