“ | Monitor. Mortar ship good at bombarding buildings at great range. | ” |
—In-game description |
The Monitor is a military ship in Age of Empires III that can be trained at the Dock once the Industrial Age is reached.
Monitors are available to European and Asian civilizations except the Knights of St. John (Act I: Blood campaign).
Overview[]
The Monitor has a mortar fixed on the front for bombarding beaches or fortifications, but is weak against other ships and anti-ship units. It has an ability where it fires a more powerful shot that covers more range. The Monitor is most effective against buildings, as it deals 10 times as much damage against them compared to units. Any building that is deemed a threat can also be targeted; however, they are essential for destroying shore defences such as Forts. Monitors are resistant to building fire due to being classified as a siege unit; Outposts and Town Centers do half their damage against them. This marks a power swing towards invading navies and away from the shore defender starting in the Industrial Age.
Monitors are expensive, but may be acquired via the TEAM Monitor cards. If sending the 2 Monitor Card, be careful with the unit limit, as training any (without Admiralty) will make the total after the shipment exceed the unit limit, which prevents the card from being sent.
The Monitor is generally considered better than the Ironclad for long-range attacks. With the European Cannons or Offshore Support cards, Monitors can outrange all other ships. However, this range bonus only applies to its basic attack; the long-range attack is a fixed amount and damage versus ships is low (unless modified via the tactics discussed below).
Strategy[]
Fixed Gun[]
If a puddle of water is large enough to build a Dock, then it can usually hold a Monitor. This can grant easier control over a large area of a landlocked map, and obliterate or severely weaken any enemy units that encroach on the territory. Hot Air Balloons or the Spyglass ability can be used as a spotter for bombarding targets behind enemy walls that prevent passage of normal units.
- Total tactic cost
The following includes Dock, Monitor (2), and upgrade costs. It does not take into account Spanish Unction, TEAM cards, or minor native civilization cost reduction cards for buildings and upgrades. It also does not include the Admiralty card for a third Monitor, which would add 800 wood, 200 coin to the costs (or subtract that, if a shot every 60 seconds is satisfactory). Keep in mind that the area of effect is very large, so when targeting tightly packed buildings click on the ground, not an individual building, to better spread the damage to multiple buildings. With armies, target a unit in the middle rather than the edge of the formation, or the area between the frontline and supporting cannons, for maximum effect. Unless leading a moving enemy army, in which case, use a best estimate.
- 2,550 wood, 1,150 coin for all Monitor damage upgrades in the Industrial Age (including Improved Warships card). 350 damage per long-range shot, one shot every 30 seconds if staggered.
- 4,050 wood, 2,650 coin with the Imperial Age upgrade. 450 damage per long-range shot, and one shot every 30 seconds if staggered.
- Note: Water Ceremony for the Aztecs and Haudenosaunee, and Charging Ceremony for the Lakota can not be used to buff a Monitor, as maps with such puddles of water do not support naval unit TEAM cards as they lack a water delivery point.
4v4 Carpet bombing[]
The highest attainable damage for the Monitor's regular attack is 339.04 (3,390.4 vs buildings, 67.808 vs villagers), and the long-range attack is 847.6 (8,476 vs buildings, 169.52 vs villagers) in 4v4 games. It requires all upgrades and damage cards, including Spanish Unction, and a British (Monitor Combat), Chinese (Improved Warships), and Indian (Shivaji's Tactics) ally sending their TEAM cards. British Monitors will inflict 228 regular damage, and 570 long-range shot damage. India 224 regular damage, and 560 long-range. China 216 regular damage, and 540 long-range damage. With timing practice, such a team can lay down rapid bombardments in a large number of areas simultaneously via staggering the long-range shots of their ships while the Spanish focus on the enemy armies exclusively. The four civilizations also synergize well in another significant way explained here.
Special ability[]
- Long-range Bombardment Attack: Fires a single mortar shell to the target from a range of 70, doing 200 (with a ×10.0 multiplier against buildings, ×0.2 against villagers, and ×0.1 against Docks and Ports) siege damage in an Area of Effect of 10. 90 seconds cooldown.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Ship's Howitzers | 400 wood 400 coin |
Upgrades Monitors to Heavy Monitors (+25% hit points and attack) | |
Imperial Monitor | 1,500 wood 1,500 coin |
Upgrades Monitors to Imperial (+50% hit points and attack); requires Ship's Howitzers |
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Buildings |
Weak vs. | Ships, artillery especially Culverins, defensive structures, Docks |
Improvements | |
Hit points | Armor Plating (+50%) Heavy Riverboats (+25%; Africans only) Rawhide Covers (+20%; Haudenosaunee only) Byzantine Legacy (+15%) Cipactli Worship (+10%; Aztecs only) Tar Kilns (+10%) Gadaa System (+5%; Ethiopians only) |
Attack | Carronade (+25%) Flaming Arrows (+25%; Lakota only) River Skirmishes (+25%; Africans only) Cipactli Worship (+10%; Aztecs only) Gadaa System (+5%; Ethiopians only) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Line of Sight | Town Watch (+3) |
Train time | Immigrants (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Meritocracy (-20% upgrade cost) Öresund Customs (generates 0.4 coin/sec.) |
Penalties | Coffee Trade (-10% speed; Dutch only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Monitor
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Advanced Dock | Docks get +100% attack and heal ships 85% faster; warships' train time -33% (also +1 Villager for the Indians) | 10 | |
Improved Warships | Warships get +25% hit points and attack (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 10 | |
TEAM Improved Warships | Warships get +10% hit points and attack | 10 | |
Naval Gunners | Warships get +20% attack | 25 | |
Offshore Support | Warships get +15% attack, +2 Line of Sight and range (also +2 Uhlans for the Germans) | 40 | |
European Cannons | Warships get +15% attack, +2 Line of Sight and range (also +1 Hindu Villager for the Indians) | 25 | |
1 Monitor | Ships 1 Monitor (also +1 Hindu Villager for the Indians) | 10 | |
Admiralty | Dock warship technologies cost and research time -60% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 1 |
- "Advanced Dock" is not available to Africans.
- "Improved Warships" is not available to the Chinese, Lakota, and United States.
- "TEAM Improved Warships" is available to the Chinese and Maltese.
- "Naval Gunners" is available to the British, French, Italians, Maltese, Russians, Swedes, and United States.
- "Offshore Support" is available to the Aztecs, Germans, Inca, Maltese, and Ottomans.
- "European Cannons" is not available to Europeans and Native Americans.
- "1 Monitor" is available to Europeans (except the Maltese) and Indians.
- "Admiralty" is not available to Africans and Native Americans.
British[]
Card | Description | Age | HC level |
---|---|---|---|
2 Monitors | Ships 2 Monitors | 10 | |
TEAM Monitor Combat | Monitors get +15% hit points and attack | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 10 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
Dutch Raiding Fleet | Ships 2 Fluyts and 1 Monitor | 25 |
Ethiopians[]
Card | Description | Age |
---|---|---|
Ignatian Spirituality | All units get +5% hit points and regeneration capability even while in combat | |
Land of the Sea | Warships get +35% attack for each garrisoned Ras |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Gunboat Diplomacy | Ships 1 Monitor | 40 | |
Baltic Fleet | Ships 1 Frigate and 1 Monitor | N/A | |
Gunboats | Grants Imperial Monitor upgrade; Caravels can use the Long-range bombardment ability | N/A | |
Lantakas | Artillery, buildings, and ships get +15% attack | N/A |
- "TEAM Gunboat Diplomacy" is not available to the British and French.
- "Baltic Fleet" and "Gunboats" are available to the Russians and Swedes upon revolting to Finland.
- "Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 | |
Foreign Trading Companies | Gives a trickle of 0.75 export; Consulate Armies cost -15% export but Indian units cost +2.5% (except Villagers, Fishing Boats, and Sacred Cows which cost +5%); +1 Hindu Villager | N/A | |
Bombay Marine | Ships' train time -30% and train bounty +30%; +1 Hindu Villager | 1 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Sengoku | Unit upgrades cost -20% | 1 |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Speronaras | Ships get +10% speed; Order Galleys and Fishing Boats get +30% speed instead |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
National Servant | All units get +10% hit points; Padre healing 200% faster |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
Native Americans[]
Card | Description | Age | HC level |
---|---|---|---|
Water Ceremony | Water Ceremony available at the Community Plaza | 1 |
- "Water Ceremony" is not available to the Lakota.
Ottomans[]
Card | Description | Age | HC level |
---|---|---|---|
Ottoman Assault Fleet | Ships 2 Galleys and 1 Monitor | 25 | |
Egyptian Fleet + 1 Privateer | Ships 1 Frigate and 1 Monitor; +1 Privateer | N/A |
- "Egyptian Fleet + 1 Privateer" is available upon revolting to Egypt.
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
Navigation School | Warships cost and train time -20% | 25 | |
Naval Infantry | Caravels can train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads can train Musketeers, Cassadores, and Grenadiers (if available); Frigates can train all Barracks units; Battleships can train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships | N/A |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Russian North Fleet | Ships 1 Frigate and 1 Monitor | 25 | |
TEAM Cold Water Port | Warships cost -15% | 10 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight | 10 | |
Armada | Warships get +20% hit points and +2 Line of Sight; Caravels can now train infantry units; Frigates can now train cavalry and artillery units; Monitors can now train Mortars; Battleships can now train infantry, cavalry, and artillery units | 10 |
Changelog[]
Age of Empires III[]
- Monitors cost 800 wood, 200 coin.
- Monitors have a train/kill bounty of 100 XP.
- Long-Range Bombardment Attack has a cooldown of 60 seconds and a range of 100.
Definitive Edition[]
- Monitors now cost 600 wood, 200 coin.
- Monitors now have a train/kill bounty of 80 XP.
- Long-Range Bombardment Attack now has a cooldown of 90 seconds and a range of 70.
Trivia[]
- "Monitor" actually refers to small turreted warships of post 1860s, but carrying disproportionate large guns. The correct name for this unit is thus "Bomb Vessel" or "Bomb Ship", although the Monitor's history section correctly refers to it as a bomb ship. The term "Monitor" referring instead to a purpose-built shore bombardment vessel does appear by the First World War, referring originally to a series of small ships built by the Royal Navy with spare battleship guns, and persists to modern usage, however.
History[]
“ | Bomb ships or bomb ketches were made by removing the front masts of a warship to make room for one or more deck-mounted mortars. These ships could then bombard an enemy fortress from several miles away. The Star-Spangled Banner, the US national anthem, refers to such a bombardment. | ” |
Gallery[]
See also[]
- Cannon Boat – African counterpart