| “ | Polish unique infantry unit which can damage the armor of units it is fighting. | ” |
| —In-game description | ||
The Obuch is a unique unit of the Poles in Age of Empires II: Definitive Edition - Dawn of the Dukes. It is an infantry unit which reduces the armor of enemy units (but not buildings) they are attacking.
Obuchs can be upgraded to Elite Obuchs in the Imperial Age.
Ability[]
The Obuch's special ability is to tear armor of units with each hit by –1/–1 (melee/pierce). Armor against bonus damage (such as the anti-Cavalry attack armor of Cataphracts) are unaffected. Armor can be reduced to a minimum of 0, so units with negative armor such as Battering Ram (-3/180) cannot lose further melee armor, but can still lose pierce armor. This effect is applied after the Obuch's attack has inflicted damage to a unit. The armor loss lasts until the unit is brought back to full hit points.
Tactics[]
The Obuch is an infantry unit similar in functionality to the Militia line, but with key differences: the Obuch has 20 more hit points than the Long Swordsman, while the Elite Obuch has 25 more hit points than the Champion, and they have more armor than the Militia line, making the unit highly resilient. However, the Obuch, even in its Elite form, has less attack than a Two-Handed Swordsman, and less Line of Sight and speed. Despite having less attack, a fully upgraded Elite Obuch can defeat a fully upgraded Champion due to the durability of the Obuch, while the unit also tears the armor of the Champion with each attack.
The Obuch having less attack but +1/+1 (+1/0 after Gambesons) armor compared to the Militia line (Castle Age onwards) equivalent is actually useful because infantry are supposed to be the frontline units, while fragile high-damage output units like Hand Cannoneers, Arbalesters, and siege can do the heavy lifting while being protected for longer. Additionally, it better allows them to utilize their special ability.
Notable uses of its ability include weakening units with heavy melee armor (such as Teutonic Knights, Boyars, Serjeants, and Bulgarian Two-Handed Swordsmen with Bagains). In this role, the player should consider that Obuchs still lose against Teutonic Knights or Boyars in equal numbers, but not in equal resources spent. In the case of Serjeants or Bulgarian Two-Handed Swordsmen, Obuchs can be considered a hard counter just by themselves. It can also weaken units with strong pierce armor, such as Huskarls, War Wagons, and Elephants Archers. In this case, a Polish player may pair the Obuch with archers, as in a way, the Obuch may be played as a counter to anti-archer/anti-building units. The Obuch can mitigate the usefulness of enemy Blacksmith armor upgrades; however, researching armor against Obuchs still provides some value, unlike against the Leitis.
Because Obuchs reduce the opponent's armor, other units with low attack (Elite Skirmishers and Winged Hussars with Lechitic Legacy in particular) might receive a huge increase in damage output. Just like the Vikings, the Poles should prefer combining their unique unit with Arbalesters and Siege Rams because both units cover each other's weaknesses very well, while being manageable to pull off because of top tier economy of both civilizations and low reliance on gold for the infantry units.
Counters[]
The Obuch shares typical infantry shortcomings: slow movement speed and no ranged attack, making them vulnerable to archers, ranged siege units, and units with attack bonuses against them (Cataphract, Jaguar Warrior and Samurai). Heavy Cavalry Archers, Plumed Archers, Conquistadors, and Mamelukes can be particularly deadly against Obuchs, possessing superior speed and range to kite effectively. Throwing Axemen and Gbetos are also effective, and Battle Elephants and War Elephants due to high hit points and the Poles' lack of Halberdiers.
Berserks are a soft counter to Obuchs, since they are fast and can automatically regenerate hit points (and lost armor at full hit points) after an engagement. Against Berserks, a Polish player may prefer investing into the Knight line instead. Urumi Swordsmen with Wootz Steel become a big counter because the charge attack with splash damage that ignores armor overwhelms the Obuch's high hit points and armor, despite costing more. Legionaries have bonus damage against infantry that can become a huge threat as well, especially with a nearby Centurion boosting their attack speed, and after gaining a charge attack with Comitatenses, as well being by far the easier unit to mass. The Liao Dao is also a major threat, as its attacks cause bleeding damage that ignore armor, outscaling the Obuch in massed battles. They can also reflect some damage taken with Lamellar Armor.
Monks can also be a problem for Obuchs. Not only is a Monk likely to convert an Obuch one-on-one (a Monk with Sanctity requires at least 4 hits for the Obuch to kill it), but the Monk can also undo the Obuch's armor reduction if it heals a unit back to full health. Monks are also unaffected by the Obuch's armor reduction effect, since they have no armor to begin with (except for Bengalis).
Comparison with similar units[]
| Cost | 50 food, 20 gold | 55 food, 20 gold |
| Train time | 21 seconds | 12 seconds |
| Armor | 1/1 | 2/2 |
| Line of Sight | 5 | 3 |
| Speed | 0.96 | 0.9 |
| Other | Reduces armor by 1/1 with every attack | |
| Hit points | 65 | 80 |
| Melee attack | 12 | 8 |
| Attack bonus | +8 vs Eagle Warrior +4 vs Standard building |
+2 vs Eagle Warriors +4 vs Standard building |
| Upgrade cost and time |
650 food, 350 gold 70 seconds |
800 food, 600 gold 45 seconds |
| Hit points | 70 | 95 |
| Melee attack | 14 | 10 |
| Attack bonus | +8 vs Eagle Warrior +4 vs Standard building |
+3 vs Eagle Warriors +6 vs Standard building |
Further statistics[]
As Obuchs are unique to the Poles, only technologies that are available to them are shown in the following table:
| Strengths and weaknesses | |
|---|---|
| Strong vs. | Elite Skirmishers, Camel Riders, buildings, Light Cavalry, most infantry, heavily-armored units |
| Weak vs. | Samurai, gunpowder and mounted archers, Scorpions, Berserks, Cataphracts, Jaguar Warriors, Slingers, Organ Guns, Throwing Axemen, Mamelukes, Gbetos, Battle Elephants and War Elephants |
| Technologies | |
|---|---|
| Attack | |
| Armor | |
| Conversion resistance | |
| Creation speed | |
| Upgrading | |
| Team bonuses | |
|---|---|
| Attack | |
| Conversion resistance | |
| Line of Sight | |
| Upgrading | |
Team bonuses[]
Bulgarians: Blacksmith technologies are researched 80% faster.
Goths: Researching Arson and Squires is 20% faster.
Lithuanians: Researching Devotion and Faith is 20% faster.
Portuguese: Technologies that benefit Obuchs are researched 25% faster.
Changelog[]
Dawn of the Dukes[]
- Originally, (Elite) Obuchs train in 9 seconds. With update 56005, they train in 12 seconds.
History[]
Obuch, obuszek, or obuszysko is a kind of melee weapon similar to the horseman's pick on the front with a hammer on their reverse head. They were used from the 16th to the 18th century, often by Polish nobility, and often had a spar 80–100 cm long and were carried like canes. They were used as weapons in duels and brawls.
Trivia[]
- As of the release of Dawn of the Dukes, Obuchs could repair Donjons (using Serjeant's repair animation), and Obuchs converted by Sicilians could build Donjons. This was presumably an oversight, as Serjeants likely form the base for Obuchs.
- The in-game unit actually wields a nadziak, with outward-pointing beak, not an obuch, with curved inward-pointing beak.[1]
- The in-game weapon is oversized. Real-life nadziaki are only 80–100 cm long.
- It is modeled as being wielded by what looks like a common soldier, while in real life the Obuch is a weapon of nobility.


