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* The [[Shade]], [[Animals of Set]], [[Lost Ship]], [[Golden Lion]], and [[Relic Monkey]] are not considered myth units by the game. |
* The [[Shade]], [[Animals of Set]], [[Lost Ship]], [[Golden Lion]], and [[Relic Monkey]] are not considered myth units by the game. |
||
* Originally, myth units were called monsters, according to pre-release content. |
* Originally, myth units were called monsters, according to pre-release content. |
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− | * [[Einherjar]]s, [[Mummy|Mummies]] (and their [[ |
+ | * [[Einherjar]]s, [[Mummy|Mummies]] (and their [[Minion]]s) and [[Jiangshi]] are the only myth units that are humans in origin. |
** Given that the former two are still classified as ''Homo sapiens'', they retain their humanities despite being turned into myth units themselves. |
** Given that the former two are still classified as ''Homo sapiens'', they retain their humanities despite being turned into myth units themselves. |
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Revision as of 16:21, 28 March 2020
Myth units are a variety of monsters, spirits and otherwise supernatural creatures in Age of Mythology that players can bring to their aid. As they are fictitious, they contribute greatly to making Age of Mythology distinct from the other games in the Age of Empires series.
Most myth units are only available by worshiping a particular minor god. They are trained at the Temple, or the Dock for naval myth units, and all have a cost in Favor plus one of the other resources. Each of these myth units has a special attack or ability which improves their combat abilities, heal them or has some other powerful effect.
Other myth units may appear due to a major god's bonus or a god power. See the main page on units for more details. Each culture can also create its own Titan, which is the strongest myth unit in the game and is almost unstoppable.
Myth units are very strong against human soldiers. Most of them can hold their own against groups of human soldiers and some have devastating abilities against them such as multiple attacks and performing instant kills. Many myth units are also strong against other myth units, doing bonus damage to them. Naturally, this bonus cancels itself out to some extent. All myth units are weak against heroes, doing reduced damage to them while taking extra damage. Heroes are also immune to the myth units' special attacks.
List of myth units
The following list shows all myth units that are available to each of the five civilizations.
Greeks
Age | Land | Land | Land | Air | Water |
---|---|---|---|---|---|
Pegasus | Hippocampus | ||||
Centaur | Minotaur | Cyclops | |||
Hydra | Manticore | Nemean Lion | Scylla | ||
Medusa | Colossus | Chimera | Carcinos | ||
Titan | Titan |
Egyptians
Age | Land | Land | Land | Air | Water |
---|---|---|---|---|---|
Sphinx | Wadjet | Anubite | |||
Petsuchos | Scorpion Man | Scarab | Roc | Leviathan | |
Mummy | Avenger | Phoenix | War Turtle | ||
Titan | Titan |
Created by other myth unit
Spawned by god power
Norse
Age | Land | Land | Land | Air | Water |
---|---|---|---|---|---|
Raven | |||||
Valkyrie | Troll | Einherjar | |||
Frost Giant | Battle Boar | Mountain Giant | Kraken | ||
Fire Giant | Fenris Wolf Brood | Jormund Elver | |||
Titan | Titan |
Spawned by god power
Atlanteans
Trained at the Temple / Dock / Hesperides Tree
Age | Land | Land | Land | Air | Water |
---|---|---|---|---|---|
Promethean | Automaton | Caladria | Servant | ||
Satyr | Behemoth | Dryad | Stymphalian Bird | Nereid | |
Heka Gigantes | Argus | Lampades | Man O' War | ||
Titan | Titan |
Created by other myth unit
Spawned by god power
Chinese
Age | Land | Land | Land | Air | Water |
---|---|---|---|---|---|
Terracotta Warrior | Monkey King | Qilin | |||
Pixiu | Jiangshi | War Salamander | War Salamander | ||
Azure Dragon | White Tiger | Vermilion Bird | Dragon Turtle Azure Dragon | ||
Titan | Titan |
Spawned by god power
Comparison table
Titans, scouting-exclusive, non-trainable, and water myth units are not in this table. The asterisk "*" means upgraded myth unit. Note that this table only shows the units from the original Age of Mythology.
Name | Civ | Age | Cost | Favor | Pop | HAT | PAT | CAT | Range | HP | HAR | PAR | Speed | Myth | Hero | Pop |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur | Greek | II | 200w | 12 | 3 | - | 12 | - | 12m | 220 | 30% | 35% | 5.0 m/s | ×2 | ×0.25 | 3 |
Centaur* | Greek | II | 200w | 12 | 3 | - | 12 | - | 12m | 275 | 30% | 35% | 6.5 m/s | ×2 | ×0.25 | 3 |
Minotaur | Greek | II | 200f | 14 | 4 | 15 | - | 10 | 0m | 320 | 60% | 55% | 4.2 m/s | ×2 | ×0.5 | 4 |
Minotaur* | Greek | II | 150f | 14 | 4 | 15 | - | 10 | 0m | 448 | 60% | 55% | 4.2 m/s | ×2 | ×0.5 | 4 |
Cyclops | Greek | II | 250f | 22 | 4 | 15 | - | 12 | 0m | 600 | 40% | 50% | 3.2 m/s | ×2 | ×0.5 | 4 |
Cyclops* | Greek | II | 250f | 22 | 4 | 22.5 | - | 24 | 0m | 600 | 40% | 50% | 3.2 m/s | ×2 | ×0.5 | 4 |
Hydra | Greek | III | 250f | 28 | 5 | 20 | - | 10 | 0m | 800 | 60% | 40% | 4.0 m/s | ×2 | ×0.5 | 5 |
Hydra 5 Heads | Greek | III | 250f | 28 | 5 | 60 | - | 30 | 0m | 800 | 60% | 40% | 4.0 m/s | ×2 | ×0.5 | 5 |
Manticore | Greek | III | 300w | 28 | 5 | - | 11(×3) | - | 16m | 420 | 30% | 60% | 4.3 m/s | ×2 | ×0.25 | 5 |
Nemean Lion | Greek | III | 200g | 22 | 4 | 20 | - | 10 | 0m | 660 | 30% | 60% | 4.8 m/s | ×2 | ×0.5 | 4 |
Nemean Lion* | Greek | III | 200g | 22 | 4 | 20 | - | 10 | 0m | 660 | 44% | 80% | 4.8 m/s | ×2 | ×0.5 | 4 |
Medusa | Greek | IV | 250g | 32 | 5 | - | 15 | 12 | 10m | 360 | 60% | 70% | 4.3 m/s | ×2 | ×0.25 | 5 |
Medusa* | Greek | IV | 250g | 32 | 5 | - | 15 | 12 | 10m | 480 | 60% | 70% | 4.3 m/s | ×2 | ×0.25 | 5 |
Colossus | Greek | IV | 300g | 25 | 5 | 20 | - | 50 | 0m | 1100 | 50% | 80% | 3.0 m/s | ×1 | ×0.5 | 5 |
Colossus** | Greek | IV | 300g | 25 | 5 | 20 | - | 50 | 0m | 1400 | 60% | 80% | 3.0 m/s | ×1 | ×0.5 | 5 |
Chimera | Greek | IV | 300g | 30 | 4 | 20 | - | - | 0m | 800 | 60% | 60% | 5.3 m/s | ×3 | ×0.5 | 4 |
Chimera* | Greek | IV | 300g | 30 | 4 | 26 | - | - | 0m | 960 | 60% | 60% | 5.3 m/s | ×3 | ×0.5 | 4 |
Sphinx | Egypt | II | 120g | 18 | 4 | 11 | - | 5 | 0m | 300 | 45% | 60% | 5.3 m/s | ×3 | ×0.5 | 4 |
Sphinx** | Egypt | II | 120g | 18 | 4 | 13 | - | 15 | 0m | 350 | 56% | 60% | 6.4 m/s | ×3 | ×0.5 | 4 |
Wadjet | Egypt | II | 150w | 15 | 3 | - | 16 | - | 18m | 240 | 20% | 30% | 3.8 m/s | ×3 | ×0.25 | 3 |
Anubite | Egypt | II | 100f | 15 | 3 | 13 | - | - | 0m | 200 | 60% | 55% | 5.3 m/s | ×3 | ×0.5 | 3 |
Anubite* | Egypt | II | 100f | 15 | 3 | 16 | - | - | 0m | 250 | 60% | 55% | 5.3 m/s | ×3 | ×0.5 | 3 |
Petsuchos | Egypt | III | 200g | 15 | 4 | - | 55 | 20 | 20m | 480 | 40% | 44% | 3.6 m/s | ×2 | ×0.25 | 4 |
Petsuchos* | Egypt | III | 200g | 15 | 4 | - | 55 | 20 | 24m | 480 | 40% | 44% | 3.6 m/s | ×2 | ×0.25 | 4 |
Scarab | Egypt | III | 300f | 20 | 5 | 6 | - | 12 | 0m | 670 | 40% | 75% | 3.2 m/s | ×2 | ×0.5 | 5 |
Scorpion Man | Egypt | III | 150w | 25 | 4 | 25 | - | - | 0m | 500 | 50% | 40% | 5.0 m/s | ×2 | ×0.8 | 4 |
Mummy | Egypt | IV | 200g | 35 | 5 | - | 12 | - | 12m | 350 | 35% | 50% | 4.0 m/s | ×3 | ×0.5 | 5 |
Mummy* | Egypt | IV | 200g | 35 | 5 | - | 12 | - | 12m | 420 | 35% | 50% | 4.0 m/s | ×3 | ×0.5 | 5 |
Avenger | Egypt | IV | 250f | 30 | 4 | 28 | - | - | 0m | 600 | 60% | 40% | 5.3 m/s | ×3 | ×0.5 | 4 |
Phoenix | Egypt | IV | 200g | 30 | 5 | 30 | - | 30 | 4m | 400 | 15% | 55% | 3.6 m/s | ×1 | ×0.25 | 5 |
Valkyrie | Norse | II | 200f | 18 | 4 | 12 | - | - | 0m | 375 | 60% | 55% | 5.5 m/s | ×3 | ×0.5 | 4 |
Valkyrie* | Norse | II | 200f | 18 | 4 | 18 | - | - | 0m | 412 | 60% | 55% | 6.3 m/s | ×3 | ×0.5 | 4 |
Troll | Norse | II | 160w | 15 | 3 | - | 12 | - | 14m | 200 | 50% | 50% | 3.6 m/s | ×3 | ×0.25 | 3 |
Troll** | Norse | II | 160w | 15 | 3 | - | 14 | - | 16m | 250 | 50% | 50% | 3.6 m/s | ×3 | ×0.25 | 3 |
Einherjar | Norse | II | 175g | 15 | 3 | 15 | - | 10 | 0m | 275 | 70% | 60% | 3.2 m/s | ×2 | ×0.5 | 3 |
Einherjar* | Norse | II | 175g | 15 | 3 | 23 | - | 10 | 0m | 302 | 70% | 60% | 3.2 m/s | ×2 | ×0.5 | 3 |
Frost Giant | Norse | III | 200g | 25 | 4 | 18 | - | 12 | 0m | 600 | 55% | 70% | 3.8 m/s | ×2 | ×0.5 | 4 |
Frost Giant* | Norse | III | 200g | 25 | 4 | 18 | - | 14 | 0m | 800 | 55% | 70% | 3.8 m/s | ×2 | ×0.5 | 4 |
Battle Boar | Norse | III | 250g | 27 | 4 | 20 | - | 20 | 0m | 720 | 60% | 60% | 5.3 m/s | ×1 | ×0.5 | 4 |
Mountain Giant | Norse | III | 300g | 30 | 5 | 20 | - | 25 | 0m | 1200 | 45% | 30% | 3.2 m/s | ×1 | ×0.5 | 5 |
Fire Giant | Norse | IV | 300g | 35 | 5 | 15 | - | 10 | 14m | 600 | 60% | 80% | 3.2 m/s | ×2 | ×0.25 | 5 |
Fenris Wolf Brood | Norse | IV | 150g | 15 | 3 | 15 | - | - | 0m | 420 | 40% | 50% | 3.2 m/s | ×3 | ×0.25 | 3 |
Trivia
- The Atlanteans have access to the largest variety of myth units, with 16 different types.
- The Chinese have access to the least, with only 12.
- The Shade, Animals of Set, Lost Ship, Golden Lion, and Relic Monkey are not considered myth units by the game.
- Originally, myth units were called monsters, according to pre-release content.
- Einherjars, Mummies (and their Minions) and Jiangshi are the only myth units that are humans in origin.
- Given that the former two are still classified as Homo sapiens, they retain their humanities despite being turned into myth units themselves.