
In-game, the Mongols are specified as a Cavalry Archer civilization.
Overview[]
Unique unit[]
Mangudai: Mounted archer with an attack bonus against siege weapons.
Unique technologies[]
Nomads: Makes Houses keep their population space if they are destroyed.
Drill: Increases the movement speed of Siege Workshop units by +50%.
Civilization bonuses[]
- Cavalry archers fire 25% faster.
- Scout Cavalry-line and Steppe Lancers +20/30% hit points in the Castle/Imperial Age.[note 1]
- Hunters work 40% faster.
Team bonus[]
- The Scout Cavalry line has +2 Line of Sight.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
- ↑ The bonus is applied before Bloodlines, so a Mongol Light Cavalry has hit points without Bloodlines and hit points with Bloodlines in the Imperial Age.
| Technology trees in Age of Empires II | |
|---|---|
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