Multipliers are factors used to determine bonus damage against other units in Age of Mythology and Age of Empires III. Instead of an additive increase (i.e. +12 damage against cavalry) that was present in Genie Engine games, the Bang! Engine increases the damage by multiplication.
Overview[edit | edit source]
Bonus damage is not explicitly referred to in Age of Mythology and can only be found by using the prototype definitions, a unit's rollover description. In Age of Empires III, the information panel shows the multipliers units have against one another.
The functional effect of this is a 'rock, paper, scissors'-type gameplay where each unit has certain weaknesses and strengths that balance other units to avoid major edges during a battle.
Units that have multipliers against certain units are often referred to as counters to those units, meaning that by default they are likely to survive 1-on-1 without taking much damage.
Example[edit | edit source]
If an archer unit (or light infantry in Age of Empires III) has an attack value of 6 and a 5x multiplier against infantry, then it deals 30 base damage to infantry. Units may also have multipliers reducing the damage output (values between 0 and 1). If said unit has a 0.5 multiplier against Villagers, then it only deals 3 base damage to Villagers. Note that the actual amount of damage dealt may differ due to the target's armor.