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Central Anatolia, 1700 BCE

From the northern plains, your people came to the land of Hatti, where the Sky Gods of your ancestors are unknown, and the Hattians worship the earth mother who birthed a bull. These strange people do not live by the hoof, but by the black dirt of the earth. They do not live under the sky, but in caves they build with their hands out of hardened mud and wood. They do not honor their chiefs with great earthen mounds, but wrap their bodies in reeds and lay them beneath the hearth, removing the skulls to paint upon. The Elders say that the Sky Gods desire the land of Hatti. Your people will be their instrument in this land.
Definitive Edition campaign description

Opening Moves is the third scenario of the Reign of the Hittites campaign in the Age of Empires demo. Two Hittite Priests must convert or destroy two enemy towns.

The premise of this scenario is very similar to the Babylonian The Holy Man scenario in the base game, both of which involve the needing to use a priest to convert two opposing towns. Except this scenario is easier since the player starts with two Priests.

Scenario instructions[]

Central Anatolia, 1700 BCE

From the northern plains, your people came to the land of Hatti, where the Sky Gods of your ancestors are unknown, and the Hattians worship the earth mother who birthed a bull. These strange people do not live by the hoof, but by the black dirt of the earth. They do not live under the sky, but in caves they build with their hands out of hardened mud and wood. They do not honor their chiefs with great earthen mounds, but wrap their bodies in reeds and lay them beneath the hearth, removing the skulls to paint upon. The Elders say that the Sky Gods desire the land of Hatti. Your people will be their instrument in this land.

Starting conditions[]

Objectives[]

  • Convert enemy villagers to build a settlement.
  • Build an army and send it forward to eliminate all remaining Hattians and Hurrians.

Hints[]

  1. Move quickly to convert Hattian villagers to build a settlement.
  2. Learn to use your Priests correctly; they can be used to do two things, heal and convert, and you do have two of them to start.
  3. Build defenses at key chokepoints to weaken the Hurrians before advancing against them.

Players[]

Player[]

  • Player (Hittites): The player starts with a granary, a storage pit, and two priests in the southern corner of the map.

Enemies[]

  • Hurrians (Assyrians): The Hurrians start with two Tool Age bases — including all buildings available in that age, and towers — in the eastern half of the map and will advance to the Bronze Age soon. They will not build a navy.
  • Hattians (Assyrians): The Hattians start with a Stone Age base containing a Town Center, a Barracks, three Houses, and some villagers. Their base is located in the western corner of the map.

Description[]

United under your successful leadership, your people have prospered and advanced. Having multiplied in number, the time has come for you to begin expanding the scope of your territory.

To the east lies Babylon, situated in the fertile crescent of the Tigris-Euphrates river valley, but unrestricted passage into these lands is blocked by the Mitanni along your frontier. To open the door for future invasions of Babylon, you will first have to deal with the Mitanni.

Two of your wise men have offered to venture into the outskirts of the Mitanni Empire alone, confident that they will be able to convince people there to swear fealty to your Empire. Any Mitanni converts they generate can then be used to establish a foothold in the land with additional converts serving to expand this settlement and eventually drive away any remaining Mitanni.
—In-game section

Starting conditions[]

Objectives[]

  • Convert enemy villagers to build a settlement.
  • Build an army and send it forward to eliminate all remaining Mitanni.

Hints[]

  • Moving north quickly is the key to the early stage of this scenario.
  • Learn to use your priests correctly; they can be used to do two things, heal and convert, and you do have two of them to start...
  • When you have defeated your first enemy and are ready to move east, travel by boat and find an open area. Use villagers to build a walled in area and attack any enemies that approach from within, using priests and archers. Build up a force behind these walls before moving on (select and delete sections of your wall to make a way out.)

Players[]

Player[]

  • Hatti (Hittites): The player starts with a granary, a storage pit, and two priests in the southern corner of the map.

Enemies[]

  • Mitanni (Assyrians): The red Mitanni start with two Tool Age bases — including all buildings available in that age, and towers — in the eastern half of the map and will advance to the Bronze Age soon. They are the only player with access to gold and are separated from the other players by a wood and water. They will not build a navy.
  • Mitanni (Assyrians): The yellow Mitanni start with a Stone Age base containing a Town Center, three Houses, and some villagers. Their base is located in the western corner of the map.

Strategy[]

You start off with two Priests, a Granary and a Storage Pit. There are two Mitanni towns on the map: a yellow one, just north of your starting position, and a red one across the water (both are Assyrians).

Move north, and start converting villagers. Try cornering them one at a time — if they gang up and attack, your Priests could die. When you have converted all of their Villagers, and you're sure they're not training any more, start building up your town, training more Villagers.

There's no gold on your island, all of it is in the red Mitanni's territory. If you move quickly, you could get some before they mine it, but if not, you can still defeat them.

They use lots of infantry, so train Chariot Archers — they cost no gold, and are effective against infantry. Build a Dock and transport them across — bring your Priests, to heal your soldiers and convert some Villagers, so you can build military buildings on their island.

With some Stone Throwers to use against towers, and Chariot Archers against infantry, the invasion should be quite easy.

History[]

Historical notes[]

Anatolia, in modern-day Turkey, was home to some of the earliest urban settlements, including the proto-city Çatalhöyük, which flourished around 7000 BCE. Around 2500 BCE, the people known as the Hattians established their capital at Hattusa. The Hattians had trade relations with the Mesopotamian civilizations, and merchants from Assur in Assyria even established a trading post in the Hattic capital. These business dealings encouraged the Hattians to adopt the cuneiform writing script of their southern trade partners. The wealth of the region and the Hattic trade networks encouraged foreign invasions, but the Hattians were able to resist the armies of both the great Sargon of Akkad and his grandson, Naram-sin.

The Hittites emerge in the historical record around 2000 BCE. Their origins are disputed by historians, but they possessed a culture and language distinct from those of the previous peoples inhabiting Anatolia, including the Hattians. The Hittites quickly became the dominant power in the region. According to a set of Hittite tablets, known as the Anitta text (circa 1700 BCE), the Hittite king of a land called Kussara defeated the Hattian King Piyusti at Hattusa by storming the city at night. The Hittite king destroyed the city and cursed the site. Nevertheless, a later Hittite king would rebuild and repopulate the old Hattic capital, even taking the name Hattusili, meaning "One from Hattusa."
—In-game section

Victory[]

You have pleased the gods and conquered a great land for your people. In honor of your victory, a tablet is prepared. It reads: Anitta, son of Pithana, King of Kussara, speak! Dear to the storm god, I, Anitta, the Great King, marched on the city of the Hattians and took it in the night by the blessing of my goddess. In its place, I sowed weeds and cursed the site that whosoever raises the city of the Hattians again may the storm god smite him!
—In-game section

Loss[]

You have been defeated by the Hattians and are unable to expand into their lands. Forced to live on the edges of civilization, your people despair. Now, your own warriors have selected leaders among themselves to depose you and your family. They will make sure you provide a new clean skull for the Hattians to decorate.
—In-game section

Historical notes[]

The Hittite period known as the New Kingdom began around 1450 BC and lasted until around 1200. The key to this period was a clear rule for succession that largely avoided the disabling wars for the kingship that had usually followed the deaths of previous kings. The newly strengthened monarchy was able to begin expanding its influence once more.
—In-game section

Historical outcome[]

The Hittites pushed into the northern part of the Fertile Crescent, driving back outposts of both the Egyptians and Mitanni. The Mitanni suffered especially from the Hittite advance, losing important cities at river crossings and along the coast. The Hittites took advantage of Mitanni wars against Assyria to the east. During this period the Hittites earned their reputation as warriors and had sufficient impact on history to be mentioned many years later in Biblical accounts.
—In-game section

v  d  e
Campaigns in Age of Empires
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Ascent of Egypt Learning Campaign
(Tutorial Campaign: Ascent of Egypt)
Hunting · Foraging  · Discoveries · Dawn of a New Age (Advancing to the next Age) · Skirmish  · Farming  · Trade · Crusade (Religion) · River Outpost (The River Outpost) · Naval Battle · A Wonder of the World · Siege in Canaan (The Siege in Canaan)
Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · Trojan War (The Trojan War) · I'll Be Back (Colonization of Ionia) · Siege of Athens (The Siege of Athens) · Xenophon's March · Wonder (Alexander the Great)
Voices of BabylonHoly Man (The Holy Man) · Tigris Valley (The Tigris Valley) · Lost (Vengeance) · I Shall Return · The Great Hunt (Definitive Edition) · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of the Rising SunThe Assassins (Definitive Edition) · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon.png The Rise of Rome
The Rise of RomeBirth of Rome (The Birth of Rome) · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana (Imperium Romanum)Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Definitive Edition
Reign of the HittitesHomelands (demo only) · Growing Pains (demo only) · Opening Moves · Fall of the Mitanni (Raid on Babylon) · Battle of Kadesh (The Battle of Kadesh)
The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae (The Battle of Mylae) · Battle of Tunis (The Battle of Tunis)
Bronze Age Art of War
Demo versions
Dawn of Civilization (beta)Dawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
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