In The Warchiefs expansion pack, the Native Scout can use stealth mode. Since there are few upgrades available to them, it is not good in later Ages. However, as they are classified as native warriors, they are affected by cards and technologies that improves native warriors, including Legendary Native Warriors/Exalted Natives.
In some situations, Native Scouts can be better than Coyote Runners, which can be seen here.
Sioux players can make Native Scouts move very fast, almost as fast as a cavalry (6.6) with the Wind RunnerHome City Card and the Sioux War Chief's aura.
The Sioux can easily mass-produce Native Scouts this way with Native Warriors and Black Arrows cards, which reduces their cost to 67 wood and train time to 3 seconds.
Iroquois Native Scouts trained this way will have 365 hit points, 25 melee attack, and 20 siege attack with all available improvements, including the Iroquois War Chief's aura.
Regardless of the random tribe name given, the Native Scout shares the same dialogue with the Nootka.
The Miskatonic scout is the only one whose name doesn't reference a native american tribe. Instead it seems that his name comes from the fiction books written by H.P. Lovecraft.
Europeans who colonized the Americas often sought help from Native American scouts. The scouts were mostly used to gather intelligence on enemy military movements. In 1866, Congress passed a statute that established a branch of the military known as the "Indian Scouting Service." This formalized the relationship between Native American Scouts and the United States Army. When fighting Native Americans in the west, the United States made use of historic tribal animosities by recruiting scouts from the enemy of whomever they were fighting. For example, Pawnees scouted against the Cheyenne, and Crow scouts helped General Custer before the Battle of Little Bighorn.