Human soldiers[]
The Norse have pretty simple roster - their main units are the infantry, which come in all types. They start the game with a Berserk, which along with being a scout, is a general purpose infantry. In the Classical Age, they unlock the anti-infantry Throwing Axeman, which is a ranged infantry unit, and the anti-cavalry Hirdman. In the Heroic Age, at the Fortress, they unlock the anti-ranged Huskarl. They have no archer-type units. Their infantry is supported by cavalry, which offers the joint-most number of options. In the Classical Age, they have the Raiding Cavalry, which are a light cavalry, excelling against ranged soldiers, siege weapons, and of course, raiding. In the Heroic Age, they unlock the Jarl, the general purpose heavy cavalry.
Siege weapons[]
Norse siege weapons are the most basic and crude systems in the game. They are lightly armoured and can be easily destroyed if not accompanied by substantial support.
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Land myth units[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Heroes[]
The Norse have two heroes, the Hersir and the Godi. Norse heroes are the easiest to mass amongst all civilizations. They even generate favor just by existing. As such, they serve a dual purpose. In addition, they are not terrible against non-myth units too.
[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Other units[]
The Norse have access to a special worker unit, the Dwarf. It costs gold entirely and shares the same build limit with their generic workers, the Gatherers. Its speciality is that it mines gold faster, but other resources slower.
The Norse also have a unit-building hybrid, the Ox Cart, which is their drop-site for all their resources. In addition to accepting all resources, and researching all economic technologies, it can be moved from one resource to another as need be.
Buildings[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Strengths[]
Other than farms, Houses and Ox Carts, all Norse buildings are built by infantry units (including their heroes - Hersirs and Godis). This is a large asset when besieging an enemy town. Instead of bringing in fragile villagers to build a forward base, the soldiers can do it themselves. This allows Norse armies to replenish themselves near the front lines, giving them a big attacking advantage. Additionally, the ability to build with soldiers allows the Norse to continue to gather resources without interruption.
The Norse do not drop off their resources in buildings. Instead they use Ox Carts which are mobile. This saves resources in the long run as villagers no longer need to walk to and from the drop-off point, or build a new one each time they move to new resource. Norse soldiers, on average, have the highest attack of the soldiers of all the civilizations. Hersirs, the Norse heroes, are fairly cheap and easily massed allowing them to fight off myth units early in the game. In addition they generate favor passively.
The Norse also have excellent naval units. The Dreki has an additional damage multiplier against ships that other civilizations lack. The Longboat has better damage than the ships of other civilizations and can garrison troops, eliminating the need to spend valuable population space on defenseless transports. Lastly, the Norse have access to the mighty Kraken, the only naval unit with an auto-kill attack.
Weaknesses[]
Early on, the Norse are slow to generate favor. They earn favor through combat and hunting. This makes attacking the enemy critical in order to build myth units and research myth technologies. When in combat, favor is spawned very quickly but in the Archaic Age and early Classical Age, the Norse are unlikely to have much favor. However combat must be done intelligently. Constantly attacking the enemy without regard for strategy will waste resources as the gain in favor will be offset by the losses in manpower. As such, raiding is the most effective way to generate favor early on.
The Norse also have the weakest defense in the game, with weaker buildings and only one upgrade each for their walls and towers. Their soldiers, while having a high attack, are the least armored and have some of the lowest hit points of all the human soldiers in the game, so they are quite vulnerable to attack. The Norse are also poorly suited to attacking well-defended enemy territory, since they have poor siege and no ranged archer counter, making them especially susceptible to archer attacks behind a barrier. Freyr isn't as strongly affected due to his increased focus on defenses and the fact he grants access to Aegir in the Heroic Age, who provides substantial defensive bonuses.
Unlike the other civilizations, the Norse do not have a designated scout unit. They only have the Berserk in the Archaic Age, though these do a reasonable job as they are quite fast and have a decent Line of Sight.
Through the ages[]
| This section is most likely incomplete and may need expansion. You can help by adding to it. |
Before Retold, Jarls had a massive attack bonus against myth units. Since the release of Tale of the Dragon and until the release of Retold, the Norse had the Bogsveigir, a human archer. It was replaced by the Godi, a hero archer.
Conclusion[]
Due to the complexity of their playstyle and their method of generating favor, the Norse are not recommended for beginners.
| This section is most likely incomplete and may need expansion. You can help by adding to it. |