Non-combatant units represent the units that exist on the map but are not meant to engage in direct hostilities. These include Villagers and Monks in regular games, and Trade Carts, ships and royal civilians in the campaign.
Villager[]
Villagers are needed to construct all buildings types, but they do not gather resources like in other Age of Empires games. Villagers are available from the start of all regular custom or multiplayer games. As expected, Villagers are extremely weak and must be protected at all times.
Stats
- Age: 1 - 4
- Food cost: 100
- Gold cost: 100
- Health: 100
- Movement: 7
- Attack: 50
- Defence: 50
- Sight: 7
- Attack range: 1
- Attack Bonus: +33% damage to siege, +33% damage to buildings
- Special abilities
- Build: Villagers may spend one turn and some resources to construct a new building, dependent on the location. At the start of the player's following turn, the building will be finished. If the Villager unit dies before the start of the players next upcoming turn, the building will remain as a half constructed building until it is completed by another Villager or the building is destroyed.
- Repair: Villagers may spend one turn and a percentage of the building's cost (dependent on building's remaining hit points) to instantly repair a building. The Villager must be standing on top of the building to perform repairs (and thus no units can be trained from that building that turn).
- Demolish: Villagers may also instantly demolish one of their own buildings and recover some resources the player's own buildings. Demolishing a Town Center instantly demolishes all town buildings and towers as well. The Villager must be standing on top of the building to demolish the building.
Civilization discounts or premiums - Not applicable for this unit
Monk[]
Monks are support unit that can heal, convert enemy soldiers to the player's team and collect map Relics and donate them at churches to generate income. Although Monks are not intended for combat, they are quite robust in terms of movement and defence.
Monk[]
Although Monks lack in offensive capabilities, they support the army, providing healing, and can convert enemy soldiers to the player's side, which can drastically change the outcome of a battle. Monks have a movement range that is similar to some cavalry units. Monks can also retrieve map Relics and return them to Churches, which will generate 75 gold per day.
Stats
- Age: 3
- Food cost: 50
- Gold cost: 155
- Health: 100
- Movement: 9
- Attack: 50
- Defence: 150
- Sight: 9
- Attack range: 1
- Attack Bonus: +33% damage to siege, +33% damage to buildings
- Special abilities
- Heal- Unit may use one turn to restore some missing health to one friendly adjacent unit. Monks heal 20 health but can heal 23 health with the Redemption tech researched.
- Convert- This unit may attempt to convert a non-hero and non-unique enemy unit to join the army. This ability has a range of 2 tiles. Chances of success are usually low, but do improve with Fervor and Atonement technology research. Civilization unique units, even if they are identical to the player's own civilization, cannot be converted.
- Capture and donate Relics- Unit may pick up and drop off map Relics at churches. Once donated, the Relic begins to generate daily income. If this unit dies while holding the Relic, the Relic will appear on the tile the unit was standing on.
Civilization discounts or premiums
- Franks: -10 food, +10 gold
Elite Monk[]
Elite Monks are powerful late game units that are able to survive combat situations, heal expensive soldiers, and have improved chances of converting enemy units. Groups of Monks can lead to full conversions of armies that can be disastrous for an enemy force. Elite Monks have a large movement range. Monks can also retrieve map Relics and return them to Churches, which will generate 75 gold per day (which can reach 150 gold per day with all research completed).
Stats
- Age: 4
- Food cost: 60
- Gold cost: 205
- Health: 100
- Movement: 9
- Attack: 50
- Defence: 200
- Sight: 7
- Attack range: 2
- Attack Bonus: +33% damage to siege, +33% damage to buildings
- Special abilities
- Heal- Unit may use one turn to restore some missing health to one friendly adjacent unit. Elite Monks heal 31 health but can heal 34 health with the Redemption tech researched and a maximum of 39 health with the Atonement tech.
- Convert- This unit may attempt to convert a non-hero and non-civilization-unique enemy unit to join your army. This ability has a range of 2 tiles. Chances of success are usually low, but do improve with Fervor and Block Printing technology research. Civilization-unique units cannot be converted, even if players are identical civilizations.
- Capture and donate Relics- Unit may pick up and drop off map Relics at churches. Once donated, the Relic begins to generate daily income. If this unit dies while holding the Relic, the Relic will appear on the tile the unit was standing on.
Civilization discounts or premiums
- Franks: -10 food, -10 gold
Campaign only units[]
Trade Cart[]
Featured only in few campaign scenarios, the Trade Cart is normally used as a scenario objective. Usually this requires a player either to protect the player's own Trade Cart or destroy an enemy's Trade Cart. Trade Carts generally represent military baggage trains or pilgrim caravans. They are listed as having an attack of 25, but they cannot actually attack other units. Although they are named "Trade Cart", they do not generate any resources for the player like in other Age of Empires games.
Stats
- Food cost: N/A
- Gold cost: N/A
- Health: 100
- Movement: Various- scenario dependent
- Attack: 25
- Defence: 100
- Sight: 7
- Attack range: 1
- Attack Bonus: N/A
Ship[]
Ships are ocean-travelling, non-interactable units that appears in specific campaign scenarios to unload soldiers. It is unknown whether they can travel over rivers. They have stats listed, but they are unable to be attacked or be moved onto by any units. Even when the ship technically belongs to the player's team, they cannot be controlled or interacted with. Ships have an attack listed, but they cannot attack or be attacked by any units.
Stats
- Food cost: N/A
- Gold cost: N/A
- Health: 100
- Movement: 20
- Attack: 100
- Defence: 99
- Sight: 7
- Attack range: 1
- Attack Bonus: N/A
The Dauphin Charles[]
Historical years- 1403 to 1461 C.E.
The Dauphin Charles (Charles the Seventh) is the leader of the French forces during Joan's campaign. He appears only in the final scenario "The Crowning of King Charles" and is his own unique hero/non-combatant unit, not a renamed version of an existing hero or unit. Charles cannot be trained and the scenario ends if he is killed. Charles does not have any hero powers and has nearly no offensive or defensive capabilities, and thus must be protected at all times.
Charles is the only secondary campaign character in the entire game to have their own unique model instead of just being a renamed version of an existing hero or unit.
Stats
- Age: 4
- Type: Infantry
- Retinue soldiers: European Champions
- Food cost: N/A
- Gold cost: N/A
- Health: 100
- Movement: 7
- Attack: N/A--->N/A--->N/A-->25
- Defense: N/A--->N/A--->N/A--->100
- Sight: 7
- Attack range: 1
- Attack bonus: +33 damage to siege, +33 damage to buildings.
Special abilities- Not applicable for this unit Hero Powers- Not applicable for this unit
| Gameplay elements | Building ยท Unit ยท Terrain ยท Map object ยท Technology tree |
|---|---|
| Civilizations | |
| Unit types | Infantry ยท Archer ยท Cavalry ยท Siege ยท Unique ยท Mercenary ยท Hero ยท Non-combatant |
| Campaigns | Joan of Arc ยท Minamoto Yoshitsune ยท Genghis Khan ยท Saladin ยท Richard the Lionheart |
| Categories | Images |