"A Native American scout. Good for exploration, but has a weak attack."
In-game description

The Native Scout is an infantry native warrior in Age of Empires III that can be rescued from treasures. It is a scout unit with high speed and LOS, but low hit points and attack.

Overview Edit

In The Warchiefs expansion pack, the Native Scout can use stealth mode. Since there are few upgrades available to them, it is not good in later Ages. However, as they are classified as native warriors, they are affected by cards and technologies that improves native warriors, including Legendary Native Warriors/Exalted Natives.

In some situations, Native Scouts can be better than Coyote Runners, which can be seen here.

Sioux players can make Native Scouts move very fast, almost as fast as a cavalry (6.6) with the Wind Runner Home City Card and the Sioux War Chief's aura.

Civilization differences Edit

  • The French starts with a Native Scout alongside the Explorer.
  • All Native American civilizations introduced in The WarChiefs have the Advanced Scouts Home City Card which allows Native Scouts to be trained at the Town Center, as well as increasing their hit points and attack, but all Native Scouts will use up 1 population.
    • The Sioux can easily mass-produce Native Scouts this way with Native Warriors and Black Arrows cards, which reduces their cost to 67 wood and train time to 3 seconds.
    • Iroquois Native Scouts trained this way will have 365 hit points, 25 melee attack, and 20 siege attack with all available improvements, including the Iroquois War Chief's aura.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Nothing (weak infantry with Advanced Scouts Home City Card)
Weak vs. Everything, especially ranged infantry and artillery
Hit points Infantry Breastplate Infantry Breastplate (+10%)
Thin Red Line Thin Red Line (+20%, British only)
Cree Tanning Cree Tanning (+5%)
Maya Cotton Armor Maya Cotton Armor (+20%)
Navajo Weaving Navajo Weaving (+5%)
Legendary nativesExalted natives Legendary Native Warriors/Exalted Natives (+50%)
Attack Carib Kasiri Beer Carib Kasiri Beer (+10%)
Mapuche Tactics Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead Zapotec Cult of the Dead (+20%)
Yoga Yoga (+5%)
Master Lessons Master Lessons (+10%)
Legendary nativesExalted natives Legendary Native Warriors/Exalted Natives (+50%)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%, Germans only)
Cherokee War Dance Cherokee War Dance (+20%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2, Europeans only)
Creation speed Standing Army Standing Army (-25%, Europeans only)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Penalties Thin Red Line Thin Red Line (-25% speed, British only)
Coffee Trade Coffee Trade (-10% speed, Dutch only)

Home City Cards Edit

Random names Edit

Trivia Edit

  • Regardless of the random tribe name given, the Native Scout shares the same dialogue with the Nootka.
  • The Miskatonic scout is the only one whose name doesn't reference a native american tribe. Instead it seems that his name comes from the fiction books written by H.P. Lovecraft.

History Edit

"Europeans who colonized the Americas often sought help from Native American scouts. The scouts were mostly used to gather intelligence on enemy military movements. In 1866, Congress passed a statute that established a branch of the military known as the "Indian Scouting Service." This formalized the relationship between Native American Scouts and the United States Army. When fighting Native Americans in the west, the United States made use of historic tribal animosities by recruiting scouts from the enemy of whomever they were fighting. For example, Pawnees scouted against the Cheyenne, and Crow scouts helped General Custer before the Battle of Little Bighorn."

Gallery Edit

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