This article is about the generic building in Age of Empires III. For the building in other games of the series, see Mosque.
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Trains healers and provides colony improvements and unique improvements.
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—In-game description
The Mosque (as distinct from the Sufi Mosque) is an economic building in Age of Empires III that is available to the Ottomans and Hausa. Its primary purpose is to provide technologies that improve the Ottomans' automatic Yörük production right from the Exploration Age. Secondarily, it functions as a Church (available to other European civilizations in the Commerce Age) generating 0.8 XP per second and training Imams instead of Priests and Muhbirs instead of Spies.
As Ottomans start with a lot of wood and the upgrades are quite powerful, especially in a long game such as Treaty, it can be a good idea to place the Mosque early and obtain the training time upgrades as soon as possible. However, it is not necessary to research the Yörük cap upgrades until the appropriate cap is reached.
The Hausa can build one Mosque by allying with the Moroccans to advance into the Commerce Age or higher, which ships a Mosque Wagon capable of building a Mosque. The Hausa Mosque can train Imams and Spies, has Mission Fervor, Town Watch, Gas Lighting, Mercantilism, Standing Army, Mass Cavalry, and City Walls available for cost in influence (see their pages' civilization differences for the exact values).
With update 38254, the Mosque generates 0.8 XP per second.
History[]
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A Mosque is a place of worship for people of the Islamic faith. The first Mosque was located in the holy city of Mecca. Followers of Islam, called Muslims, are required to pray five times a day. It is preferable that these prayers be performed in a mosque, but they can be performed anywhere if there is no mosque nearby.
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—In-game history section
Trivia[]
While the Mosque is often referred to and treated as a distinct building available only to the Ottomans and Hausa, the game's data files reveal that it is actually an ordinary Church with its name changed and a distinct appearance.
As a result, the Mosque sometimes incorrectly plays church bell sounds like the regular Church would, rather than adhans or Qur'an recitals.
The Hausa Mosque does not change its design when the player advances into the Industrial Age, unlike the Ottoman Mosque.
Gallery[]
Ottoman Mosque until and including the Fortress Age (left) and in the Industrial/Imperial Ages (right) in the Definitive Edition, with an Imam and Muhbir for scale
An in-game Hausa Mosque
An in-game Ottoman Mosque in the Exploration/Commerce/Fortress Age in the original game
An in-game Ottoman Mosque in the Industrial/Imperial Age