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This article is about the unit in Age of Empires II HD: The African Kingdoms. For the unit in Age of Empires III, see Organ Gun (Age of Empires III).

Portuguese unique unit. Siege weapon that fires a volley of bullets. Very effective against large groups of units.
Age of Empires II description

The Organ Gun is the first unique unit of the Portuguese in Age of Empires II HD: The African Kingdoms. It is a gunpowder siege weapon that fires a volley of bullets. Like all other unique gunpowder units, Organ Guns do not require Chemistry in order to be trained.

Organ Guns can be upgraded to Elite Organ Guns in the Imperial Age.

Overview and tactics[edit | edit source]

Organgun walkanim aoe2.gif

The Organ Gun is one of only two unique siege units in the game (the other being the Ballista Elephant). It fires a volley of five bullets in a spread pattern that can hit multiple enemies. It is more effective against large groups of units, because other than the one main bullet dealing the panel attack, the other four bullets deal effectively only 2 attack. Conversely, however, it is woefully ineffective against structures, in a similar vein to the Scorpion, dealing very light damage to them, even when used in large groups.

It is advised to always protect Organ Guns, because their subpar accuracy (without Arquebus) and slow Rate of Fire leaves them vulnerable, especially to melee attacks. Firing from behind allied units and buildings can prevent incoming enemies from exploiting the Organ Gun's minimum range. Halberdiers and Hand Cannoneers pair well with Organ Guns, and can effectively protect them from melee attacks. They are also vulnerable against enemy Bombard Cannons and Siege Onagers, though Elite Organ Guns can barely survive a hit from a regular Onager. Also, despite having an attack bonus against rams, they are a poor choice against them, while the Rams can deal devastating damage to an Organ Gun, if ordered to attack it.

Further statistics[edit | edit source]

As Organ Guns are unique to the Portuguese, only technologies that are available to them are shown in the following table:

Unit strengths and weaknesses
Strong vs. Villagers, Skirmishers, mobs of units
Weak vs. Samurai, Condottieri, cavalry, Onagers, Bombard Cannons, HuskarlsMagyar HuszarsMangudai
Range Siegeengineers.jpg Siege Engineers (+1)
Accuracy Unique-tech-imperial.jpg Arquebus (hit moving targets)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Creation speed ConscriptionDE.png Conscription (+33%)
Upgrades Elite-unique-research.jpg Elite Organ Gun

Civilization bonuses[edit | edit source]

  • Portuguese: Organ Guns cost 20% less gold. Upgrades that benefit Organ Guns are researched 30% faster.

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The African Kingdoms[edit | edit source]

  • Organ Guns cost 15% less gold.
  • Organ Guns have 1 spread damage.
  • Organ Guns have +1 attack against infantry.
  • Turks: Organ Guns initially do not benefit from their team bonus. With patch 4.8, that was fixed and Organ Guns are created 20% faster when allied with Turks.

Rise of the Rajas[edit | edit source]

  • Organ Guns no longer have an attack bonus against infantry.
  • Organ Guns now have a minimum range of 1.
  • With patch 5.7, Organ Guns now have 2 spread damage.

Definitive Edition[edit | edit source]

Trivia[edit | edit source]

  • Of all siege units capable of attacking, the Organ Gun is the only one without an attack bonus against buildings.

History[edit | edit source]

An organ gun, most commonly known as a ribauldequin or rabauld, was a Renaissance-era volley gun with many small-caliber iron barrels set up parallel on a wooden platform, in use during the 14th and 15th centuries. When the gun fired in a volley, it created a shower of iron shot, serving mostly as an anti-personnel gun. The name "organ gun" referred to the artillery's resemblance to a pipe organ, a well-known musical instrument.

Gallery[edit | edit source]

Video overview[edit | edit source]

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