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Multipliers

The multipliers of an Aenna

Multipliers are factors used to determine bonus damage against a specific type of unit in Age of Mythology and Age of Empires III. Instead of an additive increase (i.e. +12 damage against cavalry) that was present in Genie Engine games, the Bang! Engine increases the damage by multiplication.

Overview[]

Bonus damage is not explicitly referred to in Age of Mythology and can only be found by using the prototype definitions, a unit's rollover description. In Age of Empires III, the information panel shows the multipliers units have against one another.

The functional effect of this is a 'rock, paper, scissors'-type gameplay where each unit has certain weaknesses and strengths that balance other units to avoid major edges during a battle.

Units that have multipliers against certain units are often referred to as counters to those units, meaning that by default they are likely to survive 1-on-1 without taking much damage.

Example[]

If an archer unit (or light infantry in Age of Empires III) has an attack value of 6 and a 5x multiplier against infantry, then it deals 30 base damage to infantry. Units may also have multipliers reducing the damage output (values between 0 and 1). If said unit has a 0.5 multiplier against Villagers, then it only deals 3 base damage to Villagers. Note that the actual amount of damage dealt may differ due to the target's armor.

Gameplay elements in the Age of Empires series
Age · Ability (II · M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege)  · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura (IV) · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Repairing · Resource (Renewable resources) · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade (IV) · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III · IV) · User interface · Victory · Villager Priority
Genie Engine
Frame delay · Full Tech Tree · Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins · Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage · Projectile duplication
Bang Engine
Autoqueue · Snare
Aom original icon Age of MythologyGod (Major · Minor) · God power · Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Nuggets · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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