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This article is about the unit. For the technology, see Oracle (technology). |
“ | Scout whose line of sight grows when immobile. Cannot attack. Generates Favor. | ” |
—In-game description in Retold |
The Oracle is the Atlantean designated scout unit in Age of Mythology: The Titans. It is available from the Archaic Age at the Temple.
The player starts with one, and while not trainable at the Town Center, two more Oracles spawn from it at the 10 and 20 second marks of the game.
Oracles do not appear as idle military or idle economic units, as even when they are idle, they generate favor. Oracles are immune to Traitor in Retold.
Special ability[]
Auto Scout (Toggled): Enables the unit to automatically explore the map. (Autocast disabled by default)
- Passively generates a trickle of favor based on its Line of Sight (formula below).
Further statistics[]
God bonuses[]
Oranos: +4 maximum Line of Sight
General[]
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack vulnerability
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability
Myth technologies[]
Channels (Gaia): Oracle and Oracle Hero +15% movement speed on Lush (since Retold)
Heart of the Titans (Prometheus): -75% time to transform into a hero
Perception (Leto): +10% Line of Sight
Prophetic Sight (Theia): Oracles generate +10% favor, and can reveal what other players' buildings in their Line of Sight are training or researching.
Sons of the Sun (Hyperion): All Oracles are upgraded to Heroes for free, and further Oracles trained at the Temple are also in their hero forms.
Focus (Kronos): +20% movement speed, -1 second to reach maximum Line of Sight (before Retold; removed in Retold)
Lemurian Descendants (Theia): +9 Line of Sight. (before Retold; removed in Retold)
Relic bonuses[]
Pelt of Argus: +6 Line of Sight.
Thundercloud Shawl: -5% pierce vulnerability.
Harter's Folly: +4 Line of Sight. (Before Retold)
Tactics[]
While moving, the Oracle's Line of Sight is tiny, barely showing where he's walking. After he has been standing still for a while, the Line of Sight grows out to its maximum range, equal to that of a tower. The Oracle's Line of Sight increases at 0.46 meters per second while he is idle.
Oracles are not as practical as other scouts as they require to stand still for a noticeable period of time to get more knowledge of their surroundings. Using the Auto Scout feature will have Oracles periodically stop until their Line of Sight increases before moving again. This leaves them vulnerable to attacks which will interrupt the increase of their Line of Sight, as even a slight movement resets the Line of Sight. Their minimal base Line of Sight also can cause them to walk within range of threats such as enemy towers and Town Centers. It is advised to use the initial three free Oracles to scout the area surrounding their base to find resources and settlements. Afterwards, Oracles can be used in suicide missions to find enemy towns. If an Oracle is killed, rather than replacing him with another Oracle, it is recommended to use a Turma to continue scouting, as they have superior speed and decent Line of Sight.
Retold tweaks Oracles significantly. Their Line of Sight no longer reverts instantly to the minimum as they move, instead decaying gradually at roughly the same rate as it grows when they stand still. Additionally, they now serve as their civilizations' favor-generation mechanic, based on how far they see without their Line of Sight overlapping with that of another Oracle. This keeps them relevant throughout the entire game, stationed strategically throughout the player's domain.
Oracle Hero[]
“ | Scout hero whose line of sight grows when immobile. Generates Favor faster than normal Oracles. | ” |
—In-game description |
Like all Atlantean human units, Oracles can be converted to Oracle Heroes at any time, for a resource cost. Oracle Heroes do not appear as idle military or idle heroes, which is a characteristic common to semi-heroes, as even when they are idle, they generate favor. Unlike regular Oracles, Oracle Heroes are capable of combat, although they do not actively target visible enemies.
Special ability[]
Auto Scout: Enables the unit to automatically explore the map.
Sacred Hands (Passive): Can pick up Relics and deposit them at a Temple.
God bonuses[]
Oranos: +4 maximum Line of Sight
General[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack
Copper Armor,
Bronze Armor,
Iron Armor: -15% hack vulnerability
Copper Shields,
Bronze Shields,
Iron Shields: -15% pierce vulnerability
Myth technologies[]
In addition to the myth technologies affecting regular Oracles, Oracle Heroes are also affected by:
Heroic Renewal (Hyperion): Regenerate +1.5 hit points per second and gain +10% hit points
Focus (Kronos): +20% movement speed, -1 second to reach maximum Line of Sight, +20% attack, and +15% hit points (before Retold; removed in Retold)
Relic bonuses[]
Fur of Boyi: Regenerate 0.25 hit points per second.
Hermes' Winged Sandals: +5% movement speed.
Kui Drum: +0.25% attack per 1% hit point missing.
Pelt of Argus: +6 Line of Sight.
The Khopesh of Horus: +1.0 attack bonus multiplier vs. myth units.
Thundercloud Shawl: -5% pierce vulnerability.
Tyrfing, Angantyr's Sword: Regenerate 10% of damage dealt to units.
Harter's Folly: +4 Line of Sight. (before Retold)
Tactics[]
Turning the Oracle into a hero makes his Line of Sight increase faster (0.92 meters per second) and doubles the distance. He also gains a small, almost useless hack damage attack. He will still lose to combat units and will still lose to most myth units as well, though he will be able to inflict some damage before dying. However upgrading to Hero has several other benefits. It doubles their maximum Line of Sight, and they can pick up any Relics they find.
Favor generation[]
The favor generated by a single Oracle in Retold is as per the following formula.
where,
- = FullCapacityMultiplier, applied when current bonus Line of Sight exceeds the base maximum (e.g. Perception). Default multiplier value is 1.0, but is increased by technologies (+0.1 with Perception, +0.1 with Prophetic Sight). Default base maximum is 25 for the Oracle and 30 for the Oracle (Hero).
- = WorkRate, a constant trickle of favor irrespective of LoS. Default value is 0.01 favor/sec (+10% with Prophetic Sight).
- = ModifyMultiplier, a multiplier for the LoS-dependant term. Default value is 0.75 for the Oracle, and 0.8 for the Oracle (Hero).
- = ModifyBase, a multiplicative reduction for the current LoS. Default value is 100.
- = Current bonus Line of Sight.[note 1] Starts at 0, maximum is 25 for the Oracle, 30 for the Oracle (Hero).[note 2] (+10% max with Perception, +4 max[note 3] with Oranos, NOT affected by +6[note 4] with the Pelt of Argus).
Favor generation comparison[]
Civilization | Resource generator | God | Pre-requisite | Rate/min |
---|---|---|---|---|
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All | 4.5 | |
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6.0 | |||
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7.5 | |||
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9.0 | |||
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12.0 | |||
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5.625 | |
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7.5 | |||
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9.375 | |||
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11.25 | |||
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15.0 | |||
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All | 0.6 | |
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0.6 | |||
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0.9 | ||
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All | 0.6 – 3.41 (since Retold) | |
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0.6 – 4.92 (since Retold) | |||
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0.6 – 4.38 (since Retold) | ||
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0.6 – 6.15 (since Retold) | |||
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0.66 – 3.82 (since Retold) | |
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0.66 – 5.48 (since Retold) | |||
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0.6 – 4.40 (since Retold) | |
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0.6 – 6.41 (since Retold) | |||
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![]() ![]() |
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0.66 – 4.89 (since Retold) | |
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0.66 – 6.83 (since Retold) | |||
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![]() ![]() ![]() |
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0.66 – 4.88 (since Retold) | |
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0.66 – 7.06 (since Retold) | |||
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All | 6.3 (before Retold) | ||
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![]() (before update 18.7603) |
3 | ||
![]() (Tale of the Dragon) |
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All | 3 | |
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3.6 | |||
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3.6 | ||
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4.2 | ||
N/A | ![]() |
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6 | |
Relic | N/A | N/A | ![]() |
3 |
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0.6 |
Changelog[]
The Titans[]
- Oracles cost 25 food, 35 gold, have 5% pierce armor, 2 Line of Sight when moving, 30 maximum Line of Sight when standing still, and train in 9 seconds.
- Upgrading an Oracle to a hero costs 40 food, 65 gold, 2 favor and 2 population.
- Oracle Heroes have 100 hit points, 6 attack from the Classical Age, 15% hack armor, 10% pierce armor, a 3.5× multiplier vs. myth units, a 5× multiplier vs. Animals of Set, 4.0 speed, and 2 Line of Sight when moving.
Extended Edition[]
Retold[]
- Oracles cost 40 food, 60 gold, have 45% pierce armor, 3 Line of Sight when moving, 25 maximum Line of Sight when standing still, train in 9 seconds, and have a train limit of 10.
- Selecting one Oracle highlights the Line of Sight of all of the player's Oracles as visible circles on the map, allowing the player to easily reposition them to avoid overlap.
- Upgrading an Oracle to a hero costs 40 food, 60 gold, 1 favor and 1 population.
- Oracle Heroes have 105 hit points, 0.9 attack in the Archaic Age, 9 attack from the Classical Age, 20% hack armor, 50% pierce armor, a 5× multiplier vs. myth units, no multiplier vs. Animals of Set, 4.2 speed, 3 Line of Sight when moving, and a build limit of 10 (shared with Oracles).
- With update 17.30764, Oracle Hero multiplier against myth units was increased to 6×.
Immortal Pillars[]
- Since update 18.12962, only the selected Oracle(s)'s Line of Sight is highlighted, and not others.
- Since update 18.21333, when an Oracle is selected, the Line of Sight of all Oracles is once again highlighted.
In-game dialogue[]
- Select 1 Youshi? - Yes
- Select 2 Herjos? - What?
- Select 3 Bureg! - Ready!
- Select 4 Shkopos? - Order?/Command?
- Move 1 Osto
- Move 2 Youshi - Yes
- Move 3 Mak
- Move 4 Eshlōst
- Attack 1 Tellis markay!
- Attack 2 Youshi! - Yes
- Attack 3 Eporo fros!
Mythology[]
“ | Ancient Atlanteans relied heavily on the priestly class for leadership and guidance. Oracles were priests who used a form of deep meditation to see beyond what normal sight would allow. Oracles were scouts and lookouts for Atlantean armies. It is debatable as to whether their great sight was granted by the Titans, or was merely the product of a deep attunement with their environment. | ” |
—In-game help section |
“ | Ancient Atlanteans relied heavily on the Priest class for leadership and guidance. Oracles were priests who through a form of deep meditation could see beyond what normal sight would allow. Oracles were scouts and lookouts for Atlantean armies. It is debatable whether their great sight was granted by the Titans or the product of a deep attunement with their environment. | ” |
—In-game help section |
Trivia[]
- The Oracle's help text seems to imply they use a form of Remote Viewing, which is an 'extrasensory perception' practice used to apparently seek impressions of a target, or target area. Much like Atlantis itself, Remote Viewing is regarded as pseudoscience.
- Although the hero version cannot be revived, he has an animation for doing so.
- In Retold, the Oracle Hero still has an animation for unknown reasons. The animation is also not used.
Bugs[]
- In Retold, garrisoning an Oracle at his maximum Line of Sight sets his Line of Sight to permanently minimum. This can happen if an Oracle standing right next to a building or any garrison unit such as a Transport Ship or Leviathan (when converted via the Traitor god power) has reached his maximum Line of Sight, and does not need to walk at all so that his Line of Sight does not decrease even a bit before garrisoning.
Gallery[]
Notes[]
- ↑ The favor formula and the idle LoS increase have their own cap, which is set to align. This means that if a technology or bonus grants LoS, but does not increase the cap for the favor formula in the code, it does not affect favor generation even if LoS (min/max) increases.
- ↑ See ModifyRateCap for AutoLOS and AutoGatherFavor action under the Oracle and Oracle (Hero) definition in Data.bar\gameplay\proto.xml.XMB
- ↑ Explicitly coded to, for Oracles, increase the maximum bonus LoS of AutoGatherFavor and the cap of the idle LoS increase instead of LoS itself. Thus only applies to the maximum value.
- ↑ Does not increase the favor cap, but does increase both minimum and maximum LoS. This might be an oversight by the devs.
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