Modding is the practice of modifying an Age of Empires game using third-party tools to add or change content such as attributes, buildings, or units.

Age of Empires[edit | edit source]

These are some prominent Age of Empires mods. Note that some require the Rise of Rome expansion:

Major mods[edit | edit source]

Minor mods[edit | edit source]

Age of Empires II[edit | edit source]

The lists below divide mods between partial conversions (add-ons) and total conversions; the first category includes mods that add to the original content of the game, as well as unofficial patches, but without dramatically altering the core aspects of gameplay. Some partial conversions can be considered overhauls; these significantly change an entire game's graphics and gameplay but not to the extend of a total conversion.

As for the second category, it includes mods of the Age of Empires games that replace most or all of the artistic assets in the original game and occasionally, aspects of gameplay.

Here are some examples from the second game:

Add-ons[edit | edit source]

Total conversions[edit | edit source]

Age of Mythology[edit | edit source]

Add-ons/overhauls[edit | edit source]

Total conversions[edit | edit source]

Tutorials[edit | edit source]

Age of Empires III[edit | edit source]

Add-ons/overhauls[edit | edit source]

Total conversions[edit | edit source]

Trivia[edit | edit source]

  • Despite its seemingly trivial impact on the series, modding is partially responsible for the existence of all Age of Empires II: HD Edition's expansions, Age of Mythology: Tale of the Dragon, and perhaps even all of the Definitive Editions. The Forgotten Empires development team includes former modders such as Bert Beeckman (Cysion), Alexastor Fleger (original director of Napoleonic Era), Tilanus Commodor, and WarriorMario (developer of Age of Mythology: The Natives).

Gallery[edit | edit source]

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