Age of Empires Series Wiki
Advertisement

Mithridates is the sixth and final scenario of the The Rise of Rome campaign in Age of Empires: The Rise of Rome. It depicts the Mithridatic Wars.

The Definitive Edition is largely identical to the original version, save for some changes made to the brown player. Either way, all players begin in the Iron Age and their positions are unchanged.

Scenario instructions[]

Description[]

Greece and Pontus, 89 to 63 BCE

Mithridates, the cunning king of Pontus has expanded his kingdom on the Black Sea coast at the expense of Rome's allies in Anatolia. Claiming descent from both Alexander and the Persian King Cyrus the Great he has incited the Greeks and Easterners to rebel against our interests and even forged an alliance with the mighty Tigranes, King of Artaxiad Armenia. The Senate is dispatching you with the legions to restore our eastern domains and humble this so-called King of Kings.
—In-game section

Description[]

89 to 84 BC

Mithridates of Pontus has greatly expanded the power of his kingdom on the Black Sea coast of Asia Minor. He has captured Roman provinces in Asia and invaded Greece itself. Rallying the Greeks to his cause against our Roman rule, he has fanned the flames of rebellion in our eastern provinces. This invasion must be stopped and our eastern provinces restored. Take the forces at your command and break the power of Mithridates.
—In-game section

Starting conditions[]

Objective[]

Hints[]

  1. Weaken the defenses of your enemy by sea to establish a safe landing ground.
  2. Concentrate solely on the mission; complete conquest is unlikely.

Players[]

Player[]

  • Player (Romans AoE Romans): The player starts with some troops on a small barren isle in the southwest of the map, with their ships nearby. The player must load the units into the Transports and move out.

Enemies[]

  • Macedonia (Macedonians AoE Macedonians): This player is sited to the westernmost part of the map, as well as to the southeast and to the northern part of the map. They have two well-established bases in the west and the southwest, as well as some fortifications to the north. They also have sizable starting forces, consisting mostly of Composite Bowmen and Heavy Cavalry.
  • Pontus (Palmyrans AoE Palmyrans): This player controls the majority of the map, with a massive, well-established city that includes the majority of military structures, including the dreaded Ballista Towers. Pontus' garrison and attacking units include powerful units, such as Heavy Catapults, Centurions and Heavy Cavalry. They control the Wonder that must be destroyed to beat this scenario.
  • Artaxiad Armenia (Persians AoE Persians) (since the Definitive Edition, before: Macedonia (Macedonians AoE Macedonians)) This player is sited on the far eastern corner of the map, southeast of Pontus's city. They will eventually support Pontus with units of their own, but start with only a Town Center, a pair of Sentry Towers and a handful of Villagers, and can be dispatched by an early attack with just the initial forces.

Allies[]

  • Romans (Minoans AoE Minoans) (since the Definitive Edition, before: Rome (Romans AoE Romans)) This player consists just of several Catapult Triremes on the northern part of the map that attack Pontus' structures. They will be quickly dispatched and defeated.

Strategy[]

There are two ways to finish the scenario. The first is for the player to send their troops north, and use the Villagers to build up a base and train units for an assault. The other, simpler and quicker option, is to take the initial forces, sail past their Towers, and attack the Wonder.

For the latter option, the player has to embark their troops in the Heavy Transports, and head upriver. The Towers on both sides will cause some damage to the player's ships, so try to use Triremes to take the brunt of the attack - the Transports are far more important. When the forces land, more Towers are in the player's way. Walk past them; this is less dangerous than staying to assault them.

Find the Wonder, and try to attack from a position where the enemy towers can't hit the player's forces. There should be an enemy Heavy Catapult or two close by. If they come too close, send the cavalry units to crush them - a single hit could wipe out the player's infantry, if not careful. In a few minutes, the Wonder should be down.

In the Definitive Edition, the latter strategy is still effective, but with one major difference. Pontus' ships will now actively attempt to intercept the player's fleet as they navigate the channel, but they can be dealt with by having a Trireme attack one of the towers before withdrawing. This results in the Pontic navy sallying out to attack the player one-by-one, where they can be sunk easily.

History[]

Historical notes[]

Pontus was a Persian kingdom based on the Black Sea coast of northeast Anatolia and heavily influenced by the Hellenic culture predominant in the Near East following Alexander's conquests. Founded by Mithridates I in 281 BCE, the kingdom saw its greatest extent under Mithridates VI the Great, who conquered most of the Anatolian peninsula and nearly the entire Black Sea coastline. The ambitious Mithridates VI was a rival and opponent of Rome throughout his reign, fighting three distinct wars, known as the Mithridatic Wars, against the Romans from 89 BCE to 63 BCE.

Portraying himself as a successor to both Alexander and the Persian King Cyrus the Great, Mithridates leveraged otherwise disparate cultural heritages to his advantage, uniting both Greek cities and eastern kingdoms such as Armenia in opposition to Roman rule and eastward expansion. In the First Mithridatic War, Mithridates was defeated in Greece by the armies of the Roman consul Sulla. Sulla offered the Pontic king moderate peace terms as the consul was embroiled in a conflict with his rival, Marius, for control of Rome and was eager to return to the city with his legions. These moderate terms allowed Mithridates to rearm and re-equip his military. The official Sulla left behind, Licinius Murena, invaded Pontus soon after to hinder the kingdom's militarization efforts, igniting the Second Mithridatic War, but peace was soon restored on Sulla's order.

A decade later, Rome attempted to annex the client kingdom of Bithynia in Anatolia. Mithridates attacked, beginning the Third Mithridatic War. The Roman general Pompey defeated Mithridates, forcing the king to flee with his surviving army past the Caucasus Mountains to the Crimea, on the north coast of the Black Sea, where his son Machares ruled as viceroy. After Machares refused to aid his father with troops, Mithridates had him killed and took control of his son's realm. In 63 BCE, another son, Pharnaces, led a coup against his father. Mithridates withdrew to his citadel, where his attempt at suicide by poisoning is said to have failed due to his habit of taking daily precautionary antidotes. Whether this story is true or not, Mithridates did not survive his son's coup.

Pompey, meanwhile, fresh off his victory over Pontus, led his armies into Syria and Judea, where he captured Jerusalem and made the Jewish kingdom a satellite state of Rome.
—In-game section

Victory[]

Your victory over Mithridates and his allies have recovered our eastern provinces and restored peace. We now control most of the Mediterranean coastline, although the seas itself is still rife with pirates who resist Roman rule. With Greece and the East pacified, Rome can now turn to clearing the sea of these pirates and make the Mediterranean a truly Roman lake.
—In-game section

Loss[]

All of Greece is warring against us now and our provinces in Asia are long gone. Rome's losses are incalculable. Thanks to your ineptitude, Mithridates looks like a modern Alexander the Great. You, however, have fallen significantly short of that mark. Report to the arena for duty poking starved tigers with small sticks.
—In-game section

Historical notes[]

Mithridates VI of Pontus had greatly expanded his kingdom on the Black Sea coast of Asia Minor by 90 BC and threatened Roman provinces and allies in that region. He successfully invaded Roman Asia and then moved into Greece, fanning the flames of rebellion there. A Roman army under Sulla responded to this upheaval and forced the retreat of two Greek armies into the defenses of Athens and Piraeus. Athens was taken by storm but the second army escaped by sea. A Roman fleet defeated a Greek fleet off Tenedos. Sulla moved into Boetia and twice defeated the Greek army that had escaped from Piraeus. Two Roman armies then moved into Asia and Mithridates made peace temporarily, ending his first war with Rome. His second war with Rome was a personal conflict with a neighboring Roman governor. His third war (75–65 BC) was a full scale attempt to wrest Asia away from Rome once more. He managed some early successes, both on land and at sea, but an army under Lucullus won several in succession. Mithridates fled east to Armenia and Lucullus chased him. While the Romans defeated the Armenians, Mithridates slipped back into Pontus behind them. His return was short-lived, however, as a Roman army under Pompey ambushed and destroyed his forces. Mithridates escaped to the Crimea where he committed suicide. Pompey swept through the Middle East, reaching the Caspian Sea, annexing Syria, capturing Jerusalem, and annexing Palestine.
—In-game section

Victory[]

Your victory over Mithridates and his Greek allies have recovered our eastern provinces and restored peace. We now control most of the Mediterranean coastline. You have been elected one of three co-rulers of Rome. Your family will become one of Rome's greatest. We can now clear out the pirates that have been interfering with our trade.
—In-game section

Loss[]

All of Greece is warring against us now and our provinces in Asia are long gone. Rome's loss is incalculable. Thanks to your ineptitude, Mithridates looks like a modern Alexander the Great. You, however, have fallen significantly short of that mark. Report to the coliseum for duty poking tigers with small sticks.
—In-game section

Trivia[]

  • In the The Rise of Rome version of the scenario, the brown Macedonians' name is formatted with a space, possibly to prevent changing colors in the score display.
Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptAoE Ascent of Egypt icon Hunting · NuRoR villager forager gather Foraging  · NuRoR scout idle Exploration (Discoveries before RoR) · NuRoR villager fisher Dawn of a New Age (Advancing to the next Age in DE) · NuRoR bowman attack Skirmish · NuRoR villager farmer gather Farming · NuRoR trade boat Trade · NuRoR priest converting Religion (Crusade originally) · NuRoR transport ship River Outpost (The River Outpost in DE) · NuRoR scout ship Naval Battle · NuRoR villager builder A Wonder of the World · NuRoR chariot idle Siege in Canaan (The Siege in Canaan in DE)
NuRoR hoplite idle Glory of GreeceOriginal: Land Grab · Citadel · Ionian Expansion · Trojan War · I'll Be Back · Siege of Athens · Xenophon's March · Wonder
DE: NuRoR clubman attack Claiming Territory · NuRoR bowman idle Acropolis · NuRoR cavalry idle The Conquest of Crete · NuRoR hoplite attack The Trojan War · NuRoR heavy transport idle Colonization of Ionia · NuRoR phalanx walk The Siege of Athens · NuRoR centurion attack Xenophon's March · NuRoR alexander attack Alexander the Great
NuRoR priest idle Voices of BabylonNuRoR priest converting The Holy Man (Holy Man originally) · NuRoR war galley idle The Tigris Valley (Tigris Valley originally) · NuRoR composite bowman idle Lost (Vengeance in DE) · NuRoR light transport idle I Shall Return · NuRoR artifact The Great Hunt  · NuRoR scythe chariot idle The Caravan · NuRoR chariot archer attack Lord of the Euphrates · NuRoR heavy catapult The Conquest of Nineveh (Nineveh originally)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarDemo/RoR: NuRoR axeman attack Struggle for Sicily · NuRoR war galley Battle of Mylae · NuRoR war elephant attack Battle of Tunis
DE: The Battle of Agrigentum · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Shorthands: DE - Definitive Edition, RoR - Return of Rome, originally - in the release version
If no shorthands are written, names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
Advertisement