
Minimap of Nile Valley
โ | Teams begin on separate arid, sandy plateaus on either side of the iconic Nile River. The riverbanks sport plenty of greenery โ palms, papyrus, reeds, and tall grasses. Your starting plateau is easily defensible, but many of the natural resources lie in the valley, so you will need to expand off of your plateau as the game progresses. Each team has access to its own trade route and equal opportunity to ally with various local groups. | โ |
—In-game information |
Nile Valley is a map in Age of Empires III: Definitive Edition - The African Royals. It is based on the Nile River Delta that flows through the countries of Egypt and Sudan.
Overview[]



โ | Nile Valley: Teams begin on an easily defendable plateau, but must control the floodplains below to gather resources. | โ |
—In-game description |
Click for a list of treasures and their guardians related to the Nile Valley
Treasure | Reward | Guardians |
---|---|---|
A Carthaginian story about Hannibal's culinary escapades worth | 40 food | 1x ![]() |
A bundle of desert dates worth | 95 food | 2x ![]() |
Dry rations of a grave robber who met his demise, worth | 175 food | 1x ![]() 4x ![]() |
A basket of exotic fruits which grants | 200 food | 3x ![]() |
A stand of acacia worth | 30 wood | 1x ![]() |
A big branch worth | 35 wood | 1x ![]() |
Looted Visigoth spoils of war by Musa ibn Nusayr worth | 80 wood | 2x ![]() |
An obelisk pointing to a hidden treasure worth | 75 wood | 2x ![]() |
A cache of acacia worth | 115 wood | 3x ![]() |
A stand of Dragon Blood Trees worth | 125 wood | 3x ![]() |
An old Baobab tree containing | 400 wood | 5x ![]() |
A den of mongooses worth | 20 coin | None |
Hides worth | 50 coin | 1x ![]() |
Coffee beans worth | 80 coin | 2x ![]() |
A cryptic message leading to one of Mansa Musa's lost gold bars worth | 150 coin | 3x ![]() |
Hides worth | 125 coin | 3x ![]() |
Ancient hieroglyphs showing the location of a nearby gold cache worth | 325 coin | 4x ![]() 1x ![]() |
A pair of fancy leather sandals which grant the wearer | 30 XP | 1x ![]() |
Ancient inscriptions teaching the true origins of the universe granting | 100 XP | 2x ![]() |
A basket of exotic fruits which grants | 70 XP | 3x ![]() |
A written record of a philosophical problem-solving theory worth | 100 XP | 1x ![]() 1x ![]() |
Ancient inscriptions teaching the true origins of the universe granting | 175 XP | 3x ![]() |
An ancient wall relief worth | 200 XP | 3x ![]() |
Ancient inscriptions teaching the true origins of the universe granting | 330 XP | 4x ![]() |
Acupuncture methods that increase settler hitpoints by 15%. | Villager hit points +15%; unit affected by villager upgrades hit points +5% | 5x ![]() |
A bloat of very hungry hippos guarding an assortment of recreational balls worth | 190 XP | 3x ![]() |
A branch from a kola tree that enables the discoverer's villagers to gather wood slightly more quickly. | Villager gather work rate for tree +15% | 2x ![]() |
An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | None |
Babylonian financial advice on passive income granting a small trickle of gold. | Adds 0.45 to coin trickle rate | 2x ![]() |
An ancient tree that sprouts a new branch every morning, granting a small trickle of wood. | Adds 0.375 to wood trickle rate | 2x ![]() |
An ancient cookbook on the art of seasoning food, granting a small trickle of food. | Adds 0.63 to food trickle rate | 2x ![]() |
An ancient Roman scroll on military tactics granting a small trickle of experience. | Adds 0.25 to XP trickle rate | 2x ![]() |
A broken down Military Wagon that can be repaired. | 1x ![]() | 2x ![]() |
An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | 2x ![]() 4x ![]() |
An old Outpost that can be refurbished. | 1x ![]() | 2x ![]() |
An empty House that can be claimed. | 1x ![]() | 2x ![]() |
An ancient building technique giving villagers 10% construction speed. | Building (except wonder) build time -10% | 4x ![]() |
An abandoned Economic Wagon that can be claimed. | 1x ![]() | 2x ![]() |
Driftwood worth | 20 wood | None |
Freshwater mussels providing | 75 food | 1x ![]() |
A duck nest providing | 50 wood | 1x ![]() |
A cache of pearls worth | 60 coin | 1x ![]() |
Fresh pearl clams worth | 60 food, 25 coin | 1x ![]() |