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This article is about the generic building in Age of Empires III. For the building in other games of the series, see Mosque.

Trains healers and provides colony improvements and unique improvements.
—In-game description

The Mosque (as distinct from the Sufi Mosque) is an economic building in Age of Empires III that is available to the Ottomans and Hausa. Its primary purpose is to provide technologies that improve the Ottomans' automatic Yörük production right from the Exploration Age. Secondarily, it functions as a Church (available to other European civilizations in the Commerce Age) generating 0.8 XP per second and training Imams instead of Priests and Muhbirs instead of Spies.

As Ottomans start with a lot of wood and the upgrades are quite powerful, especially in a long game such as Treaty, it can be a good idea to place the Mosque early and obtain the training time upgrades as soon as possible. However, it is not necessary to research the Yörük cap upgrades until the appropriate cap is reached.

Units[]

Age Unit Cost Pop. Limit
Imam 115 food 1 30
Surgeon 225 coin
Muhbir* 25 food
110 coin
  • The Surgeon requires the "Master Surgeon" Home City Card to be trained at the Mosque.

Technologies[]

Age Technology Cost Effect
Millet System 75 wood Yörük spawn time -4 seconds
Bastion 600 wood
600 coin
Wall hit points +600%, but build time +80%
Mission Fervor 125 food
125 wood
Healing unit train time -50%, hit points +50%, heal work rate +50%; Inquisitor train time -35%, hit points +35% instead
Town Watch 150 food Military and economic unit Line of Sight +3
Gas Lighting 75 food Building Line of Sight +4
Mercantilism 1,500 coin Adds 2,000 XP to inventory
Koprulu Viziers 150 wood Yörük spawn time -6 seconds; requires Millet System
Galata Tower District 100 coin Yörük train limit +20
Grand Bazaar 300 wood Yörük spawn time -8 seconds; requires Koprulu Viziers
Topkapi 200 wood
200 coin
Yörük train limit +25; requires Galata Tower District
New Order Infantry 2,200 wood Delivers 20 Nizam Fusiliers; replaces Janissaries from Home City shipments with Nizam Fusiliers; enables Nizam Fusiliers to be trained at Barracks, Forts, and Galleons in the Industrial Age; requires "Palace Intrigue" Home City Card
Tufanci Corps* 1,000 wood Delivers 15 Janissaries; requires "Palace Intrigue" Home City Card
Standing Army 350 coin Infantry and shock infantry train time -25%
Mass Cavalry 750 coin Cavalry train time -35%
Tanzimat 200 food
200 wood
200 coin
Yörük train limit +29; requires Topkapi
Topçu Corps 2,000 coin Delivers 3 Great Bombards; Great Bombards population cost -1; requires "Palace Intrigue" Home City Card
Kapikulu Corps 2,500 food Delivers 5 Sipahi; Sipahi hand resistance +10%; requires "Palace Intrigue" Home City Card

Civilization differences[]

  • The Hausa can build one Mosque by allying with the Moroccans to advance into the Commerce Age or higher, which ships a Mosque Wagon capable of building a Mosque. The Hausa Mosque can train Imams and Spies, has Mission Fervor, Town Watch, Gas Lighting, Mercantilism, Standing Army, Mass Cavalry, and City Walls available for cost in influence (see their pages' civilization differences for the exact values).

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress (+20%)
Byzantine Legacy (+15%)
Line of Sight Gas Lighting (+4)
Build time Cree Textile Craftsmanship (-25%)
Cost Cree Textile Craftsmanship (-10%)
Tupi Forest Burning (-20% wood)

Home City Cards[]

Click for a list of Home City Cards related to the Mosque
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Shared
Card Description Age
TEAM Improved Buildings Building hit points +25%
French
Card Description Age
TEAM Louvre Adds 0.1 to XP trickle rate; Town Watch, Gas Lighting, Standing Army, Mass Cavalry, Medical Science, and Mission Fervor cost -50%; Kebra Nagast, Book of Axum, and Solomonic Dynasty cost -10%
Ottomans
Card Description Age
Master Surgeons Enables Surgeon to be trained at the Church; Surgeon heal work rate +50%
Improved Buildings Building hit points +40%
Mosque Construction Millet System, Koprulu Viziers, Grand Bazaar, Galata Tower District, Topkapi, Tanzimat, New Order Infantry, Topçu Corps, and Kapikulu Corps cost -50%
Palace Intrigue Enables New Order Infantry, Topçu Corps, and Kapikulu Corps in the Mosque

Changelog[]

Age of Empires III[]

  • The Mosque costs 100 wood, generates 0.4 XP per second, and takes 10 seconds to build.

Definitive Edition[]

The African Royals[]

History[]

A Mosque is a place of worship for people of the Islamic faith. The first Mosque was located in the holy city of Mecca. Followers of Islam, called Muslims, are required to pray five times a day. It is preferable that these prayers be performed in a mosque, but they can be performed anywhere if there is no mosque nearby.
—In-game history section

Trivia[]

  • While the Mosque is often referred to and treated as a distinct building available only to the Ottomans and Hausa, the game's data files reveal that it is actually an ordinary Church with its name changed and a distinct appearance.
    • As a result, the Mosque sometimes incorrectly plays church bell sounds like the regular Church would, rather than adhans or Qur'an recitals.
  • The Hausa Mosque does not change its design when the player advances into the Industrial Age, unlike the Ottoman Mosque.

Gallery[]

See also[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
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