Oppression is the sixth scenario of the Yamato Empire of the Rising Sun campaign in Age of Empires. In the scenario, the Yamato must keep the Kyushu calm with tribute while preparing their assault.

Scenario Instructions[edit | edit source]

Description[edit | edit source]

Oppresion, 385 AD.

The success of your raid through Shikoku lands broke their spirit and within a few years they became part of the Yamato confederation. You have turned your gaze further south now, to the Island of the Kyushu. Your first efforts in Kyushu lands are not going well, however. Your small colony has come under the rule of a powerful Kyushu leader who rules the area nearby. He is now demanding heavy payments to allow you to stay. Due to entanglements to the north on the main island, the Yamato can send you no aid at this time. The Yamato leaders order you to revolt against the Kyushu warlord and gain control of this part of the island. Destroy the Kyushu Government Center.
—In-game section

Starting conditions[edit | edit source]

Objectives[edit | edit source]

Hints[edit | edit source]

  • Explore the world; there may be gold in unexpected places.
  • Tribute is not the only answer, but it might be the best

Players[edit | edit source]

Player[edit | edit source]

  • Player (Yamato): The player starts with only a few Villagers and some buildings. The base is located in the center of the map, at the front of the fortified Tang base.

Allies[edit | edit source]

  • Tang (Yamato): Surrounds the player and will ask for tribute. If they are not satisfied, they will declare war. The base is located in the southern corner of the map.

Neutral[edit | edit source]

  • Neutral (Yamato): The yellow player's stance towards the human player is neutral. The base is located in the northern corner of the map.

Strategy[edit | edit source]

The player starts the game in the Tool Age, with two allies and no enemies. But while the yellow randomly-named player (Yamato) will remain an ally, the Tang (red, Yamato) will declare war on the player if they don't pay them tribute every time they ask for it. So start gathering gold so that the player can pay them - they will need to make a few payments.

The goal of the scenario is to keep paying tribute while the player prepares an army to destroy the Government Center. Luckily, this doesn't have to take long, as the player doesn't have to keep their base alive and they only have to destroy a single building - a dozen Axemen are more than enough for the task.

Train Clubmen, and send them south while upgrading them to Axemen. Next to the Government Center, the player will find a few Stone Throwers. Station the Axemen next to them, and save the game in case of failure . Then, declare war on the Tang so that the player can destroy the siege units. By now, the Tang forces should have demolished most of the player's town, but that's irrelevant. Send the Axemen to the Government Center and destroy it.

Although a bit tricky, the player can also win this campaign with nothing but Villagers. Immediately at the start, train as many Villagers as resources allow (don't even bother gathering resources or doing anything else), then move them south and surround the red Government Center. Once in position, change red to enemy and immediately start attacking the Government Center. Move Villagers around if any units come after them. If Catapults show up, this can be very dangerous, but this is also the key to winning. Try to dodge the projectiles as well as possible, but stay right around the Government Center. If done right, red should end up destroying their own building, and the player will beat the scenario.

The player can also try surrounding red's military units and military buildings with walls, and even build towers throughout their base. Or at least surround their Catapults with walls and then put a wall around their own Villagers once they are around the Government Center. This does cost a lot of Stone, however, so the above tactic will probably work better most of the time.

History[edit | edit source]

Historical notes[edit | edit source]

The demonstration of Yamato power shook the Shikoku clan badly. Within a few years they agreed to become part of the Yamato clan confederation that was being assembled. This freed the Yamato for more expansion and they turned next to the island of Kyushu to the southwest, the last major geographic are in that direction. A contingent of Yamato emissaries and settlers were moved south to open negotiations with the Kyushu clan, but the Kyushu ere emboldened to treat the Yamato people as underlings.
—In-game notes

Historical outcome[edit | edit source]

The Kyushu underestimated badly the resourcefulness and determination of the Yamato settlers. The Kyushu demands for tribute were met only to give the settlers time to withdraw to a coastal island. There they trained and built up strength. In a lightning attack, they returned to Kyushu lands, eliminated the leadership and destroyed the clan government. With their government gone and strong Yamato forces now present, the Kyushu had no recourse but to join the Yamato coalition.
—In-game notes

Trivia[edit | edit source]

  • The yellow player uses a random AI name, and the red player is wrongly called Tang, a Chinese dynasty, while it should be Kyushu as it is shown in the objectives and description.
  • In red's fortress, the player can find a Trade Workshop.
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