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This article is about the civilization in Age of Mythology. For the Vikings featured in Age of Empires II, see Vikings.

The Norse are a civilization in Age of Mythology.

Gods Edit

Major gods Edit

Classical Age gods Edit

Heroic Age gods Edit

Mythic Age gods Edit

Resource gathering Edit

Unlike the other cultures, the Norse have two villager units: Gatherers and Dwarves. Gatherers gather resources at the same rate as Greek Villagers and are very similar to them in most respects. Dwarves, meanwhile, cost gold to train instead of food, mine gold 20% faster than Gatherers and gather food and wood 20% slower. However, Thor's Dwarves gather food and wood only slightly slower than Gatherers. Neither Gatherers nor Dwarves can build any buildings except Farms; the other buildings are built by Norse infantry.

While other cultures build resource-specific drop-off buildings, the Norse have the Ox Cart, a unit and mobile resource drop-off site. Ox Carts can simply follow gatherers and Dwarves wherever they go, saving building time. All resource-related technologies are researched at ox carts. Norse players start the game with one ox cart and can train additional ones at the Town Center .

Heroes Edit

Similarly to the Egyptians, the Norse have a specific hero class: Hersirs, which can be trained in any number. They are powerful against myth units but only modestly effective against human soldiers. By worshiping the minor god Baldr, the Norse can use the Ragnarok god power to instantly turn all their Gatherers and Dwarves into Heroes of Ragnarok, which are essentially stronger versions of the Hersir.

In the campaign, the Norse have five unique heroes: The hermit Skult, the Valkyrie Reginleif , the two dwarven heroes Eitri and Brokk and, in the Titans expansion, the Frost Giant Folstag.

Favor Edit

The Norse gain favor by causing damage to units and buildings. The more units there are doing this, the faster favor is generated. Hersirs also passively generate a trickle of favor, and gain twice as much favor through battle as other units. A small amount of favor can also be gained by attacking huntable animals. Raiding is the best way to gain favor early on without losing too many soldiers.

Titan Edit

The Norse Titan unit is a gargantuan hammer-wielding Frost Giant loosely resembling Ymir, the ancestor of the Norse Giants.

Units Edit


Norse units

The Norse military is dominated by infantry. These units can also build buildings, allowing Norse players to use part of their attacking force to build a forward base near their opponent’s town, quickly create more units nearby then attack. While many of the infantry of the other cultures target cavalry, certain Norse infantry units counter other types of units. The Throwing Axeman is a short-ranged infantry unit that deals bonus damage to other infantry units and the Huskarl gains a bonus against archers.

Originally, the Norse had no archers (the anti-infantry role was taken by Throwing Axemen and Ballistae), so there was no need to train anti-archer units when fighting them. As the Norse have no ranged heroes, they were particularly vulnerable to flying myth units. This was addressed in the Titans expansion, which granted the Norse the Axe of Muspell technology, which causes Throwing Axemen to deal extra damage to flying units. In Tale of the Dragon, the Norse gained the Bogsveigir, an archer good against flying myth units.

The Norse also don't have a dedicated ranged siege unit such as the Greek Petrobolos and the Egyptian Catapult . Instead, they have the Portable Ram, a cheap melee siege unit that can be vulnerable to infantry and cavalry as it lumbers up to the buildings it attacks, and the Ballista, a ranged unit that does respectable damage to buildings but is much better against infantry and archers. To compensate for this, many Norse myth units also deal crush damage, particularly the Mountain Giant .

Starting conditions Edit

Each of Age of Mythology's cultures has different starting conditions in a normal game. The Norse start out with a Town Center, an Ulfsark, an Ox Cart and two Gatherers (Odin and Loki) or two Dwarves (Thor).

Changelog Edit

The Titans Edit

Language Edit

Icelandic is the living language closest to Old Norse, which the Norsemen spoke. All translations are approximate.

  • ég vil - I want
  • hver er þar? - who is there?
  • - yes
  • skipan? - command?
  • tilbúinn - ready
  • samþykkt - I accept
  • satt - right
  • sækið fram - charge!
  • árás - attack
  • til orrustu slags - to battle
  • fjósamaður - farmer (lit. barnman)
  • grjótsveit - (stone) miner
  • timbursveit - lumberjack
  • veiðimaður - hunter

AI player names Edit

All versions Edit

Vanilla and Extended Edition Edit

These names only appear on AI players following the big boomer or the aggressive rusher AI.

Vanilla only Edit

These names only appear on AI players following the balanced or the vanilla random AI.

Trivia Edit

  • While primarily influenced from the namesake Norsemen, there are also references to other Germanic peoples too:
    • The Throwing Axeman's history files refer to the Franks, Germanic peoples who would go on to conquer the bulk of Roman Gaul and eventually become Kingdom of France as their culture adopted more Roman customs.
    • The Jarl's history files refer to the Saxons, a tribe from Lower Germania who were fascinated by Norse culture since their tribe lived near the Jutland Peninsula (in modern day Denmark) prior to migrating to and conquering Roman Britannia along with the Angles, their Lower German cousins, and the Jutes, who were the Norsemen living in the Jutland peninsula. Huskarls (or "Housecarls" after the Battle of Hastings in 1066) were also present as a warrior class in Saxon England, serving as the elite guards for the Jarls.
    • Hill Forts, which resemble motte-and-bailey castles, were introduced into most of Northern Europe by the Normans, who were Danish and Norwegian Vikings who settled in France and adopted French culture and customs in exchange for land, wealth, and an end to raids against the Kingdom of France.
  • Some of the AI players' names are related to Norse colonies: Faeros, Greenland, Helluland, Markland, and Novgorod. The first four are/were in North America, and the fifth is a major city in modern-day Russia; it was also one of the two major Viking settlements settled near the Volga River in Eurasia, the other being Kiev, which is the capital of modern-day Ukraine.
Cultures in Age of Mythology
Age of Mythology The Titans Tale of the Dragon
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