Ohio is an Industrial Age Federal State in Age of Empires III: Definitive Edition, available to the United States. As soon as the player advances to the Industrial Age by choosing Ohio, a Horse Artillery appears at the Home City shipment point and the following Home City cards will be added into the U.S. player's deck:
- Green: TEAM Shipment that is sent to each player in a team
Card | Description |
---|---|
Putnam Engineering | Ships 1 Fort Wagon and 3 Culverins |
TEAM Ohio Supply Network | Trade Routes generate +100% resources; Native settlements give a trickle of 1 XP |
Strategy[]
For players that want a defensive strategy, or require the use of a lot of artillery, Ohio is the best option in the Industrial age for the United States. Ohio is also a great option if the player already has good map control and has several Native Settlements and Trading Posts. Ohio is also a good pick for team games, thanks to TEAM Ohio Supply.
The Horse Artillery that Ohio gives and the 3 Culverins from Putnam Engineering can complement any army composition the player has, providing artillery that can counter other artillery. The Fort from Putnam Engineering can be used for protecting one Trading Post at the trade route or native settlement, as the player may need them for better experience trickle after sending TEAM Ohio Supply Network.
TEAM Ohio Supply network may allow the player to get more shipments in the late game, so the player must pick this shipment first. Several federal cards the United States has work like "gives x unit per shipment sent", so TEAM Ohio Supply Network may help to extract the most from federal cards like these.
As the player can call out Minutemen from Forts, the player may also use a deck that improves this unit.
Probably the best Federal state combo if picking Ohio is Virginia โ Indiana or Kentucky โ Ohio โ Texas. Ohio may also be a good pick in some naval maps where trade routes or native settlements are important.
Recommended shipments[]
- Knox Artillery Train: Upgrades Horse Artillery to Heavy Horse Guns (if not already); Horse Artillery and Heavy Cannons get +20% hit points; Horse Artillery train time -25%; Heavy Cannon train time -15%
- Advanced Artillery: Horse Artillery available from the Fortress Age
- Connecticut Shipwrights (Connecticut): Artillery train time -25%, buildings' build time -35%, and warships' train time -50%
- Indiana Mobilization (Indiana): All units and technologies including Age advancements train and research time -10%; costs 250 food, 250 wood.
- Heavy Fortifications: Grants all defensive building upgrades (if not already); costs 250 wood
- 1 Fort.
- Kosciuszko Fortifications: Forts cost -50% and build time -50%; Fort build limit +2
- Shotgun Messengers: Trading Posts get +12 LOS and the Shotgun Messengers charged ability.
- Virginia General Assembly: Ships 1 State Capitol Wagon; The next technology researched at the State Capitol (except Spies and Blockade) is free; State Capitol build limit +1.
- Minutemen Companies: Replaces Levy with Conscription; Ships 10 Minutemen.
- TEAM Lewis & Clark Expedition: Reveals all treasures, resources, Trade Routes, and Native settlements, and sees what enemies can see for 20 seconds; Ships 100 XP.
- Arkansas Post: Ships 3 Trading Post Wagons; Trading Post Wagons can build Markets, Saloons and Meeting Houses.
- Spanish Immigrants: Ships 1 Outpost Wagon; Gives a trickle of 1.70 XP; Levy spawns 6 Tercio Pikemen (that do not lose hit points over time).
- Chinese Immigrants: Ships 1 Trading Post Rickshaw; Trading Posts get +40% hit points and can use a special version of Levy which levies Trading Post Rickshaws for free.
- Scottish Immigrants: Ships 1 Highlander for each Saloon, Meeting House and Trading Post (up to 10)*.
- Washington's Legion, Armand's Legion, Kovat's Legion, Pulaski's Legion: This is a good combo with Ohio since the units enabled can be trained at the Forts.
- United States Marines: Upgrades Minutemen into Marines
- Long Rifles: Minutemen get +4 Line of Sight and range
- United States Army: Minutemen get +15% hit points and attack
- Tammany Festival (Pennsylvania): One of the technologies enable is Cree Textile Craftsmanship that reduces the cost and creation time of buildings including Trading Posts and Forts.
- Corliss Steam Engine (Rhode Island) Iron Horse available from the Commerce Age.
- Culpeper Minutemen (Virginia): Levy/Conscription global cooldown -50%; Minutemen hit point degeneration rate -50%;
- Virginia Plan (Virginia): Gives 2 Home City shipments.
- French Canadians (New Hampshire): Ships 2 Napoleon Guns; Napoleon Gun available at the Saloon. This is good for an Artillery play.
- Kentucky Hunters (Kentucky), Indiana Mobilization (Indiana), Florida Cowhunters (Florida),Delaware Blues (Delaware) : TEAM Ohio Supply Network helps to get the most from these kind of shipments.
- Texan Forts (Texas): Free Forts spawn units in batches instead of training them. Spawn rate +15% slower.
- The Alamo (Texas): Ship 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up
Changelog[]
Definitive Edition[]
- "Putnam Engineering" ships 2 Culverins.
The African Royalls[]
- With update 54545, "Putnam Engineering" now ships 3 Culverins.