Native warriors are a class of units in Age of Empires III and its expansion packs.
Native warriors can be trained by building a Trading Post on a native tribe or religious community settlement. They typically cost food and wood and, with few exceptions, do not take up population space, but have a build limit which can be increased by building Trading Posts on other settlements of the same native tribe or religious community. Native warriors can be upgraded to Elite and Champion levels (or Disciplined and Honored in case of religious communities; Veteran and Guard for European units, including the Conquistador, similar to major civilizations' unit naming scheme), and by researching Legendary Native Warriors or Exalted Natives which upgrades them to the Legendary level (or Exalted in case of religious communities; Imperial for Europeans). They have the AbstractNativeWarriortag in the game files.
From The WarChiefs, players can build Native Embassies to train native warriors at locations beyond the Trading Post site.
In The WarChiefs, Spies had a bonus against the native warrior class, but it was removed in the Definitive Edition. Currently, only Ninjas and Ninjutsu-Zukai have a bonus against them.
Akan Ankobia: Akan warrior firing a powerful old musket.
Akan Tufohen: Powerful African Warchief who gains strength from nearby Native Warriors. Can heal and build. Good against cavalry.
Berber Camel Rider: Berber light cavalry warrior riding a fast camel that terrifies horses. Good against cavalry and artillery. Countered by light infantry.
Berber Sultan: Hero Berber Sultan. Gains attack and hitpoints from nearby Mercenaries and Outlaws.
Somali Darood Militia: Somali militiaman of the Darood clan. Specialized at countering artillery and ships.
Somali Issa Warrior: Heavy ranged Somali javelineer. Attacks closer targets faster. Counters cavalry from range.
Sudanese Dervish: Fast Sudanese infantry which tosses knives from range to inflict hand damage. Attacks faster at close range. Good against heavy infantry, particularly in melee.
Yoruba Eso Rider: Quick-training and fast moving powerful lancer that slowly loses hitpoints. Attacks faster as he loses hitpoints.
Yoruba Oyo Legionary: Very powerful, but slow training heavy ranged javelin infantry. Attacks closer targets faster. Carries a large shield for extra protection against ranged attacks. Good against cavalry.
Each different allied native tribe sends a shipment of their respective native warriors
Native Alliance
Native warrior train limit +20% and cost -10%; +1 Hindu Villager
TEAM Native Weapon Trade
Native warrior build limit +20%
Native Warriors
Native warriors cost -25%
Native Warrior Combat
Native warriors get +15% hit points and attack
Mercenary Loyalty
Most mercenary and native warrior shipments cost -25%; +3 Uhlans, Wallenstein's Contracts cost -50%; +1 Hindu Villager;
(Industrial age infinite mercenary and native warrior shipments cost -10%, Hire Ronin Samurai Army shipment cost -33%, Hire Indian Jat Lancers shipment cost -50%, Recruit Wokou +10 Petards shipment cost -10%)
Blood Brothers
Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
Native Treaties Card is available for All civilizations except Asians and Maltese
Native Alliance Card is available for Aztecs, Inca, Indians and Japanese
TEAM Native Weapon Trade Card is available for Dutch, Haudenosaunee, and Lakota
Native Warriors is available for British, French, Germans, Haudenosaunee, Italians, Lakota, Maltese, Mexicans, Ottomans, Portuguese, Russians, Spanish, and Swedes
Native Warrior Combat Card is available for French, Haudenosaunee, and Inca
Mercenary Loyalty Card is available for Asians and Europeans
Blood Brothers Card is available for Aztecs, French, Germans, Haudenosaunee, Inca, Lakota, Mexicans, Portuguese, Russians, Spanish, and United States
Each different allied native tribe sends a large shipment of their respective native warriors; Native warrior train time -10%; Native warrior shipments arrive time -50%; costs 500 food, 500 wood