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This article is about the unit in Age of Empires II. For the armor class, see Armor class: Monk. For the similar unit in other games of the series, see Monk.

Converts enemy units to your civilization. Heals friendly units (except ships and siege weapons). Can collect Relics and bring them to Monasteries.
—In-game description

Slow and weak. Converts enemy units, ships to your civilization (player color). Heals wounded villagers, military units (except siege weapons).
—In-game description

The Monk is a special unit in Age of Empires II that can be trained at the Monastery starting in the Castle Age. It is a non-combat unit used for different purposes, which can be seen in the ability section.

Ability[]

Convert ability icon AoE2DE Conversion[]

Main article: Conversion#Age of Empires II
Four Monks converting a .

Four Monks converting a War Elephant.

Recharge time: 62 seconds. The most important purpose Monks serve is to convert enemy units. Depending on the level of play, opinions can differ widely about the use and strength of conversion in the game. However, converting a unit reduces the enemy's numbers while simultaneously increasing the player's own army. In the Castle Age, Monks can be effective in backing up rushes with the ability to outrange almost every single unit. If a Monk is able to convert even just one Knight or other pricey unit, said conversion can completely make up for the Monk's cost even if the Monk dies soon after the conversion.

Civilizations with good Monks can even perform a Monk rush. This can be effective, because the attacked player most likely does not have any anti-conversion technologies researched, and the Monks are affordable due to the high amount of gold being freely available in the Castle Age. Monk rushes are usually backed up with Mangonels and/or Scorpions for a Monk-Siege push (commonly abbreviated as "Smush"), a combination that pairs well (as Mangonels help Monks against archers and buildings and Monks cover against Knights) and can be very difficult to stop.

Redemption is generally considered the most important technology, as it allows for conversion of Mangonels and Scorpions, which otherwise can kill Monks. Sanctity is just as impactful, as it allows Monks to survive one Mangonel shot, as well as surviving for generally significantly longer for a relatively low cost. Atonement is incredibly useful when an opponent is making Monks but otherwise useless, and Fervor is a decent buff but not too impactful.

In the Imperial Age, Block Printing becomes available, allowing Monks to outrange almost every unit in the game, especially Onagers that would otherwise kill them in one hit even with Sanctity. Theocracy helps when using groups of Monks by significantly reducing micromanagement required, and Illumination gives a sizable boost to faith regeneration for its cost.

As player armies get much bigger in the Imperial Age, Monk become harder to use and relatively weaker. Almost all infantry and cavalry units are able to kill them in three hits, archers normally only need five. Siege units also make short work of Monks. That is a huge problem for players relying on Monks. Another problem is that conversion requires a high amount of micromanagement due to the fact that Monks do not convert on their own and cannot be instructed to do so (there is no aggressive stance function for Monks, and attack move only leads them to healing injured friendly units on the path, ignoring enemy units and buildings). That means that the player always has to be present and execute the conversion manually. In later stages of the game, when the battle is larger and taking place on multiple locations, it is almost impossible to handle aggressive Monks adequately. If there is just one main battlefield, it can still work, however, if the player concentrates on converting key units such as Paladins, War Elephants, or Boyars and guards the Monks well.

Relics[]

Main article: Relic (Age of Empires II)

Sometimes the only role Monks serve is to collect Relics. Every Relic inside a player's Monastery generates a continuous trickle of gold over time, roughly equivalent to one gold miner without mining upgrades. Monks (and Warrior Priests) are the only units that can collect Relics, and it is generally worth creating Monks for this purpose alone. Monks carrying a Relic lose 2 Line of Sight and cannot heal or convert units, but they can drop the carried Relic to regain those abilities.

The ability to pick up Relics is only available for regular Monks, Warrior Priests, and Scenario Editor Priests and Pagan Priests. All other Monk variations, like Missionaries and Hero Monks, cannot pick up Relics. Prior to the Definitive Edition, Hero Monks could pick up Relics, but this would revert them to regular Monks.

Heal ability icon AoE2DE Healing[]

A Monk healing a .

A Monk healing a Tarkan.

Monks are able to heal friendly units. While this is useful during downtime from conversions, taking full advantage of this can be difficult, as Monks move slower than any unit they can heal, and the healing range is limiting, putting them in possible danger of enemy ranged units. They also cannot heal while moving, which further compounds with their slow speed and limited opportunities to heal. Creating Monks purely for healing is not recommended unless the game is slower paced (for example a free-for-all or a campaign scenario), as apart from the previously mentioned hindrances, Monks are usually unable to heal fast enough for their investment to pay off in a straight engagement.

The healing speed of Monks or Missionaries healing one target is given by hit points per minute. This means that for a single unit, the first Monk heals it at 150 hp/min, while subsequent Monks heal it at half the speed. The number is double for allies of Byzantines. This means that players should ensure that there is only one Monk healing each injured unit, unless there are more Monks than injured units. Monks by default seek out units to heal which are not being healed by other Monks, but this means that Monks will stand idle if there are more Monks than injured units.

Monks are not able to heal themselves, meaning that another Monk must be present to heal them. The only exception to this is if a Monk is a hero unit, in which case it will inherently have the health regeneration ability that all heroes possess. Alternatively, they can still be healed by being garrisoned in a building like all other units, though naturally that also prevents them from healing other units and is much slower.

The Byzantines and Teutons have the best single target healers in the game, as they have a faster healing rate and a longer healing range, respectively. Spanish Missionaries are also among the best, thanks to their speed, allowing them to keep up with armies. The Saracens are the best area healers due to their passive ability gained from Bimaristan, which heals all friendly units in their aura radius.

Tactics[]

Lacking any means to attack, Monks are one of only two units able to convert others' units to the player's side, the other being the Spanish Missionary. They also heal allied units and the player's own units, except for ships and mechanical siege weapons. Initially weak, Monks can be powered up quite a bit by researching all technologies in the Monastery.

Among all civilizations, the Aztecs have the strongest Monks in late game, having access to all religious technologies and receiving an extra 5 hit points for each one researched. If every technology is researched, Aztec Monks have 100 hit points — more than twice as much as a regular Monk with Sanctity. The Bengalis also have good Monks, especially against Villagers, against whom they have 40% more survival than post-Imperial Aztec Monks. The Spanish Missionary also becomes very beefy on account of benefiting from Bloodlines, which is a cheap and commonly researched technology, while gaining a notorious durability benefiting from cavalry armor upgrades.

The Bohemians, Saracens, and Spanish also have unique technologies that benefit their Monks. Burmese, Byzantine, Lithuanian, and Teuton Monks are also fairly effective, benefiting from both Monastery technologies and team bonuses.

The Monk is a versatile unit that plays a number of important roles from the Castle Age onward, including the collection of Relics, harassing opposing resource nodes, disrupting opponents lines, dissuading aggression by Knights and other expensive melee units, and healing injured friendly units.

Further statistics[]

Strengths and weaknesses
Strong vs. Slow and/or expensive non-ranged units (such as Battle Elephants or Knights), Onagers (with Redemption and Sanctity/Block Printing)
Weak vs. Eagle Warriors, Light Cavalry, archers, siege weapons (without Redemption), Heroes
Technologies
Hpicon aoe2de Hit points SanctityDE Sanctity (+15, +20 for the Aztecs)
RedemptionDE Redemption (+5, only for the Aztecs)
AtonementDE Atonement (+5, only for the Aztecs)
HerbalDE Herbal Medicine (+5, only for the Aztecs)
HeresyDE Heresy (+5, only for the Aztecs)
FervorDE Fervor (+5, only for the Aztecs)
Devotion icon AoE2DE Devotion (+5, only for the Aztecs)
FaithDE Faith (+5, only for the Aztecs)
IlluminationDE Illumination (+5, only for the Aztecs)
BlockPrintingDE Block Printing (+5, only for the Aztecs)
TheocracyDE Theocracy (+5, only for the Aztecs)
Rangeicon aoe2de Range BlockPrintingDE Block Printing (+3)
Conversion resistance Devotion icon AoE2DE Devotion (+1 min, +1 max)
FaithDE Faith (+4 min, +4 max)
HeresyDE Heresy (die upon getting converted)
UniqueTechCastle-DE First Crusade (+4 min, +4 max, Sicilians only)
AoE2DE icon Movement Speed Movement speed FervorDE Fervor (+15%)
Resource cost UniqueTechImperialDE Hussite Reforms (+100 food, -100 gold, Bohemians only)
Population cost UniqueTechImperialDE Mahayana (-10%, Bengalis only)
Other RedemptionDE Redemption (convert siege weapons and most buildings)
AtonementDE Atonement (convert Monks)
IlluminationDE Illumination (regain faith faster)
TheocracyDE Theocracy (only one Monk rests after conversion involving two or more Monks)
UniqueTechCastle-DE Bimaristan (Monks automatically heal multiple nearby units, Saracens only)
UniqueTechCastle-DE Inquisition (take -1 min, -1 max seconds to convert {-6 min, -6 max for buildings}, Spanish only)
Civilization bonuses
Armor Bengalis AoE2 Bengalis (​+3 Armoricon aoe2demelee / ​+3 Range-armoricon aoe2depierce)
Damage resistance Georgians AoE2 Georgians (-20% damage {-40% instead of -25%} when on higher elevation)
AoE2DE icon Movement Speed Movement speed Slavs AoE2 Slavs (+20%)
Resource cost Portuguese AoE2 Portuguese (-20%)
Healing Teutons AoE2 Teutons (+100% range)
Team bonuses
Conversion resistance Teutons AoE2 Teutons (+3 min, +1 max)
Creation speed Lithuanians AoE2 Lithuanians (+20%)
Healing Byzantines AoE2 Byzantines (+100% faster)

Civilization bonuses[]

  • Burmese AoE2 Burmese: Technologies that benefit Monks are 50% cheaper.
  • Celts AoE2 Celts: Monks can convert herdable animals even if enemy units are next to them.
  • Chinese AoE2 Chinese: Technologies that benefit Monks are 10%/15% cheaper in the Castle/Imperial Age.
  • Spanish AoE2 Spanish: Technologies that benefit Monks provide 20 gold each when researched.

Team bonuses[]

  • Lithuanians AoE2 Lithuanians: Monastery technologies are researched 20% faster.
  • Portuguese AoE2 Portuguese: Technologies that benefit Monks are researched 25% faster.

Upgradability chart[]

The following table shows the availability of the technologies for Monks every civilization. Herbal Medicine, Devotion, Faith, and Heresy are not counted, since they do not benefit Monks specifically.

Toggle upgradability chart

Available
Unavailable
Fully covered by civilization bonus if unavailable
Civilization RedemptionDE AtonementDE SanctityDE Fervor IlluminationDE BlockPrintingDE Theocracy Total Direct Monk bonus/technology
Armenians AoE2 Armenians 7
Aztecs AoE2 Aztecs 7 +5 HP for every Monastery technology
Bengalis AoE2 Bengalis 7 ​+3 Armoricon aoe2demelee / ​+3 Range-armoricon aoe2depierce armor
UniqueTechImperialDE Mahayana - Monks take up -10% population space
Berbers AoE2 Berbers 5
Bohemians AoE2 Bohemians 7 UniqueTechImperialDE Hussite Reforms - Monks cost food instead of gold
Britons AoE2 Britons 5
Bulgarians AoE2 Bulgarians 4
Burgundians AoE2 Burgundians 6
Burmese AoE2 Burmese 7 50% cheaper upgrades
Byzantines AoE2 Byzantines 7 Monks heal 100% faster
Celts AoE2 Celts 2
Chinese AoE2 Chinese 6
Cumans AoE2 Cumans 3
Dravidians AoE2 Dravidians 4
Ethiopians AoE2 Ethiopians 5
Franks AoE2 Franks 5
Georgians AoE2 Georgians 5
Goths AoE2 Goths 4
Gurjaras AoE2 Gurjaras 6
Hindustanis AoE2 Hindustanis 6
Huns AoE2 Huns 4
Incas AoE2 Inca 5
Italians AoE2 Italians 7
Japanese AoE2 Japanese 7
Jurchens AoE2 Jurchens 5
Khitans AoE2 Khitans 5
Khmer AoE2 Khmer 5
Koreans AoE2 Koreans 4
Lithuanians AoE2 Lithuanians 7 Monks are created 20% faster
Magyars AoE2 Magyars 5
Malay AoE2 Malay 5
Malians AoE2 Malians 6
Mayans AoE2 Maya 5
Mongols AoE2 Mongols 2
Persians AoE2 Persians 3
Poles AoE2 Poles 5
Portuguese AoE2 Portuguese 6 Monks cost -20%
Romans AoE2 Romans 5
Saracens AoE2 Saracens 7 UniqueTechCastle-DE Bimaristan - Monks automatically heal multiple nearby units.
Sicilians AoE2 Sicilians 3 UniqueTechCastle-DE First Crusade - Monks become more resistant to conversion (+4 min, +4 max)
Shu AoE2 Shu 4
Slavs AoE2 Slavs 7 Monks move 20% faster, but do not have Fervor
Spanish AoE2 Spanish 7 UniqueTechCastle-DE Inquisition - Monks convert faster
Tatars AoE2 Tatars 4
Teutons AoE2 Teutons 7 Monks resist conversion, have 2x healing range
Turks AoE2 Turks 5
Vietnamese AoE2 Vietnamese 5
Vikings AoE2 Vikings 3
Wei AoE2 Wei 4
Wu AoE2 Wu 5

Changelog[]

AoE2-DLCicon-0 The Age of Kings[]

  • Fervor affects all Monks properly.
  • Byzantines AoE2 Byzantines: Monks heal 200% faster (team bonus).

AoE2-DLCicon-1 The Conquerors[]

  • Armor class: Monk introduced. Monks carrying Relics are not affected by anti-Monk damage.
  • Fervor only affects Monks carrying Relics.
  • Heresy introduced.
  • Theocracy introduced.
  • Aztecs AoE2 Aztecs: Monks are created 17.6% faster as part of faster military creation bonus.
  • Byzantines AoE2 Byzantines: Monks heal 50% faster (team bonus).

AoE2-DLCicon-2 The Forgotten[]

AoEIIDE icon Definitive Edition[]

AoE2Icon-LordsWest Lords of the West[]

Dawn of the Dukes icon Dawn of the Dukes[]

AoE2Icon-DynastiesIndia Dynasties of India[]

AoE2Icon-ReturnRome Return of Rome[]

AoE2Icon-MountainRoyals The Mountain Royals[]

  • Monks functionality:
    • Conversion attempts will now take 1 second to disrupt the current task of a Villager, instead of instantly inducing fleeing behavior.
    • Monks will no longer retain conversion cycle charges when switching between buildings and units.
  • Saracens AoE2 Saracens: With update 95810, Bimaristan introduced.
  • With update 99311, conversion mechanics are overhauled. See changelog here.

Chronicles icon Battle for Greece[]

  • With update 141935, Monks have seven new regional skins, some of which were already used by hero units. They now also have distinct animations for conversion and healing.

Variations[]

Monks have nine distinct models and icons for various civilizations depending on its historical regions and state religions. This was added in update 141935, prior to which only the Native Americans had different cosmetics.

Icon Religion Unofficial name Civilizations Appearance
Monk aoe2DE Catholicism[note 1] Franciscan Friar
Nativemonk aoe2DE Native American Shamanism Native American Priest
Monk Catholic icon AoE2DE Catholicism[note 1] Catholic Cardinal
Chand bardai unused aoe2de Buddhism Buddhist Bhikku
Monk Hindu icon AoE2DE Hinduism Brahmin
Monk ME icon AoE2DE Islam Imam
Monk Tengri icon AoE2DE Tengrism Tengrist Shaman
African monk aoe2de African folk religion[note 11] African Hermit Monk
Monk Orthodox icon AoE2DE Orthodoxy Orthodox Bishop

Notes[]

  1. 1.0 1.1 Most of these civilizations remained with the Catholic Church following the Great Schism with the Byzantine (Eastern Orthodox) Church in the 11th Century. The Goths and the Western Roman Empire did not survive long enough to see the Great Schism. The Italians, Portuguese, and Spanish have a unique skin for their Catholic Monks.
  2. 2.0 2.1 2.2 The Lithuanians, Magyars, and Vikings practiced their own ancestral pagan traditions through most of the Early and High Middle Ages, before converting to Latin Christianity under the influence of neighboring peoples.
  3. Bengalis throughout most of the medieval period were Buddhist before many converted to Hinduism after the fall of the Buddhist Pala kingdom, and Islam through the influence of the Delhi Sultanate.
  4. 4.0 4.1 Both the Jurchens and Khitans originally practiced their ancestral "tengrist" shamanistic traditions, before adopting Chinese culture and religious traditions (Buddhism, Taoism, and Confucianism) after establishing their own "conquest dynasties" in northern China: the Jurchen Jin and Liao dynasties, respectively. Prior to update 144358, the Jurchens used the Tengrist Shaman model for their Monks.
  5. Throughout their history, the Malay (and related peoples) practiced Buddhism, Hinduism, and Islam.
  6. 6.0 6.1 6.2 Buddhism was introduced into China during the Han dynasty, but did not become widespread until the Six Dynasties period, being institutionalized under the Tang dynasty.
  7. Although Hinduism was the state religion of the Khmer Empire, Buddhism was also widely practiced, and eventually became the dominant religion.
  8. While most peoples and kingdoms in northern India were Hindu, many converted to Islam through the conquests and influence of Persianate sultanates, such as the Delhi Sultanate and the Mughal Empire.
  9. The Persians were Muslim during most of the Middle Ages, prior to which they were Zoroastrian.
  10. Tatars and similar eastern Turkic tribes practiced Tengrism through most of the Middle Ages before they converted to Islam due to the influence of Persian culture.
  11. The Ethiopians and Malians, despite being Orthodox and Muslim, respectively, have a unique African skin, defying the principle of religion. Note that the African Monk carries a prayer stick with the shape of a tau-cross, a symbol of the Ethiopian Tewahedo Church.
  12. 12.0 12.1 Although also called "Orthodox", the Armenian Church split from the Byzantine (Eastern Orthodox) Church long before the Great Schism between the Byzantine and Roman churches. The Ethiopian Church is likewise part of the same denomination.

Heroes[]

Below is a list of heroes in the game with the appearance of a Monk by regional skin. While they can convert, heal, and benefit from technologies like Monks, none of them can collect Relics in the Definitive Edition:

Franciscan
Imam
  • Aoe2 Imam Imam (since The Forgotten)
Buddhist

History[]

Religion was a powerful force during the Middle Ages, whether it was Roman Catholicism of the West, Islam in the Middle East, or Buddhism in Asia. The missionaries and teachers of religion were mainly monks, men who took vows of poverty and who dedicated their lives to spreading their message. Middle Age conflicts often derived from religious differences and were led or supported by contingents of monks on each side. The Crusades, for example, were multiple attempts by European Christians to wrest control of the Holy Land from the hands of Islamic Arabs. Large numbers of monks accompanied the Christian crusading armies.
Age of Empires II: The Age of Kings manual

Trivia[]

  • The Monk is one of only two units in the game to cost only gold, the other being the Missionary.
  • The Monk is one of only four land units to have more than a single design, the others being the Villager, the Flemish Militia, and the Trade Cart.
    • The fifth design document of Ensemble Studios (dated 17 July 1998) envisioned Monks with four different skins depending of their religion: bald in a brown robe for Christian civilizations, white hat and robe for Muslims, bald in white robe for Buddhists, and Deer mask in brown robe for pagans.
    • Since the HD Edition, there is an unused South East Asian Monk icon, possibly an unused icon for Chand Bardai or Bui Bi. Additionally, an unused Middle Eastern Monk icon exists in the Definitive Edition, possibly intended as the Imam's icon.
    • Like Ensemble Studios, Forgotten Empires too made multiple regional Monk models and conceptualized regional Monastery models for the Definitive Edition, but these were not implemented into the game at release. The only remnant of these unimplemented designs is an unused icon for the African Monk in the game files of the Definitive Edition.[1] Most of these designs were implemented with update 141935.
    • A notable exception was the Pagan Priest, developed as a unique Monk skin for the Lithuanians but ultimately implemented as a different unit available in the Scenario Editor only.
  • Originally, Monks (and Missionaries) could also repair the player's own Farms and Fish Traps (but not allies'). It cost the same amount of wood to repair the same amount of damage for each, but Monks could repair from their healing range. One Monk could repair a Farm several times faster than one Villager, but a Villager will repair a Fish Trap near the shore much faster than a Monk. Monks did not start repairing the player's Farms or Fish Traps automatically, unlike healing nearby allied units. With an update[When?] in the Definitive Edition, Monks (and Missionaries) can no longer heal Farms or Fish Traps.
  • When using the Select All Military hotkey, the Monk gets selected, while a Monk with a Relic does not.
  • Monks cannot convert some units and buildings.
    • Monks cannot convert Kings, Queens, Crusader Knights, and hero units. These units have a hero flag which protects them from conversions.
    • Monks cannot convert certain buildings even with Redemption: Town Center, Castle, Krepost, Monastery, Fortified Church, and Wonder, because they are also protected by a hero flag.
    • Some special types of buildings are naturally protected from conversion (due to having the unit class). These buildings are of the type walls (Palisade, Stone, Fortified or City), Gates (Palisade, Stone, Fortified or City), and Farms (Fish Traps included), where the last type cannot even be targeted by Monks.
      • Farms and Fish Traps not being worked by any other unit can instead be taken over by the player's Villagers and Fishing Boats, respectively, by simply assigning one such unit to work on them.
    • Buildings which cannot be built in regular games also follow the same rules. Hero buildings like Fortified Tower, The Tower of Flies, The Accursed Tower, Dome of the Rock, Sanchi Stupa, etc. Usually special buildings (except of type Walls or Gates) can be converted, like Fortress and Poenari Castle since conversion immunity was de-hardcoded.
    • Even though they cannot convert Monasteries, they can still convert any Cathedral, Mosque, and Shrine in scenarios with Redemption researched.
  • In the Definitive Edition, Monks (and Missionaries) have a 5 in 105 (≈4.76%) chance to use the "Wololo" chant of the Age of Empires Priest unit, instead of the regular chant, while performing their conversion animation.
  • Since update 107882, the "flemish reformation" cheat code turns all of the player's Villagers into Monks.
  • While Monks cannot be upgraded in Age of Empires II, they can be upgraded to the Elite Monk in Age of Empires: The Age of Kings, the console spin-off of Age of Empires II.

Gallery[]

References[]

Units in Age of Empires II
CivilianMaleVillDEFEMALEVILLDE Villager · Tradecart aoe2DETradecart native aoe2deTrade aoe2de afriTrade aoe2de eastTrade aoe2de MENA Trade Cart · FishingShipDE Fishing Ship · Trade cog aoe2DE Trade Cog · King eu aoe2DEKing na aoe2DEKing ca aoe2DEKing meso aoe2DEKing eastasian aoe2DEKing african aoe2DEKing sa aoe2DE King
MiscellaneousTransportship aoe2DE Transport Ship · Monk aoe2DENativemonk aoe2DEMonk Catholic icon AoE2DEChand bardai unused aoe2deMonk Hindu icon AoE2DEMonk ME icon AoE2DEMonk Tengri icon AoE2DEAfrican monk aoe2deMonk Orthodox icon AoE2DE Monk · Petard aoe2DE Petard
InfantryMilitiaDE MilitiaManatarms aoe2DE Man-at-ArmsLongswordsman aoe2DE Long SwordsmanTwohanded aoe2DE Two-Handed SwordsmanChampion aoe2DE Champion
Spearman aoe2DE SpearmanAoe2-infantry-2-pikeman PikemanHalberdier aoe2DE Halberdier
ArcherArcher aoe2DE ArcherCrossbowman aoe2DE CrossbowmanArbalester aoe2DE Arbalester
Skirmisher aoe2DE SkirmisherElite skirmisher aoe2DE Elite Skirmisher
Hand cannoneer aoe2DE Hand Cannoneer
Cavalryarcher aoe2DE Cavalry ArcherHeavycavalryarcher aoe2de Heavy Cavalry Archer
CavalryScoutcavalry aoe2DE Scout CavalryLightcavalry aoe2DE Light CavalryHussar aoe2DE Hussar
Knight aoe2DE KnightCavalier aoe2DE CavalierPaladin aoe2DE Paladin
Siege weaponBattering ram aoe2DE Battering RamCapped ram aoe2DE Capped RamSiege ram aoe2DE Siege Ram
Mangonel aoe2DE MangonelOnager aoe2DE OnagerSiege onager aoe2DE Siege Onager
Scorpion aoe2DE ScorpionHeavyscorpion aoe2DE Heavy Scorpion
Bombard cannon aoe2DE Bombard Cannon
Trebuchet aoe2DETrebuchet unpacked aoe2DE Trebuchet
Siegetower aoe2DE Siege Tower
War shipGalley aoe2DE GalleyWar galley aoe2DE War GalleyGalleon aoe2DE Galleon
Fire galley aoe2DE Fire GalleyFireship aoe2DE Fire ShipFastfireship aoe2DE Fast Fire Ship
Demoraft aoe2DE Demolition RaftDemoship aoe2DE Demolition ShipHeavydemoship aoe2de Heavy Demolition Ship
Cannon galleon aoe2DE Cannon GalleonElite cannon galleon aoe2de Elite Cannon Galleon
Upcoming: Blank profile HulkBlank profile War HulkBlank profile Carrack
Regional
InfantryEaglescout aoe2DE Eagle ScoutEaglewarrior aoe2DE Eagle WarriorEliteEaglewarrior aoe2DE Elite Eagle Warrior
Fire Lancer AoE2 Fire LancerElite Fire Lancer AoE2 Elite Fire Lancer
ArcherAoe2de DOI elephant archer icon Elephant ArcherElephantArcherIcon-DE Elite Elephant Archer
CavalryCamelrider aoe2DE Camel RiderAoe2 heavycamelriderDE Heavy Camel Rider
Battle elephant aoe2DE Battle ElephantElite battle elephant aoe2DE Elite Battle Elephant
Steppelancericon Steppe LancerElitesteppelancericon Elite Steppe Lancer
Xolotlicon Xolotl Warrior
AoE2DE Armored Elephant icon Armored ElephantAoE2DE Siege Elephant icon Siege Elephant
Hei Guang Cavalry AoE2 Hei Guang CavalryHeavy Hei Guang Cavalry AoE2 Heavy Hei Guang Cavalry
War shipAoE2 Dromon Dromon
Lou Chuan AoE2 Lou Chuan
Siege weaponRocket Cart AoE2 Rocket CartHeavy Rocket Cart AoE2 Heavy Rocket Cart
Traction Trebuchet AoE2 Traction Trebuchet
Unique
MonkMissionaryIcon-DE Missionary · AoE2 WarriorPriest Warrior Priest
InfantryBerserkIcon-DEEliteBerserkIcon-DE Berserk · Aoe2de ChakramEliteChakramThrowerIcon-DE Chakram Thrower · CondottieroIcon-DE Condottiero · KonnikdismountediconEliteDismountedKonnikIcon-DE Dismounted Konnik · Aoe2-icon-flemish-militia Flemish Militia · GbetoIcon-TTKEliteGbetoIcon-DE Gbeto · Aoe2de GhulamEliteGhulamIcon-DE Ghulam · HuskarlIcon-DEEliteHuskarlIcon-DE Huskarl · JaguarWarriorIcon-DEEliteJaguarWarriorIcon-DE Jaguar Warrior · Jian Swordsman strong AoE2Jian Swordsman weak AoE2 Jian Swordsman · KamayukIcon-TTKEliteKamayukIcon-DE Kamayuk · Karambitwarrioricon-DEEliteKarambitWarriorIcon-DE Karambit Warrior · AoE2 DE Legionary new icon Legionary · Liao Dao AoE2Elite Liao Dao AoE2 Liao Dao · Aoe2-icon--obuchEliteObuchIcon-DE Obuch · SamuraiIcon-DEEliteSamuraiIcon-DE Samurai · Aoe2-icon-serjeantEliteSerjeantIcon-DE Serjeant · ShotelWarriorIcon-TTKShotelwarrioricon-DE Shotel Warrior · TeutonicKnightIcon-DEEliteTeutonicKnightIcon-DE Teutonic Knight · ThrowingAxemanIcon-DEEliteThrowingAxemanIcon-DE Throwing Axeman · Aoe2de UrumiEliteUrumiIcon-DE Urumi Swordsman · AoE2 WarriorPriest Warrior Priest · White Feather Guard AoE2Elite White Feather Guard AoE2 White Feather Guard · WoadRaiderIcon-TTKEliteWoadRaiderIcon-DE Woad Raider
ArcherArambaiicon-DEEliteArambaiIcon-DE Arambai · CamelArcherIcon-DEEliteCamelArcherIcon-DE Camel Archer · ChukoNuIcon-DEEliteChuKoNuIcon-DE Chu Ko Nu · AoE2 CompositeBowmanEliteCompositeBowmanIcon-DE Composite Bowman · ConquistadorIcon-DEEliteConquistadorIcon-DE Conquistador · GenitourIcon-DEEliteGenitourIcon-DE Genitour · GenoeseCrossbowmanIcon-DEEliteGenoeseCrossbowmanIcon-DE Genoese Crossbowman · Grenadier AoE2 Grenadier · Fire Archer AoE2Elite Fire Archer AoE2 Fire Archer · Imperialskirmishericon-DE Imperial Skirmisher · JanissaryIcon-DEEliteJanissaryIcon-DE Janissary · KipchakiconEliteKipchakIcon-DE Kipchak · Longbowman AoE2 TTKElite Longbowman AoE2 TTK Longbowman · MangudaiIcon-DEEliteMangudaiIcon-DE Mangudai · PlumedArcherIcon-TTKElitePlumedArcherIcon-DE Plumed Archer · Aoe2de ratha rangedEliteRathaRangedIcon-DE Ranged Ratha · Rattanarchericon-DEEliteRattanArcherIcon-DE Rattan Archer · SlingerIcon-DE Slinger · Xianbei Raider AoE2 Xianbei Raider · WarWagonIcon-DEEliteWarWagonIcon-DE War Wagon
CavalryBallistaElephantIcon-TTKBallistaelephanticon-DE Ballista Elephant · BoyarIcon-DEEliteBoyarIcon-DE Boyar · Aoe2de camel scout Camel Scout · Cataphract AoE2 LotWElite Cataphract AoE2 TTK Cataphract · Aoe2de roman unique centurion iconEliteCenturionIcon-DE Centurion · Aoe2-icon-coustillierEliteCoustillierIcon-DE Coustillier · ImperialCamelRiderIcon-DE Imperial Camel Rider · Iron Pagoda AoE2Elite Iron Pagoda AoE2 Iron Pagoda · KeshikiconEliteKeshikIcon-DE Keshik · KonnikiconEliteKonnikIcon-DE Konnik · LeitisiconEliteLeitisIcon-DE Leitis · MagyarHuszarIcon-DEEliteMagyarHuszarIcon-DE Magyar Huszar · MamelukeIcon-DEEliteMamelukeIcon-DE Mameluke · AoE2 MonaspaEliteMonaspaIcon-DE Monaspa · Aoe2de ratha meleeEliteRathaMeleeIcon-DE Melee Ratha · Mounted Trebuchet AoE2 Mounted Trebuchet · AoE2 Savar Savar · Aoe2de shrivamsha riderAoE2DE Elite Shrivamsha Rider Shrivamsha Rider · TarkanIcon-DEEliteTarkanIcon-DE Tarkan · Tiger Cavalry AoE2Elite Tiger Cavalry AoE2 Tiger Cavalry · War Chariot AoE2 War Chariot · WarElephantIcon-DEEliteWarElephantIcon-DE War Elephant · Aoe2-icon-winged-hussar Winged Hussar
Siege weaponAoe2-icon--houfnice Houfnice · Aoe2-icon-hussite-wagonEliteHussiteWagonIcon-DE Hussite Wagon · OrganGunIcon-DEEliteOrganGunIcon-DE Organ Gun
War shipCaravelIcon-DEEliteCaravelIcon-DE Caravel · Dragonship aoe2DE Dragon Ship · LongboatIcon-DEEliteLongboatIcon-DE Longboat · Aoe2de Thirisadai Thirisadai · TurtleShipIcon-DEEliteTurtleShipIcon-DE Turtle Ship
HeroCao Cao unit AoE2DE Cao Cao · Liu Bei unit AoE2DE Liu Bei · Sun Jian unit AoE2DE Sun Jian
MiscellaneousFlaming camel icon Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).