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Heavy ranged infantry. Armed with a bayonet to beat cavalry.
In-game description

The Musketeer is a ranged heavy gunpowder infantry in Age of Empires III that can be trained at Barracks, Fort, and Galleon. It is armed with a smoothbore musket to fight other infantry at range and a bayonet to fight cavalry in melee combat.

Musketeers are available to European civilizations except Dutch, Germans, Ottomans (who have Janissaries instead), and Knights of St. John (Act I: Blood campaign).

Overview Edit

Musketeers fire at a slower rate compared to archer units such as the Longbowman, and are vulnerable against massed artillery and light infantry. Unlike light infantry, however, they are significantly better in melee combat, especially against cavalry. This is thanks to their higher hit points, melee resistance and, in case of the latter, a damage multiplier.

In The WarChiefs, Spanish Musketeers becomes the most damaging, population-effective of all Musketeers thanks to the Unction effect.

Upgrades Edit

Age Upgrade Cost Effect Civ.
Ages fortress
Veteran infantry Veteran Musketeers 200 wood,
200 coin
Upgrades Musketeers to Veteran (+20% hit points and attack) British
French
Portuguese
Russians
Spanish
Ages industrial
Guard infantry Guard Musketeers 600 wood,
600 coin
Upgrades Musketeers to Guard (+30% hit points and attack); requires Veteran Musketeers French
Russians
Spanish
Guard infantry Redcoats 1,000 wood,
1,000 coin
Upgrades Musketeers to Redcoat Musketeers (Guard Musketeers with +10% hit points and attack); requires Veteran Musketeers British
Guard infantry Guerreiros Upgrades Musketeers to Guerreiro Musketeers (Guard Musketeers with +10% hit points and attack); requires Veteran Musketeers Portuguese
Ages imperial
Imperial infantry Imperial Musketeers 1,500 wood,
1,500 coin
Upgrades Musketeers to Imperial (+50% hit points and attack); requires Guard Musketeers French
Russians
Spanish
Imperial infantry Imperial Redcoats Upgrades Redcoat Musketeers to Imperial Redcoats (+50% hit points and attack); requires Redcoats British
Imperial infantry Imperial Guerreiros Upgrades Guerreiro Musketeers to Imperial Guerreiros (+50% hit points and attack); requires Guerreiros Portuguese

Civilization differences Edit

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Cavalry, infantry
Weak vs. Skirmishers, archers, artillery
Improvements
Hit points Flint Lock Flint Lock (+10%)
Thin Red Line Thin Red Line (+20%, British only)
Corselet Corselet (+25%, Spanish only)
Grand Encampment Grand Encampment (+25%, United States only)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Socket Bayonet Socket Bayonet (+20% melee attack)
Paper Cartridge Paper Cartridge (+15%)
Iroquois lacrosse Iroquois Lacrosse (+10%, vanilla Age of Empires III only)
Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+30% siege attack)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Military Drummers Military Drummers (+10%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Creation speed Standing Army Standing Army (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Stadhouders Stadhouders (ships 30 Guard Musketeers, Dutch only)
Westernization Westernization (grants Veteran upgrade, Russians only)
Petrine Reforms Petrine Reforms (grants Guard upgrade, Russians only)
Merritocracy Meritocracy (-20% upgrade cost)
Penalties Thin Red Line Thin Red Line (-25% speed, British only)
Coffee Trade Coffee Trade (-10% speed, Dutch only)
Corselet Corselet (-15% speed, Spanish only)
Grand Encampment Grand Encampment (-25% speed, United States only)

Home City Cards Edit

Outlaw Musketeer Edit

The Outlaw Musketeer is a treasure guardian variant of the Musketeer which is usually featured in abundant treasures, but rarely. It is one of the few Treasure Guardians with a damage multiplier against specific unit types. Overall, the Outlaw Musketeer is better than the normal Musketeers and should be considered for taming.

Trivia Edit

  • The Musketeer has 4 visual upgrades in total, although the first one is unused in-game.
  • The Musketeer's unit portrait resembles the Veteran Musketeer model.
  • The Germans and Dutch could train Musketeers normally in the Barracks in the beta; German Musketeers' unused voice files still exist in the Scenario Editor and game files. The Dutch can still send Musketeers through the Stadhouders upgrade at the Church.
  • The Russians cannot train Musketeers in the beta.
  • John Black's Mercenaries, Spanish, and United States are the only civilizations with Musketeers that lacks Home City Cards which improves them (except Advanced Arsenal).
  • British Royal Guard and Consulate Musketeers are named after the Redcoat soldiers.
  • Portuguese Royal Guard and Consulate Musketeers' name, Guerreiro, means "Warrior" in Portuguese.

History Edit

Musketeers were infantry soldiers who stood in ranks two and three men deep, taking turns firing while other ranks reloaded. Musketeers were drilled and disciplined to stand as close as 80 yards away from an enemy firing at them. Musket balls ranged from about a half inch in diameter to three-quarters of an inch in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry.

Muskets had a relatively short range and were wildly inaccurate. Musketeers fought a lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire three shots in a minute - four times slower than a longbow and twice as fast as an early rifle.

Gallery Edit

See alsoEdit

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