Modding is the practice of modifying an Age of Empires game using third-party tools to add or change content such as attributes, buildings, or units.
Age of Empires
These are some prominent Age of Empires mods. Note that some require the Rise of Rome expansion:
- Beyond the Indus Expansion (upcoming, unofficial expansion)
- Rise of Minor Empires
- Lost Empires (requires the Rise of Rome expansion)
- UPatch HD (requires the Rise of Rome expansion)
- Anti-Decay mod (requires the Rise of Rome expansion)
Age of Empires II
The lists below divide mods between partial conversions (add-ons) and total conversions; the first category includes mods that add to the original content of the game, as well as unofficial patches, but without dramatically altering the core aspects of gameplay. Some partial conversions can be considered overhauls; these significantly change an entire game's graphics and gameplay but not to the extend of a total conversion.
As for the second category, it includes mods of the Age of Empires games that replace most or all of the artistic assets in the original game and occasionally, aspects of gameplay.
Here are some examples from the second game:
- Age of Empires II HD: The American World
- Age of Kings: Realms or mirror -> heavengames.com
- Forgotten Empires install pr-br translation
- Portuguese Mod (II)
- Rome at War
Age of Mythology
- Legends of Middle-Earth
- Age of Kings Total Conversion (unreleased)
- Age of Mythology: The Natives (unreleased)
Age of Empires III
- Despite its seemingly trivial impact on the series, modding is partially responsible for the existence of all Age of Empires II: HD Edition's expansions, Age of Mythology: Tale of the Dragon, and perhaps even all of the Definitive Editions. The Forgotten Empires development team includes former modders such as Bert Beeckman (Cysion), Alexastor Fleger (original director of Napoleonic Era), Tilanus Commodor, and WarriorMario (developer of Age of Mythology: The Natives).