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Myth units are monsters and other beings sent by the gods to aid you in battle. Most are trained at the Temple, but naval myth units are trained at the Dock.

They do not benefit from upgrades at the Armory, but instead have unique upgrates[sic] at the Temple or Dock and become more powerful in future ages. Myth units are often contrasted with human soldiers.

Myth units are generally more powerful than human soldiers on a cost basis, but Heroes and other myth units can defeat them. All myth units cost Favor and most take up multiple population slots.
—In-game compendium section in Retold
AoMR type myth unit icon

Myth units are a variety of monsters, spirits, and other supernatural creatures in Age of Mythology that players can bring to their aid. As they are fictitious, they contribute greatly to making Age of Mythology distinct from the other games in the Age of Empires series. They are one of the main types of units, the others being human units, heroes, siege weapons, and ships.

Most myth units are only available by worshiping a particular minor god. They are trained at the Temple, or the Dock for naval myth units, and all (except Dryads) have a cost in favor as well as at least one of the other resources. Each of these myth units has a special attack or ability which improves their combat abilities, heals them or has some other powerful effect.

Other myth units may appear due to a major god's bonus or a god power. Each civilization can also create its own Titan, which is the strongest myth unit in the game and is almost unstoppable.

Myth units are very strong against human soldiers. Most of them can hold their own against groups of human soldiers and some have devastating abilities against them such as multiple attacks and performing instant kills. Many myth units are also strong against other myth units, doing bonus damage to them. Naturally, this bonus cancels itself out to some extent. All myth units are weak against heroes, doing reduced damage to them while taking extra damage. Heroes are also immune or highly resistant to the myth units' special attacks.

The following lists shows all myth units that are available to each of the five civilizations:

Airborne units[]

All airborne myth units which are created at the Temple are listed here. The second line for the same unit represents its upgraded form.

Civilization Name God Age Cost TT Pop Hack attack Crush damage Pierce damage Range Rate of Fire HP Hack armor Pierce armor Speed
Greeks Pegasus All I 50f 2 6 2 - - - - - 100 50% 50% 5.0
Egyptians Roc Sobek III 100g 5 14 2 - - - - - 700 0% 25% 5.3
Phoenix Thoth IV 200g 25 6 4 50 50 - 4 2.7 500 15% 55% 4.5
Norse Raven Odin I - - 180 (respawn) 0 - - - - - 30 20% 60% 4.0
Atlanteans Caladria Oceanus II 100w, 25g 12 9 2 - - - 18 (heal) - 80 5% 45% 5.0
Stymphalian Bird Theia III 200w, 50g 25 10 3 - - 14(x3) 15 1.8 400 15% 45% 3.8
Chinese (IP) Qinglong Gonggong IV 325w 26 15 4 - - 80 12 2.4 600 35% 55% 4.3
Zhuque Zhurong IV 100w, 200g 30 24 4 20* - - 5 4 650 30% 30% 4.0
813
Chinese
(TotD)
Vermilion Bird Chongli IV 300g 30 20 5 15 15 - 2-6 [What?] 600 25% 50% 4.0
* See the page for a full breakdown of the Zhuque's attack.

Naval units[]

All purely naval units are created at the Dock. In Retold, all naval myth units are available at their appropriate age regardless of which god is chosen, with the exception of the Hippocampus and Servant. The Xuanwu is an amphibious unit, but is also trained only at the Dock.

In the Extended Edition, the War Salamander and the Azure Dragon are amphibious units. As such, the former is created at the Dock as well as the Temple, whereas the latter is created only at the Temple. The second line for the same unit represents its upgraded form.

Civilization Name God Age Cost TT Pop Hack attack Crush damage Pierce damage Divine damage Range Rate of Fire HP Hack armor Pierce armor Speed
Greeks Hippocampus Poseidon I - - 60 (respawn) 0 - - - - - - 70 10% 70% 6.6
Scylla All III 200g 20 15 4 30 15 - - - 1.5 800 40% 70% 5.3
Carcinos All IV 200w 15 9 3 35 20 - - - 1.2 900 70% 60% 5
Egyptians Leviathan All III 200g 15 10 3 38 - - - - 1.5 1,020 40% 60% 4.2
War Turtle All IV 225f 15 9 4 60 40 - - 2 1.7 1,320 40% 70% 5.3
Norse Kraken All III 300f 20 10 4 54 18 - - 1 3.6 800 50% 70% 6.0
1,120
Jormun Elver All IV 200f 15 5 4 - - 60 - 16 1.5 1,200 45% 60% 6.0
Atlanteans Servant Oceanus II 125f 12 15 2 8 4 - - 12 (heal) 1 300 25% 30% 5.5
Nereid All III 200g 15 12 2 25 - - - 1 1.5 400 30% 50% 5.0
6.5
Man O' War All IV 250f 15 10 4 - - - 35 10 3 900 50% 70% 6.0
Chinese (IP) Chiwen All III 150w, 150g 20 15 3 35 15 - - - 1.5 300 40% 60% 5.2
Xuanwu All IV 170f, 170w 15 11 4 30 20 - - - 1.7 1,200 50% 70% 6
Chinese
(TotD)
War Salamander He Bo III 200f 15 17 4 20 10 - - - [What?] 600 45% 45% 3.5
Dragon Turtle Ao Kuang IV 290f 18 9 5 30 25 - - 2 [What?] 820 50% 60% 5.5
Azure Dragon IV 300g 30 20 4 20 - - - - [What?] 800 60% 60% 5.3

Land units[]

Titans are not in this table. The second line for the same unit represents its upgraded form.

Civilization Name God Age Cost TT Pop Hack attack Crush damage Pierce damage Divine damage Range Rate of Fire HP Hack armor Pierce armor Speed
Greeks Centaur Hermes II 180w 14 22 3 - - 18 - 12 1.5 250 30% 35% 5.5
15 338
Minotaur Athena II 180g 15 20 3 17 - - - - 1.1 320 60% 50% 4.5
416 5.4
Cyclops Ares II 150f 18 20 3 16 24 - - - 1.4 600 40% 55% 3.5
Hydra Dionysus III 250f 28 20 4 30 15 - - - 1.5 800 60% 50% 4.0
Hydra heads +30/h +15/h
Manticore Apollo III 250w 25 17 4 - - 11(×3) - 16 1 420 30% 60% 4.6
Nemean Lion Aphrodite III 250g 22 20 3 22 11 - - - 1.1 660 30% 60% 4.8
Medusa Hera IV 250f 24 20 4 - 5 35 - 16 1.7 500 60% 70% 4.3
21
Colossus Hephaestus IV 350g 30 24 4 26 80 - - 0.5 1.3 1,200 50% 75% 3.0
1,500
1,800 60%
Chimera Artemis IV 350f 30 20 4 20 - - - - 1 700 60% 60% 5.3
28
Egyptians Sphinx Bast II 120g 18 17 3 15 7 - - - 1.3 300 45% 60% 5.3
18 10.5 360
21 14 6.1
Wadjet Ptah II 150w 15 17 2 - - 12 - 18 1.5 260 25% 25% 3.8
Anubite Anubis II 100f 15 9 2 11 - - - - 0.8 200 60% 55% 5.0
13.2 280
Petsuchos Sobek III 200g 15 20 3 - - 10 - 20 2 480 40% 45% 3.6
26
Scarab Sekhmet III 300f 18 20 4 15 75 - - 1 1.5 900 5% 75% 3.2
Scorpion Man Nephthys III 200w 24 20 3 30 - - - 1 1.2 500 50% 40% 5.0
Mummy Osiris IV 275w 25 17 4 - - 30 - 12 1.7 450 35% 50% 4.0
42 540
Avenger Horus IV 250f 25 24 3 28 - - - - 1 600 60% 40% 5.5
Norse Valkyrie Freyja II 200f 18 17 3 14 - - - 10 (heal) 1.2 375 60% 55% 6.0
21
Troll Forseti II 160w 15 15 2 - - 18 - 14 1.5 250 50% 50% 3.5
Einheri Heimdall II 175g 15 17 2 15 10 - - - 1 275 70% 60% 3.2
18.8 12.5 303
Draugr Ullr II 225w 14 14 2 - - 5 - 14 1 320 25% 30% 3.8
6 19
Frost Giant Skadi/Hel III/IV 200g 22 20 4 36 24 - - - 2 600 55% 70% 3.8
43.2 28.8 798
Battle Boar Bragi III 250g 27 20 3 20 20 - - - 1 650 60% 60% 5.0
Mountain Giant Njord/Hel III/IV 250f 25 17 4 26 32 - - 1 1.3 1,200 50% 40% 3.2
32.5 40 1,440 4
1,728
Rock Giant Aegir III 260w 24 14 4 50 30 - - - 3.5 900 65% 75% 3.2
60 36 1,260
Fire Giant Baldr/Hel IV 300g 28 24 4 45 15 - - 14 3 600 60% 70% 3.2
840
Fenris Wolf Brood Tyr IV 175f 15 14 2 40 - - - 1 1.5 550 40% 55% 5.5
Fafnir Vidar IV 300g 35 12 5 10 5 - - 4 3 1,400 65% 70% 4.8
Atlanteans Promethean Prometheus II 90f 9 18 2 12 4 - - - 1.1 175 55% 25% 4.0
210
Automaton Leto II 90g 6 10 2 11 - - - 0.5 (heal) 1 230 30% 55% 4.2
299
Behemoth Rheia III 250f 20 20 4 20 90 - - 2.5 1.5 700 30% 75% 3.0
Satyr Hyperion III 250w 20 15 3 - - 20 - 18 1 400 50% 50% 3.75
Centimanus Helios IV 300g 25 24 4 55 60 - - - 1.5 850 60% 60% 3.3
82.5 90
Argus Atlas IV 250g 25 20 4 40 - - - 0.5 1.5 760 60% 70% 4.1
Lampades Hekate IV 250g 25 20 4 - - 24 20 14 2 350 40% 50% 4.3
Chinese
(IP)
Qilin Xuannü II 210f 17 16 3 15 5 - - 10 (heal) 1.2 290 35% 60% 5.3
Yazi Chiyou II 125w 16 18 2 16 - - - - 1.2 260 35% 65% 6
299
338
Qiongqi Houtu II 200g 15 18 3 22 - - - - 1 400 45% 55% 5
Taowu Goumang III 275f 28 20 4 20 70 - - - 2 780 50% 75% 3.2
Taotie Nüba III 280g 22 20 3 25 10 - - - 1.2 650 55% 50% 4.8
Baihu Rushou III 120f, 150w 23 20 3 30 10 - - - 1 650 50% 50% 5.2
Pixiu Rushou III 150f, 50w 5 20 1 - - - - - - 180 45% 45% 3.8
Hundun Huangdi IV 220f 30 20 3 40 40 - - - 1.33 1,200 45% 65% 3.5
Chinese
(TotD)
Monkey King Sun Wukong II 100f 15 9 3 13 - - - - [What?] 200 60% 50% 5.3
Qilin Chang'e II 200f 14 17 4 12 - - - - [What?] 375 60% 55% 5.5
Terracotta Warrior Huang Di II 120w 10 16 2 11 - - - - [What?] 200 40% 40% 4.3
Jiangshi Zhong Kui III 250w 25 20 4 25 - - - - [What?] 500 50% 40% 5.0
Pixiu Dabo Gong III 250g 22 20 4 20 10 - - - [What?] 660 30% 60% 4.8
War Salamander He Bo III 200f 15 17 4 20 10 - - - [What?] 600 45% 45% 3.5
White Tiger Xi Wangmu IV 300f 27 20 4 30 - - - - [What?] 800 60% 60% 5.3
Azure Dragon Ao Kuang IV 300g 30 20 4 20 - - - - [What?] 800 60% 60% 5.3

Other[]

The following myth units cannot be trained at Temples or Docks. They are created through god powers, major god bonuses, and special abilities.

Civilization Name God Age Source Cost TT Pop Hack attack Crush damage Pierce damage Divine damage Range Rate of Fire HP Hack armor Pierce armor Speed
Greeks Shade of Hades Hades I 20% on human unit death - - - 1 6 - - - - 2 100 20% 20% 4
Egyptians Minion Nephthys/Osiris III/IV Ancestors/ Mummy - - - - 8 - - - 0.5 0.9 140 35% 40% 4.75
Lost Ship Nephthys III Ancestors - - - - - - 8 - 12 1.5 200 25% 15% 6
Phoenix Egg Thoth IV Phoenix - - - - - - - - - 400 10% 80% -
Norse Walking Woods Njord III Walking Woods - - - - 16 30 - - 0.5 2 240 30% 60% 3.5
Fimbulwinter Wolf Tyr IV Fimbulwinter - - - - 21 - - - - 1.5 180 20% 40% 6.0
Nidhogg Hel IV Nidhogg - - - - 40 40 - - 4 2 2,500 50% 50% 4.0
Atlanteans Carnivora Oceanus II Carnivora - - - - 20 - - - 3 1 600 35% 20% -
Water Carnivora - - - - 30 - - - 3 1 550 35% 30% -
Promethean Offspring Prometheus II Promethean - - - 1 6 2 - - 0.5 1.1 80 15% 35% 5.5
Spider egg Leto II Spider Lair - - - 2 - - - - - 20 5% 5% -
Dryad Theia III Hesperides Tree 200w - 22 - 22 - - - - 1.5 275 40% 50% 4.5
Tartarian Spawn Hekate IV Tartarian Gate - - - - 20 25 - - 0.5 1 350 40% 40% 3.75
Chinese
(IP)
Fei Rushou III Fei Beasts - - - - 9 - - - - 1 75 20% 25% 5.0
Yinglong Huangdi IV Yinglong's Wrath - - - - - - - 40 10 2 2,000 55% 55% 4.5
Chinese
(TotD)
Earth Dragon Xi Wangmu IV Earth Dragon - - - - 30 30 - - 7 [What?] 2,500 50% 70% -

Relic units[]

The following myth units are spawned by garrisoning a Relic, and are therefore available to players from all pantheons. They do not cost population space.

Myth units by civilization[]

All - Titan in the Mythic Age, created through Titan Gate.

Greeks[]

Trained at the Temple / Dock

Age Land Air Water
Archaic Age Pegasus Hippocampus
Classical Age Centaur Minotaur Cyclops
Hydra Manticore Nemean Lion Scylla
Medusa Colossus Chimera Carcinos

Spawned by major god bonus

Egyptians[]

Trained at the Temple / Dock

Age Land Air Water
Archaic Age
Classical Age Sphinx Wadjet Anubite
Petsuchos Scorpion Man Scarab Roc Leviathan
Mummy Avenger Phoenix War Turtle

Created by other myth unit

Spawned by god power

Norse[]

Trained at the Temple / Dock

Age Land Air Water
Archaic Age Raven
Classical Age Valkyrie Troll Einheri Draugr
Frost Giant Battle Boar Mountain Giant Rock Giant Kraken
Fire Giant Fenris Wolf Brood Fafnir Jormun Elver

Spawned by god power

Atlanteans[]

Trained at the Temple / Dock / Hesperides Tree

Age Land Air Water
Archaic Age
Classical Age Promethean Automaton Caladria Servant
Satyr Behemoth Dryad Stymphalian Bird Nereid
Centimanus Argus Lampades Man O' War

Created by other myth unit

Spawned by god power

Chinese (Immortal Pillars)[]

Trained at the Temple / Dock / Market

Age Land Air Water
Archaic Age
Classical Age Qilin Yazi Qiongqi
Taowu Taotie Baihu
Pixiu
Chiwen
Hundun Qinglong Zhuque Xuanwu

Spawned by god power

Chinese (Tale of the Dragon)[]

Trained at the Temple / Dock

Age Land Air Water
Archaic Age
Classical Age Terracotta Warrior Monkey King Qilin
Pixiu Jiangshi War Salamander War Salamander
Azure Dragon White Tiger Vermilion Bird Dragon Turtle
Azure Dragon

Spawned by god power

Further statistics[]

God bonuses[]

  • Zeus: -1 population cost. (since Retold)
  • Hades: +15% hit points. (since Retold) 20% chance for human soldiers to return from the dead as Shades.
  • Poseidon: +0.4 speed. (since Retold)
  • Loki: Units can summon myth units while in combat.
  • Kronos: Receive 2 free myth units instead of 1 when advancing to the next Age. Myth units return 20% of their resource cost when lost.
  • Oranos: +4 Line of Sight. (since Retold)
  • Shennong: Regenerate 1.5/3/4.5/6 hit points per second when on Favored Land in the Archaic/Classical/Heroic/Mythic Ages, respectively. Gift of Beasts: Shennong summons myth units from the next Age at the player's Temple as favor is earned.

Technologies[]

Age bonuses[]

Relics[]

Trivia[]

  • The Golden Lion, Relic Monkey, Dwarf, Gullinbursti, Kuafu, Clay Peasant, Terracotta Rider, and Mechanical Ox are not considered myth units by the game despite being mythical in nature.
  • In the original game, Animals of Set were somewhat similar to myth units, as heroes had an attack bonus against them (though smaller). The animals themselves did not have a damage penalty against heroes nor a bonus against other myth units. Not being human soldiers either, they also are not affected by some special attacks from myth units and even some god powers, and are not affected by any Relics which only affect myth units. In Retold, they take no bonus damage from heroes.
  • Shade of Hades was not considered a myth unit in the original game, and uniquely had no classification whatsoever. This was fixed in Retold. This is similar to the Lost Ship, which was classified as an arrow ship before Retold.
  • Originally, myth units were called monsters, according to pre-release content.
  • Einherjar, Mummies, Minions, Jiangshi, Shades, and Draugar are the only myth units that are human in origin. All of them except the Jiangshi have their scientific name listed as Homo sapiens in the in-game encyclopedia.

Gallery[]

Unit types in Age of Mythology
Visible
Units Hero · Human soldier ( Cavalry · Infantry · Archer· Myth unit ( Flying unit · Titan· Ship ( Arrow ship · Close-combat ship · Siege ship· Siege weapon · Villager
Buildings Building · Tower · Wall
Hidden
UnitsHerdable · Huntable · Sea Snake · Serpent · Titan Kronos
BuildingsFarm · Fortress · House · Town Center
OthersBerry Bush · Tree · WildCrops
Myth units in Age of Mythology
Greeks
Archaic Age Pegasus · Hippocampus · Shade of Hades
Classical Age Centaur · Minotaur · Cyclops
Heroic Age Nemean Lion · Hydra · Scylla · Manticore
Mythic Age Colossus · Medusa · Carcinos · Chimera
Egyptians
Classical Age Anubite · Sphinx · Wadjet
Heroic Age Petsuchos · Roc · Scarab · Leviathan · Scorpion Man · Minion · Lost Ship
Mythic Age Phoenix ( Phoenix Egg· War Turtle · Avenger · Mummy
Norse
Archaic Age Raven
Classical Age Troll · Valkyrie · Einheri · Draugr
Heroic Age Kraken · Mountain Giant · Walking Woods · Frost Giant · Battle Boar · Rock Giant
Mythic Age Jormun Elver · Fimbulwinter Wolf · Fenris Wolf Brood · Fire Giant · Nidhogg · Fafnir
Atlanteans
Classical Age Automaton · Spider egg · Promethean ( Promethean Offspring· Caladria · Servant · Carnivora
Heroic Age Nereid · Satyr · Stymphalian Bird · Dryad · Behemoth
Mythic Age Centimanus · Man O' War · Argus · Lampades · Tartarian Spawn
Chinese (Immortal Pillars)
Classical Age Qilin · Yazi · Qiongqi
Heroic Age Baihu · Taowu · Taotie · Pixiu · Fei · Chiwen
Mythic Age Hundun · Zhuque · Qinglong · Xuanwu · Yinglong
Removed in Retold
Chinese (Tale of the Dragon)
Classical Age Qilin · Monkey King · Terracotta Warrior
Heroic Age War Salamander · Jiangshi · Pixiu
Mythic Age Azure Dragon · Dragon Turtle · Vermilion Bird · White Tiger · Earth Dragon
Other
Common Titan
Campaign Ao Kuang · Gaia · Kronos · Prometheus · Theris* · Chiyou
Cheat Bella · Walking Berry Bush
Scenario Editor-exclusive Harpy · Santa · Vulture
Cut Apep · Golem · Griffon · Trollkarien
Hidden William Walrus