|This article is about the building in Age of Empires III. For the building in Age of Empires II, see Mosque (Age of Empires II).|
|“||Trains healers and provides colony improvements and unique improvements.||”|
The Mosque is an economic building in Age of Empires III that is unique to the Ottomans and Hausa. Its primary purpose is to contain technologies that improve the Ottomans' automatic Settler production right from the Exploration Age. It also generates per second. Secondarily, it also functions as a Church (available to other European civilizations in the Colonial Age), but with the healers named as Imams instead of Priests.
As Ottomans start with a lot of wood and the upgrades are quite powerful, especially in a long game such as Treaty, it can be a good idea to place the Mosque early and obtain the training time upgrades as soon as possible. However, it is not necessary to research the Settler cap upgrades until the appropriate cap is reached.
150 influence (Hausa)
- Units with an asterisk (*) are added in The WarChiefs.
- The Surgeon requires the "Master Surgeon" Home City Card to be trained at the Mosque.
|Millet System||50 wood||Settler spawn time -5 seconds|
|Koprulu Viziers||125 wood||Settler spawn time -5 seconds; requires Millet System|
|Upgrades Walls into Bastions with +150% hit points|
|Mission Fervor||200 food,
|Imams, Priests, Medicine Men, Missionaries, Surgeons, and Warrior Priests get +35% hit points and +15% speed|
|Town Watch||200 food||All units get +2 LOS|
|Gas Lighting||100 food||All buildings get +4 LOS|
|Mercantilism||1,500 coin||Gives 2,000 XP|
|Abbasid Market||300 wood||Settler spawn time -8 seconds; requires Koprulu Viziers|
|Galata Tower District||100 coin||Settler limit increased to 45|
|New Order Infantry||2,500 wood||Ships 15 Nizam Fusiliers and Janissary shipments now ship Nizam Fusiliers instead, heavy infantry train time -20%, and heavy infantry gets a +0.5x multiplier against cavalry and +0.3x multiplier against shock infantry for melee attacks; requires Palace Intrigue Home City Card.|
|Settler limit increased to 70; requires Galata Tower District|
|Tufanci Corps||1,000 wood||Ships 15 Janissaries; requires Palace Intrigue Home City Card|
|City Walls||1,000 influence||Walls get +400% hit points, but increases Wall build time by 50%, Hausa only|
|Standing Army||350 coin||Infantry train time -25%|
|Mass Cavalry||750 coin||Cavalry train time -50%|
|Settler limit increased to 99; requires Topkapi|
|Topcu Corps||1,500 food||Ships 3 Great Bombards; requires Palace Intrigue Home City Card|
For the Hausa, the Mosque can be built with the Mosque Builder, who is available when the player establishes an Alliance with the Moroccans. The Mosque will unlock two more technologies in the University: Argan Tree Planting, and Arma Garrisons.
As the Mosque is unique to the Ottomans, only technologies that they have access to are shown in the following table:
|Building strengths and weaknesses|
|Hit points||Flying Buttress (+20%)|
|Sight||Gas Lighting (+4)|
|Construction cost|| Cree Textile Craftsmanship (-25% wood)|
Tupi Forest Burning (-20% wood)
Home City Cards
As the Mosque is unique to the Ottomans, only their cards and other civilizations' TEAM cards that are shown on the following tables:
|Click for a list of Home City Cards related to the Mosque|
Green: TEAM Shipment that is sent to each player in a team
Age of Empires III
- The Mosque now costs 150 wood, generates 0.75 XP per second, and takes 25 seconds to build.
- New Order Infantry introduced. It replaces Tufanci Corps.
- With update 20322, the Mosque takes 20 seconds to build.
The African Royals
- While the Mosque is often referred to and treated as a distinct building unique to the Ottomans, the game's data files reveal that it is actually an ordinary Church with its name changed and a distinct appearance.
- As a result, the Mosque sometimes incorrectly plays church bell sounds like the regular Church would, rather than adhans or Quran recitals.
|“||A Mosque is a place of worship for people of the Islamic faith. The first Mosque was located in the holy city of Mecca. Followers of Islam, called Muslims, are required to pray five times a day. It is preferable that these prayers be performed in a mosque, but they can be performed anywhere if there is no mosque nearby.||”|
|—In-game history section|
|Buildings in Age of Empires III|
|Age of Empires III|
|Arsenal · Artillery Foundry · Barracks · Capitol · Church · Dock · Estate (Plantation) · Factory · Field Hospital · Fort · House · Livestock Pen · Market · Mill · Outpost · Stable · Town Center · Trading Post · Wall|
|Community Plaza (Fire Pit) · Corral · Farm · Native Embassy · Saloon · War Hut|
|Haudenosaunee||Longhouse · Siege Workshop|
|The Asian Dynasties|
|Consulate · Castle · Monastery · Rice Paddy · Wonders|
|Chinese||Village · War Academy|
|Indians||Caravanserai · Sacred Field|
|Japanese||Dojo · Shrine|
|Tavern · Tribal Marketplace|
|Incas||Kallanka · Kancha House · Stronghold · Tambo|
|United States||Meeting House · Saloon · State Capitol|
|The African Royals|
|Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower|