The Navajo Rifleman is an infantry unit with a good attack and good range. This unit does its damage at range, so maintain this range whenever possible.
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Overview[]
The Navajo Rifleman is a good choice if the resources are present to add the population free units to an army, though they lack power compared to more standard units from the various civilizations. They have a great movement speed and decent hand attack when compared to other Skirmisher-type units. However, they have a low base damage, low Line of Sight and low ranged resistance.
The United States have the "Navajo Scouts" Home City Card, which ships 21 Navajo Riflemen, upgrades them to Elite and Champion, and allows them to use the Stealth ability.
Revolutions[]
Mexico can train Navajo Riflemen at Native Embassies through the "Central American Allies" Home City Card.
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Africans (in the Industrial Age), Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Navajo Riflemen if the player had built a Trading Post or Tambo on a Navajo settlement.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead
Loyal Warriors
Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites
Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35% hit points per second instead, Militiamen lose 1.9% hit points per second, and for both stops at 25% hit points
Louverture Liberation
Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior train limit +20%, speed +5%
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Plan of Miramare
Transforms all Salteadores into Voltigeurs; rifle infantry Line of Sight, charged and ranged attack range +2; costs 750 food, 750 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Chimayó Genizarios
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Renegade Navajo
Delivers 10 Navajo Riflemen with +0.75 bonus damage against villagers; costs 250 food, 250 wood
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Delivers 3 Native Embassy Travois; enables Apache Cavalry, Maya Holcan Javelineers, Navajo Riflemen, and Zapotec Lightning Warriors to be trained at Native Embassies, and upgrades them to Elite; the player is considered to be allied with the Apache, Maya, Navajo, and Zapotec for Native Treaties
"Central American Allies" is available upon revolting to Mexico.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warrior train time -10%; "Seminole Scouts", "Apache Scouts", "Navajo Scouts", "1st Michigan Volunteer Sharpshooters", and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
Navajo Scouts
Delivers 21 Navajo Riflemen which can use stealth mode; grants Navajo Warrior Societies and Champion Navajo; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
"Indian Friendship" ships 8 Navajo Riflemen if the player had built a Trading Post on a Navajo settlement.
"Native Treaties" is available to Europeans (except the Maltese) and Native Americans, and ships 4 Navajo Riflemen if the player had built a Trading Post on a Navajo settlement.
"Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
"Native Warrior Combat" is available to the French and Iroquois.
"TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
"Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
Navajo Riflemen cost 60 food, 40 wood, give 10 XP when trained or killed, have 6 hand damage, 11 ranged damage, have 12 range, have a build limit of 15 per Navajo Trading Post, have a training time of 20 seconds, have 200 hit points, and have a speed of 2.5 in stealth.
With patch 1.01, the Navajo Rifleman has a ×2.0 ranged multiplier against light cavalry and Eagle Runner Knights, and ×0.75 against cavalry and Coyote Runners.
Navajo Riflemen cost 60 food, 50 wood, give 11 XP when trained or killed, have 11 hand damage, 20 ranged damage, have 14 range, have a build limit of 16 per Navajo Trading Post, have a training time of 30 seconds, have 190 hit points, and have a speed of 3.5 in stealth. With a later update, the range change was reversed.
Counter Infantry Rifling no longer improves Navajo Riflemen.
Navajo Riflemen have the melee and ranged multipliers against heavy infantry, light cavalry, Eagle Runner Knights, cavalry and Coyote Runners removed, and now have a melee and ranged multiplier of x0.75 against villagers.
With update 13.9057, the Navajo Rifleman is tagged as Light Infantry. Although it is not listed in the patch notes, Counter Infantry Rifling now properly affects Navajo Riflemen again, because the added Rifle infantry tag.
With update 13.12327, Navajo Riflemen cost 60 food, 40 wood, give 10 XP when trained or killed, have 6 hand damage, 11 ranged damage, have 16 range, have a build limit of 15 per Navajo Trading Post, have a training time of 20 seconds, have 200 hit points, and have a speed of 2.5 in stealth. Their stats are again similar to the The WarChiefs version with extra range and multipliers against Eagle Runner Knights and Coyote Runners changed to ranged shock infantry and hand shock infantry respectively.
With update 13.58326, the Navajo Rifleman has a ×2.5 ranged multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
In its Definitive Edition unit portrait, the Navajo Rifleman is armed with what appears to be a Remington Rolling Block rifle.
History[]
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Native Americans obtained rifles and other firearms in various ways. Some were traded by non-Indians for skins and other goods. Others were provided by U.S. government officials to those living on reservations for the purpose of hunting. And a great number were obtained through raids and scavenging battlefields. Regardless of how Native peoples obtained firearms, Native Americans proved remarkably adaptable in leveraging this new technology to their battlefield tactics.
Even though firearms were quite expensive and often difficult to acquire, by no means were the different tribes always outgunned. In fact, during the Battle of the Little Big Horn it's believed that the Sioux were equipped with several hundred repeating rifles - offering them a significant firepower advantage over the Springfield single-shot carbines held by Custer's men.