Since the release of The WarChiefs, the Native Scout can use stealth mode. Since there are few upgrades available to them, it is not good in later Ages. However, as they are classified as native warriors, they are affected by cards and technologies that improves native warriors, including Legendary Native Warriors/Exalted Natives.
In some situations, Native Scouts can be better than Coyote Runners, which can be seen here.
Lakota players can make Native Scouts move very fast, almost as fast as a cavalry (6.66) with the Wind RunnerHome City Card and the Lakota War Chief's aura.
All Native American civilizations introduced in The WarChiefs can train Native Scouts at Town Centers and Native Embassies. Their Native Scouts also take 1 population.
The Lakota can easily mass-produce Native Scouts this way with "Native Warriors" and "Black Arrows" cards, which reduces their cost to 67 wood and train time to 3 seconds.
Haudenosaunee Native Scouts trained this way will have 365 hit points, 25 hand attack, and 20 siege attack with all available improvements, including the Haudenosaunee War Chief's aura.
The Mexicans can train Native Scouts at Town Centers and Native Embassies upon revolting to the Maya, which also take 1 population.
Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Native Scouts can't snare by default. The Advanced Scouts card allows them to snare and get a ×20.0 multiplier against heroes and ×10.0 multiplier against mercenaries.
Native Scouts have a ×0.1 hand attack multiplier against villagers. This negative multiplier is removed upon reaching the Commerce Age. Although is not listed in the patch notes, with update 13088, Native Scouts have a ×0.25 hand attack multiplier against villagers and this negative multiplier is no longer removed upon reaching the Commerce Age.
Native Scouts now gain +25% hit points upon reaching the Fortress Age and +50% hit points upon reaching the Industrial Age.
With update 20322, Native Scouts have a train limit of 5, the Advanced Scouts card also enables the War Chief to train them and give Native Scouts +20 train limit.
Regardless of the random tribe name given, the Native Scout shares the same dialogue with the Nootka.
History[]
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Europeans who colonized the Americas often sought help from Native American scouts. The scouts were mostly used to gather intelligence on enemy military movements. In 1866, Congress passed a statute that established a branch of the military known as the "Indian Scouting Service." This formalized the relationship between Native American Scouts and the United States Army. When fighting Native Americans in the west, the United States made use of historic tribal animosities by recruiting scouts from the enemy of whomever they were fighting. For example, Pawnees scouted against the Cheyenne, and Crow scouts helped General Custer before the Battle of Little Bighorn.
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Trivia[]
The Miskatonic Scout is the only random name that doesn't refer to a Native American tribe. Instead it seems to come from the fiction stories written by H.P. Lovecraft. It was removed in the Definitive Edition.