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Oasis is a random map in Age of Empires: Definitive Edition, Age of Empires II: The Conquerors, Age of Mythology and Age of Empires IV: Anniversary Edition. The map focuses on an central water area surrounded by a thick palm forest, with niche resources, and a vast desert surrounding it.

ReturnRome-AoEIcon Age of Empires[]

Oasis selection in Return of Rome

Oasis selection in Return of Rome

โ€œ A barren desert gives way to a small palm forest surrounding a lake - but with no fish within and no way to build a dock, the forest resmains the focal point of the ensuing battles. โ€
Return of Rome description

The map was introduced in Age of Empires: Definitive Edition. It is similar to the Age of Empires II counterpart, but it is not possible to build a Dock in the middle.

AoE2-DLCicon-0 Age of Empires II[]

โ€œ Nearly all of the wood is in the center of the map, so prepare to be chased around and around. โ€
—Description

The Age of Empires II version consists of a map containing a single, large waterhole in the center of the map, with a gigantic palm tree forest surrounding it. In the current state of the game, the central lake lacks Fish; however, in older versions of the game Fish are present in the lake.

Trees are limited outside the central area, but extremely plentiful in the center. This map is highly asymmetrical, as some areas are less forested than others.

Start-up resources for each players are the standard ones (8 Sheep nearby, 2 Boars, 6 Berry Bushes, a herd of 3-4 Deer and normal piles of stone and gold); however, additional Sheep can be found in groups of three all around the map. Wild beasts can also be found, sometimes alone and sometimes in pairs, in regular numbers. The number of Relics is normal and varies with map size, and sometimes Relics are generated on the shores of the central lake. Gold and Stone Mines come in normal numbers evenly distributed along the map (except in the central forest). Hills are present in many sizes, and all outside the central forest; however, cliffs are absent and most of the map is flat.

Viable tactics[]

Oasis is a map that offers players the possibility to either perform an early Turtle followed by a Boom, or to Rush early. In team games, this map enables the team to perform Sling tactics as the pocket players can pay tribute to the players on the flanks and remain safe, while the flank players focus on walling or attacking.

Since the central forest is asymmetrical, players that are fortunate enough to be on the less forested side can chop down these areas areas to reach the central lake that, despite lacking fish, may still provide an extra source of food through Fish Traps and give the player more map control. As sometimes a Relic is generated on the shore of the lake, players may also get it for an extra source of gold. Sometimes, players from opposing teams are able to reach the central lake, and when this happens, a navy may be required in order to defend the center and retain control. However, once players are able to create Onagers, Siege Onagers, Trebuchets or (for the Khmer) Ballista Elephants, they must use them in order to cut a pathway through the center of the map and reach the lake, as doing this may allow for a sneak attack in the late-game.

Scouting is important, as groups of extra herdable animals roam randomly on the map, and they can provide a reliable source of food.

For a Turtle strategy, the player (or players on the flanks in a team game) should prioritize to make a wall on each side of the map, putting special attention on how close the opponents are to each side of the oasis, so they can prioritize one side over the other one. However, as the space outside the central oasis tends to be very open, the player intending to wall must be quick.

Getting control of both the gold and stone can be key for long games on Oasis.

Rushing techniques can work well, and aggressive players on a flank should raid quick their opponents before they enclose into a wall.

Civilizations that have advantages in Oasis:

Civilizations that may struggle in Oasis:

  • Civilizations with bad early-game and bad defenses.

Aom original icon Age of Mythology[]

Oasis menu icon

Oasis menu icon

Oasis icon in Retold

Oasis icon in Retold

โ€œ Most of the wood lies in 1 to 4 oases in the center. Build walls to the center to stop enemy incursions. โ€
—Map description.

This one is somewhat different from Age of Empires II version. Apart from being somewhat more symmetrical, concerning the oasis' forests, the fauna is more varied and of African origin, including Giraffes, Lions and Gazelles, all found in African/Egyptian maps. Also, the central waterhole(s) lack Fish, thus a player is forced to focus more on the desert region, concerning resources.

But most important of all, the Age of Mythology version may include from one to four waterholes. The in-game description correctly recommends to build walls to the center, but it only applies to multiple waterholes, not when there is a single one.

GameIcon-AoE4 Age of Empires IV[]

โ€œ Most trees on the map sit near a small center lake. โ€
Age of Empires IV description

Oasis is a random map in Age of Empires IV: Anniversary Edition. The most prominent feature of this map is the ring of trees surrounding the center of the map, which contains a lake and many other advantages for whoever reaches it first.

Features[]

On this map, teams will spawn on opposite sides of the oasis, with players positioned along a circle with a radius extending approximately halfway between the trees and the edge of the map. The player or team that chops through the forest ring first will find themselves in a very advantageous position to win a Sacred Site victory, since the map's only two sites lie within the central area on opposite sides of the oasis, and any enemy ingress into this area will inherently be from a natural, easily defendable choke point created by a path through the trees. The central oasis area may also contain one of the map's Relics, which otherwise spawn in the standard amount, distributed around the map. The two Trade Posts may spawn anywhere along two of the opposing edges of the map, approximately equidistant from their respective opposite corners.

Resources[]

Other than the ring of forest, this map contains almost no wood other than two small starting woodlines per player, and some small patches of Stealth Forest. This incentivizes players to chop towards the center where they can potentially reach an abundance of food contained in the large amount of Shoreline and Deep Water Fish in the oasis. Additionally, the map's only two Boars (regardless of map size) will always be located in the center. Other than that, the area outside of the oasis has the standard number of Berry Bushes, standard Sheep distribution (although they can sometimes spawn inside the forest), and an average distribution of gold and stone. Unlike most other maps, only one large Deer pack spawns per player, and the rest of the Deer spawns in small packs of three, translating to slightly more overall Deer per player in 2- and 4-player games, and fewer Deer in 8-player games.

Gallery[]

Random maps
ReturnRome-AoEIcon Age of Empires
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For maps used in high-level tournaments, see liquipedia.
AoE2-DLCicon-0 Age of Empires II
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Custom Sherwood Heroes ยท The Unknown
AoE2-DLCicon-2 The Forgotten Random Acropolis ยท Budapest ยท Cenotes ยท City of Lakes ยท Golden Pit ยท Hideout ยท Hill Fort ยท Lombardia ยท Steppe ยท Valley ยท MegaRandom ยท Hamburger
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Special Canyons ยท Enemy Archipelago ยท Enemy Islands ยท Far Out ยท Front Line ยท Inner Circle ยท Motherland ยท Open Plains ยท Ring of Water ยท Snakepit ยท The Eye
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Real World Great Wall
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Special Forest Breach
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For maps used in high-level tournaments, see liquipedia.
Aom original icon Age of Mythology
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AoM The Titans icon The Titans Highland ยท Islands ยท Land Unknown ยท Marsh ยท Megalopolis ยท Tundra
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AoMIcon-Retold Retold Aรฏr ยท Arena ยท Elysium ยท Giza ยท Gold Rush ยท Ironwood ยท Kerlaugar ยท Mirage ยท Mirkwood ยท Mount Olympus ยท Muspellheim ยท Nile Shallows ยท Tiny
AoMR IP icon Immortal Pillars Bamboo Grove ยท Great Wall ยท Peach Blossom Land ยท Qinghai Lake ยท Silk Road ยท Steppe ยท Yellow River
AoMR HS icon Heavenly Spear Aso Grasslands ยท Kii ยท Land Nomad ยท Okuchichibu ยท Senjลgahara ยท Setonaikai ยท Snake Dance
Cut Forgotten City ยท Golden Fleece ยท Dongtian ยท Red Cliffs
For maps used in high-level tournaments, see liquipedia.
3Icon48px Age of Empires III
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3WCIcon48px The WarChiefs Andes ยท Araucania ยท California ยท Northwest Territory ยท Orinoco ยท Ozarks ยท Painted Desert ยท Plymouth
3ADIcon48px The Asian Dynasties Borneo ยท Ceylon ยท Deccan ยท Himalayas ยท Himalayas - Upper ยท Honshu ยท Honshu - Regicide ยท Indochina ยท Mongolia ยท Siberia ยท Silk Road ยท Yellow River
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Event maps Winter Wonderland
For maps used in high-level tournaments, see liquipedia.
GameIcon-AoE4 Age of Empires IV
Launch Altai ยท Ancient Spires ยท Archipelago ยท Black Forest ยท Boulder Bay ยท Confluence ยท Danube River ยท Dry Arabia ยท French Pass ยท High View ยท Hill and Dale ยท King of the Hill ยท Lipany ยท Mongolian Heights ยท Mountain Pass ยท Nagari ยท Warring Islands
Season One MegaRandom
Season Two The Pit
Season Three Baltic (Mediterranean) ยท Forest Ponds ยท Hideout ยท Mountain Clearing ยท Oasis ยท Prairie ยท Waterholes ยท Wetlands
Season Four Continental ยท Four Lakes ยท Marshland
Season Five Golden Heights ยท Migration ยท Volcanic Island
Season Six Canal ยท Gorge ยท Rocky River
The Sultans Ascend African Waters ยท Cliffside ยท Forts ยท Glade ยท Golden Pit ยท Haywire ยท Hidden Valley ยท Himeyama ยท Thickets ยท Turtle Ridge
Season Seven Land MegaRandom
Season Eight Socotra
Season Nine Atacama ยท Lakeside
Season Ten Carmel ยท Sunkenlands
Knights of Cross and Rose Relic River ยท Mountain Lakes ยท Waterlanes ยท Wasteland ยท Shadow Lake ยท Rugged ยท Highwoods ยท Hedgemaze ยท Flankwoods ยท Enlightened Horizon
Dynasties of the East Canyon ยท Cliffsanity ยท Craters ยท Dungeon ยท Michi ยท Nomadic Tarns ยท Ocean Gateway ยท Ridges
Expansion maps are not available without buying the expansion. Maps are sorted according to their expansion (must be bought) and launch seasons.
For maps used in high-level tournaments, see liquipedia.