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Mounted archers in Age of Empires II are a cross between foot archer units and mounted units, and are a branch of archer units.

General information[]

Mangudai stride

Mangudai, one of the strongest mounted archer units

All mounted archer units possess a ranged attack, giving them an edge over non-ranged units. Most mounted archers are characterized by mediocre (infantry-like or light-cavalry-like) hit points, no armor, and fast (cavalry-like) speed.

All mounted archers are available from the Castle Age and are trained at either Archery Range or Castle. Most mounted archers cost less wood, more gold, and no food.

Mounted archers excel at massed battles against non-ranged or slower units, and in battles in narrow passages and densely developed areas, like forests and towns. There, they can use their range to fire over each other, while non-ranged units have to 'dig' themselves through an army of archers. In battles with few units, though, archers have trouble holding ground. In such cases, their high mobility comes in play, which helps them run away.

Mounted archers are superior to infantry and Monks, rival both cavalry and foot archers, and can very effectively eliminate Villagers. They struggle heavily against siege units which deal Area of Effect damage (especially the Mangonel) and can eliminate entire armies of mounted archers quickly if not paid attention. Mounted archers are, however, better at dealing with siege units than foot archers, because they have almost double the survivability and superior mobility. Battering Rams are also a useful supportive semi-counter against large mono-archer armies, especially for players using archers themselves. While rams deal little to no damage to archers on their own, they can be sent close to the archers, drawing automatic fire, which they resist thanks to their high pierce armor, allowing other ranged units to quickly dispatch the distracted enemy archers. This tactic forces the opponent to use intense micromanagement. The easiest counter against archers is the Skirmisher, a trash unit that is cheap, easy to mass, and both resists archer attacks and deals attack bonus against archers.

Other notable counters are Huskarls, Eagle Warriors, Ghulams, Rattan Archers, Genitours, Camel Archers, and War Wagons, the latter three being mounted archers themselves.

All mounted archer units share the Archer armor class and the Cavalry archer armor class. Except Camel Archers (which have the Camel armor class), all mounted archers have the Cavalry armor class as well. Elephant Archers have the Elephant armor class as well.

Despite being ranged mounted units, the following are not considered mounted archer units, since they are not archers:

List of mounted archer units[]

Marked with yellow background are unique units, while orange background indicates regional units.

Mounted archer unit B Age
HP

At

Ar

PA

Ra

RoF
AD Ac LoS
Sp

Food

Wood

Gold
TT Civilization
Cavalry Archer Ar. Range
Castle Age
Castle Age
50 6 0 0 4 2 0.9 50 5 1.4 0 40 60 37 42
Heavy Cavalry Archer Ar. Range
Imperial Age
Imperial Age
60 7 1 0 4 2 0.88 80 6 1.4 0 40 60 30 33
Elephant Archer Ar. Range
Castle Age
Castle Age
250 6 0 2 4 2 0.4 70 7 0.9 60 0 80 32 3
Elite Elephant Archer Ar. Range
Imperial Age
Imperial Age
280 7 0 2 4 2 0.4 85 7 0.9 60 0 80 32 3
Mangudai Castle
Castle Age
Castle Age
60 6 0 0 4 2.1 0.5 95 6 1.4 0 55 65 26 Mongols
Elite Mangudai Castle
Imperial Age
Imperial Age
60 8 1 0 4 2.1 0.5 95 6 1.4 0 55 65 26 Mongols
War Wagon Castle
Castle Age
Castle Age
150 9 0 3 4 2.5 1 100 7 1.2 0 200 60 21 Koreans
Elite War Wagon Castle
Imperial Age
Imperial Age
200 9 0 4 5 2.5 1 100 8 1.2 0 200 60 21 Koreans
Camel Archer Castle
Castle Age
Castle Age
55 7 0 1 4 2 0.63 95 5 1.4 0 50 60 25 Berbers
Elite Camel Archer Castle
Imperial Age
Imperial Age
60 8 1 1 4 2 0.63 95 5 1.4 0 50 60 25 Berbers
Genitour Ar. Range
Castle Age
Castle Age
50 3 0 3 4 3 0.5 90 5 1.35 40 35 0 25 Berbers and allies
Elite Genitour Ar. Range
Imperial Age
Imperial Age
55 4 0 4 4 3 0.5 90 6 1.35 40 35 0 25 Berbers and allies
Kipchak Castle
Castle Age
Castle Age
40 4+3 0 0 4 2.2 0.5 90 6 1.4 0 60 35 20 Cumans
Elite Kipchak Castle
Imperial Age
Imperial Age
45 5+3 0 0 4 2.2 0.5 90 6 1.4 0 60 35 20 Cumans
Elite Kipchak Castle 45 5+3 0 0 4 2.2 0.5 90 6 1.4 0 0 0 12 Cumans and allies
Ratha (Ranged) Castle
Castle Age
Castle Age
105 5 3 2 4 2 0.33 80 6 1.3 0 60 60 18 Bengalis
Elite Ratha (Ranged) Castle
Imperial Age
Imperial Age
115 6 3 3 4 2 0.33 90 6 1.3 0 60 60 18 Bengalis
Xianbei Raider Ar. Range
Castle Age
Castle Age
30 5 0 0 4 1.8 0.91 80 6 1.4 0 60 25 26 Wei
Note: Despite not being classified as mounted archers, Melee Rathas get upgraded as Ranged Rathas (mounted archers) with respect to Line of Sight, armor, and attack bonus vs. Spearmen.

The following mounted archer unit is only available in the Scenario Editor:

Mounted archer unit HP At Ar PA Ra RoF AD Ac LoS Sp
Khan 160 12 2 2 4 2.1 0.51 95 6 1.45

Technologies[]

Generic technologies[]

Technology Researched at Age Effect
Thumb Ring Archery Range
Castle Age
Castle Age
Increases Rate of Fire and accuracy (the latter to 100%)
Parthian Tactics Archery Range
Imperial Age
Imperial Age
Increases armor by +1/+2 and attack vs Spearman by 2, except for Genitours
Bloodlines Stable
Feudal Age
Feudal Age
Increases hit points by +20
Husbandry Stable
Castle Age
Castle Age
Increases movement speed by +10%
Fletching Blacksmith
Feudal Age
Feudal Age
Increases range and attack by +1
Bodkin Arrow Blacksmith
Castle Age
Castle Age
Increases range and attack by +1
Bracer Blacksmith
Imperial Age
Imperial Age
Increases range and attack by +1
Padded Archer Armor Blacksmith
Feudal Age
Feudal Age
Increases armor by +1/+1
Leather Archer Armor Blacksmith
Castle Age
Castle Age
Increases armor by +1/+1
Ring Archer Armor Blacksmith
Imperial Age
Imperial Age
Increases armor by +1/+2
Ballistics University
Castle Age
Castle Age
Track moving targets
Chemistry University
Imperial Age
Imperial Age
Increases attack by +1
Herbal Medicine Monastery
Castle Age
Castle Age
Garrisoned units heal 6x faster
Heresy Monastery
Castle Age
Castle Age
Converted units die instead of changing color
Devotion Monastery
Imperial Age
Imperial Age
Increases conversion resistance by 15%
Faith Monastery
Imperial Age
Imperial Age
Increases conversion resistance
Conscription Castle
Imperial Age
Imperial Age
Increases creation speed by +33%

Unique technologies[]

Technology Age Civilization Effect
Atlatl
Castle Age
Castle Age
Aztecs Genitours +1 attack and range
Paiks
Castle Age
Castle Age
Bengalis Rathas and Elephant Archers attack 20% faster
Kasbah
Castle Age
Castle Age
Berbers Castle production and research speed increased by +25%
Maghrebi Camels
Imperial Age
Imperial Age
Berbers Camel Archers regenerate 15 HP per minute
Steppe Husbandry
Castle Age
Castle Age
Cumans Cavalry Archers created 100% faster
Cuman Mercenaries
Imperial Age
Imperial Age
Cumans Allows Cumans and their allies to train 5 Elite Kipchaks per Castle for free
Medical Corps
Castle Age
Castle Age
Dravidians Elephant Archers regenerate 30 HP per minute
Kshatriyas
Castle Age
Castle Age
Gurjaras Units cost -25% food
Frontier Guards
Imperial Age
Imperial Age
Gurjaras Elephant Archers get +4 melee armor
Andean Sling
Castle Age
Castle Age
Inca Removes minimum range of Genitours
Tower Shields
Imperial Age
Imperial Age
Lithuanians Genitours get +2 pierce armor
Recurve Bow
Imperial Age
Imperial Age
Magyars Increases range and attack by +1
Hul'che Javelineers
Castle Age
Castle Age
Maya Genitours throw an additional javelin
First Crusade
Castle Age
Castle Age
Sicilians Increases conversion resistance
Silk Armor
Castle Age
Castle Age
Tatars Increases armor by +1/+1
Sipahi
Castle Age
Castle Age
Turks Increases HP by +20
Ming Guang Armor
Imperial Age
Imperial Age
Wei Xianbei Raiders get +4 melee armor

Civilizations[]

Civilizations which can circumvent some of these limitations can perform really good Cavalry Archer rushes. The most famous civilizations are Mongols (faster firing), Tatars (extra vision, free Thumb Ring), Magyars (25% faster creation), and Huns (10% discount, no need for Houses; because cavalry archers are meant to be massed, and are also easy to keep alive).

Some other civilizations also get help from their civilization bonuses, but lack key technologies, which limits them from going for cavalry archer rushes. These civilizations are Cumans (free movement speed bonus, cheaper Archery Ranges and Stable; lack Bracer), Koreans (-50% wood cost, free Archer Armor upgrades; lack Bloodlines), and Portuguese (-20% gold cost; lack Heavy Cavalry Archers).

Cavalry Archers become more viable in later stages of the game and are used for various purposes. With all relevant technologies researched, Magyars have the best Cavalry Archers in the game for offensive purposes, with extra range, attack, and faster creation. Even in the late game, Mongols and Huns have their reputation of good cavalry archer civilizations, with the former often preferring its unique unit over the Heavy Cavalry Archer. Following them are Tatars and Turks, which have very good survivability. Most civilizations also lack either Ring Archer Armor or Parthian Tactics, which means that Saracens and Japanese, who have both of these upgrades and other relevant upgrades, but no bonuses, are considered above average. Since both these civilizations also have Arbalesters, Heavy Cavalry Archers are seldom used. Vietnamese Heavy Cavalry Archers are underused, despite having free hit points while having all relevant upgrades (except Parthian Tactics). Elite Camel Archers are very popular units, because being ranged, mobile, and self-healing, they are very easy to keep alive, with their tendency to counter other mounted archers being icing on the cake. Dravidian and Bengali Elite Elephant Archers are also beastly and provide the tough ranged support role very well.

Although not prominent, some civilizations have almost fully upgradeable (lacking either Parthian Tactics or Ring Archer Armor, but not both) Cavalry Archers without bonuses, and as such these civilizations can use them if need be. These civilizations are Berbers, Bulgarians, Chinese, Hindustanis, Lithuanians, and Spanish.

Technology trees[]

Civilizations which completely lack mounted archers altogether (Aztecs, Bohemians, Inca, and Maya) are excluded from this list.

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization Husbandry All
Armenians
Bengalis
Berbers
Britons
Bulgarians
Burgundians
Burmese
Byzantines
Celts
Chinese
Cumans
Dravidians
Ethiopians
Franks
Georgians
Goths
Gurjaras
Hindustanis
Huns
Italians
Japanese X
Jurchens
Khitans
Khmer
Koreans
Lithuanians
Magyars X
Malay
Malians
Mongols
Persians
Poles
Portuguese
Romans
Saracens X
Shu
Sicilians
Slavs
Spanish
Tatars X
Teutons
Turks X
Vietnamese
Vikings
Wei
Wu

Civilization bonuses[]

  • Aztecs: Mounted archers are created 15% faster.
  • Bengalis: Elephant Archers receive -25% bonus damage and are more resistant to conversion.
  • Bulgarians: Blacksmith technologies that benefit mounted archers cost -50% food.
  • Burgundians: Husbandry is 50% cheaper.
  • Burmese: Devotion, Faith, and Herbal Medicine are 50% cheaper.
  • Byzantines: Genitours are 25% cheaper.
  • Chinese: Technologies that benefit mounted archers are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
  • Cumans: Mounted archers move 10%/15% faster in the Castle/Imperial Age. Archery Ranges and Stables cost -75 wood.
  • Dravidians: Genitours and Elephant Archers attack 25% faster.
  • Franks: Mounted archers have +20% hit points.
  • Georgians: Mounted archers regenerate 10/15 hit points per minute in the Castle/Imperial Age.
  • Gurjaras: Genitours deal +30%/+40% attack bonus in the Castle/Imperial Age.
  • Huns: Mounted archers are 10%/20% cheaper in the Castle/Imperial Age.
  • Inca: Genitours cost -25%/-30% food in the Castle/Imperial Age.
  • Italians: Ballistics and Chemistry are 33% cheaper.
  • Japanese: Mounted archers have +2 attack against archers (except Skirmishers and Genitours).
  • Jurchens: Mounted archers fire 20% faster and receive 50% less friendly fire damage.
  • Khitans: The Heavy Cavalry Archer upgrade is available in the Castle Age and is 50% cheaper.
  • Koreans: Mounted archers cost -50% wood. Archer armor upgrades are free.
  • Mongols: Mounted archers fire 25% faster.
  • Persians: Parthian Tactics is available in the Castle Age.
  • Poles: Bloodlines costs -50% food.
  • Portuguese: Mounted archers cost -20% gold.
  • Shu: Technologies that benefit mounted archers at the Archery Range and Barracks are 25% cheaper.
  • Sicilians: Mounted archers receive -40% bonus damage.
  • Spanish: Blacksmith technologies that affect mounted archers cost no gold. Technologies that benefit mounted archers provide 20 20 gold.
  • Tatars: Mounted archers deal +20% damage (+50% instead of +25%) when attacking from higher elevation. Parthian Tactics and Thumb Ring are free.
  • Turks: Chemistry is free.
  • Vietnamese: Cavalry Archers, Genitours, and mercenary Kipchaks have +20% hit points. Conscription is free.
  • Wei: Xianbei Raiders have +15%/30% hit points in the Castle/Imperial Age.

Team bonuses[]

  • Berbers: Genitour available at the Archery Range.
  • Britons: Mounted archers which are created at the Archery Range are created and upgraded 10% faster.
  • Bulgarians: Blacksmith technologies that affect mounted archers are researched 80% faster.
  • Gurjaras: Camel Archers and Elephant Archers are created 25% faster.
  • Huns: Bloodlines and Husbandry are researched 20% faster.
  • Hindustanis: Camel Archers have +2 attack against standard buildings.
  • Lithuanians: Devotion, Faith, Herbal Medicine, and Heresy are researched 20% faster.
  • Magyars: Mounted archers are created 25% faster.
  • Malians: Ballistics and Chemistry are researched 80% faster.
  • Portuguese: Technologies that benefit mounted archers are researched 25% faster.
  • Tatars: Mounted archers have +2 Line of Sight.
  • Teutons: Mounted archers are more resistant to conversion.

Limitations[]

Mounted archers are rarely used in the early Castle Age, because of the large number of upgrades required to kickstart production. Cavalry Archers need three production buildings for good production, unlike two for Crossbowmen and Knights, on top of also needing a Stable for relevant upgrades, the wood cost of which adds up very quickly. Cavalry Archers are also pretty short-sighted, having even lesser Line of Sight than an Archer. They are also harder to micromanage than foot archers and unique mounted archers.

Genitours are used for raiding and countering other archers only, and are not seen very often. Elephant Archers cost a lot of food (but no wood) and are too slow to perform the hit-and-run tactics of other mounted archers; thus, they are not seen in the early Castle Age.

Trivia[]

  • Excluding the Berbers, Spanish, and Lithuanians, most civilizations with prominent Cavalry Archers originated in various parts of Asia, including all 15 with access to Parthian Tactics (though the Huns, Magyars, and Bulgarians ended up establishing their empires in Europe).
  • Among the 79 unique units in the game, seven are mounted archers.
  • Though superficially similar to the Korean War Wagon, the Bohemian Hussite Wagon is a siege weapon.
  • Mercenary Kipchaks can be created even in the Dark and Feudal Ages, provided the player has a Castle, which can happen on some maps, especially Fortress.
  • The cavalry units Keshik and Magyar Huszar carry bows in their unit model, which they never use. Conversely, the melee Ratha has no bow in his unique model, either on his person, the chariot, or the horse, despite being able to switch to an archer form.

Gallery[]

See also[]

Units in Age of Empires II
Civilian Villager ยท Trade Cart ยท Fishing Ship ยท Trade Cog ยท King
Miscellaneous Transport Ship ยท Monk ยท Petard
Infantry Militia โ†’ Man-at-Arms โ†’ Long Swordsman โ†’ Two-Handed Swordsman โ†’ Champion
Spearman โ†’ Pikeman โ†’ Halberdier
Archer Archer โ†’ Crossbowman โ†’ Arbalester
Skirmisher โ†’ Elite Skirmisher
Hand Cannoneer
Cavalry Archer โ†’ Heavy Cavalry Archer
Cavalry Scout Cavalry โ†’ Light Cavalry โ†’ Hussar
Knight โ†’ Cavalier โ†’ Paladin
Siege weapon Battering Ram โ†’ Capped Ram โ†’ Siege Ram
Mangonel โ†’ Onager โ†’ Siege Onager
Scorpion โ†’ Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley โ†’ War Galley โ†’ Galleon
Fire Galley โ†’ Fire Ship โ†’ Fast Fire Ship
Demolition Raft โ†’ Demolition Ship โ†’ Heavy Demolition Ship
Cannon Galleon โ†’ Elite Cannon Galleon
Upcoming: Hulk โ†’ War Hulk โ†’ Carrack
Regional
Infantry Eagle Scout โ†’ Eagle Warrior โ†’ Elite Eagle Warrior
Fire Lancer โ†’ Elite Fire Lancer
Archer Elephant Archer โ†’ Elite Elephant Archer
Cavalry Camel Rider โ†’ Heavy Camel Rider
Battle Elephant โ†’ Elite Battle Elephant
Steppe Lancer โ†’ Elite Steppe Lancer
Xolotl Warrior
Armored Elephant โ†’ Siege Elephant
Hei Guang Cavalry โ†’ Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart โ†’ Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary ยท Warrior Priest
Infantry Berserk ยท Chakram Thrower ยท Condottiero ยท Dismounted Konnik ยท Flemish Militia ยท Gbeto ยท Ghulam ยท Huskarl ยท Jaguar Warrior ยท Jian Swordsman ยท Kamayuk ยท Karambit Warrior ยท Legionary ยท Liao Dao ยท Obuch ยท Samurai ยท Serjeant ยท Shotel Warrior ยท Teutonic Knight ยท Throwing Axeman ยท Urumi Swordsman ยท Warrior Priest ยท White Feather Guard ยท Woad Raider
Archer Arambai ยท Camel Archer ยท Chu Ko Nu ยท Composite Bowman ยท Conquistador ยท Genitour ยท Genoese Crossbowman ยท Grenadier ยท Fire Archer ยท Imperial Skirmisher ยท Janissary ยท Kipchak ยท Longbowman ยท Mangudai ยท Plumed Archer ยท Ranged Ratha ยท Rattan Archer ยท Slinger ยท Xianbei Raider ยท War Wagon
Cavalry Ballista Elephant ยท Boyar ยท Camel Scout ยท Cataphract ยท Centurion ยท Coustillier ยท Imperial Camel Rider ยท Iron Pagoda ยท Keshik ยท Konnik ยท Leitis ยท Magyar Huszar ยท Mameluke ยท Monaspa ยท Melee Ratha ยท Mounted Trebuchet ยท Savar ยท Shrivamsha Rider ยท Tarkan ยท Tiger Cavalry ยท War Chariot ยท War Elephant ยท Winged Hussar
Siege weapon Houfnice ยท Hussite Wagon ยท Organ Gun
War ship Caravel ยท Dragon Ship ยท Longboat ยท Thirisadai ยท Turtle Ship
Hero Cao Cao ยท Liu Bei ยท Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).