This article is about the scenario in Age of Empires II: Definitive Edition - Victors and Vanquished. For the hero, see Nobunaga (unit). |
โ | Oda Nobunaga (1551-1582) Japan is divided. Samurai clans battle across the islands and the Shogun is powerless to stop them. Choose your clan and defeat your rivals to unite the land. | โ |
—In-game scenario description |
Nobunaga is one of the scenarios in the Victors and Vanquished campaign in Age of Empires II: Definitive Edition - Victors and Vanquished. In this scenario, the player plays as the Japanese and the player color is blue (which changes based on the chosen clan). This scenario is based on a part of the Japanese Sengoku Jidai, focusing on the period of Oda Nobunaga's involvement in the power struggle.
This serves as a prequel to the Historical Battle Kyoto from The Conquerors.
Intro[]
The petals fall and the cranes soar.
The Shogun is weak and Japan is divided. The clans vie for power and war has come to the land.
Your clan is one of many, but its claims on the Shogunate are truer than most.
It is your destiny to overcome the clans, unite Japan, and rule.
Only one crane will soar higher than the others.
Scenario instructions[]
Common starting conditions[]
- Starting Age: Castle Age
- Starting resources: 200 food, 200 wood, 200 gold, 100 stone
- Starting units before clan selection:
- Monk (modified Bui Bi)
- Starting units after clan selection:
- 10 Villagers
- Clan hero
For specific details, see the clans section.
Hints[]
- You have a population limit of 200.
- Each clan has different bonuses and begins at war with different clans.
- Complete a clan's secondary objective for a bonus listed below.
- Oda: Castles have improved range and garrisoned infantry can fire arrows.
Takeda: Cavalry attack faster and Knight-line has more armor.
Uesugi: Infantry have improved attack.
Mori: Villagers are stronger.
Otomo: Gunpowder units have improved accuracy.
Chosokabe: Resources last longer. - Each clan can research a special technology at the Town Center.
- On Hard difficulty, you must defeat all clans before time expires (90 in-game minutes).
Scouts[]
- Oda (Yellow): Samurai and infantry are cheaper and train faster.
Located in a strife-filled region of Japan, the Oda must be resourceful to survive. They place unique emphasis on commoner soldiers and are open to promoting these ashigaru to important positions if it means the most talented will rise. The Oda are at war with the Uesugi, Mori, and Chosokabe. - Takeda (Red): Cavalry have charge attack and increased attack.
The proud Takeda have known little peace in the contested east central region of Honshu. If they are to unite Japan, the Takeda must focus on expansive war and train armies of superior cavalry. Such is the Takeda way. The Takeda are at war with the Uesugi, Mori, and Chosokabe. - Uesugi (Purple): Samurai regenerate, do area damage, and are immune to conversion. Can train Elite Samurai before other factions. Has Uesugi Kenshin hero that levels up by fighting.
The Uesugi are devout warriors led by Uesugi Kenshin, the fearsome โDragon of Echigo.' Only through his prowess will they prove that the war god favors the Uesugi clan! The Uesugi are at war with the Oda, Takeda, and Otomo. - Mori (Orange): Ships have more hit points and are cheaper. Can build Criminal Networks and Explosive Traps. Can recruit Merchants, Saboteurs, and Ninjas at the Criminal Network.
Living on the western end of Honshu has encouraged the Mori to look to the seaโฆ and to clandestine ways to exert their power. Their history of subterfuge and assassination allows them to recruit unscrupulous talents at their Criminal Network. The Mori are at war with the Oda, Takeda, and Otomo. - Otomo (Blue): Can train Missionaries and Elite Conquistadors. Can build Feitorias. Can train Hand Cannoneers and Cannon Galleons before other factions.
The Otomo rule in Kyushu in the far west. The sea gives them protection but makes eastward expansion difficult. This distance from the other clans has reaped benefits: the Otomo were the first to welcome the curious Nanban, foreigners from the south. The Otomo are at war with the Uesugi, Mori, and Chosokabe. - Chosokabe (Green): Archers and Cavalry Archers have greater range. Lumberjacks and Farmers generate Gold. Can train Heavy Cavalry Archers before other factions.
The Chosokabe are isolated on Shikoku, but this isolation does not imply poverty. The island is rich in minerals and lumber and will equip the clan's superior archers. Their footholds on Honshu are fragile but will be a foundation for their expansion. The Chosokabe are at war with the Oda, Takeda, and Otomo.
Players[]
All players in this scenario play as the Japanese.
Player[]
- Player: The player begins with a hero Monk inside the Imperial Palace complex in Kyoto. They must select the Imperial Palace (renamed Monument) and click on one of the clan icons to select the clan and start the scenario proper. The player color also changes based on the clan chosen.
Ally[]
- Kyoto: Represents the capital of the powerless Shogunate. They are not involved in the conflicts of the daimyo clans.
Clans[]
- Oda: An infantry focused clan just to the southeast of Kyoto.
- Takeda: This clan is cavalry focused and has a coastal base in the southeast of the largest island of Honshu.
- Uesugi: A Samurai focused clan in the northeast of Honshu, their many towers guard their northern shores.
- Mori: Specializing in sabotage and espionage and also a powerful navy, they are located in the northwest of the map in Honshu.
- Otomo: Located entirely on the island of Kyushu in the western end of the map, they focus on gunpowder units.
- Chosokabe: Focusing on archers and economy, they have a small colony in the southern section of Honshu, with their main base on the island of Shikoku west of the colony.
Select a clan to see its details as the player:
- Bonuses
- Samurai and infantry are cheaper and train faster.
- Secondary objective bonus: Castles have improved range and garrisoned infantry can fire arrows.
- Starting enemies
- Uesugi, Mori, and Chosokabe.
- Unique Town Center technology
- Commoner Promotions (800 food, 600 gold, 45 seconds): By increasing the pool of military talent, more of the population can serve. +20 population cap.
- Starting units
- Main objectives
- Defeat 5 clans.
- Secondary objectives
- Defeat a clan before you reach the Imperial Age.
- Bonuses
- Cavalry have charged attack (+20) and increased attack (+5).
- Secondary objective bonus: Cavalry attack faster and Knight-line has more armor.
- Starting enemies
- Uesugi, Mori, and Chosokabe.
- Unique Town Center technology
- Battlefield Trophies (800 food, 800 wood, 1 minute): More than honor can be won on the battlefield. Killing enemy units generates gold.
- Starting units
- Takeda Shingen (modified, has the model of Le Lai)
- Main objectives
- Defeat 5 clans.
- Secondary objectives
- Defeat a clan before it reaches the Imperial Age.
- Bonuses
- Samurai regenerate, do area damage, and are immune to conversion.
- Can train Elite Samurai before other factions (researched since the beginning).
- Has Uesugi Kenshin hero that levels up by fighting.
- Secondary objective bonus: Infantry have improved attack.
- Starting enemies
- Oda, Takeda, and Otomo.
- Unique Town Center technology
- Kuruma Gakari (600 food, 400 gold, 1 minute): Training and tactics enhance the movement speed of Elite Samurai.
- Starting units and technologies
- Uesugi Kenshin (modified Minamoto)
- Starting technology: Elite Samurai
- Main objectives
- Defeat 5 clans.
- Secondary objectives
- Capture 6 Relics.
- Bonuses
- Ships have more hit points and are cheaper.
- Can build Criminal Networks and Explosive Traps.
- Can recruit Merchants, Saboteurs, and Ninjas at the Criminal Network. Lacks regular Petards.
- Secondary objective bonus: Villagers are stronger.
- Starting enemies
- Oda, Takeda, and Otomo.
- Unique Town Center technology
- True Pure Land (600 food, 400 gold, 90 seconds): Support for a popular uprising has its benefits. Each Town Center (maximum 5) spawns a one-time batch of 5 lkko Ikki. Units more resistant to conversion. (similar to First Crusade)
- Additional unique units
- Ninja (60 food, 30 gold, 90 seconds): Light and quick regenerating infantry with a powerful charged attack.
- Merchant (50 food, 90 seconds, called Inquisitive Merchant in narration): Slow scout unit with a large Line of Sight. Enemy units do not attack it.
- Saboteur (70 wood, 50 gold, 90 seconds): Fast demolition unit with a large blast radius which is very strong vs. buildings.
- Ikko Ikki: Fast and strong hero infantry which is spawned by True Pure Land (modified Sunda Royal Fighter).
- Unique buildings
- Criminal Network (200 wood, 1 minute): Trains Merchants, Saboteurs, and Ninjas.
- Explosive Trap (20 gold, 7 seconds): Detonates when enemies step on them, causing great Area of Effect damage.
- Starting units and technologies
- Mori Yoshinari (modified hero Dragon Ship)
- Starting technology: War Galley
- Main objectives
- Defeat 5 clans.
- Secondary objectives
- Attain 100 more kills than deaths.
- Bonuses
- Can train Missionaries and Elite Conquistadors.
- Can build Feitorias.
- Can train Hand Cannoneers and Cannon Galleons before other factions (unlocked from the start).
- Cannot collect Relics (also cannot train Monks).
- Secondary objective bonus: Gunpowder units have improved accuracy.
- Starting enemies
- Uesugi, Mori, and Chosokabe.
- Unique Town Center technology
- Portuguese Traders (1,000 food, 1,000 gold, 1 minute): The Nanban bring more than guns and faith. Feitoria generate double resources.
- Additional unique units
- Missionary
- Elite Conquistador - Available in the Monastery in the Monk slot.
- Unique buildings
- Starting units and technologies
- Main objectives
- Defeat 5 clans.
- Secondary objectives
- Convert 20 units.
- Bonuses
- Archers and Cavalry Archers have greater range.
- Lumberjacks and Farmers generate Gold.
- Can train Heavy Cavalry Archers before other factions (researched since the beginning).
- Secondary objective bonus: Resources last longer.
- Starting enemies
- Oda, Takeda, and Otomo.
- Unique Town Center technology
- Industrious Peasants (1,000 wood, 500 gold, 90 seconds): Shikoku peasants are accustomed to doing more with less. Farmer work rate doubled.
- Starting units and technologies
- Chosokabe Kunichika (modified hero Samurai)
- 2 Transport Ships
- Starting technology: Heavy Cavalry Archer
- Main objectives
- Defeat 5 clans.
- Secondary objectives
- Research the Imperial Age before other clans.
Strategy[]
This section needs expansion. You can help by adding to it. |
Once the player chooses a clan in the Monument, they receive control of the clan's units and buildings and their custom tech trees are enabled. On hard difficulty, the 90 minute timer begins after a clan is selected.
The player has three starting enemies, which may be common enemies for other non-hostile clans. Even so, there are no friends in the chaotic Sengoku period of Japan. The initial alliances the player has are temporary, as all swords will unite and turn against the player as soon as they defeat any two of their three enemies. Diplomacy settings are locked, so stances cannot be changed at will.
Enemy attacks will start late and with less intensity, so the player should focus on establishing a strong economy. It is not necessary to choose a defensive location like one of the smaller islands, as the challenge of the scenario is not to survive, but to crush all enemies, especially within the timer on Hard difficulty. Choosing an island start may be detrimental instead, as the player will find limited space to build, limited resources to collect, and transporting units offshore will be cumbersome. In such a case, the player should build a second town with all unit production buildings on the main island of Honshu.
The player can attack and defeat one foe entirely, but it can be advantageous to not destroy the second foe completely. A clan resigns when all of their Town Centers and Castles are destroyed, so the player can destroy a second clan but leave one Castle standing. This will give the player enough time to set up traps and position better for war with the future coalition of the remaining clans.
An effective tactic at this point is to construct Castles and Keeps (with Yasama) across the other clans' territories, as many as possible, as there is no territorial build restriction. These buildings can be surrounded by Stone Walls for extra survivability. While these will be eventually torn down by enemy Trebuchets, it will give the player enough time to destroy the clans one by one while keeping the enemy busy, while also highly depleting the enemy forces and sinking any attacking ships. It can also shut down the enemy economy if the buildings were built near their Town Centers and resources. The Mori can also build Explosive Traps across the other clans' lands, and position Ninjas near their Trebuchets to destroy them quickly with their charged attack.
The Chosokabe clan's island of Shikoku is large and not all of its buildings can be reached by Cannon Galleons. If the Chosokabe clan are an ally at the start, it is wise to position a large army on their island as well as construct further production buildings. The player can then destroy their Castles as soon as they turn enemy and reinforce lost troops quickly. The other small island of Kyushu is home to the Otomo, and is quite narrow. This allows for Galleons and Cannon Galleons to nearly range everything from one side, and everything if attacking from both sides. These can destroy the Otomo ships and buildings completely, without requiring even landing on their territory.
A strong unit composition depends on the clan chosen. For infantry- or archer-focused clans, a large army of Arbalesters with Samurai (or another meat-shield of choice) in front, and several Kataparuto Trebuchets, should be able to deal with most enemies. For Takeda players, an army of just Cavaliers and some Trebuchets should dominate every battle. If playing as one of the Honshu clans, it is not necessary to field a large navy except if fighting the Mori at sea, as they build many warships, or if the Chosokabe are a starting enemy, to make capturing a beachhead easier. Once they are taken care of, which is easier with a land attack (using ranged units to carefully kill Mori Saboteurs), some Galleons or Fire Ships guarding the player's Elite Cannon Galleons which can destroy enemy Castles, towers, and Town Centers near the coast, is a sufficient naval investment. On the other hand, if playing as the Chosokabe or Otomo, it becomes vital to maintain a navy to keep enemy ships at bay and defend colonies on Honshu until they are strong enough to do so themselves.
Outro[]
Your victory was your destiny.
The other clans opposed you, but they fell like petals on Lake Biwa.
They now bow to you and the Emperor calls you Shogun.
You have united Japan and brought a new age.
Trivia[]
- While the player color changes based on the chosen clan, this is done via triggers which run continuously every second, so the player may notice some of their newly created units momentarily have the blue color before changing to the clan color. All unit and building icons in the build/train command panels, all building foundations, and the player's objects in the minimap when it is in combat mode shows them colored blue, as no triggers exist to change these colors.
- The end date of this scenario is 1582, which is when Oda Nobunaga died, making the scenario Kyoto its direct continuation.
- The True Pure Land technology is exactly like the First Crusade, and spawns renamed Serjeants, which are then instantly replaced by customized Sunda Royal Fighters using triggers.
Historical comparison[]
- In reality, the alliance of clans Oda, Takeda (later an enemy), and Matsudaira (later renamed to Tokugawa) overthrew the Ashikaga Shogunate and defeated the other clans. Following the betrayal and death of Oda Nobunaga at Kyoto, his retainer Toyotomi Hideyoshi finally united Japan, and was later succeeded as Shogun by Tokugawa Ieyasu.