The Nootka War Chief is a powerful unit that can quickly be retrained, as it has a low train time. It is excellent at destroying buildings, especially Outposts, Castles, Blockhouses, War Huts, Noble's Huts, and even Town Centers due to its high ranged resistance and hit points.
With all available improvements, the Nootka War Chief can quickly destroy large groups of enemies if left unchecked, and if it perishes it can be re-trained by the Explorer/War Chief/Monk very quickly when used with infantry train time reduction cards and improvements.
The Nootka War Chief is especially deadly when used by a Spanish player with Unction effect along with their hand infantry cards. The total damage of the unit will then jump to 83 or higher damage in melee and deal strong damage against buildings.
The Nootka War Chief can also become quite powerful when recruited by a Japanese player due to Shogunate bonuses, the Onin War card, Daimyo bonuses, etc.
The Nootka War Chief also become a powerful building destroyer when recruited by a Lakota with a full Community Plaza and doing a Charging Ceremony; their siege damage will increased by 199%.
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and attack damage
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion (if not already); native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 11 Nootka Clubmen if the player had built a Trading Post on a Nootka settlement.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" and "Sister Republics" are available upon revolting to Revolutionary France.
The General, Minutemen, and heavy infantry get +15% hit points and attack damage
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
The Nootka lived in northwestern North America. Their common name is probable misinterpretation on the part of Captain Cook, who promoted the word meaning "come around" as the name for the Nootka people. The Nootka wore clothing of cedar bark that shed the rains of their Pacific Northwest home and also furs for the winter cold. They hunted whales and other sea creatures with two-headed harpoons that were designed to drive home even if one head was deflected or broken. In war they wielded heavy clubs and maces, some decorated with the striking surface protruding like a thick stone tongue from the mouth of a frightfully stylized man.