
“ | Myth units are monsters and other beings sent by the gods to aid you in battle. Most are trained at the Temple, but naval myth units are trained at the Dock. They do not benefit from upgrades at the Armory, but instead have unique upgrates[sic] at the Temple or Dock and become more powerful in future ages. Myth units are often contrasted with human soldiers. Myth units are generally more powerful than human soldiers on a cost basis, but Heroes and other myth units can defeat them. All myth units cost Favor and most take up multiple population slots. |
” |
—In-game compendium section in Retold |

Myth units are a variety of monsters, spirits, and other supernatural creatures in Age of Mythology that players can bring to their aid. As they are fictitious, they contribute greatly to making Age of Mythology distinct from the other games in the Age of Empires series. They are one of the main types of units, the others being human units, heroes, siege weapons, and ships.
Most myth units are only available by worshiping a particular minor god. They are trained at the Temple, or the Dock for naval myth units, and all (except Dryads) have a cost in favor as well as at least one of the other resources. Each of these myth units has a special attack or ability which improves their combat abilities, heals them or has some other powerful effect.
Other myth units may appear due to a major god's bonus or a god power. Each civilization can also create its own Titan, which is the strongest myth unit in the game and is almost unstoppable.
Myth units are very strong against human soldiers. Most of them can hold their own against groups of human soldiers and some have devastating abilities against them such as multiple attacks and performing instant kills. Many myth units are also strong against other myth units, doing bonus damage to them. Naturally, this bonus cancels itself out to some extent. All myth units are weak against heroes, doing reduced damage to them while taking extra damage. Heroes are also immune or highly resistant to the myth units' special attacks.
The following lists shows all myth units that are available to each of the five civilizations:
Airborne units[]
All airborne myth units which are created at the Temple are listed here. The second line for the same unit represents its upgraded form.
Civilization | Name | God | Age | Cost | ![]() |
TT | Pop | ![]() |
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HP | ![]() |
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Speed |
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All | I | 50f | 2 | 6 | 2 | - | - | - | - | - | 100 | 50% | 50% | 5.0 |
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Sobek | III | 100g | 5 | 14 | 2 | - | - | - | - | - | 700 | 0% | 25% | 5.3 |
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Thoth | IV | 200g | 25 | 6 | 4 | 50 | 50 | - | 4 | 2.7 | 500 | 15% | 55% | 4.5 | |
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Odin | I | - | - | 180 (respawn) | 0 | - | - | - | - | - | 30 | 20% | 60% | 4.0 |
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Oceanus | II | 100w, 25g | 12 | 9 | 2 | - | - | - | 18 (heal) | - | 80 | 5% | 45% | 5.0 |
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Theia | III | 200w, 50g | 25 | 10 | 3 | - | - | 14(x3) | 15 | 1.8 | 400 | 15% | 45% | 3.8 | |
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Gonggong | IV | 325w | 26 | 15 | 4 | - | - | 80 | 12 | 2.4 | 600 | 35% | 55% | 4.3 |
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Zhurong | IV | 100w, 200g | 30 | 24 | 4 | 20* | - | - | 5 | 4 | 650 | 30% | 30% | 4.0 | |
813 | ||||||||||||||||
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Chongli | IV | 300g | 30 | 20 | 5 | 15 | 15 | - | 2-6 | [What?] | 600 | 25% | 50% | 4.0 |
- * See the page for a full breakdown of the Zhuque's attack.
[]
All purely naval units are created at the Dock. In Retold, all naval myth units are available at their appropriate age regardless of which god is chosen, with the exception of the Hippocampus and Servant. The Xuanwu is an amphibious unit, but is also trained only at the Dock.
In the Extended Edition, the War Salamander and the Azure Dragon are amphibious units. As such, the former is created at the Dock as well as the Temple, whereas the latter is created only at the Temple. The second line for the same unit represents its upgraded form.
Civilization | Name | God | Age | Cost | ![]() |
TT | Pop | ![]() |
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HP | ![]() |
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Speed |
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Poseidon | I | - | - | 60 (respawn) | 0 | - | - | - | - | - | - | 70 | 10% | 70% | 6.6 |
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All | III | 200g | 20 | 15 | 4 | 30 | 15 | - | - | - | 1.5 | 800 | 40% | 70% | 5.3 | |
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All | IV | 200w | 15 | 9 | 3 | 35 | 20 | - | - | - | 1.2 | 900 | 70% | 60% | 5 | |
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All | III | 200g | 15 | 10 | 3 | 38 | - | - | - | - | 1.5 | 1,020 | 40% | 60% | 4.2 |
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All | IV | 225f | 15 | 9 | 4 | 60 | 40 | - | - | 2 | 1.7 | 1,320 | 40% | 70% | 5.3 | |
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All | III | 300f | 20 | 10 | 4 | 54 | 18 | - | - | 1 | 3.6 | 800 | 50% | 70% | 6.0 |
1,120 | |||||||||||||||||
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All | IV | 200f | 15 | 5 | 4 | - | - | 60 | - | 16 | 1.5 | 1,200 | 45% | 60% | 6.0 | |
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Oceanus | II | 125f | 12 | 15 | 2 | 8 | 4 | - | - | 12 (heal) | 1 | 300 | 25% | 30% | 5.5 |
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All | III | 200g | 15 | 12 | 2 | 25 | - | - | - | 1 | 1.5 | 400 | 30% | 50% | 5.0 | |
6.5 | |||||||||||||||||
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All | IV | 250f | 15 | 10 | 4 | - | - | - | 35 | 10 | 3 | 900 | 50% | 70% | 6.0 | |
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All | III | 150w, 150g | 20 | 15 | 3 | 35 | 15 | - | - | - | 1.5 | 300 | 40% | 60% | 5.2 |
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All | IV | 170f, 170w | 15 | 11 | 4 | 30 | 20 | - | - | - | 1.7 | 1,200 | 50% | 70% | 6 | |
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He Bo | III | 200f | 15 | 17 | 4 | 20 | 10 | - | - | - | [What?] | 600 | 45% | 45% | 3.5 |
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Ao Kuang | IV | 290f | 18 | 9 | 5 | 30 | 25 | - | - | 2 | [What?] | 820 | 50% | 60% | 5.5 | |
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IV | 300g | 30 | 20 | 4 | 20 | - | - | - | - | [What?] | 800 | 60% | 60% | 5.3 |
Land units[]
Titans are not in this table. The second line for the same unit represents its upgraded form.
Civilization | Name | God | Age | Cost | ![]() |
TT | Pop | ![]() |
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HP | ![]() |
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Speed |
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Hermes | II | 180w | 14 | 22 | 3 | - | - | 18 | - | 12 | 1.5 | 250 | 30% | 35% | 5.5 |
15 | 338 | ||||||||||||||||
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Athena | II | 180g | 15 | 20 | 3 | 17 | - | - | - | - | 1.1 | 320 | 60% | 50% | 4.5 | |
416 | 5.4 | ||||||||||||||||
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Ares | II | 150f | 18 | 20 | 3 | 16 | 24 | - | - | - | 1.4 | 600 | 40% | 55% | 3.5 | |
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Dionysus | III | 250f | 28 | 20 | 4 | 30 | 15 | - | - | - | 1.5 | 800 | 60% | 50% | 4.0 | |
Hydra heads | +30/h | +15/h | |||||||||||||||
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Apollo | III | 250w | 25 | 17 | 4 | - | - | 11(×3) | - | 16 | 1 | 420 | 30% | 60% | 4.6 | |
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Aphrodite | III | 250g | 22 | 20 | 3 | 22 | 11 | - | - | - | 1.1 | 660 | 30% | 60% | 4.8 | |
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Hera | IV | 250f | 24 | 20 | 4 | - | 5 | 35 | - | 16 | 1.7 | 500 | 60% | 70% | 4.3 | |
21 | |||||||||||||||||
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Hephaestus | IV | 350g | 30 | 24 | 4 | 26 | 80 | - | - | 0.5 | 1.3 | 1,200 | 50% | 75% | 3.0 | |
1,500 | |||||||||||||||||
1,800 | 60% | ||||||||||||||||
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Artemis | IV | 350f | 30 | 20 | 4 | 20 | - | - | - | - | 1 | 700 | 60% | 60% | 5.3 | |
28 | |||||||||||||||||
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Bast | II | 120g | 18 | 17 | 3 | 15 | 7 | - | - | - | 1.3 | 300 | 45% | 60% | 5.3 |
18 | 10.5 | 360 | |||||||||||||||
21 | 14 | 6.1 | |||||||||||||||
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Ptah | II | 150w | 15 | 17 | 2 | - | - | 12 | - | 18 | 1.5 | 260 | 25% | 25% | 3.8 | |
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Anubis | II | 100f | 15 | 9 | 2 | 11 | - | - | - | - | 0.8 | 200 | 60% | 55% | 5.0 | |
13.2 | 280 | ||||||||||||||||
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Sobek | III | 200g | 15 | 20 | 3 | - | - | 10 | - | 20 | 2 | 480 | 40% | 45% | 3.6 | |
26 | |||||||||||||||||
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Sekhmet | III | 300f | 18 | 20 | 4 | 15 | 75 | - | - | 1 | 1.5 | 900 | 5% | 75% | 3.2 | |
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Nephthys | III | 200w | 24 | 20 | 3 | 30 | - | - | - | 1 | 1.2 | 500 | 50% | 40% | 5.0 | |
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Osiris | IV | 275w | 25 | 17 | 4 | - | - | 30 | - | 12 | 1.7 | 450 | 35% | 50% | 4.0 | |
42 | 540 | ||||||||||||||||
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Horus | IV | 250f | 25 | 24 | 3 | 28 | - | - | - | - | 1 | 600 | 60% | 40% | 5.5 | |
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Freyja | II | 200f | 18 | 17 | 3 | 14 | - | - | - | 10 (heal) | 1.2 | 375 | 60% | 55% | 6.0 |
21 | |||||||||||||||||
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Forseti | II | 160w | 15 | 15 | 2 | - | - | 18 | - | 14 | 1.5 | 250 | 50% | 50% | 3.5 | |
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Heimdall | II | 175g | 15 | 17 | 2 | 15 | 10 | - | - | - | 1 | 275 | 70% | 60% | 3.2 | |
18.8 | 12.5 | 303 | |||||||||||||||
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Ullr | II | 225w | 14 | 14 | 2 | - | - | 5 | - | 14 | 1 | 320 | 25% | 30% | 3.8 | |
6 | 19 | ||||||||||||||||
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Skadi/Hel | III/IV | 200g | 22 | 20 | 4 | 36 | 24 | - | - | - | 2 | 600 | 55% | 70% | 3.8 | |
43.2 | 28.8 | 798 | |||||||||||||||
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Bragi | III | 250g | 27 | 20 | 3 | 20 | 20 | - | - | - | 1 | 650 | 60% | 60% | 5.0 | |
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Njord/Hel | III/IV | 250f | 25 | 17 | 4 | 26 | 32 | - | - | 1 | 1.3 | 1,200 | 50% | 40% | 3.2 | |
32.5 | 40 | 1,440 | 4 | ||||||||||||||
1,728 | |||||||||||||||||
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Aegir | III | 260w | 24 | 14 | 4 | 50 | 30 | - | - | - | 3.5 | 900 | 65% | 75% | 3.2 | |
60 | 36 | 1,260 | |||||||||||||||
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Baldr/Hel | IV | 300g | 28 | 24 | 4 | 45 | 15 | - | - | 14 | 3 | 600 | 60% | 70% | 3.2 | |
840 | |||||||||||||||||
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Tyr | IV | 175f | 15 | 14 | 2 | 40 | - | - | - | 1 | 1.5 | 550 | 40% | 55% | 5.5 | |
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Vidar | IV | 300g | 35 | 12 | 5 | 10 | 5 | - | - | 4 | 3 | 1,400 | 65% | 70% | 4.8 | |
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Prometheus | II | 90f | 9 | 18 | 2 | 12 | 4 | - | - | - | 1.1 | 175 | 55% | 25% | 4.0 |
210 | |||||||||||||||||
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Leto | II | 90g | 6 | 10 | 2 | 11 | - | - | - | 0.5 (heal) | 1 | 230 | 30% | 55% | 4.2 | |
299 | |||||||||||||||||
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Rheia | III | 250f | 20 | 20 | 4 | 20 | 90 | - | - | 2.5 | 1.5 | 700 | 30% | 75% | 3.0 | |
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Hyperion | III | 250w | 20 | 15 | 3 | - | - | 20 | - | 18 | 1 | 400 | 50% | 50% | 3.75 | |
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Helios | IV | 300g | 25 | 24 | 4 | 55 | 60 | - | - | - | 1.5 | 850 | 60% | 60% | 3.3 | |
82.5 | 90 | ||||||||||||||||
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Atlas | IV | 250g | 25 | 20 | 4 | 40 | - | - | - | 0.5 | 1.5 | 760 | 60% | 70% | 4.1 | |
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Hekate | IV | 250g | 25 | 20 | 4 | - | - | 24 | 20 | 14 | 2 | 350 | 40% | 50% | 4.3 | |
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Xuannü | II | 210f | 17 | 16 | 3 | 15 | 5 | - | - | 10 (heal) | 1.2 | 290 | 35% | 60% | 5.3 |
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Chiyou | II | 125w | 16 | 18 | 2 | 16 | - | - | - | - | 1.2 | 260 | 35% | 65% | 6 | |
299 | |||||||||||||||||
338 | |||||||||||||||||
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Houtu | II | 200g | 15 | 18 | 3 | 22 | - | - | - | - | 1 | 400 | 45% | 55% | 5 | |
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Goumang | III | 275f | 28 | 20 | 4 | 20 | 70 | - | - | - | 2 | 780 | 50% | 75% | 3.2 | |
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Nüba | III | 280g | 22 | 20 | 3 | 25 | 10 | - | - | - | 1.2 | 650 | 55% | 50% | 4.8 | |
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Rushou | III | 120f, 150w | 23 | 20 | 3 | 30 | 10 | - | - | - | 1 | 650 | 50% | 50% | 5.2 | |
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Rushou | III | 150f, 50w | 5 | 20 | 1 | - | - | - | - | - | - | 180 | 45% | 45% | 3.8 | |
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Huangdi | IV | 220f | 30 | 20 | 3 | 40 | 40 | - | - | - | 1.33 | 1,200 | 45% | 65% | 3.5 | |
![]() (TotD) |
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Sun Wukong | II | 100f | 15 | 9 | 3 | 13 | - | - | - | - | [What?] | 200 | 60% | 50% | 5.3 |
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Chang'e | II | 200f | 14 | 17 | 4 | 12 | - | - | - | - | [What?] | 375 | 60% | 55% | 5.5 | |
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Huang Di | II | 120w | 10 | 16 | 2 | 11 | - | - | - | - | [What?] | 200 | 40% | 40% | 4.3 | |
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Zhong Kui | III | 250w | 25 | 20 | 4 | 25 | - | - | - | - | [What?] | 500 | 50% | 40% | 5.0 | |
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Dabo Gong | III | 250g | 22 | 20 | 4 | 20 | 10 | - | - | - | [What?] | 660 | 30% | 60% | 4.8 | |
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He Bo | III | 200f | 15 | 17 | 4 | 20 | 10 | - | - | - | [What?] | 600 | 45% | 45% | 3.5 | |
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Xi Wangmu | IV | 300f | 27 | 20 | 4 | 30 | - | - | - | - | [What?] | 800 | 60% | 60% | 5.3 | |
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Ao Kuang | IV | 300g | 30 | 20 | 4 | 20 | - | - | - | - | [What?] | 800 | 60% | 60% | 5.3 |
Other[]
The following myth units cannot be trained at Temples or Docks. They are created through god powers, major god bonuses, and special abilities.
Civilization | Name | God | Age | Source | Cost | ![]() |
TT | Pop | ![]() |
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HP | ![]() |
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Speed |
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Hades | I | 20% on human unit death | - | - | - | 1 | 6 | - | - | - | - | 2 | 100 | 20% | 20% | 4 |
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Nephthys/Osiris | III/IV | ![]() ![]() |
- | - | - | - | 8 | - | - | - | 0.5 | 0.9 | 140 | 35% | 40% | 4.75 |
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Nephthys | III | ![]() |
- | - | - | - | - | - | 8 | - | 12 | 1.5 | 200 | 25% | 15% | 6 | |
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Thoth | IV | ![]() |
- | - | - | - | - | - | - | - | - | 400 | 10% | 80% | - | ||
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Njord | III | ![]() |
- | - | - | - | 16 | 30 | - | - | 0.5 | 2 | 240 | 30% | 60% | 3.5 |
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Tyr | IV | ![]() |
- | - | - | - | 21 | - | - | - | - | 1.5 | 180 | 20% | 40% | 6.0 | |
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Hel | IV | ![]() |
- | - | - | - | 40 | 40 | - | - | 4 | 2 | 2,500 | 50% | 50% | 4.0 | |
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Oceanus | II | ![]() |
- | - | - | - | 20 | - | - | - | 3 | 1 | 600 | 35% | 20% | - |
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- | - | - | - | 30 | - | - | - | 3 | 1 | 550 | 35% | 30% | - | ||||
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Prometheus | II | ![]() |
- | - | - | 1 | 6 | 2 | - | - | 0.5 | 1.1 | 80 | 15% | 35% | 5.5 | |
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Leto | II | ![]() |
- | - | - | 2 | - | - | - | - | - | 20 | 5% | 5% | - | ||
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Theia | III | ![]() |
200w | - | 22 | - | 22 | - | - | - | - | 1.5 | 275 | 40% | 50% | 4.5 | |
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Hekate | IV | ![]() |
- | - | - | - | 20 | 25 | - | - | 0.5 | 1 | 350 | 40% | 40% | 3.75 | |
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Rushou | III | ![]() |
- | - | - | - | 9 | - | - | - | - | 1 | 75 | 20% | 25% | 5.0 |
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Huangdi | IV | ![]() |
- | - | - | - | - | - | - | 40 | 10 | 2 | 2,000 | 55% | 55% | 4.5 | |
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Xi Wangmu | IV | ![]() |
- | - | - | - | 30 | 30 | - | - | 7 | [What?] | 2,500 | 50% | 70% | - |
Relic units[]
The following myth units are spawned by garrisoning a Relic, and are therefore available to players from all pantheons. They do not cost population space.
Bridle of Pegasus:
Pegasus (respawning; stats identical to the regular Pegasus)
Tail of Fei:
Fei (different stats and abilities to the Fei from Fei Beasts)
Myth units by civilization[]
All - Titan in the Mythic Age, created through Titan Gate.
Greeks[]
Age | Land | Air | Water | ||
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Spawned by major god bonus
Egyptians[]
Age | Land | Air | Water | ||
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Created by other myth unit
Spawned by god power
Norse[]
Age | Land | Air | Water | |||
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Spawned by god power
Atlanteans[]
Trained at the Temple / Dock / Hesperides Tree
Age | Land | Air | Water | ||
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Created by other myth unit
Spawned by god power
Chinese (Immortal Pillars)[]
Trained at the Temple / Dock / Market
Age | Land | Air | Water | |||
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Spawned by god power
Chinese (Tale of the Dragon)[]
Age | Land | Air | Water | ||
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Spawned by god power
Further statistics[]
God bonuses[]
Zeus: -1 population cost. (since Retold)
Hades: +15% hit points. (since Retold) 20% chance for human soldiers to return from the dead as Shades.
Poseidon: +0.4 speed. (since Retold)
Loki: Units can summon myth units while in combat.
Kronos: Receive 2 free myth units instead of 1 when advancing to the next Age. Myth units return 20% of their resource cost when lost.
Oranos: +4 Line of Sight. (since Retold)
Shennong: Regenerate 1.5/3/4.5/6 hit points per second when on Favored Land in the Archaic/Classical/Heroic/Mythic Ages, respectively.
Gift of Beasts: Shennong summons myth units from the next Age at the player's Temple as favor is earned.
Technologies[]
Monstrous Rage (Hera): -25% Rate of Fire, +15% speed.*
Thurisaz Rune (Bragi): +10% movement speed and +0.25 hit points per second regeneration. Does not affect Titans or Nidhogg.
Rampage (Hel): -95% training time.
Mythic Rejuvenation (Hekate): Regenerates 2 hit points per second.
Celerity (Hekate): -25% Rate of Fire, +10% speed.*
Peach of Immortality (Shennong): +15% hit points.
Rock Solid (Nüba): -10%
hack / -10%
pierce vulnerabilities, can gain additional armor by up to 60% while standing still. Does not affect Titans.
Flaming Blood (Zhurong): Deal additional damage to nearby enemy units.
Age bonuses[]
Heroic Age: +20% hit points, +20% damage.
Mythic Age: +20% hit points, +20% damage.
Wonder Age: +100% hit points, +100% damage, +20% speed.
Relics[]
Bow of Artemis: -10% wood and gold cost. (ranged myth units only)
Pandora's Box: -15% favor cost.
Scales of a Catoblepas: -15%
pierce vulnerability.
Shen of Nekhbet: 2× attack. (naval myth units only)
The Scarab Pendant: +20% attack bonus multiplier vs. buildings. (siege myth units only)
Tail of Cerberus: -25% ability recharge time.
Tail of Fei: Summons 1 Fei at the Temple, which respawns every 120 seconds.
Scales of Echidna: -15% cost except favor.
Jade Hare: +5% movement speed.
Trivia[]
- The Golden Lion, Relic Monkey, Dwarf, Gullinbursti, Kuafu, Clay Peasant, Terracotta Rider, and Mechanical Ox are not considered myth units by the game despite being mythical in nature.
- In the original game, Animals of Set were somewhat similar to myth units, as heroes had an attack bonus against them (though smaller). The animals themselves did not have a damage penalty against heroes nor a bonus against other myth units. Not being human soldiers either, they also are not affected by some special attacks from myth units and even some god powers, and are not affected by any Relics which only affect myth units. In Retold, they take no bonus damage from heroes.
- Shade of Hades was not considered a myth unit in the original game, and uniquely had no classification whatsoever. This was fixed in Retold. This is similar to the Lost Ship, which was classified as an arrow ship before Retold.
- Originally, myth units were called monsters, according to pre-release content.
- Einherjar, Mummies, Minions, Jiangshi, Shades, and Draugar are the only myth units that are human in origin. All of them except the Jiangshi have their scientific name listed as Homo sapiens in the in-game encyclopedia.
Gallery[]
Unit types in Age of Mythology | |
---|---|
Visible | |
Units | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Buildings | ![]() ![]() ![]() |
Hidden | |
Units | Herdable · Huntable · Sea Snake · Serpent · Titan Kronos |
Buildings | Farm · Fortress · House · Town Center |
Others | Berry Bush · Tree · WildCrops |