“ | Exceptionally well-drilled ranged infantry that specializes in utilizing the advantages of different formations. | ” |
—In-game description |
The Nizam Fusilier is a ranged heavy infantry in Age of Empires III: Definitive Edition that is unique to the Ottomans and can only be shipped from the Home City in place of Janissaries once New Order Infantry is researched. It is a hybrid unit of a Skirmisher and a Musketeer which acts very distinctively when their unit stance is changed and have a charge attack similar to the Swedish Carolean.
They become trainable upon reaching the Industrial Age once New Order Infantry has been sent.
Overview[]
Nizam Fusiliers have similar statistics to Janissaries, which are also unique to the Ottomans. They do, however, move slightly faster than them, have different multipliers in ranged attack and different type of resistance.
They have a 20% siege resistance like Wagons, Travois and Rickshaws. This makes them much more durable against artillery fire and units like Grenadiers, Abus Gunners, Arsonists, and Huaracas, but also slightly vulnerable to all ranged units and melee units.
Unit stance modifications[]
When Nizam Fusiliers are assigned to different unit stances, their ranged attack multipliers and range changes.
- In the Volley Mode, they have 12 range and ×2.0 multiplier vs. Heavy infantry.
- In the Stagger Mode, they have 12 range and ×2.0 multiplier vs. Artillery and Siege units.
- In the Melee Mode, they have ×3.0 multiplier vs. Cavalry and ×2.25 vs. Shock infantry.
- In the Defend Mode, they have 12 range, ×2.5 multiplier vs. Cavalry and ×1.8 vs. Shock infantry.
- In Stand Ground, they have 20 range and no multipliers.
Strategy[]
By using the Mosque Construction card, the unique Mosque technologies become 60% cheaper, including the ones after sending Palace Intrigue card. The New Order Infantry technology will now give 15 Nizam Fusiliers and also converts all Janissary shipments to Nizam Fusilier shipments for 1,000 wood instead of 2,500 wood. Upon reaching the Industrial Age, it is also possible to research Topçu Corps to get 3 Great Bombards for 600 food instead of 1,500 food, which becomes very powerful when combined with Nizam Fusiliers.
Special ability[]
- Sürat Assault: For the next 8 seconds, all Nizam Fusiliers have their speed increased by 1 but are locked into Melee Mode. 90 seconds cooldown; shared across all Nizam Fusiliers.
Upgrades[]
The Nizam Fusilier is automatically upgraded at every Age up starting in the Fortress Age.
- Veteran Nizam Fusilier (+20% hit points and attack)
- Guard Nizam Fusilier (+30% hit points and attack)
- Imperial Nizam Fusilier (+50% hit points and attack)
Further statistics[]
As Nizam Fusiliers are unique to the Ottomans, only technologies that they have access to are shown in the following table
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Flint Lock (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Paper Cartridge (+15%) Smokeless Powder (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train speed | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | New Order Infantry (ships 20 Nizam Fusiliers; allows to retrain up to 20 Nizam Fusiliers from the Barracks in the Industrial Age) |
Home City Cards[]
As Nizam Fusiliers are unique to the Ottomans, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Nizam Fusilier
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
British[]
Card | Description | Age |
---|---|---|
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Ottomans[]
Card | Description | Age |
---|---|---|
6 Nizam Fusiliers | Ships 6 Nizam Fusiliers | |
7 Nizam Fusiliers | Ships 7 Nizam Fusiliers | |
Enderun School | Janissaries, Azaps, and Nizam Fusiliers get +20% hit points and attack | |
Acemi Olglan School | Janissaries, Azaps, and Humbaracis, cost -20%; Nizam Fusiliers and Abus Gunners cost -10% | |
Kuleli School | Janissaries, Azaps, Nizam Fusiliers, Abus Gunners, grenade troopers, and Bashibozuks get +15% hit points and attack | |
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead |
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
Changelog[]
Definitive Edition[]
- Originally, Nizam Fusiliers had 20 siege damage. With update 5208, they have 25 siege damage.
- As of update 5208, revolutionary Egypt can train Nizam Fusiliers at Forts upon sending the Egyptian Army Reform card.
- With update 20322, Nizam Fusiliers are accessible from the Commerce Age instead of the Fortress Age.
- With update 23511, Nizam Fusiliers are tagged as musket infantry and are affected by Counter Infantry Rifling when in Volley Mode.
- Nizam Fusiliers cost 90 food, 25 coin, train in 34 seconds, do not have a train limit, have a hand attack multiplier of ×2.0 against cavalry and ×1.5 against shock infantry, a ×2.0 multiplier against cavalry and ×1.6 against shock infantry in the Defend Mode, and their ranged attack have a ×2.0 multiplier against infantry.
Knights of the Mediterranean[]
- With update 13.27885, Nizam Fusiliers cost 60 food, 70 coin, train in 50 seconds, have a train limit of 15, are available in the Industrial Age, Nizam Fusiliers' hand attack have a ×2.5 multiplier against heavy cavalry and ×1.8 multiplier against shock infantry, their ranged attack now have a ×2.0 multiplier against heavy infantry instead of all infantry, a ×2.5 multiplier against cavalry and ×1.8 against shock infantry in the Defend Mode, and the Egypt revolution no longer have access to Nizam Fusiliers.
- With update 13.38085, Nizam Fusiliers no longer benefit from Counter Infantry Rifling, have a ×3.0 melee multiplier against cavalry, a ×2.25 melee multiplier against shock infantry, and now have a train limit of 20.
Trivia[]
- The Nizam Fusilier's name comes from Nizam-ı Cedid, which means New Order in English. Nizam-I Cedid was a series of national reforms carried out during the late Ottoman Empire period.
History[]
“ | Following devastating defeats at the hands of Russia and Austria, the Sultan Selim III (1761-1807) realized that the once-mighty Ottoman army required reforming to remain on par with that of its rivals. Modern drilling and the use of bayonets were among the improvements made to these new Ottoman infantry units; however, this new corps was soon engaged in a bitter rivalry with the Janissaries, elite troops of the Ottoman Empire. While this internal strife occasionally affected morale and caused violent incidents, the Nizam corps were more effective than their predecessors, even if they could not fully turn the tide against the Empire's powerful enemies. | ” |