This article is about the unit in Age of Empires II. For the unit in Age of Mythology, see Onager (Age of Mythology).
Stronger than Mangonel. Wheeled siege weapon used to attack a small mass of units.
Age of Empires II description

The Onager is a ranged siege unit in Age of Empires II that can be trained at the Siege Workshop once the Imperial Age is reached. It is primarily used against large groups of enemies. Its high attack and splash damage make it a powerful unit, especially against archers and slow-moving units. Its main offsets are its projectile speed, minimum range, and tendency to harm friendly units caught in its blast. Onagers can attack ground and kill trees.

Onagers are available to all civilizations except for the Huns and Turks.

Tactics Edit

Onagers are devastating against archers and slow-moving units, but cannot defend themselves against most melee units. Therefore, they need to be guarded in most situations. Archers are often used because the player's melee units can be damaged by their own Onagers if they are not careful. But archers do not cover the Onager's main weakness adequately, which is cavalry. Therefore, Onagers are also often paired with Halberdiers. That combination is especially prominent with the Celts and Slavs.

Onagers are very effective against naval units. The AI will often send out Onagers as a shore defense to protect its buildings.

Since The Forgotten, Onagers are able to cut down trees, making them valuable in maps with large areas of forests like Black Forest by enabling to the player to attack from behind a forest.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Buildings, Villagers, archers
Weak vs. Melee units especially Magyar Huszars and other melee cavalry, Mangudai, Woad Raiders, Condottieri, Eagle Warriors, Bombard Cannons
Hit points Unique-tech Furor Celtica (+40%, Celts only)
Attack Siegeengineers Siege Engineers (+20% attack against buildings)
Chemistry Chemistry (+1)
Unique-tech Torsion Engines (increases blast damage radius, Ethiopians only)
Range Siegeengineers Siege Engineers (+1)
Unique-tech Shinkichon (+1, Koreans only)
Armor CastleAgeUnique Ironclad (+4/+0, Teutons only)
Movement Speed Unique-tech Drill (+50%, Mongols only)
Conversion defense Faith Faith
Heresy Heresy
Upgrades Onagers can be upgraded to Siege Onagers

Civilization bonuses Edit

  • Aztecs: Onagers are created 18% faster.
  • Burmese: Researching Faith is 50% cheaper.
  • Celts: Onagers fire 25% faster. Onagers can convert herdables even if enemy units are next to them.
  • Chinese: Technologies that benefit Onagers are 20% cheaper.
  • Portuguese: Onagers cost 15% less gold.
  • Slavs: Onagers are 15% cheaper.

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Onagers move at a speed of 0.5.
  • Researching Chemistry reduces the projectile speed from 3.5 to 2.9.

The Conquerors Edit

The Forgotten Edit

  • Onagers can cut down trees.
  • Researching Chemistry does not affect the projectile speed anymore.
  • Celts: Furor Celtica now gives +40% HP to Onagers.
  • Teutons: Ironclad introduced.
  • A team containing Koreans: Onagers minimum range reduced by 2 (instead of +1 range).

History Edit

The onager was an improvement of the mangonel; it was larger, more powerful, and hurled a heavier payload for greater distance.

In reality, the onager was invented long before the mangonel, by the Ancient Romans. The Onager is credited as being the first Torsion Spring or Petraria Arcatinus-type catapult, as all catapults before that are called Ballistae and/or Scorpions.

The word onager derives from the Greek onagros, meaning "wild ass". It was named after the famously untameable onager or Asian wild ass (Equus hemionus), because it was said that the engine threw rocks as hard as the animal kicked.

Gallery Edit

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