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Stealthy Navajo skirmisher that runs quickly.
—In-game description

The Navajo Rifleman is a ranged infantry native warrior in Age of Empires III: The WarChiefs that can be trained at a Trading Post built on a Navajo settlement.

Overview[]

The Navajo Rifleman is a good choice if the resources are present to add the population free units to an army, though they lack power compared to more standard units from the various civilizations. They have a great movement speed and decent hand attack when compared to other Skirmisher-type units. However, they have a low base damage, low Line of Sight and low ranged resistance.

Upgrades[]

Age Upgrade Cost Effect
Navajo Warrior Societies 100 wood
75 coin
Upgrades Navajo Riflemen to Elite (+25% hit points and damage)
Champion Navajo 400 wood
300 coin
Upgrades Navajo Riflemen to Champion (+35% hit points and damage); requires Navajo Warrior Societies
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and damage)

Civilization differences[]

  • The Mexicans have the "Renegade Navajo" Home City Card, which ships 10 Navajo Riflemen and adds them +0.75 attack multiplier against villagers.
  • The United States have the "Navajo Scouts" Home City Card, which ships 21 Navajo Riflemen, upgrades them to Elite and Champion, and allows them to use the Stealth ability.

Revolutions[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Smokeless Powder (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5% resistance; Inca only)
Range Schützenfest (+1)
Line of Sight Town Watch (+3)
Schützenfest (+1)
Speed Cherokee War Dance (+20%)
Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Train time Cree Kinship (-45%)
Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Cost Philhellenism (-10%)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Navajo Rifleman
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat Native warriors get +15% hit points and damage
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Navajo Riflemen if the player had built a Trading Post on a Navajo settlement.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)

Asians[]

Card Description Age
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians)
Native Warrior Attack Native warriors get +30% damage and -25% train time
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed
Temenyas Gunpowder trooper get +5% damage; Neftenya can be trained in the Commerce Age
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

Federal Americans[]

Card Description Age
Indian Friendship/Chimayo Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
  • "Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
  • "Indian Friendship"/"Chimayo Genizarios" ships 8 Navajo Riflemen if the player had built a Trading Post on a Navajo settlement.

French[]

Card Description Age
Wilderness Warfare Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points
TEAM French Auxiliaries Combat Native warriors get +10% hit points and damage
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Haudenosaunee[]

Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight
Conservative Tactics Infantry get +10% hit points and damage
Native Warrior Conscription Native warrior cost -25% and train limit +20%
Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
Couriers Infantry, cavalry, and shock infantry train time -45%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage
Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one

Italians[]

Card Description Age
Infantry Hitpoints Infantry get +15% hit points
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage

Japanese[]

Card Description Age
Onin War Infantry get +33% siege attack damage
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
Moccasins Infantry get +10% speed
Black Arrow Native warriors train time -85%
Winter Counts Training units grants +40% XP and constructing buildings grants +20% XP

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
Guerrilla Tactics Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability
Plan of Miramare Turns all Salteadores into Voltigeurs; rifle infantry get +2 Line of Sight and range (including ability range); costs 750 food, 750 wood
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Renegade Navajo Delivers 10 Navajo Riflemen with +0.75 attack bonus damage against villagers; costs 250 food, 250 wood
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry get +10% speed and -10% train time
  • "Guerrilla Tactics" is also available upon revolting to Yucatán.
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Ottomans[]

Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead

Portuguese[]

Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points

Russians[]

Card Description Age
Ransack Infantry get +50% siege attack damage
Dueling School Infantry train time -25%

Spanish[]

Card Description Age
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight
Central American Allies Delivers 3 Native Embassy Travois; allows Apache Cavalry, Maya Holcan Javelineers, Navajo Riflemen, and Zapotec Lightning Warriors to be trained at Native Embassies, and upgrades them to Elite; the player is considered to be allied with the Apache, Maya, Navajo, and Zapotec for Native Treaties
  • "Central American Allies" is available upon revolting to Mexico.

United States[]

Card Description Age
Continental Rangers Rifle infantry get +15% hit points and damage
Navajo Scouts Delivers 21 Navajo Rifleman which can use stealth mode; grants Navajo Warrior Societies and Champion Navajo; costs 500 food, 500 wood
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.

All[]

Card Description Age HC level
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
1
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
10
Native Warrior Combat Native warriors get +25% hit points and damage
25
TEAM Native Warrior Societies Native warrior train limit +30%
25
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (also +4 Uhlans for the Germans)
25
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Native Treaties" is available to Europeans (except the Maltese) and Native Americans, and ships 4 Navajo Riflemen if the player had built a Trading Post on a Navajo settlement.
  • "Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
  • "Native Warrior Combat" is available to the French and Iroquois.
  • "TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
  • "Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.

Asians[]

Card Description Age HC level
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Villager for the Indians)
10
Native Warrior Attack Native warriors get +30% damage and -25% train time
10
  • "Native Alliance" is not available to the Chinese.
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

Dutch[]

Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10

French[]

Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10
Wilderness Warfare Coureurs des Bois, native warriors, and Skirmishers get +20% hit points
25
TEAM Improved Native Warrior Combat Native warriors get +15% hit points and damage
1

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25

Iroquois[]

Card Description Age HC level
Infantry Attack Infantry get +15% damage
10
Infantry Hitpoints Infantry get +15% hit points
10
Infantry Combat Infantry get +15% hit points and damage
25
TEAM Scout Infantry Infantry get +8 Line of Sight
10

Japanese[]

Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Portuguese[]

Card Description Age HC level
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10

Russians[]

Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25

Sioux[]

Card Description Age HC level
Wind Runner Infantry get +10% speed
10
Black Arrow Native warriors train time -85%
10

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The WarChiefs[]

The Asian Dynasties[]

  • With patch 1.01, the Navajo Rifleman has a ×2.0 ranged multiplier against light cavalry and Eagle Runner Knights, and ×0.75 against cavalry and Coyote Runners.

Definitive Edition[]

  • Navajo Riflemen cost 60 food, 50 wood, give 11 XP when trained or killed, have 11 hand damage, 20 ranged damage, have 14 range, have a build limit of 16 per Navajo Trading Post, have a training time of 30 seconds, have 190 hit points, and have a speed of 3.5 in stealth. With a later update, the range change was reversed.
  • Counter Infantry Rifling no longer improves Navajo Riflemen.
  • Navajo Riflemen have the melee and ranged multipliers against heavy infantry, light cavalry, Eagle Runner Knights, cavalry and Coyote Runners removed, and now have a melee and ranged multiplier of x0.75 against villagers.

Knights of the Mediterranean[]

  • With update 13.9057, the Navajo Rifleman is tagged as Light Infantry. Although it is not listed in the patch notes, Counter Infantry Rifling now properly affects Navajo Riflemen again, because the added Rifle infantry tag.
  • With update 13.12327, Navajo Riflemen cost 60 food, 40 wood, give 10 XP when trained or killed, have 6 hand damage, 11 ranged damage, have 16 range, have a build limit of 15 per Navajo Trading Post, have a training time of 20 seconds, have 200 hit points, and have a speed of 2.5 in stealth. Their stats are again similar to the The WarChiefs version with extra range and multipliers against Eagle Runner Knights and Coyote Runners changed to ranged shock infantry and hand shock infantry respectively.
  • With update 13.58326, the Navajo Rifleman has a ×2.5 ranged multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.

In-game dialogue[]

Main article: Navajo#In-game dialogue

Trivia[]

History[]

Native Americans obtained rifles and other firearms in various ways. Some were traded by non-Indians for skins and other goods. Others were provided by U.S. government officials to those living on reservations for the purpose of hunting. And a great number were obtained through raids and scavenging battlefields. Regardless of how Native peoples obtained firearms, Native Americans proved remarkably adaptable in leveraging this new technology to their battlefield tactics.

Even though firearms were quite expensive and often difficult to acquire, by no means were the different tribes always outgunned. In fact, during the Battle of the Little Big Horn it's believed that the Sioux were equipped with several hundred repeating rifles - offering them a significant firepower advantage over the Springfield single-shot carbines held by Custer's men.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit
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