This article is about the unit in the PC game. For the unit in the handheld video game, see Mummy (Age of Empires: Mythologies). |
“ | Undead Pharaohs that can convert enemy units to Minions. | ” |
—In-game description prior to Retold |
The Mummy is an undead Egyptian ranged myth unit in Age of Mythology. It is available to worshipers of Osiris.
Special attack[]
Reincarnation (12 seconds cooldown): Inflicts a curse on human or non-Titan myth units in the targeted area (Area of Effect of 2 with a range of 12) for 15 seconds, dealing 4 divine damage per second over the duration (total 62 damage). If the target dies within the curse's duration, they are resurrected as a Minion under the player's control.
Before Retold, the ability kills the target human or myth unit (but not a Titan or Qilin), replacing it with a Minion under the player's control. Recharge time: 20 seconds.
Further statistics[]
Specific[]
- Atef Crown: upgrades to Mummy Vizier, which has +20% hit points and +40% attack.
Age bonuses[]
- Wonder Age: +100% hit points, +100% damage, +20% movement speed.
Relics[]
- Pandora's Box: -20% favor cost.
- Scales of a Catoblepas: -15% pierce vulnerability.
- Tail of Cerberus: -25% ability recharge time.
- Scales of Echidna: -15% cost except favor.
Strategy[]
The Mummy has 450 hit points, 30 pierce attack, takes up 4 population slots, and costs wood, a resource the Egyptians are not as dependent on compared to other civilizations. Its special ability does not instantly kill the target, but instead inflicts a curse on all targets in its line of attack that causes them to return as Minions under the player's control shortly after dying within the 15 second duration of the curse. Furthermore, the curse deals unblockable divine damage over time up to a maximum of 62.
In comparison to the original game, the Retold iteration of the Mummy does not require as much micromanagement as before, as its special attack can now affect multiple enemy human or myth units within its area and damage them over time. When supplemented by powerful human soldiers and Priests, Mummies in groups can cause entire armies to be reincarnated as Minions under their control while any surviving units get worn down by the player's human soldiers and Heroes, although the enemy units must be defeated quickly after being cursed to maximize this effect. Overall, this makes Mummies more effective than before, especially considering the lowered difficulty of massing them with the lowered population cost and the greatly increased Favor limit. On the other hand, Mummies should still be protected against enemy Heroes who will slay them with ease, as well as Medusai who can easily petrify Mummies for extreme damage.
The Mummy may at first glance seem weak - it has a mere 12 pierce attack and is rather fragile with only 350 hit points, expensive, and takes up 5 population slots. However, its value comes from its truly mighty special attack - when spotting an enemy, a Mummy will exhale a black cloud of insects and death, instantly eliminating the unit targeted. The dead unit automatically returns as an undead Minion under the player's control. Though this minion has a short lifespan, it will fight until its lifespan runs out or it is killed.
As with other instant-kill units, the Mummy is most effective when its special attack is micromanaged to slay the strongest and most expensive units on an enemy force, especially dangerous units like the Colossus, Argus, Azure Dragon, Vermilion Bird, and Mountain Giant. The special attack also works on naval myth units like the Kraken or Dragon Turtle. Due to their high population and favor cost (especially before The Titans), Mummies are hard to mass. As with all myth units, they are weak against Heroes, who will eliminate them without much issue.
Curiously, most non-humanoid units will still resurrect as the humanoid Minion once cursed by the Mummy and slain.
Changelog[]
Age of Mythology[]
- The Mummy costs 200 gold, 35 favor, takes 5 population slots, has 12 pierce attack, and has a ×0.5 multiplier vs. heroes. Their special attack has a cooldown of 25 seconds but cannot affect Caravans.
The Titans[]
- The Mummy costs 25 favor.
Extended Edition[]
- The Mummy has a ×3 multplier vs. myth units and ×0.25 vs. heroes. Their special attack has a cooldown of 20 seconds.
Retold[]
- Cost changed from 200 gold to 275 wood, population cost from 5 to 4, hit points from 350 to 450, pierce attack from 12 to 30, and Line of Sight from 18 to 16.
- Special attack no longer functions as an instant-kill attack; instead, it curses enemy units (except Heroes, Titans, and ships) within a small radius and causes them to return as Minions under the player's control shortly after being killed within the curse's 15 second duration. The special attack can be used against Caravans.
- Now sports a unique model when upgraded with Atef Crown.
Mythology[]
“ | Scientific name -- Homo sapiens Size -- 7'+ tall Diet -- feeds on emotions, especially terror Heroes prepared for the afterlife were turned into Mummies by embalming and special rites. Among their duties in the next life might be the defense of sacred sites if robbers or other evil doers disturbed their rest. Then the Mummies would arise and destroy their enemies. |
” |
—In-game help section |
Trivia[]
- If a Mummy attempts to convert the Carcinos into a Minion, the Minion will die instantly due to the crab spewing blood that causes Area of Effect damage upon its death. This is not the case in Retold, where the Carcinos' death explosion deals significantly less damage and the Minion rises shortly after the Carcinos' death instead of immediately after.
- Converting a Scarab, Terracotta Warrior, or a Lampades upgraded with Asper Blood will damage a Minion but not kill it.
- Due to an inexplicable bug, Hippolyta can also be killed by a Mummy's special attack in The Titans.
Gallery[]
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