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Age of Empires Series Wiki

Heavy ranged infantry. Armed with a bayonet to beat cavalry.
—In-game description

The Musketeer is a ranged heavy gunpowder infantry in Age of Empires III that can be trained at Barracks, Fort, and Galleon. It is armed with a smoothbore musket to fight other infantry at range and a bayonet to fight cavalry in melee combat.

Musketeers are available to European civilizations except Dutch, Germans, Ottomans (who have Janissaries instead), Swedes (who have Caroleans instead), and Knights of St. John (Act I: Blood campaign).


Musketeers are ranged heavy infantry that are especially effective against cavalry due to a damage multiplier. They are vulnerable against artillery and light infantry.

Musketeers are stronger in melee combat due to the attack speed of melee attacks, also with thanks to their high hit points and good melee resistance. This is particularly improved with Socket Bayonet. However, this is not always practical as Musketeers are slow, and the opponent may simply decide to make their units run away.

Musketeers' range attack is relatively strong, and due to the firearm animation it is possible to hit and run. However, it is short ranged compared to other ranged infantry and fires at the default rate of 3.0s, which is slower compared to certain archer units such as the Longbowman. They also have a decent siege attack, which makes them one of the most versatile units in the Commerce Age. While they are more expensive than archaic units, Musketeers are simple to mass produce due to their low coin cost and cheaper than more specialised units such as Skirmishers or the Halberdier. Therefore, they can be powerful generally, especially in vast quantities.

In The WarChiefs, Spanish Musketeers become the most damaging, thanks to the Unction effect.


Age Upgrade Cost Effect Civ.
Ages fortress.jpg
Veteran infantry.png Veteran Musketeers 200 wood,
200 coin
Upgrades Musketeers to Veteran (+20% hit points and attack) British
Ages industrial.jpg
Guard infantry.png Guard Musketeers 600 wood,
600 coin
Upgrades Musketeers to Guard (+30% hit points and attack); requires Veteran Musketeers French
Guard infantry.png Redcoats 1,000 wood,
1,000 coin
Upgrades Musketeers to Redcoats (+10% hit points and attack, as well as the Guard upgrade, granting another +30% hit points and attack); requires Veteran Musketeers British
Guard infantry.png Legionarios Upgrades Musketeers to Legionarios (+10% hit points and attack, as well as the Guard upgrade, granting another +30% hit points and attack); requires Veteran Musketeers Portuguese
Imperial Age
Imperial infantry.png Imperial Musketeers 1,500 wood,
1,500 coin
Upgrades Musketeers to Imperial (+50% hit points and attack); requires Guard Musketeers French
Imperial infantry.png Imperial Redcoats Upgrades Redcoats to Imperial Redcoats (+50% hit points and attack); requires Redcoats British
Imperial infantry.png Imperial Legionarios Upgrades Legionarios to Imperial (+50% hit points and attack); requires Legionarios Portuguese

Civilization differences[]


  • Gran Colombia have Independence Guards in place of Revolutionaries, which are Musketeers with 15% more hit points but 15% less speed. Revolting to Gran Colombia as the Germans also allows the player to train and upgrade Musketeers (as Independence Guards).

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry, infantry
Weak vs. Skirmishers, archers, artillery
Hit points Flint lock.png Flint Lock (+10%)
Thin Red Line.png Thin Red Line (+20%, British only)
Corselet.png Corselet (+25%, Spanish only)
Grand Encampment.png Grand Encampment (+25%, United States only)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Socket Bayonet.png Socket Bayonet (+20% melee attack)
Paper cartridge.png Paper Cartridge (+15%)
Iroquois lacrosse.png Iroquois Lacrosse (+10%, vanilla Age of Empires III only)
Yoga.png Yoga (+5%)
Smokeless Powder.png Smokeless Powder (+30% siege attack)
Clenched Fist.png Clenched Fist (+30% melee attack)
Speed Military Drummers.png Military Drummers (+10%)
Inca Road-building.png Incan Road-building (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Stadhouders.png Blue Guards (ships 30 Guard Musketeers, Dutch only)
Westernization.png Westernization (grants Veteran upgrade, Russians only)
Petrine Reforms.png Petrine Reforms (grants Guard upgrade, Russians only)
Merritocracy.png Meritocracy (-20% upgrade cost)
Penalties Thin Red Line.png Thin Red Line (-25% speed, British only)
Coffee Trade.png Coffee Trade (-10% speed, Dutch only)
Corselet.png Corselet (-15% speed, Spanish only)
Grand Encampment.png Grand Encampment (-25% speed, United States only)

Home City Cards[]

Outlaw Musketeer[]

The Outlaw Musketeer is a treasure guardian variant of the Musketeer which only appears in the campaign. It is one of the few Treasure Guardians with a damage multiplier against specific unit types. Overall, the Outlaw Musketeer is better than the normal Musketeers.


  • The Musketeer has four visual upgrades in total, although the first one is unused.
    • Despite these model textures going unused in the original game, they were updated for the Definitive Edition.
  • The Musketeer's unit portrait resembles the Veteran Musketeer model.
  • In the beta, the Germans and Dutch could train Musketeers normally in the Barracks; German Musketeers' unused voice files still exist in the Scenario Editor and game files. In contrast, the Russians could not train Musketeers in the beta.
  • John Black's Mercenaries, Spanish, and United States are the only civilizations with Musketeers that lack Home City Cards improving them (except Advanced Arsenal).
  • British Royal Guard and Consulate Musketeers are named after the Redcoat soldiers.
  • Dutch Consulate Musketeers are named after the Dutch Blue Guards; before the Definitive Edition, they are named Stadhouder, which refers to Statdholder, a provincial executive officer in the Low Countries, or Netherlands, from the 15th through the 18th century.
  • Portuguese Royal Guard and Consulate Musketeers' name refers to the Portuguese Legion; before the Definitive Edition, they are named Guerreiro, which translates to "Warrior" in Portuguese.


Musketeers were infantry soldiers who stood in ranks two and three men deep, taking turns firing while other ranks reloaded. Musketeers were drilled and disciplined to stand as close as 80 yards away from an enemy firing at them. Musket balls ranged from about a half inch in diameter to three-quarters of an inch in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry.

Muskets had a relatively short range and were wildly inaccurate. Musketeers fought a lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire three shots in a minute - four times slower than a longbow and twice as fast as an early rifle.


See also[]