“ | Fast cavalry good at raiding villagers or buildings. | ” |
—In-game description |
The Oprichnik is a melee heavy cavalry in Age of Empires III that is unique to the Russians and can be trained at Stable, Fort, and Galleon once the Fortress Age is reached.
Overview[]
Oprichniks are heavy cavalry units unsuited for general combat, but excel at raiding. They do not possess the hit points or damage that other cavalry like the Hussar have. However, they have the highest siege damage out of every non-elephant cavalry unit in-game and enjoy a large damage multiplier against Villagers and a minor one against artillery units. However, using Oprichniks to fight artillery might be ineffective if it's defended by heavy infantry, leaving Oprichniks mainly used for raiding undefended Villagers and buildings. A fully upgraded Imperial Oprichnik can take out settlers in 2-3 hits.
Due to their unconventional damage, Oprichniks should avoid fighting in hand-to-hand combat, as they will surely be killed. Ranged cavalry is also an issue because its multiplier against heavy cavalry.
Upgrades[]
The Oprichnik starts at the Veteran level, but without the increased hit points and attack.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Guard Oprichniks | 600 wood 600 coin |
Upgrades Oprichniks to Guard (+30% hit points and attack) | |
Imperial Oprichniks | 1,500 wood 1,500 coin |
Upgrades Oprichniks to Imperial (+50% hit points and attack); requires Guard Oprichniks |
Consulate Oprichnik[]
“ | Fast cavalry good at raiding villagers or buildings. | ” |
—In-game description |
The Consulate Oprichnik is a counterpart of the Oprichnik, which starts with +10% hit points and attack.
Upgrades[]
The Consulate Oprichnik is automatically upgraded in the Industrial Age and Imperial Age:
Civilization differences[]
- The Maltese can get Consulate Oprichniks named Order Oprichniks through the "Russian Tongue" Home City Card, which ships 13 Order Oprichniks and allows them to be trained at Commanderies and Forts. These Order Oprichniks have 16 XP train and kill bounty, 100 food, 65 coin cost and 49.5 seconds train time.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Villagers, artillery, buildings, siege unit |
Weak vs. | Heavy infantry, light ranged cavalry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Quechuan Diet (-15%) Immigrants (-10%) Shaman Drums (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Petrine Reforms (grants Guard upgrade) Jagiellonian Legacy (delivers 7 Oprichniks if The War Minister was chosen for the Russians) Meritocracy (-20% upgrade cost) |
Home City Cards[]
- Click for a list of Home City Cards related to the Oprichnik
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Auberges | Commanderies support 10 population; Order Units get -10% resources cost (rounded to 5, 10, or 15 less resources) and -10% train and kill bounty | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster | |
Russian Tongue | Ships 13 Order Oprichniks and 1 Commandery Wagon; Commandery build limit +1; Order Oprichniks can be traned at Commanderies and Forts; costs 1,500 wood |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
Boyars | Cavalry Archers, Cossacks, and Oprichniks get +10% hit points and attack | |
Cavalry Combat | Cavalry get +15% hit points and attack | |
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | |
5 Oprichniks | Ships 5 Oprichniks | |
6 Oprichniks | Ships 6 Oprichniks | |
9 Oprichniks | Ships 9 Oprichniks | |
12 Oprichniks | Ships 12 Oprichniks | |
Riding School | Cavalry train time -40%; Oprichnik train time -35% instead | |
Finnhorses | Hussars, Hakkapelits, Cossacks, Dragoons, Oprichniks, and Cavalry Archers get +15% hit points |
- "Finnhorses" is available upon revolting to Finland.
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Cavalry Attack | Heavy cavalry and Coyote Runners get +15% attack | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Boyars | Streltsy, Cossacks, and Oprichniks get +15% hit points and attack | 25 | |
Cavalry Combat | Cavalry get +15% hit points and attack | 10 | |
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 | |
5 Oprichniks | Ships 5 Oprichniks | 1 | |
6 Oprichniks | Ships 6 Oprichniks | 10 | |
9 Oprichniks | Ships 9 Oprichniks | 10 | |
12 Oprichniks | Ships 12 Oprichniks | 40 | |
Riding School | Cavalry train time -40% | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Age of Empires III[]
- Oprichniks have 75 siege damage.
- Trample Mode does not have damage multipliers.
Definitive Edition[]
- Fixed a bug which makes the Oprichnik's multipliers against artillery and siege units not applied when they are set to Trample Mode.
- With update 20322, Oprichniks have 64 siege damage.
History[]
“ | Oprichniks were the police and soldiers of Oprichnina, a royal domain created by Ivan the Terrible. Tsar Ivan used his Oprichniks to crush any hereditary opposition to his rule. These soldiers carried out their Tsar's will with unflinching loyalty and were brutal and ferocious thugs. The Tsar's goals were not especially original, but Ivan the Terrible and his Oprichniks operated on an unprecedented scale. One attack on the city of Novgorod took the lives of at least 3,000 people. They were slaughtered over the course of a week. Some accounts put the death toll as high as 60,000 people. The Oprichniks promoted a fierce appearance, wearing all black uniforms and riding black horses. The Oprichnik seal bore a dog, symbolizing their loyalty to the Tsar and their tenacity in fighting for the Tsar, and a broom, to represent sweeping away the Tsar's enemies. |
” |
—In-game history section |