This article is about the building in Age of Empires III. For the building in Age of Empires II, see Mosque (Age of Empires II).
"Trains healers and provides colony improvements and unique improvements."
In-game description

The Mosque is an economic building in Age of Empires III that is unique to the Ottomans. Its primary purpose is to contain technologies that improve the Ottomans' automatic Settler production right from the Discovery Age. It also generates 0.25 XP per second. Secondarily, it also functions as a Church (available to other European civilizations in the Colonial Age), but with the healers named as Imams instead of Priests.

As Ottomans start with a lot of wood and the upgrades are quite powerful, especially in a long game such as Treaty, it can be a good idea to place the Mosque early and obtain the training time upgrades as soon as possible. However, it is not necessary to research the Settler cap upgrades (named for districts of Istanbul) until the appropriate cap is reached.

Units Edit

Age Unit Cost Pop.
Ages colonial
Aoe3 imam icon Imam 200 coin 1
Surgeon icon Surgeon 300 coin
Aoe3 spy icon Spy* 125 coin 2
Units with an asterisk (*) are added in The WarChiefs.
The Surgeon requires the Master Surgeon Home City Card to be trained at the Mosque.

Technologies Edit

Age Technology Cost Effect
Ages discovery
Millet System Millet System 100 wood Settler spawn time -5 seconds
Ages colonial
Bastion Bastion 400 wood,
600 coin
Upgrades Walls into Bastions with +150% hit points
Unction Mission Fervor 200 food,
200 wood
Imams, Priests, Medicine Men, Missionaries, Surgeons, and Warrior Priests get +35% hit points and +15% speed
Town Watch Town Watch 200 food All units get +2 LOS
Gas Lighting Gas Lighting 100 food All buildings get +4 LOS
Merchantilism Mercantilism 1,500 coin Gives 2,000 XP
Koprulu Viziers Koprulu Viziers 250 wood Settler spawn time -5 seconds; requires Millet System
Abbasid Market Abbasid Market 600 wood Settler spawn time -8 seconds; requires Koprulu Viziers
Galata Tower District Galata Tower District 200 coin Settler limit increased to 45
Ages fortress
Topkapi Topkapi 400 wood,
400 coin
Settler limit increased to 70; requires Galata Tower District
Tufanci Corps Tufanci Corps 1,000 wood Ships 15 Janissaries; requires Palace Intrigue Home City Card
Ages industrial
Standing Army Standing Army 350 coin Infantry train time -25%
Mass Cavalry Mass Cavalry 750 coin Cavalry train time -50%
Tanzimat Tanzimat 400 food,
400 wood,
400 coin
Settler limit increased to 99; requires Topkapi
Topcu Corps Topcu Corps 1,500 food Ships 3 Great Bombards; requires Palace Intrigue Home City Card

Further statistics Edit

As the Mosque is unique to the Ottomans, only technologies that they have access to are shown in the following table:

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Flying Buttress Flying Buttress (+20%)
Sight Gas Lighting Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)

Home City Cards Edit

As the Mosque is unique to the Ottomans, only their cards and other civilizations' TEAM cards that are shown on the following tables:

Trivia Edit

  • While the Mosque is often referred to and treated as a distinct building unique to the Ottomans, the game's data files reveal that it is actually an ordinary Church with its name changed and a distinct appearance.
    • As a result, the Mosque sometimes incorrectly plays church bell sounds like the regular Church would, rather than adhans or Quran recitals.

History Edit

"A Mosque is a place of worship for people of the Islamic faith. The first Mosque was located in the holy city of Mecca. Followers of Islam, called Muslims, are required to pray five times a day. It is preferable that these prayers be performed in a mosque, but they can be performed anywhere if there is no mosque nearby."
In-game history section

Gallery Edit

See also Edit

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