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A Native American scout. Good for exploration, but has a weak attack.
—In-game description

The Native Scout is an infantry native warrior in Age of Empires III that can be rescued from treasures. It is a scout unit with high speed and LOS, but low hit points and attack.


Since the release of The WarChiefs, the Native Scout can use stealth mode. Since there are few upgrades available to them, it is not good in later Ages. However, as they are classified as native warriors, they are affected by cards and technologies that improves native warriors, including Legendary Native Warriors/Exalted Natives.

In some situations, Native Scouts can be better than Coyote Runners, which can be seen here.

Lakota players can make Native Scouts move very fast, almost as fast as a cavalry (6.6) with the Wind Runner Home City Card and the Lakota War Chief's aura.


Since the Definitive Edition, the Native Scout is upgraded in the Fortress Age and in the Industrial Age.

Fortress age up.png +25% hit points
Industrial age up.png +50% hit points

Civilization differences[]

  • The French starts with a Native Scout alongside the Explorer.
  • All Native American civilizations introduced in The WarChiefs have the "Advanced Scouts" Home City Card which allows Native Scouts to be trained at the Town Center, as well as increasing their hit points and attack, but all Native Scouts will use up 1 population.
    • The Lakota can easily mass-produce Native Scouts this way with "Native Warriors" and "Black Arrows" cards, which reduces their cost to 67 wood and train time to 3 seconds.
    • Haudenosaunee Native Scouts trained this way will have 365 hit points, 25 melee attack, and 20 siege attack with all available improvements, including the Haudenosaunee War Chief's aura.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Nothing (heroes, mercenaries and weak infantry with the Advanced Scouts Home City Card)
Weak vs. Everything, especially ranged infantry and artillery
Hit points Infantry Breastplate.png Infantry Breastplate (+10%)
Thin Red Line.png Thin Red Line (+20%, British only)
Cree Tanning.png Cree Tanning (+5%)
Maya Cotton Armor.png Maya Cotton Armor (+20%)
Navajo Weaving.png Navajo Weaving (+5%)
Legendary natives.pngExalted natives.png Legendary Native Warriors/Exalted Natives (+50%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Mapuche Tactics.png Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead.png Zapotec Cult of the Dead (+20%)
Yoga.png Yoga (+5%)
Master Lessons.png Master Lessons (+10%)
Legendary natives.pngExalted natives.png Legendary Native Warriors/Exalted Natives (+50%)
Speed Military Drummers.png Military Drummers (+10%)
Tillys Discipline.png Tilly's Discipline (+20%, Germans only)
Cherokee War Dance.png Cherokee War Dance (+20%)
Inca Road-building.png Quechuan Mountaineering (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2, Europeans only)
Creation speed Standing Army.png Standing Army (-25%, Europeans only)
Inca Chaquis Messengers.png Quechuan Diet (-25%)
Penalties Thin Red Line.png Thin Red Line (-25% speed, British only)
Coffee Trade.png Coffee Trade (-10% speed, Dutch only)

Home City Cards[]


Age of Empires III[]

  • Native Scouts can snare enemies.
  • Native Scouts have no multipliers.
  • Native Scouts have no training limit.
  • Native Scouts cannot be trained.

The WarChiefs[]

  • Native Scouts give 0 XP when trained and 14 XP when killed.
  • Native Scouts can be trained with the Advanced Scouts card by Native American civilizations.

Definitive Edition[]

  • Native Scouts can't snare by default. The Advanced Scouts card allows them to snare and get a ×20.0 multiplier against heroes and ×10.0 multiplier against mercenaries.
  • Native Scouts have a ×0.1 melee attack multiplier against villagers. This negative multiplier is removed upon reaching the Commerce Age. Although is not listed in the patch notes, with update 13088, Native Scouts have a ×0.25 melee attack multiplier against villagers and this negative multiplier is no longer removed upon reaching the Commerce Age.
  • Native Scouts give 9 XP when trained or killed.
  • Native Scouts now gain +25% hit points upon reaching the Fortress Age and +50% hit points upon reaching the Industrial Age.
  • With update 20322, Native Scouts have a train limit of 5, the Advanced Scouts card also enables the War Chief to train them and give Native Scouts +20 train limit.

Random names[]

In-game dialogue[]

Regardless of the random tribe name given, the Native Scout shares the same dialogue with the Nootka.


  • The Miskatonic scout is the only one whose name doesn't reference a native american tribe. Instead it seems that his name comes from the fiction books written by H.P. Lovecraft.


Europeans who colonized the Americas often sought help from Native American scouts. The scouts were mostly used to gather intelligence on enemy military movements. In 1866, Congress passed a statute that established a branch of the military known as the "Indian Scouting Service." This formalized the relationship between Native American Scouts and the United States Army. When fighting Native Americans in the west, the United States made use of historic tribal animosities by recruiting scouts from the enemy of whomever they were fighting. For example, Pawnees scouted against the Cheyenne, and Crow scouts helped General Custer before the Battle of Little Bighorn.


See also[]