The Mythic Age is the fourth and final Age in Age of Mythology and second to last in The Titans. Originally it provided the strongest buildings, upgrades and units but was superseded by the Titan Age and the Titan unit. To advance, a Market must be built and one of two minor gods must be chosen. The minor gods available depend on the civilization and major god. The god powers in the Mythic Age are often devastating to the enemy and can end games.
Effects[]
- Priest +2 LOS, +3 range
- Pharaoh +2 LOS, +2 range, +10% attack
- Heroes +10% HP, +10% attack (also applies to Priests and Pharaohs)
- Mercenary +10% HP, +20% attack
- Mercenary Cavalry +10% HP, +20% attack
- Shade +10% HP, +20% attack
- Hippocrates +10% HP, healing rate +25%
- Immortal +1 range
Gods[]
Civilization | Minor gods | ||
---|---|---|---|
Greeks | Artemis | Hera | Hephaestus |
Egyptians | Horus | Thoth | Osiris |
Norse | Tyr | Hel | Baldr |
Atlanteans | Hekate | Atlas | Helios |
Chinese | Ao Kuang | Chongli | Xi Wangmu |
Buildings[]
General[]
Egyptians[]
Atlanteans[]
Units[]
Greek[]
- Myrmidon (Zeus)
- Bellerophon (Zeus)
- Hetairoi (Poseidon)
- Polyphemus (Poseidon)
- The Argo (Poseidon)
- Gastraphetes (Hades)
- Perseus (Hades)
- Helepolis
Egyptians[]
Norse[]
Atlanteans[]
Chinese[]
Ages in the Age of Empires series | |
---|---|
Age of Empires | |
Stone Age · Tool Age · Bronze Age · Iron Age Cut: Prehistoric Age · Republic Age | |
Age of Empires II | |
Dark Age · Feudal Age · Castle Age · Imperial Age | |
Age of Mythology | |
Archaic Age · Classical Age · Heroic Age · Mythic Age · Titan Age | |
Age of Empires III | |
Exploration Age · Commerce Age · Fortress Age · Industrial Age · Imperial Age Revolution | |
Age of Empires IV | |
Dark Age · Feudal Age · Castle Age · Imperial Age |