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Sphinx

A Sphinx in-game

Myth units are a variety of monsters, spirits and otherwise supernatural creatures in Age of Mythology that players can bring to their aid. As they are fictitious, they contribute greatly to making Age of Mythology distinct from the other games in the Age of Empires series.

Most myth units are only available by worshiping a particular minor god. They are trained at the Temple, or the Dock for naval myth units, and all have a cost in Favor plus one of the other resources. Each of these myth units has a special attack or ability which improves their combat abilities, heal them or has some other powerful effect.

Other myth units may appear due to a major god's bonus or a god power. See the main page on units for more details. Each culture can also create its own Titan, which is the strongest myth unit in the game and is almost unstoppable.

Myth units are very strong against human soldiers. Most of them can hold their own against groups of human soldiers and some have devastating abilities against them such as multiple attacks and performing instant kills. Many myth units are also strong against other myth units, doing bonus damage to them. Naturally, this bonus cancels itself out to some extent. All myth units are weak against heroes, doing reduced damage to them while taking extra damage. Heroes are also immune to the myth units' special attacks.

List of myth units Edit

The following list shows all myth units that are available to each of the five civilizations.

Greeks Edit

Trained at the Temple / Dock

Age Land Land Land Air Water
ArchaicAge PegasusIcon Pegasus HippocampusIcon Hippocampus
ClassicalAge CentaurIcon Centaur MinotaurIcon Minotaur CyclopsIcon Cyclops
HeroicAge HydraIcon Hydra ManticoreIcon Manticore NemeanLionIcon Nemean Lion ScyllaIcon Scylla
MythicAge MedusaIcon Medusa ColossusIcon Colossus ChimeraIcon Chimera CarcinosIcon Carcinos
Titan TitanGreekIcon Titan

Egyptians Edit

Trained at the Temple / Dock

Age Land Land Land Air Water
ArchaicAge
HeroicAge SphinxIcon Sphinx WadjetIcon Wadjet AnubiteIcon Anubite
HeroicAge PetsuchosIcon Petsuchos ScorpionManIcon Scorpion Man ScarabIcon Scarab RocIcon Roc LeviathanIcon Leviathan
MythicAge MummyIcon Mummy AvengerIcon Avenger PhoenixIcon Phoenix WarTurtleIcon War Turtle
Titan TitanEgyptianIcon Titan

Created by other myth unit

Spawned by god power

Norse Edit

Trained at the Temple / Dock

Age Land Land Land Air Water
ArchaicAge RavenIcon Raven
HeroicAge ValkyrieIcon Valkyrie TrollIcon Troll EinherjarIcon Einherjar
HeroicAge FrostGiantIcon Frost Giant BattleBoarIcon Battle Boar MountainGiantIcon Mountain Giant KrakenIcon Kraken
MythicAge FireGiantIcon Fire Giant FenrisWolfBroodIcon Fenris Wolf Brood JormundElverIcon Jormund Elver
Titan TitanNorseIcon Titan

Spawned by god power

Atlanteans Edit

Trained at the Temple / Dock / Hesperides Tree

Age Land Land Land Air Water
ArchaicAge
HeroicAge PrometheanIcon Promethean AutomatonIcon Automaton CaladriaIcon Caladria ServantIcon Servant
HeroicAge SatyrIcon Satyr BehemothIcon Behemoth DryadIcon Dryad StymphaliaBirdIcon Stymphalian Bird NereidIcon Nereid
MythicAge HekaGigantesIcon Heka Gigantes ArgusIcon Argus LampadesIcon Lampades ManOWarIcon Man O' War
Titan TitanAtlanteanIcon Titan

Created by other myth unit

Spawned by god power

Chinese Edit

Trained at the Temple / Dock

Age Land Land Land Air Water
ArchaicAge
HeroicAge TerracottaWarriorIcon Terracotta Warrior MonkeyKingIcon Monkey King QilinIcon Qilin
HeroicAge PixiuIcon Pixiu JiangshiIcon Jiangshi WarSalamanderIcon War Salamander WarSalamanderIcon War Salamander
MythicAge AzureDragonIcon Azure Dragon WhiteTigerIcon White Tiger VermilionBirdIcon Vermilion Bird DragonTurtleIcon Dragon Turtle
AzureDragonIcon Azure Dragon
Titan TitanChineseIcon Titan

Spawned by god power

Comparison table Edit

Titans, scouting-exclusive, non-trainable, and water myth units are not in this table. The asterisk "*" means upgraded myth unit. Note that this table only shows the units from the original Age of Mythology.

Name Civ Age Cost Favor Pop HAT PAT CAT Range HP HAR PAR Speed Myth Hero Pop
Centaur Greek II 200w 12 3 - 12 - 12m 220 30% 35% 5.0 m/s x2 x0.25 3
Centaur* Greek II 200w 12 3 - 12 - 12m 275 30% 35% 6.5 m/s x2 x0.25 3
Minotaur Greek II 200f 14 4 15 - 10 0m 320 60% 55% 4.2 m/s x2 x0.5 4
Minotaur* Greek II 150f 14 4 15 - 10 0m 448 60% 55% 4.2 m/s x2 x0.5 4
Cyclops Greek II 250f 22 4 15 - 12 0m 600 40% 50% 3.2 m/s x2 x0.5 4
Cyclops* Greek II 250f 22 4 22.5 - 24 0m 600 40% 50% 3.2 m/s x2 x0.5 4
Hydra Greek III 250f 28 5 20 - 10 0m 800 60% 40% 4.0 m/s x2 x0.5 5
Hydra 5 Heads Greek III 250f 28 5 60 - 30 0m 800 60% 40% 4.0 m/s x2 x0.5 5
Manticore Greek III 300w 28 5 - 11(x3) - 16m 420 30% 60% 4.3 m/s x2 x0.25 5
Nemean Lion Greek III 200g 22 4 20 - 10 0m 660 30% 60% 4.8 m/s x2 x0.5 4
Nemean Lion* Greek III 200g 22 4 20 - 10 0m 660 44% 80% 4.8 m/s x2 x0.5 4
Medusa Greek IV 250g 32 5 - 15 12 10m 360 60% 70% 4.3 m/s x2 x0.25 5
Medusa* Greek IV 250g 32 5 - 15 12 10m 480 60% 70% 4.3 m/s x2 x0.25 5
Colossus Greek IV 300g 25 5 20 - 50 0m 1100 50% 80% 3.0 m/s x1 x0.5 5
Colossus** Greek IV 300g 25 5 20 - 50 0m 1400 60% 80% 3.0 m/s x1 x0.5 5
Chimera Greek IV 300g 30 4 20 - - 0m 800 60% 60% 5.3 m/s x3 x0.5 4
Chimera* Greek IV 300g 30 4 26 - - 0m 960 60% 60% 5.3 m/s x3 x0.5 4
Sphinx Egypt II 120g 18 4 11 - 5 0m 300 45% 60% 5.3 m/s x3 x0.5 4
Sphinx** Egypt II 120g 18 4 13 - 15 0m 350 56% 60% 6.4 m/s x3 x0.5 4
Wadjet Egypt II 150w 15 3 - 16 - 18m 240 20% 30% 3.8 m/s x3 x0.25 3
Anubite Egypt II 100f 15 3 13 - - 0m 200 60% 55% 5.3 m/s x3 x0.5 3
Anubite* Egypt II 100f 15 3 16 - - 0m 250 60% 55% 5.3 m/s x3 x0.5 3
Petsuchos Egypt III 200g 15 4 - 55 20 20m 480 40% 44% 3.6 m/s x2 x0.25 4
Petsuchos* Egypt III 200g 15 4 - 55 20 24m 480 40% 44% 3.6 m/s x2 x0.25 4
Scarab Egypt III 300f 20 5 6 - 12 0m 670 40% 75% 3.2 m/s x2 x0.5 5
Scorpion Man Egypt III 150w 25 4 25 - - 0m 500 50% 40% 5.0 m/s x2 x0.8 4
Mummy Egypt IV 200g 35 5 - 12 - 12m 350 35% 50% 4.0 m/s x3 x0.5 5
Mummy* Egypt IV 200g 35 5 - 12 - 12m 420 35% 50% 4.0 m/s x3 x0.5 5
Avenger Egypt IV 250f 30 4 28 - - 0m 600 60% 40% 5.3 m/s x3 x0.5 4
Phoenix Egypt IV 200g 30 5 30 - 30 4m 400 15% 55% 3.6 m/s x1 x0.25 5
Valkyrie Norse II 200f 18 4 12 - - 0m 375 60% 55% 5.5 m/s x3 x0.5 4
Valkyrie* Norse II 200f 18 4 18 - - 0m 412 60% 55% 6.3 m/s x3 x0.5 4
Troll Norse II 160w 15 3 - 12 - 14m 200 50% 50% 3.6 m/s x3 x0.25 3
Troll** Norse II 160w 15 3 - 14 - 16m 250 50% 50% 3.6 m/s x3 x0.25 3
Einherjar Norse II 175g 15 3 15 - 10 0m 275 70% 60% 3.2 m/s x2 x0.5 3
Einherjar* Norse II 175g 15 3 23 - 10 0m 302 70% 60% 3.2 m/s x2 x0.5 3
Frost Giant Norse III 200g 25 4 18 - 12 0m 600 55% 70% 3.8 m/s x2 x0.5 4
Frost Giant* Norse III 200g 25 4 18 - 14 0m 800 55% 70% 3.8 m/s x2 x0.5 4
Battle Boar Norse III 250g 27 4 20 - 20 0m 720 60% 60% 5.3 m/s x1 x0.5 4
Mountain Giant Norse III 300g 30 5 20 - 25 0m 1200 45% 30% 3.2 m/s x1 x0.5 5
Fire Giant Norse IV 300g 35 5 15 - 10 14m 600 60% 80% 3.2 m/s x2 x0.25 5
Fenris Wolf Brood Norse IV 150g 15 3 15 - - 0m 420 40% 50% 3.2 m/s x3 x0.25 3

Trivia Edit

  • The Atlanteans have access to the largest variety of myth units, with 16 different types.
    • The Chinese have access to the least, with only 12.
  • The Shade, Animals of Set, Lost Ship, Golden Lion, and Relic Monkey are not considered myth units by the game.
  • Originally, myth units were called monsters, according to pre-release content.
  • Einherjars, Mummies (and their Minions), and Jiangshi are the only myth units that are humans in origin.
    • Given that the former two are still classified as Homo sapiens, they retain their humanities despite being turned into myth units themselves.

Gallery Edit

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